You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
136 lines
3.7 KiB
136 lines
3.7 KiB
--[[
|
|
# Element: Portraits
|
|
|
|
Handles the updating of the unit's portrait.
|
|
|
|
## Widget
|
|
|
|
Portrait - A `PlayerModel` or a `Texture` used to represent the unit's portrait.
|
|
|
|
## Notes
|
|
|
|
A question mark model will be used if the widget is a PlayerModel and the client doesn't have the model information for
|
|
the unit.
|
|
|
|
## Examples
|
|
|
|
-- 3D Portrait
|
|
-- Position and size
|
|
local Portrait = CreateFrame('PlayerModel', nil, self)
|
|
Portrait:SetSize(32, 32)
|
|
Portrait:SetPoint('RIGHT', self, 'LEFT')
|
|
|
|
-- Register it with oUF
|
|
self.Portrait = Portrait
|
|
|
|
-- 2D Portrait
|
|
local Portrait = self:CreateTexture(nil, 'OVERLAY')
|
|
Portrait:SetSize(32, 32)
|
|
Portrait:SetPoint('RIGHT', self, 'LEFT')
|
|
|
|
-- Register it with oUF
|
|
self.PBPortrait = Portrait
|
|
--]]
|
|
local PA = _G.ProjectAzilroka
|
|
local oUF = PA.oUF
|
|
if not oUF then
|
|
return
|
|
end
|
|
|
|
local function Update(self, event, unit)
|
|
local petInfo = self.pbouf_petinfo
|
|
if not petInfo then
|
|
return
|
|
end
|
|
--[[ Callback: Portrait:PreUpdate(unit)
|
|
Called before the element has been updated.
|
|
|
|
* self - the Portrait element
|
|
* unit - the unit for which the update has been triggered (string)
|
|
--]]
|
|
local element = self.PBPortrait
|
|
if (element.PreUpdate) then
|
|
element:PreUpdate(unit)
|
|
end
|
|
|
|
local displayID = C_PetBattles.GetDisplayID(petInfo.petOwner, petInfo.petIndex)
|
|
local isAvailable = select(2, C_PetBattles.GetName(petInfo.petOwner, petInfo.petIndex)) ~= nil
|
|
|
|
element.stateChanged = event ~= "OnUpdate" or element.displayID ~= displayID or element.state ~= isAvailable
|
|
if element.stateChanged then -- ElvUI changed
|
|
element.playerModel = element:IsObjectType("PlayerModel")
|
|
element.state = isAvailable
|
|
element.displayID = displayID
|
|
|
|
if element.playerModel then
|
|
if not isAvailable then
|
|
element:SetCamDistanceScale(0.25)
|
|
element:SetPortraitZoom(0)
|
|
element:SetPosition(0, 0, 0.25)
|
|
element:ClearModel()
|
|
element:SetModel([[Interface\Buttons\TalkToMeQuestionMark.m2]])
|
|
else
|
|
element:SetCamDistanceScale(1)
|
|
element:SetPortraitZoom(1)
|
|
element:SetPosition(0, 0, 0)
|
|
element:ClearModel()
|
|
element:SetDisplayInfo(displayID)
|
|
end
|
|
elseif not element.customTexture then -- ElvUI changed
|
|
local icon = C_PetBattles.GetIcon(petInfo.petOwner, petInfo.petIndex)
|
|
element:SetTexture(icon)
|
|
end
|
|
end
|
|
|
|
--[[ Callback: Portrait:PostUpdate(unit)
|
|
Called after the element has been updated.
|
|
|
|
* self - the Portrait element
|
|
* unit - the unit for which the update has been triggered (string)
|
|
--]]
|
|
if (element.PostUpdate) then
|
|
return element:PostUpdate(unit, event)
|
|
end
|
|
end
|
|
|
|
local function Path(self, ...)
|
|
--[[ Override: Portrait.Override(self, event, unit)
|
|
Used to completely override the internal update function.
|
|
|
|
* self - the parent object
|
|
* event - the event triggering the update (string)
|
|
* unit - the unit accompanying the event (string)
|
|
--]]
|
|
return (self.PBPortrait.Override or Update)(self, ...)
|
|
end
|
|
|
|
local function ForceUpdate(element)
|
|
return Path(element.__owner, "ForceUpdate", element.__owner.unit)
|
|
end
|
|
|
|
local function Enable(self, unit)
|
|
local element = self.PBPortrait
|
|
if (element) then
|
|
element.__owner = self
|
|
element.ForceUpdate = ForceUpdate
|
|
|
|
self:RegisterEvent("PET_BATTLE_OPENING_START", Path, true)
|
|
self:RegisterEvent("PET_BATTLE_OPENING_DONE", Path, true)
|
|
|
|
element:Show()
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function Disable(self)
|
|
local element = self.PBPortrait
|
|
if (element) then
|
|
element:Hide()
|
|
|
|
self:UnregisterEvent("PET_BATTLE_OPENING_START")
|
|
self:UnregisterEvent("PET_BATTLE_OPENING_DONE")
|
|
end
|
|
end
|
|
|
|
oUF:AddElement("PBPortrait", Path, Enable, Disable)
|
|
|