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151 lines
4.6 KiB
151 lines
4.6 KiB
-- Neuron is a World of Warcraft® user interface addon.
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-- Copyright (c) 2017-2021 Britt W. Yazel
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-- Copyright (c) 2006-2014 Connor H. Chenoweth
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-- This code is licensed under the MIT license (see LICENSE for details)
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---@class EXTRABTN : BUTTON @define class EXTRABTN inherits from class BUTTON
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local EXTRABTN = setmetatable({}, { __index = Neuron.BUTTON })
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Neuron.EXTRABTN = EXTRABTN
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----------------------------------------------------------
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---Constructor: Create a new Neuron BUTTON object (this is the base object for all Neuron button types)
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---@param bar BAR @Bar Object this button will be a child of
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---@param buttonID number @Button ID that this button will be assigned
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---@param defaults table @Default options table to be loaded onto the given button
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---@return EXTRABTN @ A newly created EXTRABTN object
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function EXTRABTN.new(bar, buttonID, defaults)
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--call the parent object constructor with the provided information specific to this button type
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local newButton = Neuron.BUTTON.new(bar, buttonID, EXTRABTN, "ExtraBar", "ExtraActionButton", "NeuronActionButtonTemplate")
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if defaults then
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newButton:SetDefaults(defaults)
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end
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return newButton
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end
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----------------------------------------------------------
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function EXTRABTN:SetType()
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self:RegisterEvent("UPDATE_EXTRA_ACTIONBAR", "OnEvent")
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self:RegisterEvent("ZONE_CHANGED", "OnEvent")
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self:RegisterEvent("SPELLS_CHANGED", "OnEvent")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "OnEvent")
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self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "OnEvent")
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self:RegisterEvent("SPELL_UPDATE_CHARGES", "OnEvent")
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self:RegisterEvent("SPELL_UPDATE_USABLE", "OnEvent")
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self:SetAttribute("type1", "action")
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self:SetAttribute("action1", 169) --baseline actionID for most extra actions
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self:SetSize(52,52)
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self.Style:SetPoint("CENTER", -2, 0)
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--action content gets set in UpdateData
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self:UpdateData()
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self:SetScript("PostClick", function() self:SetChecked(false) end)
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self:SetScript("OnEnter", function(self) self:UpdateTooltip() end)
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self:SetScript("OnLeave", GameTooltip_Hide)
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self:SetSkinned()
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end
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function EXTRABTN:OnEvent(event, ...)
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self:UpdateData()
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if event == "PLAYER_ENTERING_WORLD" then
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self.Binder:ApplyBindings()
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self:UpdateIcon()
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end
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end
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---overwrite function in parent class BUTTON
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function EXTRABTN:UpdateData()
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--get specific extrabutton actionID. Try to query it long form, but if it can't will fall back to 169 (as is the 7.0+ default)
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if HasExtraActionBar() then
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--default to 169 as is the most of then the case as of 8.1
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self.actionID = 169
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local extraPage = GetExtraBarIndex()
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self.actionID = extraPage*12 - 11 --1st slot on the extraPage (page 15 as of 8.1, so 169)
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if not InCombatLockdown() then
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self:SetAttribute("action1", self.actionID)
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end
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_, self.spellID = GetActionInfo(self.actionID)
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if self.spellID then
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self.spell = GetSpellInfo(self.spellID);
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else
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self.spell = nil
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end
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else
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self.actionID = nil
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self.spellID = nil
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self.spell = nil
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end
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-----------------------
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self.Name:Hide()
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self:UpdateObjectVisibility()
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self:UpdateIcon()
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self:UpdateCooldown()
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--extra button charges (some quests have ability charges)
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self:UpdateCount()
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--make sure our button gets the correct Normal texture if we're not using a Masque skin
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self:UpdateNormalTexture()
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end
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function EXTRABTN:UpdateObjectVisibility()
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if HasExtraActionBar() then --set alpha instead of :Show or :Hide, to avoid taint and to allow the button to appear in combat
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self.isShown = true
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else
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self.isShown = false
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end
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Neuron.BUTTON.UpdateObjectVisibility(self) --call parent function
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end
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---overwrite function in parent class BUTTON
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function EXTRABTN:UpdateIcon()
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local spellTexture = GetSpellTexture(self.spellID)
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self.Icon:SetTexture(spellTexture)
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local texture = GetOverrideBarSkin() or "Interface\\ExtraButton\\Default"
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self.Style:SetTexture(texture)
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if self.bar.data.showBorderStyle then
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self.Style:Show() --this actually show/hide the fancy button theme surrounding the bar. If you wanted to do a toggle for the style, it should be here.
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else
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self.Style:Hide()
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end
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end
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function EXTRABTN:UpdateTooltip()
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if not self.isShown then
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return
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end
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if self.bar then
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if self.tooltipsCombat and InCombatLockdown() then
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return
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end
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if self.tooltips then
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
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if self.tooltipsEnhanced and self.spellID then
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GameTooltip:SetSpellByID(self.spellID)
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elseif self.spell then
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GameTooltip:SetText(self.spell)
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end
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GameTooltip:Show()
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end
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end
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end
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