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622 lines
18 KiB
622 lines
18 KiB
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local _
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local _detalhes = _G.Details
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local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
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local addonName, Details222 = ...
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--create a namespace
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Details222.TimeCapture = {}
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--mantain the enabled time captures
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_detalhes.timeContainer = {}
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_detalhes.timeContainer.Exec = {}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--local pointers
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local ipairs = ipairs
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local _math_floor = math.floor
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local _pcall = pcall
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local time = time
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--constants
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local INDEX_NAME = 1
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local INDEX_FUNCTION = 2
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local INDEX_MATRIX = 3
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local INDEX_AUTHOR = 4
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local INDEX_VERSION = 5
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local INDEX_ICON = 6
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local INDEX_ENABLED = 7
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local DEFAULT_USER_MATRIX = {max_value = 0, last_value = 0}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--register and unregister captures
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function _detalhes:TimeDataUpdate (index_or_name, name, func, matrix, author, version, icon, is_enabled)
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local this_capture
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if (type(index_or_name) == "number") then
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this_capture = _detalhes.savedTimeCaptures [index_or_name]
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else
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for index, t in ipairs(_detalhes.savedTimeCaptures) do
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if (t [INDEX_NAME] == index_or_name) then
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this_capture = t
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end
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end
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end
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if (not this_capture) then
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return false
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end
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if (this_capture.do_not_save) then
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return _detalhes:Msg("This capture belongs to a plugin and cannot be edited.")
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end
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this_capture [INDEX_NAME] = name or this_capture [INDEX_NAME]
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this_capture [INDEX_FUNCTION] = func or this_capture [INDEX_FUNCTION]
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this_capture [INDEX_MATRIX] = matrix or this_capture [INDEX_MATRIX]
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this_capture [INDEX_AUTHOR] = author or this_capture [INDEX_AUTHOR]
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this_capture [INDEX_VERSION] = version or this_capture [INDEX_VERSION]
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this_capture [INDEX_ICON] = icon or this_capture [INDEX_ICON]
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if (is_enabled ~= nil) then
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this_capture [INDEX_ENABLED] = is_enabled
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else
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this_capture [INDEX_ENABLED] = this_capture [INDEX_ENABLED]
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end
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if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
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DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh()
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end
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return true
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end
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--matrix = table containing {max_value = 0, last_value = 0}
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function _detalhes:TimeDataRegister (name, func, matrix, author, version, icon, is_enabled, force_no_save)
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--check name
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if (not name) then
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return "Couldn't register the time capture, name was nil."
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end
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--check if the name already exists
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for index, t in ipairs(_detalhes.savedTimeCaptures) do
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if (t [INDEX_NAME] == name) then
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return "Couldn't register the time capture, name already registred."
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end
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end
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--check function
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if (not func) then
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return "Couldn't register the time capture, invalid function."
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end
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local no_save = nil
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--passed a function means that this isn't came from a user
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--so the plugin register the capture every time it loads.
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if (type(func) == "function") then
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no_save = true
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--this a custom capture from a user, so we register a default user table for matrix
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elseif (type(func) == "string") then
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matrix = DEFAULT_USER_MATRIX
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end
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if (not no_save and force_no_save) then
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no_save = true
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end
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--check matrix
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if (not matrix or type(matrix) ~= "table") then
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return "Couldn't register the time capture, matrix was invalid."
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end
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author = author or "Unknown"
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version = version or "v1.0"
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icon = icon or [[Interface\InventoryItems\WoWUnknownItem01]]
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tinsert(_detalhes.savedTimeCaptures, {name, func, matrix, author, version, icon, is_enabled, do_not_save = no_save})
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if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
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DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh()
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end
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return true
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end
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--unregister
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function _detalhes:TimeDataUnregister (name)
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if (type(name) == "number") then
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tremove(_detalhes.savedTimeCaptures, name)
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if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
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DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh()
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end
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else
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for index, t in ipairs(_detalhes.savedTimeCaptures) do
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if (t [INDEX_NAME] == name) then
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tremove(_detalhes.savedTimeCaptures, index)
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if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
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DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh()
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end
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return true
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end
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end
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return false
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end
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end
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--cleanup when logout
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function _detalhes:TimeDataCleanUpTemporary()
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local new_table = {}
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for index, t in ipairs(_detalhes.savedTimeCaptures) do
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if (not t.do_not_save) then
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tinsert(new_table, t)
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end
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end
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_detalhes.savedTimeCaptures = new_table
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end
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local tick_time = 0
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--starting a combat
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function _detalhes:TimeDataCreateCombatTables()
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--create capture table
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local data_captured = {}
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--drop the last capture exec table without wiping
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local exec = {}
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_detalhes.timeContainer.Exec = exec
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_detalhes:SendEvent("COMBAT_CHARTTABLES_CREATING")
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--build the exec table
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for index, t in ipairs(_detalhes.savedTimeCaptures) do
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if (t [INDEX_ENABLED]) then
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local data = {}
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data_captured [t [INDEX_NAME]] = data
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if (type(t [INDEX_FUNCTION]) == "string") then
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--user
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local func, errortext = loadstring (t [INDEX_FUNCTION])
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if (func) then
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DetailsFramework:SetEnvironment(func)
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tinsert(exec, { func = func, data = data, attributes = Details.CopyTable(t [INDEX_MATRIX]), is_user = true })
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else
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_detalhes:Msg("|cFFFF9900error compiling script for time data (charts)|r: ", errortext)
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end
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else
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--plugin
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local func = t [INDEX_FUNCTION]
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DetailsFramework:SetEnvironment(func)
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tinsert(exec, { func = func, data = data, attributes = Details.CopyTable(t [INDEX_MATRIX]) })
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end
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end
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end
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_detalhes:SendEvent("COMBAT_CHARTTABLES_CREATED")
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tick_time = 0
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--return the capture table the to combat object
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return data_captured
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end
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local exec_user_func = function(func, attributes, data, this_second)
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local okey, result = _pcall (func, attributes)
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if (not okey) then
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_detalhes:Msg("|cFFFF9900error on chart script function|r:", result)
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result = 0
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end
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local current = result - attributes.last_value
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data [this_second] = current
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if (current > attributes.max_value) then
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attributes.max_value = current
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data.max_value = current
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end
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attributes.last_value = result
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end
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function _detalhes:TimeDataTick()
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tick_time = tick_time + 1
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for index, t in ipairs(_detalhes.timeContainer.Exec) do
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if (t.is_user) then
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--by a user
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exec_user_func (t.func, t.attributes, t.data, tick_time)
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else
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--by a plugin
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t.func (t.attributes, t.data, tick_time)
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end
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--broker dps stuff
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local ToKFunctions = _detalhes.ToKFunctions
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local broker_functions = {
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-- raid dps [1]
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function()
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local combat = _detalhes.tabela_vigente
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local combatTime = combat:GetCombatTime()
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if (not combatTime or combatTime == 0) then
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return 0
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else
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return ToKFunctions [_detalhes.minimap.text_format] (_, combat.totals_grupo[1] / combatTime)
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end
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end,
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-- raid hps [2]
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function()
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local combat = _detalhes.tabela_vigente
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local combatTime = combat:GetCombatTime()
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if (not combatTime or combatTime == 0) then
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return 0
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else
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return ToKFunctions [_detalhes.minimap.text_format] (_, combat.totals_grupo[2] / combatTime)
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end
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end
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}
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local get_combat_time = function()
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local combat_time = _detalhes.tabela_vigente:GetCombatTime()
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local minutos, segundos = _math_floor(combat_time / 60), _math_floor(combat_time % 60)
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if (segundos < 10) then
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segundos = "0" .. segundos
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end
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return minutos .. "m " .. segundos .. "s"
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end
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local get_damage_position = function()
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local damage_container = _detalhes.tabela_vigente [1]
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damage_container:SortByKey ("total")
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local pos = 1
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for index, actor in ipairs(damage_container._ActorTable) do
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if (actor.grupo) then
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if (actor.nome == _detalhes.playername) then
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return pos
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end
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pos = pos + 1
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end
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end
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return 0
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end
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local get_heal_position = function()
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local heal_container = _detalhes.tabela_vigente [2]
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heal_container:SortByKey ("total")
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local pos = 1
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for index, actor in ipairs(heal_container._ActorTable) do
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if (actor.grupo) then
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if (actor.nome == _detalhes.playername) then
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return pos
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end
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pos = pos + 1
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end
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end
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return 0
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end
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local get_damage_diff = function()
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local damage_container = _detalhes.tabela_vigente [1]
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damage_container:SortByKey ("total")
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local first
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local first_index
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for index, actor in ipairs(damage_container._ActorTable) do
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if (actor.grupo) then
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first = actor
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first_index = index
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break
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end
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end
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if (first) then
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if (first.nome == _detalhes.playername) then
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local second
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local container = damage_container._ActorTable
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for i = first_index+1, #container do
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if (container[i].grupo) then
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second = container[i]
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break
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end
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end
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if (second) then
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local diff = first.total - second.total
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return "+" .. ToKFunctions [_detalhes.minimap.text_format] (_, diff)
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else
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return "0"
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end
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else
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local player = damage_container._NameIndexTable [_detalhes.playername]
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if (player) then
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player = damage_container._ActorTable [player]
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local diff = first.total - player.total
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return "-" .. ToKFunctions [_detalhes.minimap.text_format] (_, diff)
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else
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return ToKFunctions [_detalhes.minimap.text_format] (_, first.total)
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end
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end
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else
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return "0"
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end
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end
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local get_heal_diff = function()
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local heal_container = _detalhes.tabela_vigente [2]
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heal_container:SortByKey ("total")
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local first
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local first_index
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for index, actor in ipairs(heal_container._ActorTable) do
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if (actor.grupo) then
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first = actor
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first_index = index
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break
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end
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end
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if (first) then
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if (first.nome == _detalhes.playername) then
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local second
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local container = heal_container._ActorTable
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for i = first_index+1, #container do
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if (container[i].grupo) then
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second = container[i]
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break
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end
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end
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if (second) then
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local diff = first.total - second.total
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return "+" .. ToKFunctions [_detalhes.minimap.text_format] (_, diff)
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else
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return "0"
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end
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else
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local player = heal_container._NameIndexTable [_detalhes.playername]
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if (player) then
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player = heal_container._ActorTable [player]
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local diff = first.total - player.total
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return "-" .. ToKFunctions [_detalhes.minimap.text_format] (_, diff)
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else
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return ToKFunctions [_detalhes.minimap.text_format] (_, first.total)
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end
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end
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else
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return "0"
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end
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end
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local get_player_dps = function()
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local damage_player = _detalhes.tabela_vigente(1, _detalhes.playername)
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if (damage_player) then
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if (_detalhes.time_type == 1) then --activity time
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local combat_time = damage_player:Tempo()
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if (combat_time > 0) then
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return ToKFunctions [_detalhes.minimap.text_format] (_, damage_player.total / combat_time)
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else
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return 0
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end
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else --effective time
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local combat_time = _detalhes.tabela_vigente:GetCombatTime()
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if (combat_time > 0) then
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return ToKFunctions [_detalhes.minimap.text_format] (_, damage_player.total / combat_time)
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else
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return 0
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end
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end
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return 0
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else
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return 0
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end
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end
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local get_player_hps = function()
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local heal_player = _detalhes.tabela_vigente(2, _detalhes.playername)
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if (heal_player) then
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if (_detalhes.time_type == 1) then --activity time
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local combat_time = heal_player:Tempo()
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if (combat_time > 0) then
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return ToKFunctions [_detalhes.minimap.text_format] (_, heal_player.total / combat_time)
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else
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return 0
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end
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else --effective time
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local combat_time = _detalhes.tabela_vigente:GetCombatTime()
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if (combat_time > 0) then
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return ToKFunctions [_detalhes.minimap.text_format] (_, heal_player.total / combat_time)
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else
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return 0
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end
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end
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return 0
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else
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return 0
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end
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end
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local get_raid_dps = function()
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local damage_raid = _detalhes.tabela_vigente and _detalhes.tabela_vigente.totals [1]
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if (damage_raid ) then
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return ToKFunctions [_detalhes.minimap.text_format] (_, damage_raid / _detalhes.tabela_vigente:GetCombatTime())
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else
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return 0
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end
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end
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local get_raid_hps = function()
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local healing_raid = _detalhes.tabela_vigente and _detalhes.tabela_vigente.totals [2]
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if (healing_raid ) then
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return ToKFunctions [_detalhes.minimap.text_format] (_, healing_raid / _detalhes.tabela_vigente:GetCombatTime())
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else
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return 0
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end
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end
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local get_player_damage = function()
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local damage_player = _detalhes.tabela_vigente(1, _detalhes.playername)
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if (damage_player) then
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return ToKFunctions [_detalhes.minimap.text_format] (_, damage_player.total)
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else
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return 0
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end
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end
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local get_player_heal = function()
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local heal_player = _detalhes.tabela_vigente(2, _detalhes.playername)
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if (heal_player) then
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return ToKFunctions [_detalhes.minimap.text_format] (_, heal_player.total)
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else
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return 0
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end
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end
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local parse_broker_text = function()
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local text = _detalhes.data_broker_text
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if (text == "") then
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return
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end
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text = text:gsub("{dmg}", get_player_damage)
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text = text:gsub("{rdps}", get_raid_dps)
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text = text:gsub("{rhps}", get_raid_hps)
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text = text:gsub("{dps}", get_player_dps)
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text = text:gsub("{heal}", get_player_heal)
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text = text:gsub("{hps}", get_player_hps)
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text = text:gsub("{time}", get_combat_time)
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text = text:gsub("{dpos}", get_damage_position)
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text = text:gsub("{hpos}", get_heal_position)
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text = text:gsub("{ddiff}", get_damage_diff)
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text = text:gsub("{hdiff}", get_heal_diff)
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return text
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end
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function _detalhes:BrokerTick()
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_detalhes.databroker.text = parse_broker_text()
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end
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function _detalhes:SetDataBrokerText (text)
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if (type(text) == "string") then
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_detalhes.data_broker_text = text
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_detalhes:BrokerTick()
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elseif (text == nil or (type(text) == "boolean" and not text)) then
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_detalhes.data_broker_text = ""
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_detalhes:BrokerTick()
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end
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end
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------------------------------------------------------------------------------------------------------
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--regular spell timers
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Details222.TimeCapture.Timers = {}
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local damageContainer
|
|
local healingContainer
|
|
local timeElapsed = 0
|
|
|
|
local combatTimeTicker = function()
|
|
timeElapsed = timeElapsed + 1
|
|
end
|
|
|
|
local damageCapture = function(tickerObject)
|
|
local actorObject = tickerObject.ActorObject
|
|
if (not actorObject) then
|
|
tickerObject.ActorObject = damageContainer:GetActor(tickerObject.unitName)
|
|
if (not actorObject) then
|
|
return
|
|
end
|
|
end
|
|
|
|
for spellId, spellTable in pairs(actorObject.spells._ActorTable) do
|
|
local totalDamage = spellTable.total
|
|
if (totalDamage) then
|
|
if (not spellTable.ChartData) then
|
|
spellTable.ChartData = {}
|
|
end
|
|
spellTable.ChartData[timeElapsed] = totalDamage
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details222.TimeCapture.StartCombatTimer(combatObject)
|
|
timeElapsed = 0
|
|
damageContainer = combatObject[1]
|
|
healingContainer = combatObject[2]
|
|
|
|
Details222.TimeCapture.CombatObject = combatObject
|
|
Details222.TimeCapture.CombatTimeTicker = C_Timer.NewTicker(1, combatTimeTicker)
|
|
|
|
--debug: starting only for the player
|
|
Details222.TimeCapture.Start(UnitName("player"), DETAILS_ATTRIBUTE_DAMAGE)
|
|
end
|
|
|
|
--combat ended on Details! end
|
|
function Details222.TimeCapture.StopCombat()
|
|
local combatTimeTickerObject = Details222.TimeCapture.CombatTimeTicker
|
|
if (combatTimeTickerObject and not combatTimeTickerObject:IsCancelled()) then
|
|
combatTimeTickerObject:Cancel()
|
|
Details222.TimeCapture.CombatTimeTicker = nil
|
|
end
|
|
|
|
Details222.TimeCapture.StopAllUnitTimers()
|
|
end
|
|
|
|
--start a capture for a specific unit
|
|
function Details222.TimeCapture.Start(unitName, attribute)
|
|
local tickerObject = C_Timer.NewTicker(3, damageCapture)
|
|
tickerObject.unitName = unitName
|
|
Details222.TimeCapture.Timers[unitName] = tickerObject
|
|
end
|
|
|
|
function Details222.TimeCapture.StopAllUnitTimers()
|
|
for unitName, tickerObject in pairs(Details222.TimeCapture.Timers) do
|
|
if (not tickerObject:IsCancelled()) then --why do I need to stop here, it's stopping in the unit itself right below
|
|
tickerObject:Cancel()
|
|
end
|
|
Details222.TimeCapture.Stop(unitName)
|
|
end
|
|
wipe(Details222.TimeCapture.Timers)
|
|
end
|
|
|
|
--can be a manual stop or from the stop all unit frames (function above)
|
|
function Details222.TimeCapture.Stop(unitName)
|
|
local tickerObject = Details222.TimeCapture.Timers[unitName]
|
|
if (tickerObject and not tickerObject:IsCancelled()) then
|
|
tickerObject:Cancel()
|
|
Details222.TimeCapture.Timers[unitName] = nil
|
|
end
|
|
end
|
|
|
|
function Details222.TimeCapture.GetChartDataFromSpell(spellTable)
|
|
return spellTable.ChartData
|
|
end
|