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1009 lines
36 KiB
1009 lines
36 KiB
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local UnitAura = UnitAura
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local UnitBuff = UnitBuff
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local GetSpellInfo = GetSpellInfo
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local UnitClass = UnitClass
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local UnitName = UnitName
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local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
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local DF = DetailsFramework
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local UnitGroupRolesAssigned = DF.UnitGroupRolesAssigned
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local version = "95"
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--> build the list of buffs to track
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local flask_list = DF.FlaskIDs
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local is_drinking = 257428
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local localizedFoodDrink
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local food_list = {
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tier1 = {},
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tier2 = {},
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tier3 = {},
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}
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for spellID, power in pairs (DF.FoodIDs) do
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if (power == 1) then
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food_list.tier1 [spellID] = true
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elseif (power == 2) then
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food_list.tier2 [spellID] = true
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elseif (power == 3) then
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food_list.tier3 [spellID] = true
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end
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end
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local runes_id = DF.RuneIDs
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--
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local get_unit_id = function (i)
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local unitID
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local unitType = "raid"
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if (not IsInRaid()) then --o jogador esta em grupo
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unitType = "party"
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end
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if (unitType == "party") then
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if (i == GetNumGroupMembers()) then
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unitID = "player"
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else
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unitID = unitType .. i
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end
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else
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unitID = unitType .. i
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end
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return unitID
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end
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--> localization
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
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--> create the plugin object
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local DetailsRaidCheck = _detalhes:NewPluginObject ("Details_RaidCheck", DETAILSPLUGIN_ALWAYSENABLED)
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tinsert (UISpecialFrames, "Details_RaidCheck")
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DetailsRaidCheck:SetPluginDescription (Loc ["STRING_RAIDCHECK_PLUGIN_DESC"])
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local debugmode = false
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--local debugmode = true
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local CreatePluginFrames = function()
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--> localize details functions (localize = it doesn't need to get this through indexed metatable any more)
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DetailsRaidCheck.GetOnlyName = DetailsRaidCheck.GetOnlyName
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--> tables
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DetailsRaidCheck.usedprepot_table = {}
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DetailsRaidCheck.focusaug_table = {}
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DetailsRaidCheck.haveflask_table = {}
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DetailsRaidCheck.havefood_table = {}
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DetailsRaidCheck.iseating_table = {}
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DetailsRaidCheck.havefocusaug_table = {}
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DetailsRaidCheck.on_raid = false
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DetailsRaidCheck.tracking_buffs = false
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local empty_table = {}
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local PlayerData = {}
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local UpdateSpeed = 0.5
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function DetailsRaidCheck:OnDetailsEvent (event, ...)
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if (event == "ZONE_TYPE_CHANGED") then
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DetailsRaidCheck:CheckCanShowIcon (...)
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elseif (event == "COMBAT_PREPOTION_UPDATED") then
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DetailsRaidCheck.usedprepot_table, DetailsRaidCheck.focusaug_table = select (1, ...)
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elseif (event == "COMBAT_PLAYER_LEAVE") then
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elseif (event == "COMBAT_PLAYER_ENTER") then
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elseif (event == "DETAILS_STARTED") then
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localizedFoodDrink = GetSpellInfo (is_drinking)
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DetailsRaidCheck:CheckCanShowIcon()
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elseif (event == "PLUGIN_DISABLED") then
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DetailsRaidCheck.on_raid = false
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DetailsRaidCheck.tracking_buffs = false
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DetailsRaidCheck:StopTrackBuffs()
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DetailsRaidCheck:HideToolbarIcon (DetailsRaidCheck.ToolbarButton)
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elseif (event == "PLUGIN_ENABLED") then
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DetailsRaidCheck:CheckCanShowIcon()
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end
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end
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DetailsRaidCheck.ToolbarButton = _detalhes.ToolBar:NewPluginToolbarButton (DetailsRaidCheck.empty_function, [[Interface\Buttons\UI-CheckBox-Check]], Loc ["STRING_RAIDCHECK_PLUGIN_NAME"], "", 16, 16, "RAIDCHECK_PLUGIN_BUTTON")
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DetailsRaidCheck.ToolbarButton.shadow = true --> loads icon_shadow.tga when the instance is showing icons with shadows
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function DetailsRaidCheck.GetPlayerAmount()
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local playerAmount = GetNumGroupMembers()
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--limit to 20 if in mythic raid and the option is enabled
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local _, _, difficulty = GetInstanceInfo()
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if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and playerAmount > 20) then
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playerAmount = 20
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end
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return playerAmount
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end
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function DetailsRaidCheck:SetGreenIcon()
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local lower_instance = _detalhes:GetLowerInstanceNumber()
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if (not lower_instance) then
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return
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end
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local instance = _detalhes:GetInstance (lower_instance)
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if (instance.menu_icons.shadow) then
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DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
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DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(.2, 1, .2)
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else
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DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
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DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(.2, 1, .2)
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end
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end
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function DetailsRaidCheck:SetRedIcon()
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local lower_instance = _detalhes:GetLowerInstanceNumber()
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if (not lower_instance) then
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return
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end
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local instance = _detalhes:GetInstance (lower_instance)
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if (instance.menu_icons.shadow) then
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DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\Buttons\UI-CheckBox-Check]]) --RED
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DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
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DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(1, .6, .1)
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DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(1, .6, .1)
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DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(1, .6, .1)
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DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(1, .6, .1)
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DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(1, .6, .1)
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else
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DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\Buttons\UI-CheckBox-Check]]) --RED
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DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
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DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(1, .6, .1)
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DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(1, .6, .1)
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DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(1, .6, .1)
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DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(1, .6, .1)
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DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(1, .6, .1)
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end
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end
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local show_panel = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
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show_panel:SetPoint ("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
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show_panel:SetClampedToScreen (true)
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show_panel:SetFrameStrata ("TOOLTIP")
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--
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--copying style from the all displays menu
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show_panel:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
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show_panel:SetBackdropColor (0.05, 0.05, 0.05, 0.3)
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show_panel.background = show_panel:CreateTexture ("DetailsAllAttributesFrameBackground111", "background")
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show_panel.background:SetDrawLayer ("background", 2)
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show_panel.background:SetPoint ("topleft", show_panel, "topleft", 4, -4)
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show_panel.background:SetPoint ("bottomright", show_panel, "bottomright", -4, 4)
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show_panel.wallpaper = show_panel:CreateTexture ("DetailsAllAttributesFrameWallPaper111", "background")
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show_panel.wallpaper:SetDrawLayer ("background", 4)
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show_panel.wallpaper:SetPoint ("topleft", show_panel, "topleft", 4, -4)
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show_panel.wallpaper:SetPoint ("bottomright", show_panel, "bottomright", -4, 4)
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show_panel:SetBackdrop (_detalhes.menu_backdrop_config.menus_backdrop)
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show_panel:SetBackdropColor (unpack (_detalhes.menu_backdrop_config.menus_backdropcolor))
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show_panel:SetBackdropBorderColor (unpack (_detalhes.menu_backdrop_config.menus_bordercolor))
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--
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local report_string1 = show_panel:CreateFontString (nil, "overlay", "GameFontNormal")
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report_string1:SetPoint ("bottomleft", show_panel, "bottomleft", 10, 8)
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report_string1:SetText ("|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:225:307|t Report No Food/Flask |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:328:409|t Report No Pre-Pot |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:126:204|t Report No Rune | |cFFFFFFFFShift+Click: Options|r")
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--local using_details_string1 = show_panel:CreateFontString (nil, "overlay", "GameFontNormal")
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--using_details_string1:SetPoint ("bottomleft", show_panel, "bottomleft", 10, 22)
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--using_details_string1:SetText ("Receives dynamic updates from other Details! users when they change talents and gear")
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DetailsRaidCheck:SetFontSize (report_string1, 10)
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DetailsRaidCheck:SetFontColor (report_string1, "white")
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report_string1:SetAlpha (0.6)
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--DetailsRaidCheck:SetFontSize (using_details_string1, 10)
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--DetailsRaidCheck:SetFontColor (using_details_string1, "white")
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--using_details_string1:SetAlpha (0.6)
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--
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--header and scroll
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local headerTable = {
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{text = "Player Name", width = 140},
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{text = "Talents", width = 130},
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{text = "ILevel", width = 45},
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{text = "Repair", width = 45},
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{text = "Food", width = 45},
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{text = "Flask", width = 45},
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{text = "Rune", width = 45},
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--{text = "Pre-Pot Last Try", width = 100},
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--{text = "Using Details!", width = 100},
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}
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local headerOptions = {
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padding = 2,
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}
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DetailsRaidCheck.Header = DF:CreateHeader (show_panel, headerTable, headerOptions)
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DetailsRaidCheck.Header:SetPoint ("topleft", show_panel, "topleft", 10, -10)
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--options
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local scroll_width = 722
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local scroll_lines = 30
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local scroll_line_height = 16
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local scroll_height = (scroll_lines * scroll_line_height) + scroll_lines + 2
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local backdrop_color = {.2, .2, .2, 0.2}
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local backdrop_color_on_enter = {.8, .8, .8, 0.4}
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local y = -10
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local headerY = y - 2
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local scrollY = headerY - 20
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show_panel:SetSize (722 + 20, 565)
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function show_panel:AdjustHeight(height)
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show_panel:SetHeight (height or 565)
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end
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--create line for the scroll
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local scroll_createline = function (self, index)
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local line = CreateFrame ("button", "$parentLine" .. index, self, "BackdropTemplate")
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line:SetPoint ("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)) - 1)
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line:SetSize (scroll_width - 2, scroll_line_height)
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line:SetScript ("OnEnter", line_onenter)
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line:SetScript ("OnLeave", line_onleave)
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line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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line:SetBackdropColor (unpack (backdrop_color))
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DF:Mixin (line, DetailsFramework.HeaderFunctions)
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--role icon
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local roleIcon = DF:CreateImage (line, nil, scroll_line_height, scroll_line_height)
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--spec icon
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local specIcon = DF:CreateImage (line, nil, scroll_line_height, scroll_line_height)
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specIcon:SetPoint ("left", roleIcon, "right", 2, 0)
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--covenant icon
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local covenantIcon = DF:CreateImage (line, nil, scroll_line_height, scroll_line_height)
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covenantIcon:SetPoint ("left", specIcon, "right", 2, 0)
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--player name
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local playerName = DF:CreateLabel (line)
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playerName:SetPoint ("left", covenantIcon, "right", 2, 0)
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--talents
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local talent_row_options = {
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icon_width = 16,
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icon_height = 16,
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texcoord = {.1, .9, .1, .9},
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show_text = false,
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icon_padding = 2,
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}
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local talentsRow = DF:CreateIconRow (line, "$parentTalentIconsRow", talent_row_options)
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--item level
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local itemLevel = DF:CreateLabel(line)
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--repair status
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local repairStatus = DF:CreateLabel(line)
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--no food
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local FoodIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
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--no flask
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local FlaskIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
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--no rune
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local RuneIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
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--no pre pot
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--local PrePotIndicator = DF:CreateImage (line, "", scroll_line_height, scroll_line_height)
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--using details!
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--local DetailsIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
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line:AddFrameToHeaderAlignment(roleIcon)
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line:AddFrameToHeaderAlignment(talentsRow)
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line:AddFrameToHeaderAlignment(itemLevel)
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line:AddFrameToHeaderAlignment(repairStatus)
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line:AddFrameToHeaderAlignment(FoodIndicator)
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line:AddFrameToHeaderAlignment(FlaskIndicator)
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line:AddFrameToHeaderAlignment(RuneIndicator)
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--line:AddFrameToHeaderAlignment(PrePotIndicator)
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--line:AddFrameToHeaderAlignment(DetailsIndicator)
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line:AlignWithHeader (DetailsRaidCheck.Header, "left")
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line.CovenantIcon = covenantIcon
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line.RoleIcon = roleIcon
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line.SpecIcon = specIcon
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line.PlayerName = playerName
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line.TalentsRow = talentsRow
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line.ItemLevel = itemLevel
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line.RepairStatus = repairStatus
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line.FoodIndicator = FoodIndicator
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line.FlaskIndicator = FlaskIndicator
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line.RuneIndicator = RuneIndicator
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--line.PrePotIndicator = PrePotIndicator
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--line.DetailsIndicator = DetailsIndicator
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return line
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end
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--refresh scroll
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local has_food_icon = {texture = [[Interface\Scenarios\ScenarioIcon-Check]], coords = {0, 1, 0, 1}}
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local eating_food_icon = {texture = [[Interface\AddOns\Details\images\icons]], coords = {225/512, 249/512, 35/512, 63/512}}
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local scroll_refresh = function (self, data, offset, total_lines)
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local dataInOrder = {}
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for i = 1, #data do
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dataInOrder [#dataInOrder+1] = data [i]
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end
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table.sort (dataInOrder, DF.SortOrder2)
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--table.sort (dataInOrder, DF.SortOrder1R) --alphabetical
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data = dataInOrder
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0")
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--get the information of all players
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local playersInfoData = openRaidLib.playerInfoManager.GetAllPlayersInfo()
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local playersGearData = openRaidLib.gearManager.GetAllPlayersGear()
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for i = 1, total_lines do
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local index = i + offset
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local playerTable = data [index]
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if (playerTable) then
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local line = self:GetLine (i)
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if (line) then
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local thisPlayerInfo = playersInfoData[playerTable.UnitNameRealm]
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if (thisPlayerInfo) then
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local playerCovenantId = thisPlayerInfo.covenantId
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if (playerCovenantId > 0) then
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line.CovenantIcon:SetTexture(LIB_OPEN_RAID_COVENANT_ICONS[playerCovenantId])
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line.CovenantIcon:SetTexCoord(.05, .95, .05, .95)
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else
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line.CovenantIcon:SetTexture("")
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end
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else
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line.CovenantIcon:SetTexture("")
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end
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--repair status
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local thisPlayerGearInfo = playersGearData[playerTable.UnitNameRealm]
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if (thisPlayerGearInfo) then
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line.RepairStatus:SetText(thisPlayerGearInfo.durability .. "%")
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else
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line.RepairStatus:SetText("")
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end
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local roleTexture, L, R, T, B = _detalhes:GetRoleIcon(playerTable.Role or "NONE")
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line.RoleIcon:SetTexture(roleTexture)
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line.RoleIcon:SetTexCoord(L, R, T, B)
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if (playerTable.Spec) then
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local texture, L, R, T, B = _detalhes:GetSpecIcon(playerTable.Spec)
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line.SpecIcon:SetTexture(texture)
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line.SpecIcon:SetTexCoord(L, R, T, B)
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else
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local texture, L, R, T, B = _detalhes:GetClassIcon(playerTable.Class)
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line.SpecIcon:SetTexture (texture)
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line.SpecIcon:SetTexCoord (L, R, T, B)
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end
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line.TalentsRow:ClearIcons()
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if (playerTable.Talents) then
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for i = 1, #playerTable.Talents do
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local talent = playerTable.Talents [i]
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local talentID, name, texture, selected, available = GetTalentInfoByID(talent)
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line.TalentsRow:SetIcon(false, false, false, false, texture)
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end
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end
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local classColor = Details.class_colors [playerTable.Class]
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if (classColor) then
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line:SetBackdropColor (unpack (classColor))
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else
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line:SetBackdropColor (unpack (backdrop_color))
|
|
end
|
|
|
|
line.PlayerName.text = playerTable.Name
|
|
line.ItemLevel.text = floor (playerTable.ILevel and playerTable.ILevel.ilvl or 0)
|
|
|
|
if (playerTable.Food) then
|
|
line.FoodIndicator.texture = has_food_icon.texture
|
|
line.FoodIndicator.texcoord = has_food_icon.coords
|
|
|
|
elseif (playerTable.Eating) then
|
|
line.FoodIndicator.texture = eating_food_icon.texture
|
|
line.FoodIndicator.texcoord = eating_food_icon.coords
|
|
|
|
else
|
|
line.FoodIndicator.texture = ""
|
|
end
|
|
|
|
line.FlaskIndicator.texture = playerTable.Flask and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
|
|
line.RuneIndicator.texture = playerTable.Rune and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
|
|
--line.PrePotIndicator.texture = playerTable.PrePot and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
|
|
--line.DetailsIndicator.texture = playerTable.UseDetails and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--create scroll
|
|
local mainScroll = DF:CreateScrollBox (show_panel, "$parentMainScroll", scroll_refresh, PlayerData, 1, 1, scroll_lines, scroll_line_height)
|
|
DF:ReskinSlider (mainScroll)
|
|
mainScroll.HideScrollBar = true
|
|
mainScroll:SetPoint ("topleft", show_panel, "topleft", 10, scrollY)
|
|
mainScroll:SetPoint ("bottomright", show_panel, "bottomright", -10, 20)
|
|
mainScroll:Refresh()
|
|
|
|
--create lines
|
|
for i = 1, scroll_lines do
|
|
mainScroll:CreateLine (scroll_createline)
|
|
end
|
|
|
|
show_panel:Hide()
|
|
|
|
DetailsRaidCheck.report_lines = ""
|
|
local reportFunc = function (IsCurrent, IsReverse, AmtLines)
|
|
DetailsRaidCheck:SendReportLines (DetailsRaidCheck.report_lines)
|
|
end
|
|
|
|
--> overwrite the default scripts
|
|
DetailsRaidCheck.ToolbarButton:RegisterForClicks ("AnyUp")
|
|
DetailsRaidCheck.ToolbarButton:SetScript ("OnClick", function (self, button)
|
|
|
|
if (IsShiftKeyDown()) then
|
|
DetailsRaidCheck.OpenOptionsPanel()
|
|
return
|
|
end
|
|
|
|
if (button == "LeftButton") then
|
|
--> link no food/flask
|
|
local s, added = "Details!: No Flask or Food: ", {}
|
|
|
|
local amt = GetNumGroupMembers()
|
|
local _, _, difficulty = GetInstanceInfo()
|
|
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and amt > 20) then
|
|
amt = 20
|
|
end
|
|
|
|
for i = 1, amt, 1 do
|
|
local unitID = get_unit_id (i)
|
|
|
|
local name = UnitName (unitID)
|
|
local unitSerial = UnitGUID (unitID)
|
|
|
|
if (not DetailsRaidCheck.havefood_table [unitSerial]) then
|
|
added [unitSerial] = true
|
|
s = s .. DetailsRaidCheck:GetOnlyName (name) .. " "
|
|
end
|
|
|
|
if (not DetailsRaidCheck.haveflask_table [unitSerial] and not added [unitSerial]) then
|
|
s = s .. DetailsRaidCheck:GetOnlyName (name) .. " "
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.use_report_panel) then
|
|
DetailsRaidCheck.report_lines = s
|
|
DetailsRaidCheck:SendReportWindow (reportFunc)
|
|
else
|
|
if (IsInRaid()) then
|
|
DetailsRaidCheck:SendMsgToChannel (s, "RAID")
|
|
else
|
|
DetailsRaidCheck:SendMsgToChannel (s, "PARTY")
|
|
end
|
|
end
|
|
|
|
elseif (button == "RightButton") then
|
|
--> link no pre-pot latest segment
|
|
|
|
local s = "Details!: No Pre-Pot Last Try: "
|
|
|
|
local amt = GetNumGroupMembers()
|
|
local _, _, difficulty = GetInstanceInfo()
|
|
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and amt > 20) then
|
|
amt = 20
|
|
end
|
|
|
|
for i = 1, amt, 1 do
|
|
|
|
local unitID = get_unit_id (i)
|
|
local role = UnitGroupRolesAssigned (unitID)
|
|
|
|
if (role == "DAMAGER" or (role == "HEALER" and DetailsRaidCheck.db.pre_pot_healers) or (role == "TANK" and DetailsRaidCheck.db.pre_pot_tanks)) then
|
|
|
|
local playerName, realmName = UnitName (unitID)
|
|
if (realmName and realmName ~= "") then
|
|
playerName = playerName .. "-" .. realmName
|
|
end
|
|
|
|
if (not DetailsRaidCheck.usedprepot_table [playerName]) then
|
|
s = s .. DetailsRaidCheck:GetOnlyName (playerName) .. " "
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.use_report_panel) then
|
|
DetailsRaidCheck.report_lines = s
|
|
DetailsRaidCheck:SendReportWindow (reportFunc)
|
|
else
|
|
if (IsInRaid()) then
|
|
DetailsRaidCheck:SendMsgToChannel (s, "RAID")
|
|
else
|
|
DetailsRaidCheck:SendMsgToChannel (s, "PARTY")
|
|
end
|
|
end
|
|
|
|
elseif (button == "MiddleButton") then
|
|
--report focus aug
|
|
local s = "Details!: Not using Rune: "
|
|
|
|
local amt = GetNumGroupMembers()
|
|
local _, _, difficulty = GetInstanceInfo()
|
|
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and amt > 20) then
|
|
amt = 20
|
|
end
|
|
|
|
for i = 1, amt do
|
|
local unitID = get_unit_id (i)
|
|
|
|
local name = UnitName (unitID)
|
|
local unitSerial = UnitGUID (unitID)
|
|
|
|
if (not DetailsRaidCheck.havefocusaug_table [unitSerial]) then
|
|
s = s .. DetailsRaidCheck:GetOnlyName (name) .. " "
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.use_report_panel) then
|
|
DetailsRaidCheck.report_lines = s
|
|
DetailsRaidCheck:SendReportWindow (reportFunc)
|
|
else
|
|
if (IsInRaid()) then
|
|
DetailsRaidCheck:SendMsgToChannel (s, "RAID")
|
|
else
|
|
DetailsRaidCheck:SendMsgToChannel (s, "PARTY")
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
local update_panel = function (self, elapsed)
|
|
|
|
show_panel.NextUpdate = show_panel.NextUpdate - elapsed
|
|
|
|
if (show_panel.NextUpdate > 0) then
|
|
return
|
|
end
|
|
|
|
show_panel.NextUpdate = UpdateSpeed
|
|
|
|
if (not IsInRaid() and not IsInGroup()) then
|
|
return
|
|
end
|
|
|
|
wipe (PlayerData)
|
|
|
|
local groupTypeID = IsInRaid() and "raid" or "party"
|
|
|
|
local playerAmount = DetailsRaidCheck.GetPlayerAmount()
|
|
local iterateAmount = playerAmount
|
|
if (not IsInRaid()) then
|
|
iterateAmount = iterateAmount - 1
|
|
end
|
|
|
|
for i = 1, iterateAmount do
|
|
local unitID = groupTypeID .. i
|
|
local unitName = UnitName (unitID)
|
|
local unitNameWithRealm = GetUnitName(unitID, true)
|
|
local cleuName = _detalhes:GetCLName (unitID)
|
|
local unitSerial = UnitGUID (unitID)
|
|
local _, unitClass, unitClassID = UnitClass (unitID)
|
|
local unitRole = UnitGroupRolesAssigned (unitID)
|
|
local unitSpec = _detalhes:GetSpecFromSerial (unitSerial) or _detalhes:GetSpec (cleuName)
|
|
local itemLevelTable = _detalhes.ilevel:GetIlvl (unitSerial)
|
|
local talentsTable = _detalhes:GetTalents (unitSerial)
|
|
|
|
--> order by class > alphabetically by the unit name
|
|
unitClassID = (((unitClassID or 0) + 128) ^ 4) + tonumber (string.byte (unitName, 1) .. "" .. string.byte (unitName, 2))
|
|
|
|
tinsert (PlayerData, {unitName, unitClassID,
|
|
Name = unitName,
|
|
UnitNameRealm = unitNameWithRealm,
|
|
Class = unitClass,
|
|
Serial = unitSerial,
|
|
Role = unitRole,
|
|
Spec = unitSpec,
|
|
ILevel = itemLevelTable,
|
|
Talents = talentsTable,
|
|
Food = DetailsRaidCheck.havefood_table [unitSerial],
|
|
Flask = DetailsRaidCheck.haveflask_table [unitSerial],
|
|
PrePot = DetailsRaidCheck.usedprepot_table [cleuName],
|
|
Rune = DetailsRaidCheck.havefocusaug_table [unitSerial],
|
|
Eating = DetailsRaidCheck.iseating_table [unitSerial],
|
|
UseDetails = Details.trusted_characters [unitSerial],
|
|
})
|
|
end
|
|
|
|
if (not IsInRaid()) then
|
|
--> add the player data
|
|
local unitID = "player"
|
|
|
|
local unitName = UnitName (unitID)
|
|
local cleuName = _detalhes:GetCLName (unitID)
|
|
local unitSerial = UnitGUID (unitID)
|
|
local _, unitClass, unitClassID = UnitClass (unitID)
|
|
local unitRole = UnitGroupRolesAssigned (unitID)
|
|
local unitSpec = _detalhes:GetSpecFromSerial (unitSerial) or _detalhes:GetSpec (cleuName)
|
|
local itemLevelTable = _detalhes.ilevel:GetIlvl (unitSerial)
|
|
local talentsTable = _detalhes:GetTalents (unitSerial)
|
|
|
|
unitClassID = ((unitClassID + 128) ^ 4) + tonumber (string.byte (unitName, 1) .. "" .. string.byte (unitName, 2))
|
|
local unitNameWithRealm = GetUnitName(unitID, true)
|
|
|
|
tinsert (PlayerData, {unitName, unitClassID,
|
|
Name = unitName,
|
|
UnitNameRealm = unitNameWithRealm,
|
|
Class = unitClass,
|
|
Serial = unitSerial,
|
|
Role = unitRole,
|
|
Spec = unitSpec,
|
|
ILevel = itemLevelTable,
|
|
Talents = talentsTable,
|
|
Food = DetailsRaidCheck.havefood_table [unitSerial],
|
|
Flask = DetailsRaidCheck.haveflask_table [unitSerial],
|
|
PrePot = DetailsRaidCheck.usedprepot_table [cleuName],
|
|
Rune = DetailsRaidCheck.havefocusaug_table [unitSerial],
|
|
Eating = DetailsRaidCheck.iseating_table [unitSerial],
|
|
UseDetails = Details.trusted_characters [unitSerial],
|
|
})
|
|
end
|
|
|
|
mainScroll:Refresh()
|
|
|
|
local height = (playerAmount * scroll_line_height) + 75
|
|
show_panel:AdjustHeight(height)
|
|
|
|
end
|
|
|
|
DetailsRaidCheck.ToolbarButton:SetScript ("OnEnter", function (self)
|
|
show_panel:Show()
|
|
show_panel:ClearAllPoints()
|
|
|
|
local bottomPosition = self:GetBottom()
|
|
local screenHeight = GetScreenHeight()
|
|
|
|
local positionHeightPercent = bottomPosition / screenHeight
|
|
|
|
if (positionHeightPercent > 0.7) then
|
|
show_panel:SetPoint("top", DetailsRaidCheck.ToolbarButton, "bottom", 0, -10)
|
|
else
|
|
show_panel:SetPoint("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
|
|
end
|
|
|
|
show_panel.NextUpdate = UpdateSpeed
|
|
update_panel (show_panel, 1)
|
|
show_panel:SetScript ("OnUpdate", update_panel)
|
|
DetailsRaidCheck:StartTrackBuffs()
|
|
end)
|
|
|
|
DetailsRaidCheck.ToolbarButton:SetScript ("OnLeave", function (self)
|
|
show_panel:SetScript ("OnUpdate", nil)
|
|
show_panel:Hide()
|
|
DetailsRaidCheck:StopTrackBuffs()
|
|
DetailsRaidCheck:StartTrackBuffs(5.0)
|
|
end)
|
|
|
|
function DetailsRaidCheck:CheckCanShowIcon(...)
|
|
local isInRaid = IsInRaid()
|
|
local isInGroup = IsInGroup()
|
|
|
|
if (isInRaid or isInGroup) then
|
|
DetailsRaidCheck:ShowToolbarIcon (DetailsRaidCheck.ToolbarButton, "star")
|
|
DetailsRaidCheck.on_raid = true
|
|
DetailsRaidCheck:StartTrackBuffs(5.0)
|
|
else
|
|
DetailsRaidCheck:HideToolbarIcon (DetailsRaidCheck.ToolbarButton)
|
|
DetailsRaidCheck.on_raid = false
|
|
if (DetailsRaidCheck.UpdateBuffsTick and not DetailsRaidCheck.UpdateBuffsTick._cancelled) then
|
|
DetailsRaidCheck.UpdateBuffsTick:Cancel()
|
|
end
|
|
end
|
|
end
|
|
|
|
function DetailsRaidCheck:CheckUnitBuffs (unitID, consumableTable)
|
|
local name = UnitName (unitID)
|
|
local unitSerial = UnitGUID (unitID)
|
|
|
|
for buffIndex = 1, 40 do
|
|
local bname, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellid = UnitBuff (unitID, buffIndex)
|
|
|
|
if (bname) then
|
|
if (flask_list [spellid]) then
|
|
DetailsRaidCheck.haveflask_table [unitSerial] = spellid
|
|
consumableTable.Flask = consumableTable.Flask + 1
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.food_tier1) then
|
|
if (food_list.tier1 [spellid]) then
|
|
DetailsRaidCheck.havefood_table [unitSerial] = 1
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.food_tier2) then
|
|
if (food_list.tier2 [spellid]) then
|
|
DetailsRaidCheck.havefood_table [unitSerial] = 2
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.food_tier3) then
|
|
if (food_list.tier3 [spellid]) then
|
|
DetailsRaidCheck.havefood_table [unitSerial] = 3
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
|
|
if (runes_id [spellid]) then
|
|
DetailsRaidCheck.havefocusaug_table [unitSerial] = spellid
|
|
end
|
|
|
|
if (bname == localizedFoodDrink) then
|
|
DetailsRaidCheck.iseating_table [unitSerial] = true
|
|
end
|
|
else
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
function DetailsRaidCheck:BuffTrackTick()
|
|
wipe (DetailsRaidCheck.haveflask_table)
|
|
wipe (DetailsRaidCheck.havefood_table)
|
|
wipe (DetailsRaidCheck.havefocusaug_table)
|
|
wipe (DetailsRaidCheck.iseating_table)
|
|
|
|
local hasConsumables = {
|
|
Flask = 0,
|
|
Food = 0,
|
|
}
|
|
|
|
local playerAmount = DetailsRaidCheck.GetPlayerAmount()
|
|
|
|
if (IsInRaid()) then
|
|
for i = 1, playerAmount do
|
|
local unitId = "raid" .. i
|
|
DetailsRaidCheck:CheckUnitBuffs(unitId, hasConsumables)
|
|
end
|
|
|
|
elseif (IsInGroup()) then
|
|
for i = 1, playerAmount-1 do
|
|
local unitId = "party" .. i
|
|
DetailsRaidCheck:CheckUnitBuffs(unitId, hasConsumables)
|
|
end
|
|
DetailsRaidCheck:CheckUnitBuffs ("player", hasConsumables)
|
|
end
|
|
|
|
if (hasConsumables.Food == playerAmount and hasConsumables.Flask == playerAmount) then
|
|
DetailsRaidCheck:SetGreenIcon()
|
|
else
|
|
DetailsRaidCheck:SetRedIcon()
|
|
end
|
|
end
|
|
|
|
function DetailsRaidCheck:StartTrackBuffs(customUpdateSpeed)
|
|
if (not DetailsRaidCheck.tracking_buffs) then
|
|
DetailsRaidCheck.tracking_buffs = true
|
|
|
|
DetailsRaidCheck:BuffTrackTick()
|
|
|
|
if (DetailsRaidCheck.UpdateBuffsTick and not DetailsRaidCheck.UpdateBuffsTick._cancelled) then
|
|
DetailsRaidCheck.UpdateBuffsTick:Cancel()
|
|
end
|
|
|
|
if (customUpdateSpeed) then
|
|
DetailsRaidCheck.UpdateBuffsTick = C_Timer.NewTicker (customUpdateSpeed-0.01, DetailsRaidCheck.BuffTrackTick)
|
|
else
|
|
DetailsRaidCheck.UpdateBuffsTick = C_Timer.NewTicker (UpdateSpeed-0.01, DetailsRaidCheck.BuffTrackTick)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function DetailsRaidCheck:StopTrackBuffs()
|
|
DetailsRaidCheck.tracking_buffs = false
|
|
if (DetailsRaidCheck.UpdateBuffsTick and not DetailsRaidCheck.UpdateBuffsTick._cancelled) then
|
|
DetailsRaidCheck.UpdateBuffsTick:Cancel()
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local build_options_panel = function()
|
|
|
|
local options_frame = DetailsRaidCheck:CreatePluginOptionsFrame ("DetailsRaidCheckOptionsWindow", "Details! Raid Check Options", 1)
|
|
|
|
local menu = {
|
|
|
|
{type = "label", get = function() return "General Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.pre_pot_healers end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.pre_pot_healers = value end,
|
|
desc = "If enabled, pre potion for healers are also shown.",
|
|
name = "Track Healers Pre Pot"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.pre_pot_tanks end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.pre_pot_tanks = value end,
|
|
desc = "If enabled, pre potion for tanks are also shown.",
|
|
name = "Track Tank Pre Pot"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.mythic_1_4 end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.mythic_1_4 = value end,
|
|
desc = "When raiding on Mythic difficult, only check the first 4 groups.",
|
|
name = "Mythic 1-4 Group Only"
|
|
},
|
|
|
|
--[=[
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.use_report_panel end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.use_report_panel = value end,
|
|
desc = "If enabled, clicking to report open the report panel instead (to be able to choose where to send the report).",
|
|
name = "Use Report Panel"
|
|
},
|
|
--]=]
|
|
|
|
{type = "breakline"},
|
|
|
|
{type = "label", get = function() return "Food Level Tracking:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.food_tier1 end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier1 = value end,
|
|
desc = "Consider players using Tier 1 food.",
|
|
name = "Food Tier 1 [41]"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.food_tier2 end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier2 = value end,
|
|
desc = "Consider players using Tier 2 food.",
|
|
name = "Food Tier 2 [55]"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.food_tier3 end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier3 = value end,
|
|
desc = "Consider players using Tier 3 food.",
|
|
name = "Food Tier 3 [>= 75]"
|
|
},
|
|
}
|
|
|
|
local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
|
|
local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
|
|
local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
|
|
local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
|
|
local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
|
|
|
|
_detalhes.gump:BuildMenu (options_frame, menu, 15, -45, 180, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
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|
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end
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|
|
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DetailsRaidCheck.OpenOptionsPanel = function()
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if (not DetailsRaidCheckOptionsWindow) then
|
|
build_options_panel()
|
|
end
|
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DetailsRaidCheckOptionsWindow:Show()
|
|
end
|
|
|
|
function DetailsRaidCheck:OnEvent (_, event, ...)
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|
|
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if (event == "GROUP_ROSTER_UPDATE") then
|
|
if (DetailsRaidCheck.RosterDelay < GetTime()) then
|
|
DetailsRaidCheck:CheckCanShowIcon()
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|
DetailsRaidCheck.RosterDelay = GetTime()+2
|
|
end
|
|
|
|
elseif (event == "ADDON_LOADED") then
|
|
local AddonName = select (1, ...)
|
|
if (AddonName == "Details_RaidCheck") then
|
|
|
|
if (_G._detalhes) then
|
|
|
|
if (DetailsFramework.IsClassicWow()) then
|
|
return
|
|
end
|
|
|
|
--> create widgets
|
|
CreatePluginFrames()
|
|
|
|
--> core version required
|
|
local MINIMAL_DETAILS_VERSION_REQUIRED = 20
|
|
|
|
local default_settings = {
|
|
pre_pot_healers = false, --do not report pre pot for healers
|
|
pre_pot_tanks = false, --do not report pre pot for tanks
|
|
mythic_1_4 = true, --only track groups 1-4 on mythic
|
|
use_report_panel = true, --if true, shows the report panel
|
|
|
|
food_tier1 = true, --legion food tiers
|
|
food_tier2 = true,
|
|
food_tier3 = true,
|
|
}
|
|
|
|
DetailsRaidCheck.RosterDelay = GetTime()
|
|
|
|
--make it load after the other plugins
|
|
C_Timer.After(1, function()
|
|
--> install
|
|
local install, saveddata, is_enabled = _G._detalhes:InstallPlugin ("TOOLBAR", Loc ["STRING_RAIDCHECK_PLUGIN_NAME"], [[Interface\Buttons\UI-CheckBox-Check]], DetailsRaidCheck, "DETAILS_PLUGIN_RAIDCHECK", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", version, default_settings)
|
|
if (type (install) == "table" and install.error) then
|
|
return print (install.error)
|
|
end
|
|
|
|
--> register needed events
|
|
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PLAYER_LEAVE")
|
|
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PLAYER_ENTER")
|
|
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PREPOTION_UPDATED")
|
|
_G._detalhes:RegisterEvent (DetailsRaidCheck, "ZONE_TYPE_CHANGED")
|
|
|
|
DetailsRaidCheck.Frame:RegisterEvent ("GROUP_ROSTER_UPDATE")
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- doo
|
|
|