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930 lines
29 KiB
930 lines
29 KiB
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local Details = _G.Details
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local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
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local _
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local addonName, Details222 = ...
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--[[global]] DETAILS_TOTALS_ONLYGROUP = true
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--[[global]] DETAILS_SEGMENTID_OVERALL = -1
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--[[global]] DETAILS_SEGMENTID_CURRENT = 0
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--[[global]] DETAILS_COMBAT_AMOUNT_CONTAINERS = 4
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--enum segments type
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--[[global]] DETAILS_SEGMENTTYPE_GENERIC = 0
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--[[global]] DETAILS_SEGMENTTYPE_OVERALL = 1
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--[[global]] DETAILS_SEGMENTTYPE_DUNGEON_TRASH = 5
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--[[global]] DETAILS_SEGMENTTYPE_DUNGEON_BOSS = 6
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--[[global]] DETAILS_SEGMENTTYPE_RAID_TRASH = 7
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--[[global]] DETAILS_SEGMENTTYPE_RAID_BOSS = 8
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--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_GENERIC = 10
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--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH = 11
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--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL = 12
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--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASHOVERALL = 13
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--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS = 14
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--[[global]] DETAILS_SEGMENTTYPE_PVP_ARENA = 20
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--[[global]] DETAILS_SEGMENTTYPE_PVP_BATTLEGROUND = 21
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--local pointers
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local ipairs = ipairs -- lua local
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local pairs = pairs -- lua local
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local _bit_band = bit.band -- lua local
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local _date = date -- lua local
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local tremove = table.remove -- lua local
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local rawget = rawget
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local _math_max = math.max
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local floor = math.floor
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local GetTime = GetTime
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--constants
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local classCombat = Details.combate
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local classActorContainer = Details.container_combatentes
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local class_type_dano = Details.atributos.dano
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local class_type_cura = Details.atributos.cura
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local class_type_e_energy = Details.atributos.e_energy
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local class_type_misc = Details.atributos.misc
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local REACTION_HOSTILE = 0x00000040
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local CONTROL_PLAYER = 0x00000100
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--local _tempo = time()
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local _tempo = GetTime()
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--api functions
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--combat (container type, actor name)
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Details.call_combate = function(self, class_type, name)
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local container = self[class_type]
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local index_mapa = container._NameIndexTable [name]
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local actor = container._ActorTable [index_mapa]
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return actor
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end
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classCombat.__call = Details.call_combate
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--get the start date and end date
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function classCombat:GetDate()
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return self.data_inicio, self.data_fim
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end
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--set the combat date
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function classCombat:SetDate (started, ended)
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if (started and type(started) == "string") then
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self.data_inicio = started
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end
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if (ended and type(ended) == "string") then
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self.data_fim = ended
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end
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end
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--return data for charts
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function classCombat:GetTimeData (name)
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return self.TimeData [name]
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end
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function classCombat:GetContainer (attribute)
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return self [attribute]
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end
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function classCombat:GetRoster()
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return self.raid_roster
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end
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function classCombat:InstanceType()
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return rawget(self, "instance_type")
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end
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function classCombat:IsTrash()
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return rawget(self, "is_trash")
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end
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function classCombat:GetDifficulty()
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return self.is_boss and self.is_boss.diff
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end
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function classCombat:GetEncounterCleuID()
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return self.is_boss and self.is_boss.id
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end
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function classCombat:GetBossInfo()
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return self.is_boss
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end
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function classCombat:GetPhases()
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return self.PhaseData
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end
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function classCombat:GetPvPInfo()
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return self.is_pvp
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end
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function classCombat:GetMythicDungeonInfo()
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return self.is_mythic_dungeon
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end
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function classCombat:GetMythicDungeonTrashInfo()
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return self.is_mythic_dungeon_trash
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end
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---return if the combat is a mythic dungeon segment and the run id
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---@return boolean
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---@return number
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function classCombat:IsMythicDungeon()
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local bIsMythicPlusSegment = self.is_mythic_dungeon_segment
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local runId = self.is_mythic_dungeon_run_id
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return bIsMythicPlusSegment, runId
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end
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function classCombat:IsMythicDungeonOverall()
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return self.is_mythic_dungeon and self.is_mythic_dungeon.OverallSegment
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end
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function classCombat:GetArenaInfo()
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return self.is_arena
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end
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function classCombat:GetDeaths()
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return self.last_events_tables
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end
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function classCombat:GetPlayerDeaths(deadPlayerName)
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local allDeaths = self:GetDeaths()
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local deaths = {}
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for i = 1, #allDeaths do
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local thisDeath = allDeaths[i]
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local thisPlayerName = thisDeath[3]
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if (deadPlayerName == thisPlayerName) then
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deaths[#deaths+1] = thisDeath
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end
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end
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return deaths
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end
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function classCombat:GetCombatId()
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return self.combat_id
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end
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function classCombat:GetCombatNumber()
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return self.combat_counter
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end
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function classCombat:GetAlteranatePower()
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return self.alternate_power
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end
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---return the amount of casts of a spells from an actor
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---@param self combat
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---@param actorName string
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---@param spellName string
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---@return number
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function classCombat:GetSpellCastAmount(actorName, spellName)
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return self.amountCasts[actorName] and self.amountCasts[actorName][spellName] or 0
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end
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---return the cast amount table
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---@param self combat
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---@param actorName string|nil
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---@return table
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function classCombat:GetSpellCastTable(actorName)
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if (actorName) then
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return self.amountCasts[actorName] or {}
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else
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return self.amountCasts
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end
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end
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---delete an actor from the spell casts amount
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---@param self combat
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---@param actorName string
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function classCombat:RemoveActorFromSpellCastTable(actorName)
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self.amountCasts[actorName] = nil
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end
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---return the uptime of a buff from an actor
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---@param actorName string
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---@param spellId number
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---@param auraType string|nil if nil get 'buff'
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---@return number
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function classCombat:GetSpellUptime(actorName, spellId, auraType)
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---@type actorcontainer
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local utilityContainer = self:GetContainer(DETAILS_ATTRIBUTE_MISC)
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---@type actor
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local actorObject = utilityContainer:GetActor(actorName)
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if (actorObject) then
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if (auraType) then
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---@type spellcontainer
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local buffUptimeContainer = actorObject:GetSpellContainer(auraType)
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if (buffUptimeContainer) then
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---@type spelltable
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local spellTable = buffUptimeContainer:GetSpell(spellId)
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if (spellTable) then
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return spellTable.uptime or 0
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end
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end
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else
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do --if not auraType passed, attempt to get the uptime from debuffs first, if it fails, get from buffs
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---@type spellcontainer
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local debuffContainer = actorObject:GetSpellContainer("debuff")
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if (debuffContainer) then
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---@type spelltable
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local spellTable = debuffContainer:GetSpell(spellId)
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if (spellTable) then
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return spellTable.uptime or 0
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end
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end
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end
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do
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---@type spellcontainer
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local buffContainer = actorObject:GetSpellContainer("buff")
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if (buffContainer) then
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---@type spelltable
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local spellTable = buffContainer:GetSpell(spellId)
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if (spellTable) then
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return spellTable.uptime or 0
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end
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end
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end
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end
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end
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return 0
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end
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--return the name of the encounter or enemy
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function classCombat:GetCombatName(try_find)
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if (self.is_pvp) then
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return self.is_pvp.name
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elseif (self.is_boss) then
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return self.is_boss.encounter
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elseif (self.is_mythic_dungeon_trash) then
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return self.is_mythic_dungeon_trash.ZoneName .. " (" .. Loc ["STRING_SEGMENTS_LIST_TRASH"] .. ")"
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elseif (rawget(self, "is_trash")) then
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return Loc ["STRING_SEGMENT_TRASH"]
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else
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if (self.enemy) then
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return self.enemy
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end
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if (try_find) then
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return Details:FindEnemy()
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end
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end
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return Loc ["STRING_UNKNOW"]
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end
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function classCombat:GetCombatType()
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--mythic dungeon
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local isMythicDungeon = self.is_mythic_dungeon_segment
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if (isMythicDungeon) then
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local isMythicDungeonTrash = self.is_mythic_dungeon_trash
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if (isMythicDungeonTrash) then
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return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH
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else
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local isMythicDungeonOverall = self.is_mythic_dungeon and self.is_mythic_dungeon.OverallSegment
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local isMythicDungeonTrashOverall = self.is_mythic_dungeon and self.is_mythic_dungeon.TrashOverallSegment
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if (isMythicDungeonOverall) then
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return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL
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elseif (isMythicDungeonTrashOverall) then
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return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASHOVERALL
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end
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local bossEncounter = self.is_boss
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if (bossEncounter) then
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return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS
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end
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return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_GENERIC
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end
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end
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--arena
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local arenaInfo = self.is_arena
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if (arenaInfo) then
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return DETAILS_SEGMENTTYPE_PVP_ARENA
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end
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--battleground
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local battlegroundInfo = self.is_pvp
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if (battlegroundInfo) then
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return DETAILS_SEGMENTTYPE_PVP_BATTLEGROUND
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end
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--dungeon or raid
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local instanceType = self.instance_type
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if (instanceType == "party") then
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local bossEncounter = self.is_boss
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if (bossEncounter) then
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return DETAILS_SEGMENTTYPE_DUNGEON_BOSS
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else
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return DETAILS_SEGMENTTYPE_DUNGEON_TRASH
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end
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elseif (instanceType == "raid") then
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local bossEncounter = self.is_boss
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if (bossEncounter) then
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return DETAILS_SEGMENTTYPE_RAID_BOSS
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else
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return DETAILS_SEGMENTTYPE_RAID_TRASH
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end
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end
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--overall data
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if (self == Details.tabela_overall) then
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return DETAILS_SEGMENTTYPE_OVERALL
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end
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return DETAILS_SEGMENTTYPE_GENERIC
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end
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--return a numeric table with all actors on the specific containter
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function classCombat:GetActorList (container)
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return self [container]._ActorTable
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end
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---return an actor object for the given container and actor name
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---@param container number
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---@param name string
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---@return actor|nil
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function classCombat:GetActor(container, name)
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local index = self[container] and self[container]._NameIndexTable[name]
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if (index) then
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return self[container]._ActorTable[index]
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end
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return nil
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end
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---return the combat time in seconds
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---@return number, number
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function classCombat:GetFormatedCombatTime()
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local combatTime = self:GetCombatTime()
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local minute, second = floor(combatTime / 60), floor(combatTime % 60)
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return minute, second
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end
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---return the amount of time the combat has elapsed
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---@return number
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function classCombat:GetCombatTime()
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if (self.end_time) then
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return _math_max (self.end_time - self.start_time, 0.1)
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elseif (self.start_time and Details.in_combat and self ~= Details.tabela_overall) then
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return _math_max (GetTime() - self.start_time, 0.1)
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else
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return 0.1
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end
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end
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function classCombat:GetStartTime()
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return self.start_time
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end
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function classCombat:SetStartTime(thisTime)
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self.start_time = thisTime
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end
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function classCombat:GetEndTime()
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return self.end_time
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end
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function classCombat:SetEndTime(thisTime)
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self.end_time = thisTime
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end
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---copy deaths from combat2 into combat1
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---if bMythicPlus is true it'll check if the death has mythic plus death time and use it instead of the normal death time
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---@param combat1 combat
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---@param combat2 combat
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---@param bMythicPlus boolean
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function classCombat.CopyDeathsFrom(combat1, combat2, bMythicPlus)
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local deathsTable = combat1:GetDeaths()
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local deathsToCopy = combat2:GetDeaths()
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for i = 1, #deathsToCopy do
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local thisDeath = DetailsFramework.table.copy({}, deathsToCopy[i])
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if (bMythicPlus and thisDeath.mythic_plus) then
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thisDeath[6] = thisDeath.mythic_plus_dead_at_string
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thisDeath.dead_at = thisDeath.mythic_plus_dead_at
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end
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deathsTable[#deathsTable+1] = thisDeath
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end
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end
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--return the total of a specific attribute
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local power_table = {0, 1, 3, 6, 0, "alternatepower"}
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function classCombat:GetTotal(attribute, subAttribute, onlyGroup)
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if (attribute == 1 or attribute == 2) then
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if (onlyGroup) then
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return self.totals_grupo [attribute]
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else
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return self.totals [attribute]
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end
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elseif (attribute == 3) then
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if (subAttribute == 5) then --resources
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return self.totals.resources or 0
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end
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if (onlyGroup) then
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return self.totals_grupo [attribute] [power_table [subAttribute]]
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else
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return self.totals [attribute] [power_table [subAttribute]]
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end
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elseif (attribute == 4) then
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local subName = Details:GetInternalSubAttributeName (attribute, subAttribute)
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if (onlyGroup) then
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return self.totals_grupo [attribute] [subName]
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else
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return self.totals [attribute] [subName]
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end
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end
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return 0
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end
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---create an alternate power table for the given actor
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---@param actorName string
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---@return alternatepowertable
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function classCombat:CreateAlternatePowerTable(actorName)
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---@type alternatepowertable
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local alternatePowerTable = {last = 0, total = 0}
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self.alternate_power[actorName] = alternatePowerTable
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return alternatePowerTable
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end
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--delete an actor from the combat ~delete ~erase ~remove
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function classCombat:DeleteActor(attribute, actorName, removeDamageTaken, cannotRemap)
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local container = self[attribute]
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if (container) then
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local actorTable = container._ActorTable
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--store the index it was found
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local indexToDelete
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--get the object for the deleted actor
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local deletedActor = self(attribute, actorName)
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if (not deletedActor) then
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return
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else
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for i = 1, #actorTable do
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local actor = actorTable[i]
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if (actor.nome == actorName) then
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--print("Details: found the actor: ", actorName, actor.nome, i)
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indexToDelete = i
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break
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end
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end
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end
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for i = 1, #actorTable do
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--is this not the actor we want to remove?
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if (i ~= indexToDelete) then
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local actor = actorTable[i]
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if (not actor.isTank) then
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--get the damage dealt and remove
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local damageDoneToRemovedActor = (actor.targets[actorName]) or 0
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actor.targets[actorName] = nil
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actor.total = actor.total - damageDoneToRemovedActor
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actor.total_without_pet = actor.total_without_pet - damageDoneToRemovedActor
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--damage taken
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if (removeDamageTaken) then
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local hadDamageTaken = actor.damage_from[actorName]
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if (hadDamageTaken) then
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--query the deleted actor to know how much damage it applied to this actor
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local damageDoneToActor = (deletedActor.targets[actor.nome]) or 0
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actor.damage_taken = actor.damage_taken - damageDoneToActor
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end
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end
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--spells
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local spellsTable = actor.spells._ActorTable
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for spellId, spellTable in pairs(spellsTable) do
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local damageDoneToRemovedActor = (spellTable.targets[actorName]) or 0
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spellTable.targets[actorName] = nil
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spellTable.total = spellTable.total - damageDoneToRemovedActor
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end
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end
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end
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end
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if (indexToDelete) then
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local actorToDelete = self(attribute, actorName)
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local actorToDelete2 = container._ActorTable[indexToDelete]
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if (actorToDelete ~= actorToDelete2) then
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Details:Msg("error 0xDE8745")
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end
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local index = container._NameIndexTable[actorName]
|
|
if (indexToDelete ~= index) then
|
|
Details:Msg("error 0xDE8751")
|
|
end
|
|
|
|
--remove actor
|
|
tremove(container._ActorTable, index)
|
|
|
|
--remap
|
|
if (not cannotRemap) then
|
|
container:Remap()
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--internals
|
|
|
|
function classCombat:CreateNewCombatTable()
|
|
return classCombat:NovaTabela()
|
|
end
|
|
|
|
---class constructor
|
|
---@param bTimeStarted boolean if true set the start time to now with GetTime
|
|
---@param overallCombatObject combat
|
|
---@param combatId number
|
|
---@param ... unknown
|
|
---@return combat
|
|
function classCombat:NovaTabela(bTimeStarted, overallCombatObject, combatId, ...) --~init
|
|
---@type combat
|
|
local combatObject = {}
|
|
|
|
combatObject[1] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_DAMAGE_CLASS, combatObject, combatId) --Damage
|
|
combatObject[2] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_HEAL_CLASS, combatObject, combatId) --Healing
|
|
combatObject[3] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_ENERGY_CLASS, combatObject, combatId) --Energies
|
|
combatObject[4] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_MISC_CLASS, combatObject, combatId) --Misc
|
|
combatObject[5] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_DAMAGE_CLASS, combatObject, combatId) --place holder for customs
|
|
|
|
setmetatable(combatObject, classCombat)
|
|
|
|
Details.combat_counter = Details.combat_counter + 1
|
|
combatObject.combat_counter = Details.combat_counter
|
|
|
|
--try discover if is a pvp combat
|
|
local who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags = ...
|
|
if (who_serial) then --aqui ir� identificar o boss ou o oponente
|
|
if (alvo_name and _bit_band (alvo_flags, REACTION_HOSTILE) ~= 0) then --tentando pegar o inimigo pelo alvo
|
|
combatObject.contra = alvo_name
|
|
if (_bit_band (alvo_flags, CONTROL_PLAYER) ~= 0) then
|
|
combatObject.pvp = true --o alvo � da fac��o oposta ou foi dado mind control
|
|
end
|
|
elseif (who_name and _bit_band (who_flags, REACTION_HOSTILE) ~= 0) then --tentando pegar o inimigo pelo who caso o mob � quem deu o primeiro hit
|
|
combatObject.contra = who_name
|
|
if (_bit_band (who_flags, CONTROL_PLAYER) ~= 0) then
|
|
combatObject.pvp = true --o who � da fac��o oposta ou foi dado mind control
|
|
end
|
|
else
|
|
combatObject.pvp = true --se ambos s�o friendly, seria isso um PVP entre jogadores da mesma fac��o?
|
|
end
|
|
end
|
|
|
|
--start/end time (duration)
|
|
combatObject.data_fim = 0
|
|
combatObject.data_inicio = 0
|
|
combatObject.tempo_start = _tempo
|
|
|
|
---store trinket procs
|
|
combatObject.trinketProcs = {}
|
|
|
|
---store the amount of casts of each player
|
|
---@type table<actorname, table<spellname, number>>
|
|
combatObject.amountCasts = {}
|
|
|
|
--record deaths
|
|
combatObject.last_events_tables = {}
|
|
|
|
--last events from players
|
|
combatObject.player_last_events = {}
|
|
|
|
--players in the raid
|
|
combatObject.raid_roster = {}
|
|
combatObject.raid_roster_indexed = {}
|
|
|
|
--frags
|
|
combatObject.frags = {}
|
|
combatObject.frags_need_refresh = false
|
|
|
|
--alternate power
|
|
combatObject.alternate_power = {}
|
|
|
|
--time data container
|
|
combatObject.TimeData = Details:TimeDataCreateCombatTables()
|
|
combatObject.PhaseData = {{1, 1}, damage = {}, heal = {}, damage_section = {}, heal_section = {}} --[1] phase number [2] phase started
|
|
|
|
--for external plugin usage, these tables are guaranteed to be saved with the combat
|
|
combatObject.spells_cast_timeline = {}
|
|
combatObject.aura_timeline = {}
|
|
combatObject.cleu_timeline = {}
|
|
|
|
--cleu events
|
|
combatObject.cleu_events = {
|
|
n = 1 --event counter
|
|
}
|
|
|
|
--a tabela sem o tempo de inicio � a tabela descartavel do inicio do addon
|
|
if (bTimeStarted) then
|
|
--esta_tabela.start_time = _tempo
|
|
combatObject.start_time = GetTime()
|
|
combatObject.end_time = nil
|
|
else
|
|
combatObject.start_time = 0
|
|
combatObject.end_time = nil
|
|
end
|
|
|
|
-- o container ir� armazenar as classes de dano -- cria um novo container de indexes de seriais de jogadores --par�metro 1 classe armazenada no container, par�metro 2 = flag da classe
|
|
combatObject[1].need_refresh = true
|
|
combatObject[2].need_refresh = true
|
|
combatObject[3].need_refresh = true
|
|
combatObject[4].need_refresh = true
|
|
combatObject[5].need_refresh = true
|
|
|
|
--isn't shadow deprecated?
|
|
if (overallCombatObject) then --link � a tabela de combate do overall
|
|
combatObject[1].shadow = overallCombatObject[1]
|
|
combatObject[2].shadow = overallCombatObject[2]
|
|
combatObject[3].shadow = overallCombatObject[3]
|
|
combatObject[4].shadow = overallCombatObject[4]
|
|
end
|
|
|
|
combatObject.totals = {
|
|
0, --dano
|
|
0, --cura
|
|
{--e_energy
|
|
[0] = 0, --mana
|
|
[1] = 0, --rage
|
|
[3] = 0, --energy (rogues cat)
|
|
[6] = 0, --runepower (dk)
|
|
alternatepower = 0,
|
|
},
|
|
{--misc
|
|
cc_break = 0, --armazena quantas quebras de CC
|
|
ress = 0, --armazena quantos pessoas ele reviveu
|
|
interrupt = 0, --armazena quantos interrupt a pessoa deu
|
|
dispell = 0, --armazena quantos dispell esta pessoa recebeu
|
|
dead = 0, --armazena quantas vezes essa pessia morreu
|
|
cooldowns_defensive = 0, --armazena quantos cooldowns a raid usou
|
|
buff_uptime = 0, --armazena quantos cooldowns a raid usou
|
|
debuff_uptime = 0 --armazena quantos cooldowns a raid usou
|
|
},
|
|
|
|
--avoid using this values bellow, they aren't updated by the parser, only on demand by a user interaction.
|
|
voidzone_damage = 0,
|
|
frags_total = 0,
|
|
--end
|
|
}
|
|
|
|
combatObject.totals_grupo = {
|
|
0, --dano
|
|
0, --cura
|
|
{--e_energy
|
|
[0] = 0, --mana
|
|
[1] = 0, --rage
|
|
[3] = 0, --energy (rogues cat)
|
|
[6] = 0, --runepower (dk)
|
|
alternatepower = 0,
|
|
},
|
|
{--misc
|
|
cc_break = 0, --armazena quantas quebras de CC
|
|
ress = 0, --armazena quantos pessoas ele reviveu
|
|
interrupt = 0, --armazena quantos interrupt a pessoa deu
|
|
dispell = 0, --armazena quantos dispell esta pessoa recebeu
|
|
dead = 0, --armazena quantas vezes essa oessia morreu
|
|
cooldowns_defensive = 0, --armazena quantos cooldowns a raid usou
|
|
buff_uptime = 0,
|
|
debuff_uptime = 0
|
|
}
|
|
}
|
|
|
|
return combatObject
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--core
|
|
|
|
function classCombat:CreateLastEventsTable (player_name)
|
|
local t = {}
|
|
for i = 1, Details.deadlog_events do
|
|
t [i] = {}
|
|
end
|
|
t.n = 1
|
|
self.player_last_events [player_name] = t
|
|
return t
|
|
end
|
|
|
|
--trava o tempo dos jogadores ap�s o t�rmino do combate.
|
|
function classCombat:TravarTempos()
|
|
if (self [1]) then
|
|
for _, jogador in ipairs(self [1]._ActorTable) do --damage
|
|
if (jogador:Iniciar()) then -- retorna se ele esta com o dps ativo
|
|
jogador:TerminarTempo()
|
|
jogador:Iniciar (false) --trava o dps do jogador
|
|
else
|
|
if (jogador.start_time == 0) then
|
|
jogador.start_time = _tempo
|
|
end
|
|
if (not jogador.end_time) then
|
|
jogador.end_time = _tempo
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if (self [2]) then
|
|
for _, jogador in ipairs(self [2]._ActorTable) do --healing
|
|
if (jogador:Iniciar()) then -- retorna se ele esta com o dps ativo
|
|
jogador:TerminarTempo()
|
|
jogador:Iniciar (false) --trava o dps do jogador
|
|
else
|
|
if (jogador.start_time == 0) then
|
|
jogador.start_time = _tempo
|
|
end
|
|
if (not jogador.end_time) then
|
|
jogador.end_time = _tempo
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function classCombat:seta_data (tipo)
|
|
if (tipo == Details._detalhes_props.DATA_TYPE_START) then
|
|
self.data_inicio = _date ("%H:%M:%S")
|
|
elseif (tipo == Details._detalhes_props.DATA_TYPE_END) then
|
|
self.data_fim = _date ("%H:%M:%S")
|
|
end
|
|
end
|
|
|
|
function classCombat:seta_tempo_decorrido()
|
|
--self.end_time = _tempo
|
|
self.end_time = GetTime()
|
|
end
|
|
|
|
function Details.refresh:r_combate (tabela_combate, shadow)
|
|
setmetatable(tabela_combate, Details.combate)
|
|
tabela_combate.__index = Details.combate
|
|
tabela_combate.shadow = shadow
|
|
end
|
|
|
|
function Details.clear:c_combate (tabela_combate)
|
|
--tabela_combate.__index = {}
|
|
tabela_combate.__index = nil
|
|
tabela_combate.__call = {}
|
|
tabela_combate._combat_table = nil
|
|
tabela_combate.shadow = nil
|
|
end
|
|
|
|
classCombat.__sub = function(combate1, combate2)
|
|
|
|
if (combate1 ~= Details.tabela_overall) then
|
|
return
|
|
end
|
|
|
|
--sub dano
|
|
for index, actor_T2 in ipairs(combate2[1]._ActorTable) do
|
|
local actor_T1 = combate1[1]:PegarCombatente (actor_T2.serial, actor_T2.nome, actor_T2.flag_original, true)
|
|
actor_T1 = actor_T1 - actor_T2
|
|
actor_T2:subtract_total (combate1)
|
|
end
|
|
combate1 [1].need_refresh = true
|
|
|
|
--sub heal
|
|
for index, actor_T2 in ipairs(combate2[2]._ActorTable) do
|
|
local actor_T1 = combate1[2]:PegarCombatente (actor_T2.serial, actor_T2.nome, actor_T2.flag_original, true)
|
|
actor_T1 = actor_T1 - actor_T2
|
|
actor_T2:subtract_total (combate1)
|
|
end
|
|
combate1 [2].need_refresh = true
|
|
|
|
--sub energy
|
|
for index, actor_T2 in ipairs(combate2[3]._ActorTable) do
|
|
local actor_T1 = combate1[3]:PegarCombatente (actor_T2.serial, actor_T2.nome, actor_T2.flag_original, true)
|
|
actor_T1 = actor_T1 - actor_T2
|
|
actor_T2:subtract_total (combate1)
|
|
end
|
|
combate1 [3].need_refresh = true
|
|
|
|
--sub misc
|
|
for index, actor_T2 in ipairs(combate2[4]._ActorTable) do
|
|
local actor_T1 = combate1[4]:PegarCombatente (actor_T2.serial, actor_T2.nome, actor_T2.flag_original, true)
|
|
actor_T1 = actor_T1 - actor_T2
|
|
actor_T2:subtract_total (combate1)
|
|
end
|
|
combate1 [4].need_refresh = true
|
|
|
|
--reduz o tempo
|
|
combate1.start_time = combate1.start_time + combate2:GetCombatTime()
|
|
|
|
--apaga as mortes da luta diminuida
|
|
local amt_mortes = #combate2.last_events_tables --quantas mortes teve nessa luta
|
|
if (amt_mortes > 0) then
|
|
for i = #combate1.last_events_tables, #combate1.last_events_tables-amt_mortes, -1 do
|
|
tremove(combate1.last_events_tables, #combate1.last_events_tables)
|
|
end
|
|
end
|
|
|
|
--frags
|
|
for fragName, fragAmount in pairs(combate2.frags) do
|
|
if (fragAmount) then
|
|
if (combate1.frags [fragName]) then
|
|
combate1.frags [fragName] = combate1.frags [fragName] - fragAmount
|
|
else
|
|
combate1.frags [fragName] = fragAmount
|
|
end
|
|
end
|
|
end
|
|
combate1.frags_need_refresh = true
|
|
|
|
--alternate power
|
|
local overallPowerTable = combate1.alternate_power
|
|
for actorName, powerTable in pairs(combate2.alternate_power) do
|
|
local power = overallPowerTable [actorName]
|
|
if (power) then
|
|
power.total = power.total - powerTable.total
|
|
end
|
|
combate2.alternate_power [actorName].last = 0
|
|
end
|
|
|
|
return combate1
|
|
|
|
end
|
|
|
|
---add combat2 data into combat1
|
|
---@param combate1 combat
|
|
---@param combate2 combat
|
|
---@return combat
|
|
classCombat.__add = function(combate1, combate2)
|
|
local all_containers = {combate2 [class_type_dano]._ActorTable, combate2 [class_type_cura]._ActorTable, combate2 [class_type_e_energy]._ActorTable, combate2 [class_type_misc]._ActorTable}
|
|
local custom_combat
|
|
if (combate1 ~= Details.tabela_overall) then
|
|
custom_combat = combate1
|
|
end
|
|
|
|
for class_type, actor_container in ipairs(all_containers) do
|
|
for _, actor in ipairs(actor_container) do
|
|
local shadow
|
|
|
|
if (class_type == class_type_dano) then
|
|
shadow = Details.atributo_damage:r_connect_shadow (actor, true, custom_combat)
|
|
elseif (class_type == class_type_cura) then
|
|
shadow = Details.atributo_heal:r_connect_shadow (actor, true, custom_combat)
|
|
elseif (class_type == class_type_e_energy) then
|
|
shadow = Details.atributo_energy:r_connect_shadow (actor, true, custom_combat)
|
|
elseif (class_type == class_type_misc) then
|
|
shadow = Details.atributo_misc:r_connect_shadow (actor, true, custom_combat)
|
|
end
|
|
|
|
shadow.boss_fight_component = actor.boss_fight_component or shadow.boss_fight_component
|
|
shadow.fight_component = actor.fight_component or shadow.fight_component
|
|
shadow.grupo = actor.grupo or shadow.grupo
|
|
end
|
|
end
|
|
|
|
--alternate power
|
|
local overallPowerTable = combate1.alternate_power
|
|
for actorName, powerTable in pairs(combate2.alternate_power) do
|
|
local alternatePowerTable = overallPowerTable[actorName]
|
|
if (not alternatePowerTable) then
|
|
alternatePowerTable = combate1:CreateAlternatePowerTable(actorName)
|
|
end
|
|
alternatePowerTable.total = alternatePowerTable.total + powerTable.total
|
|
combate2.alternate_power[actorName].last = 0
|
|
end
|
|
|
|
--cast amount
|
|
local combat1CastData = combate1.amountCasts
|
|
for actorName, castData in pairs(combate2.amountCasts) do
|
|
local playerCastTable = combat1CastData[actorName]
|
|
if (not playerCastTable) then
|
|
playerCastTable = {}
|
|
combat1CastData[actorName] = playerCastTable
|
|
end
|
|
for spellName, amountOfCasts in pairs(castData) do
|
|
local spellAmount = playerCastTable[spellName]
|
|
if (not spellAmount) then
|
|
spellAmount = 0
|
|
playerCastTable[spellName] = spellAmount
|
|
end
|
|
playerCastTable[spellName] = spellAmount + amountOfCasts
|
|
end
|
|
end
|
|
|
|
return combate1
|
|
end
|
|
|
|
function Details:UpdateCombat()
|
|
_tempo = Details._tempo
|
|
end
|
|
|