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local Priest = {}
ShadowUF:RegisterModule(Priest, "priestBar", ShadowUF.L["Priest mana bar"], true, "PRIEST", SPEC_PRIEST_SHADOW)
function Priest:OnEnable(frame)
frame.priestBar = frame.priestBar or ShadowUF.Units:CreateBar(frame)
frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", self, "PowerChanged")
frame:RegisterUpdateFunc(self, "PowerChanged")
frame:RegisterUpdateFunc(self, "Update")
end
function Priest:OnDisable(frame)
frame:UnregisterAll(self)
end
function Priest:OnLayoutApplied(frame)
if( not frame.visibility.priestBar ) then return end
local color = ShadowUF.db.profile.powerColors.MANA
frame:SetBarColor("priestBar", color.r, color.g, color.b)
end
function Priest:PowerChanged(frame)
local visible = UnitPowerType(frame.unit) ~= ADDITIONAL_POWER_BAR_INDEX and not frame.inVehicle
local type = visible and "RegisterUnitEvent" or "UnregisterSingleEvent"
frame[type](frame, "UNIT_POWER_FREQUENT", self, "Update")
frame[type](frame, "UNIT_MAXPOWER", self, "Update")
ShadowUF.Layout:SetBarVisibility(frame, "priestBar", visible)
if( visible ) then self:Update(frame) end
end
function Priest:Update(frame, event, unit, powerType)
if( powerType and powerType ~= "MANA" ) then return end
frame.priestBar:SetMinMaxValues(0, UnitPowerMax(frame.unit, Enum.PowerType.Mana))
frame.priestBar:SetValue(UnitIsDeadOrGhost(frame.unit) and 0 or not UnitIsConnected(frame.unit) and 0 or UnitPower(frame.unit, Enum.PowerType.Mana))
end