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--[[this file save the data when player leave the game]]
local _detalhes = _G._detalhes
function _detalhes:WipeConfig()
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local b = CreateFrame("button", "DetailsResetConfigButton", UIParent)
tinsert(UISpecialFrames, "DetailsResetConfigButton")
DetailsFramework:ApplyStandardBackdrop(b)
b:SetSize(250, 40)
b:SetText(Loc ["STRING_SLASH_WIPECONFIG_CONFIRM"])
b:SetScript("OnClick", function() _detalhes.wipe_full_config = true; ReloadUI(); end)
b:SetPoint("center", UIParent, "center", 0, 0)
end
local is_exception = {
["nick_tag_cache"] = true
}
function _detalhes:SaveLocalInstanceConfig()
for index, instance in _detalhes:ListInstances() do
--check for the max size toggle, don't save it
if (instance.is_in_max_size) then
instance.is_in_max_size = false
instance:SetSize(instance.original_width, instance.original_height)
end
--save local instance data
local a1, a2 = instance:GetDisplay()
local t = {
pos = Details.CopyTable(instance:GetPosition()),
is_open = instance:IsEnabled(),
attribute = a1 or 1,
sub_attribute = a2 or 1,
modo = instance:GetMode() or 2,
mode = instance:GetMode() or 2,
segment = instance:GetSegment() or 0,
snap = Details.CopyTable(instance.snap),
horizontalSnap = instance.horizontalSnap,
verticalSnap = instance.verticalSnap,
sub_atributo_last = instance.sub_atributo_last or {1, 1, 1, 1, 1},
isLocked = instance.isLocked,
last_raid_plugin = instance.last_raid_plugin
}
if (t.isLocked == nil) then
t.isLocked = false
end
if (_detalhes.profile_save_pos) then
local cprofile = _detalhes:GetProfile()
local skin = cprofile.instances [instance:GetId()]
if (skin) then
t.pos = Details.CopyTable(skin.__pos)
t.horizontalSnap = skin.__snapH
t.verticalSnap = skin.__snapV
t.snap = Details.CopyTable(skin.__snap)
t.is_open = skin.__was_opened
t.isLocked = skin.__locked
end
end
_detalhes.local_instances_config [index] = t
end
end
function _detalhes:SaveConfig()
--save instance configs localy
_detalhes:SaveLocalInstanceConfig()
--cleanup
_detalhes:PrepareTablesForSave()
_detalhes_database.tabela_instancias = {} --_detalhes.tabela_instancias --[[instances now saves only inside the profile --]]
_detalhes_database.tabela_historico = _detalhes.tabela_historico
if (not _detalhes.overall_clear_logout) then
_detalhes_database.tabela_overall = _detalhes.tabela_overall
end
local name, ttype, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
if (ttype == "party" or ttype == "raid") then
--salvar container de pet
_detalhes_database.tabela_pets = _detalhes.tabela_pets.pets
end
xpcall(_detalhes.TimeDataCleanUpTemporary, _detalhes.saver_error_func)
--buffs
xpcall(_detalhes.Buffs.SaveBuffs, _detalhes.saver_error_func)
--date
_detalhes.last_day = date ("%d")
--salva o container do personagem
for key, value in pairs(_detalhes.default_player_data) do
if (not is_exception [key]) then
_detalhes_database [key] = _detalhes [key]
end
end
--salva o container das globais
for key, value in pairs(_detalhes.default_global_data) do
if (key ~= "__profiles") then
_detalhes_global [key] = _detalhes [key]
end
end
--solo e raid mode
if (_detalhes.SoloTables.Mode) then
_detalhes_database.SoloTablesSaved = {}
_detalhes_database.SoloTablesSaved.Mode = _detalhes.SoloTables.Mode
if (_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode]) then
_detalhes_database.SoloTablesSaved.LastSelected = _detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].real_name
end
end
_detalhes_database.RaidTablesSaved = nil
--salva switch tables
_detalhes_global.switchSaved.slots = _detalhes.switch.slots
_detalhes_global.switchSaved.table = _detalhes.switch.table
--last boss
_detalhes_database.last_encounter = _detalhes.last_encounter
--last versions
_detalhes_database.last_realversion = _detalhes.realversion --core number
_detalhes_database.last_version = _detalhes.userversion --version
_detalhes_global.got_first_run = true
end