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if( not ShadowUF.ComboPoints ) then return end
local Souls = setmetatable({}, {__index = ShadowUF.ComboPoints})
ShadowUF:RegisterModule(Souls, "soulShards", ShadowUF.L["Soul Shards"], nil, "WARLOCK")
local soulsConfig = {max = 5, key = "soulShards", colorKey = "SOULSHARDS", powerType = Enum.PowerType.SoulShards, eventType = "SOUL_SHARDS", icon = "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\shard"}
function Souls:OnEnable(frame)
frame.soulShards = frame.soulShards or CreateFrame("Frame", nil, frame)
frame.soulShards.cpConfig = soulsConfig
frame.soulShards.cpConfig.max = (GetSpecialization() == SPEC_WARLOCK_DESTRUCTION) and 50 or 5
frame.soulShards.cpConfig.grouping = (GetSpecialization() == SPEC_WARLOCK_DESTRUCTION) and UnitPowerDisplayMod(soulsConfig.powerType) or 1
frame.comboPointType = soulsConfig.key
frame:RegisterUnitEvent("UNIT_POWER_FREQUENT", self, "Update")
frame:RegisterUnitEvent("UNIT_MAXPOWER", self, "UpdateBarBlocks")
frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", self, "Update")
frame:RegisterNormalEvent("PLAYER_SPECIALIZATION_CHANGED", self, "SpecChanged")
frame:RegisterUpdateFunc(self, "Update")
frame:RegisterUpdateFunc(self, "UpdateBarBlocks")
end
function Souls:OnLayoutApplied(frame, config)
ShadowUF.ComboPoints.OnLayoutApplied(self, frame, config)
self:UpdateBarBlocks(frame)
end
function Souls:SpecChanged(frame)
-- update shard count on spec swap
if frame and frame.soulShards then
frame.soulShards.cpConfig.max = (GetSpecialization() == SPEC_WARLOCK_DESTRUCTION) and 50 or 5
frame.soulShards.cpConfig.grouping = (GetSpecialization() == SPEC_WARLOCK_DESTRUCTION) and UnitPowerDisplayMod(soulsConfig.powerType) or 1
end
self:UpdateBarBlocks(frame)
end
function Souls:GetComboPointType()
return "soulShards"
end
function Souls:GetPoints(unit)
return UnitPower("player", soulsConfig.powerType, (GetSpecialization() == SPEC_WARLOCK_DESTRUCTION))
end
function Souls:GetMaxPoints(unit)
return UnitPowerMax("player", soulsConfig.powerType, (GetSpecialization() == SPEC_WARLOCK_DESTRUCTION))
end