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-- Neuron is a World of Warcraft® user interface addon.
-- Copyright (c) 2017-2021 Britt W. Yazel
-- Copyright (c) 2006-2014 Connor H. Chenoweth
-- This code is licensed under the MIT license (see LICENSE for details)
---@class MENUBTN : BUTTON @define class MENUBTN inherits from class BUTTON
local MENUBTN = setmetatable({}, {__index = Neuron.BUTTON})
Neuron.MENUBTN = MENUBTN
local blizzMenuButtons = {
CharacterMicroButton,
SpellbookMicroButton,
TalentMicroButton,
AchievementMicroButton,
QuestLogMicroButton,
GuildMicroButton,
LFDMicroButton,
CollectionsMicroButton,
EJMicroButton,
StoreMicroButton,
MainMenuMicroButton}
if Neuron.isWoWClassicEra or Neuron.isWoWClassic then
wipe(blizzMenuButtons)
for i=1, #MICRO_BUTTONS do
blizzMenuButtons[i] = _G[MICRO_BUTTONS[i]]
end
end
---------------------------------------------------------
---Constructor: Create a new Neuron BUTTON object (this is the base object for all Neuron button types)
---@param bar BAR @Bar Object this button will be a child of
---@param buttonID number @Button ID that this button will be assigned
---@param defaults table @Default options table to be loaded onto the given button
---@return MENUBTN @ A newly created MENUBTN object
function MENUBTN.new(bar, buttonID, defaults)
---call the parent object constructor with the provided information specific to this button type
local newButton = Neuron.BUTTON.new(bar, buttonID, MENUBTN, "MenuBar", "MenuButton", "NeuronAnchorButtonTemplate")
if defaults then
newButton:SetDefaults(defaults)
end
return newButton
end
---------------------------------------------------------
function MENUBTN:SetType()
if not Neuron.isWoWClassicEra and not Neuron.isWoWClassic then
if not self:IsEventRegistered("PET_BATTLE_CLOSE") and not Neuron.isWoWClassicEra and not Neuron.isWoWClassic then --only run this code on the first SetType, not the reloads after pet battles and such
self:RegisterEvent("PET_BATTLE_CLOSE")
end
if not Neuron:IsHooked("MoveMicroButtons") then --we need to intercept MoveMicroButtons for during pet battles
Neuron:RawHook("MoveMicroButtons", function(...) MENUBTN.ModifiedMoveMicroButtons(...) end, true)
end
end
if blizzMenuButtons[self.id] then
self:SetWidth(blizzMenuButtons[self.id]:GetWidth()-2)
self:SetHeight(blizzMenuButtons[self.id]:GetHeight()-2)
self:SetHitRectInsets(self:GetWidth()/2, self:GetWidth()/2, self:GetHeight()/2, self:GetHeight()/2)
self.hookedButton = blizzMenuButtons[self.id]
self.hookedButton:ClearAllPoints()
self.hookedButton:SetParent(self)
self.hookedButton:Show()
self.hookedButton:SetPoint("CENTER", self, "CENTER")
self.hookedButton:SetScale(1)
end
end
function MENUBTN:SetData(bar)
if bar then
self.bar = bar
self:SetFrameStrata(bar.data.objectStrata)
self:SetScale(bar.data.scale)
self.isShown = true
end
end
function MENUBTN:PET_BATTLE_CLOSE()
---we have to reload SetType to put the buttons back at the end of the pet battle
self:SetType()
end
---this overwrites the default MoveMicroButtons and basically just extends it to reposition all the other buttons as well, not just the 1st and 6th.
---This is necessary for petbattles, otherwise there's no menubar
function MENUBTN.ModifiedMoveMicroButtons(anchor, anchorTo, relAnchor, x, y, isStacked)
blizzMenuButtons[1]:ClearAllPoints();
blizzMenuButtons[1]:SetPoint(anchor, anchorTo, relAnchor, x-3, y-1);
for i=2,#blizzMenuButtons do
blizzMenuButtons[i]:ClearAllPoints();
blizzMenuButtons[i]:SetPoint("BOTTOMLEFT", blizzMenuButtons[i-1], "BOTTOMRIGHT", -1,0)
if isStacked and i == 7 then
blizzMenuButtons[7]:ClearAllPoints();
blizzMenuButtons[7]:SetPoint("TOPLEFT", blizzMenuButtons[1], "BOTTOMLEFT", 0,2)
end
end
UpdateMicroButtons();
end
function MENUBTN:UpdateUsable()
--empty--
end