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local SLE, _, E = unpack(select(2, ...))
local A = SLE.Actionbars
local AB = E.ActionBars
--GLOBALS: unpack, select, hooksecurefunc, NUM_ACTIONBAR_BUTTONS, LibStub
local hooksecurefunc = hooksecurefunc
local NUM_ACTIONBAR_BUTTONS = NUM_ACTIONBAR_BUTTONS
function A:Initialize()
if not SLE.initialized or E.private.actionbar.enable ~= true then return end
--Creating checked textures on actionbars
if E.private.sle.actionbars.checkedtexture and not (LibStub('Masque', true) and E.private.actionbar.masque.actionbars) then
hooksecurefunc(AB, 'PositionAndSizeBar', function(_, barName)
local bar = AB['handledBars'][barName]
for i=1, NUM_ACTIONBAR_BUTTONS do
local button = bar.buttons[i]
if button.checked and button.checked.SetColorTexture then
local color = E.private.sle.actionbars.checkedColor
button.checked:SetColorTexture(color.r, color.g, color.b, color.a)
end
end
end)
end
for i = 1, 10 do
AB:PositionAndSizeBar('bar'..i)
end
end
SLE:RegisterModule(A:GetName())