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178 lines
6.7 KiB
178 lines
6.7 KiB
local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
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local M = SLE.Media
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--GLOBALS: hooksecurefunc
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local _G = _G
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local random = random
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local FadingFrame_Show = FadingFrame_Show
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M.Zones = L["SLE_MEDIA_ZONES"]
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M.PvPInfo = L["SLE_MEDIA_PVP"]
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M.Subzones = L["SLE_MEDIA_SUBZONES"]
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M.PVPArena = L["SLE_MEDIA_PVPARENA"]
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local ClassColor = RAID_CLASS_COLORS[E.myclass]
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local Colors = {
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[1] = {0.41, 0.8, 0.94}, -- sanctuary
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[2] = {1.0, 0.1, 0.1}, -- hostile
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[3] = {0.1, 1.0, 0.1}, --friendly
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[4] = {1.0, 0.7, 0}, --contested
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[5] = {1.0, 0.9294, 0.7607}, --white
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}
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local skinnableWidgets = {
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[1217] = true, --Alliance warfront BfA
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[1329] = true, --Horde warfront BfA
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[2319] = true,
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[3302] = true,
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[4324] = true,
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}
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local fontFrames = {
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ZoneTextString = 'zone', -- Zone Name
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SubZoneTextString = 'subzone', -- SubZone Name
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PVPInfoTextString = 'pvp', -- PvP status for main zone
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PVPArenaTextString = 'pvp', -- PvP status for subzone
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SendMailBodyEditBox = 'mail', --Writing letter text
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-- OpenMailBodyText = 'mail', -- Received letter text --! Seems to be bugged atm
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QuestFont = 'gossip', -- Quest Log/Petitions --! Looks terrible with an outline set, so it is skipped in M:SetBLizzFonts()
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QuestFont_Super_Huge = 'questFontSuperHuge', -- Not Sure Which One This Is
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QuestFont_Enormous = 'questFontSuperHuge', -- Not Sure Which One This Is
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}
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local objectiveFrames = {
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ObjectiveTrackerBlocksFrame = { 'CampaignQuestHeader', 'QuestHeader', 'AchievementHeader', 'ScenarioHeader', 'ProfessionHeader', 'MonthlyActivitiesHeader' },
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BONUS_OBJECTIVE_TRACKER_MODULE = 'Header',
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WORLD_QUEST_TRACKER_MODULE = 'Header',
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}
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local function ZoneTextPos()
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_G.SubZoneTextString:ClearAllPoints()
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if ( _G.PVPInfoTextString:GetText() == '' ) then
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_G.SubZoneTextString:SetPoint('TOP', 'ZoneTextString', 'BOTTOM', 0, -E.db.sle.media.fonts.subzone.offset)
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else
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_G.SubZoneTextString:SetPoint('TOP', 'PVPInfoTextString', 'BOTTOM', 0, -E.db.sle.media.fonts.subzone.offset)
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end
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end
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local function MakeFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy)
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obj:FontTemplate(font, size, style)
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if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end
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if sox and soy then obj:SetShadowOffset(sox, soy) end
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if r and g and b then obj:SetTextColor(r, g, b)
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elseif r then obj:SetAlpha(r) end
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end
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local function SetObjectiveFrameFonts()
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local db = E.db.sle.media.fonts
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local COLOR
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if E.db.sle.skins.objectiveTracker.classHeader then
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COLOR = ClassColor
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else
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COLOR = E.db.sle.skins.objectiveTracker.colorHeader
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end
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for frame, children in pairs(objectiveFrames) do
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if _G[frame] then
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if type(children) == 'table' then
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for _, child in pairs(children) do
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if _G[frame][child] then
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_G[frame][child].Text:FontTemplate(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.fontSize, db.objectiveHeader.fontOutline)
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_G[frame][child].Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
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end
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end
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else
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_G[frame][children].Text:FontTemplate(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.fontSize, db.objectiveHeader.fontOutline)
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_G[frame][children].Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
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end
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end
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end
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local widgetFrames = _G.ScenarioStageBlock.WidgetContainer.widgetFrames
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if widgetFrames then
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for widgetID, frame in pairs(widgetFrames) do
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if skinnableWidgets[widgetID] and (frame and frame.HeaderText) then
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frame.HeaderText:FontTemplate(E.LSM:Fetch('font', db.scenarioStage.HeaderText.font), db.scenarioStage.HeaderText.fontSize, db.scenarioStage.HeaderText.fontOutline)
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if frame.Timer and frame.Timer.Text then
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frame.Timer.Text:FontTemplate(E.LSM:Fetch('font', db.scenarioStage.TimerText.font), db.scenarioStage.TimerText.fontSize, db.scenarioStage.TimerText.fontOutline)
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end
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end
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end
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end
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_G.ScenarioStageBlock.Stage:FontTemplate(E.LSM:Fetch('font', db.scenarioStage.HeaderText.font), db.scenarioStage.HeaderText.fontSize, db.scenarioStage.HeaderText.fontOutline)
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end
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function M:SetBlizzFonts()
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if not E.private.general.replaceBlizzFonts then return end
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local db = E.db.sle.media.fonts
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for frame, option in pairs(fontFrames) do
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if _G[frame] then
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if frame == 'QuestFont' then
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_G[frame]:FontTemplate(E.LSM:Fetch('font', db[option].font), db[option].fontSize, 'NONE')
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_G[frame]:SetShadowOffset(0, 0)
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_G[frame]:SetShadowColor(0, 0, 0, 0)
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else
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_G[frame]:FontTemplate(E.LSM:Fetch('font', db[option].font), db[option].fontSize, db[option].fontOutline)
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end
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end
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end
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--* Objective Frame
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-- Try to reduce addon conflicts when MerathilisUI addon is enabled as well as their option to alter the objective tracker is enabled
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if SLE._Compatibility['ElvUI_MerathilisUI'] and E.db.mui.blizzard.objectiveTracker.enable then return end
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local COLOR
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if E.db.sle.skins.objectiveTracker.classHeader then
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COLOR = ClassColor
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else
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COLOR = E.db.sle.skins.objectiveTracker.colorHeader
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end
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if not _G.ObjectiveTrackerFrame.SLEHookedFonts then
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hooksecurefunc('ObjectiveTracker_Update', SetObjectiveFrameFonts)
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_G.ObjectiveTrackerFrame.SLEHookedFonts = true
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end
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SetObjectiveFrameFonts()
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MakeFont(_G.ObjectiveFont, E.LSM:Fetch('font', db.objective.font), db.objective.fontSize, db.objective.fontOutline)
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-- _G.ScenarioStageBlock.Stage:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
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_G.ObjectiveTrackerFrame.HeaderMenu.Title:FontTemplate(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.fontSize, db.objectiveHeader.fontOutline)
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_G.ObjectiveTrackerFrame.HeaderMenu.Title:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
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if M.BonusObjectiveBarText then M.BonusObjectiveBarText:FontTemplate(E.LSM:Fetch('font', db.objective.font), db.objective.fontSize, db.objective.fontOutline) end
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end
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function M:TextShow()
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local z, i, a, s, c = random(1, #M.Zones), random(1, #M.PvPInfo), random(1, #M.PVPArena), random(1, #M.Subzones), random(1, #Colors)
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local red, green, blue = unpack(Colors[c])
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--Setting texts--
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_G.ZoneTextString:SetText(M.Zones[z])
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_G.PVPInfoTextString:SetText(M.PvPInfo[i])
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_G.PVPArenaTextString:SetText(M.PVPArena[a])
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_G.SubZoneTextString:SetText(M.Subzones[s])
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ZoneTextPos()
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--Applying colors--
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_G.ZoneTextString:SetTextColor(red, green, blue)
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_G.PVPInfoTextString:SetTextColor(red, green, blue)
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_G.PVPArenaTextString:SetTextColor(red, green, blue)
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_G.SubZoneTextString:SetTextColor(red, green, blue)
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FadingFrame_Show(_G.ZoneTextFrame)
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FadingFrame_Show(_G.SubZoneTextFrame)
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end
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function M:Initialize()
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if not SLE.initialized or not E.private.sle.media.enable then return end
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hooksecurefunc(E, 'UpdateBlizzardFonts', M.SetBlizzFonts)
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hooksecurefunc('SetZoneText', ZoneTextPos)
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M.SetBlizzFonts()
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end
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SLE:RegisterModule(M:GetName())
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