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--[[
# Element: Pet Battle Family Icon
Handles the visibility and updating of an indicator based on the unit's incoming resurrect status.
## Widget
PBFamilyIcon - A `Texture` used to display if the unit has an incoming resurrect.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
-- Position and size
local PBFamilyIcon = self:CreateTexture(nil, 'OVERLAY')
PBFamilyIcon:SetSize(16, 16)
PBFamilyIcon:SetPoint('TOPRIGHT', self)
-- Register it with oUF
self.PBFamilyIcon = PBFamilyIcon
--]]
local PA = _G.ProjectAzilroka
local oUF = PA.oUF
if not oUF then
return
end
local function Update(self, event, unit)
local petInfo = self.pbouf_petinfo
if not petInfo then
return
end
local element = self.PBFamilyIcon
--[[ Callback: PBFamilyIcon:PreUpdate()
Called before the element has been updated.
* self - the PBFamilyIcon element
--]]
if (element.PreUpdate) then
element:PreUpdate()
end
local petType = C_PetBattles.GetPetType(petInfo.petOwner, petInfo.petIndex)
local suffix = _G.PET_TYPE_SUFFIX[petType]
if suffix then
element:SetTexture([[Interface\AddOns\ProjectAzilroka\Media\Textures\]] .. suffix)
end
--[[ Callback: PBFamilyIcon:PostUpdate(incomingResurrect)
Called after the element has been updated.
* self - the PBFamilyIcon element
* petType. - the family type of thepet
--]]
if (element.PostUpdate) then
return element:PostUpdate(petType)
end
end
local function Path(self, ...)
--[[ Override: PBFamilyIcon.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.PBFamilyIcon.Override or Update)(self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, "ForceUpdate", element.__owner.unit)
end
local function Enable(self)
local element = self.PBFamilyIcon
if (element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent("PET_BATTLE_PET_TYPE_CHANGED", Path, true)
return true
end
end
local function Disable(self)
local element = self.PBFamilyIcon
if (element) then
element:Hide()
self:UnregisterEvent("PET_BATTLE_PET_TYPE_CHANGED", Path)
end
end
oUF:AddElement("PBFamilyIcon", Path, Enable, Disable)