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189 lines
5.1 KiB
189 lines
5.1 KiB
if not IsTestBuild() then return end
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--------------------------------------------------------------------------------
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-- Module Declaration
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--
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local mod, CL = BigWigs:NewBoss("Vigilant Guardian", 2481, 2458)
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if not mod then return end
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mod:RegisterEnableMob(184522, 180773) -- Vigilant Custodian, Vigilant Guardian
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mod:SetEncounterID(2512)
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mod:SetRespawnTime(30)
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--------------------------------------------------------------------------------
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-- Locals
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--
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--------------------------------------------------------------------------------
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-- Localization
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--
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local L = mod:GetLocale()
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if L then
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end
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--------------------------------------------------------------------------------
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-- Initialization
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--
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function mod:GetOptions()
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return {
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360403, -- Force Field
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360458, -- Unstable Core
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361001, -- Wave of Disintegration
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364447, -- Dissonance
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360355, -- Energy Conversion
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359610, -- Deresolution
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360412, -- Exposed Core
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360162, -- Split Resolution
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{364881, "SAY", "SAY_COUNTDOWN"}, -- Matter Disolution
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364962, -- Core Overload
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}
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end
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function mod:OnBossEnable()
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self:Log("SPELL_AURA_APPLIED", "ForceFieldApplied", 360403)
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self:Log("SPELL_AURA_REMOVED", "ForceFieldRemoved", 360403)
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self:Log("SPELL_AURA_APPLIED", "UnstableCoreApplied", 360458)
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self:Log("SPELL_AURA_REMOVED", "UnstableCoreRemoved", 360458)
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self:Log("SPELL_CAST_START", "WaveOfDisintegration", 361001)
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self:Log("SPELL_CAST_START", "Dissonance", 364447)
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self:Log("SPELL_AURA_APPLIED", "DissonanceApplied", 364447)
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self:Log("SPELL_AURA_APPLIED_DOSE", "DissonanceApplied", 364447)
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self:Log("SPELL_CAST_SUCCESS", "EnergyConversion", 360355)
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self:Log("SPELL_AURA_APPLIED", "DeresolutionApplied", 359610)
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self:Log("SPELL_CAST_START", "ExposedCore", 360412)
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self:Log("SPELL_CAST_START", "SplitResolution", 360162)
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self:Log("SPELL_AURA_APPLIED", "MatterDisolutionApplied", 364881)
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self:Log("SPELL_AURA_REMOVED", "MatterDisolutionRemoved", 364881)
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self:Log("SPELL_CAST_SUCCESS", "CoreOverload", 364962)
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end
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function mod:OnEngage()
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self:Bar(360412, 120) -- Exposed Core
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if self:Mythic() then
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self:Bar(360162, 47) -- Split Resolution
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self:Bar(359610, 53) -- Deresolution
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end
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end
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--------------------------------------------------------------------------------
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-- Event Handlers
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--
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function mod:ForceFieldApplied(args)
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if self:Me(args.destGUID) then
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self:Message(args.spellId, "green", CL.you:format(args.spellName))
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self:PlaySound(args.spellId, "info")
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end
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end
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function mod:ForceFieldRemoved(args)
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if self:Me(args.destGUID) then
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self:Message(args.spellId, "cyan", CL.removed:format(args.spellName))
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end
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end
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function mod:UnstableCoreApplied(args)
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if self:Me(args.destGUID) then
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self:Message(args.spellId, "red", CL.you:format(args.spellName))
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self:PlaySound(args.spellId, "warning")
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end
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end
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function mod:UnstableCoreRemoved(args)
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if self:Me(args.destGUID) then
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self:Message(args.spellId, "cyan", CL.removed:format(args.spellName))
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end
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end
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do
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local prev = 0
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function mod:WaveOfDisintegration(args)
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local t = GetTime()
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if t-prev > 2 then
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prev = t
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self:Message(args.spellId, "orange")
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self:PlaySound(args.spellId, "alert")
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end
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end
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end
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do
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local prev = 0
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function mod:Dissonance(args)
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local t = GetTime()
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if t-prev > 2 then
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prev = t
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self:Message(args.spellId, "purple")
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self:PlaySound(args.spellId, "alarm")
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end
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end
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function mod:DissonanceApplied(args)
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if self:Tank() or self:Me(args.destGUID) then
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local amount = args.amount or 1
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if amount % 2 == 1 then -- XXX Finetune
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self:NewStackMessage(args.spellId, "purple", args.destName, amount, 5)
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if self:Me(args.destGUID) then
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self:PlaySound(args.spellId, "alarm")
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end
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end
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end
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end
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end
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function mod:EnergyConversion(args)
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self:Message(args.spellId, "yellow")
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self:PlaySound(args.spellId, "alert")
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--self:Bar(args.spellId, duration)
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end
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function mod:DeresolutionApplied(args)
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self:Message(args.spellId, "red")
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self:PlaySound(args.spellId, "alarm")
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self:Bar(args.spellId, 35)
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end
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function mod:ExposedCore(args)
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self:Message(args.spellId, "orange")
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self:PlaySound(args.spellId, "alert")
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self:Bar(args.spellId, 106)
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end
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function mod:SplitResolution(args)
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self:Message(args.spellId, "orange")
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self:PlaySound(args.spellId, "alarm")
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self:Bar(args.spellId, 31)
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end
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do
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local prev = 0
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local playerList = {}
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function mod:MatterDisolutionApplied(args)
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local t = args.time
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if t-prev > 5 then
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playerList = {}
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prev = t
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end
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playerList[#playerList+1] = args.destName
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if self:Me(args.destGUID) then
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self:PlaySound(args.spellId, "warning")
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self:Say(args.spellId)
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self:SayCountdown(args.spellId, 10)
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else
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self:PlaySound(args.spellId, "alert")
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end
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self:TargetMessage(args.spellId, "orange", args.destName)
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end
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function mod:MatterDisolutionRemoved(args)
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if self:Me(args.destGUID) then
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self:CancelSayCountdown(args.spellId)
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end
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end
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end
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function mod:CoreOverload(args)
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self:Message(args.spellId, "red")
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self:PlaySound(args.spellId, "long")
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end
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