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139 lines
3.1 KiB
139 lines
3.1 KiB
local AddonName, MDT = ...
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MDT.U = {}
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local U = MDT.U
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local tinsert = table.insert
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U.count_if = function(t, func)
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local count = 0
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for k, v in pairs(t) do
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if func(v) then
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count = count + 1
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end
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end
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return count
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end
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U.do_if = function(t, func)
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local updated = 0
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for k, v in pairs(t) do
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if func.condition(v) then
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func.update(t, k)
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updated = updated + 1
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end
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end
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return updated
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end
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U.iremove_if = function(t, condition)
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local removed = 0
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for old_index = 1, #t do
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local new_index = old_index - removed
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local entry = t[new_index]
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if entry then
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if condition(entry) then
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removed = removed + 1
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table.remove(t, new_index)
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end
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end
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end
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return removed
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end
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U.contains = function(t, needle)
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for k, v in pairs(t) do
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if type(v) == type(needle) and v == needle then
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return true
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end
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end
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return false
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end
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U.copy = function(t)
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local new = {}
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for k, v in pairs(t) do
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if type(v) == "table" then
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new[k] = U.copy(v)
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else
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new[k] = v
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end
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end
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return new
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end
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U.lerp = function(a, b, alpha)
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return (b - a) * alpha + a
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end
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U.isInRange = function(value, min, max)
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return (value >= min and value <= max)
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end
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-- Performance measurement
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-- Usage:
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-- MDT.U:TMStart("DungeonEnemies_UpdateEnemies")
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-- MDT.U:TMStep("ReleaseAll")
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-- MDT.U:TMStep("AddBlips")
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-- MDT.U:TMEnd()
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-- Open VDT to see the results, times are in elapsed milliseconds
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local debugTimes
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U.TMStart = function(self, segmentName)
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debugTimes = {}
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tinsert(debugTimes, { name = segmentName, time = debugprofilestop() })
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end
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U.TMStep = function(self, segmentName)
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tinsert(debugTimes, { name = segmentName, time = debugprofilestop() })
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end
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U.TMEnd = function()
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local stepTimes = {}
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for segmentIdx, data in ipairs(debugTimes) do
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if segmentIdx > 1 then
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local time = data.time - debugTimes[segmentIdx - 1].time
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stepTimes[data.name] = time
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end
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end
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ViragDevTool_AddData(stepTimes)
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end
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local function getGroupMembers(reversed, forceParty)
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local unit = (not forceParty and IsInRaid()) and 'raid' or 'party'
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local numGroupMembers = forceParty and GetNumSubgroupMembers() or GetNumGroupMembers()
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local i = reversed and numGroupMembers or (unit == 'party' and 0 or 1)
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return function()
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local ret
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if i == 0 and unit == 'party' then
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ret = 'player'
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elseif i <= numGroupMembers and i > 0 then
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ret = unit .. i
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end
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i = i + (reversed and -1 or 1)
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return ret
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end
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end
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U.GetGroupMembers = function()
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local groupMembers = {}
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--iterate over all group members and add them to the list
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for unit in getGroupMembers(false, false) do
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local name = UnitName(unit)
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if name then
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local _, class = UnitClass(unit)
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local _, _, _, classHexString = GetClassColor(class)
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local coloredName = "|c" .. classHexString .. name .. "|r"
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tinsert(groupMembers, coloredName)
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end
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end
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return groupMembers
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end
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