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local PA = _G.ProjectAzilroka
local TS = PA:NewModule('TargetSounds', 'AceEvent-3.0')
PA.TS = TS
TS.Title = PA.ACL['|cFF16C3F2Target|r|cFFFFFFFFSounds|r']
TS.Description = PA.ACL['Audio for Target Sounds.']
TS.Authors = 'Azilroka'
TS.isEnabled = false
local UnitExists = UnitExists
local UnitIsEnemy = UnitIsEnemy
local UnitIsFriend = UnitIsFriend
local IsReplacingUnit = IsReplacingUnit or C_PlayerInteractionManager.IsReplacingUnit
local PlaySound = PlaySound
function TS:PLAYER_TARGET_CHANGED()
if (UnitExists('target') and not IsReplacingUnit()) then
if ( UnitIsEnemy('target', "player") ) then
PlaySound(_G.SOUNDKIT.IG_CREATURE_AGGRO_SELECT);
elseif ( UnitIsFriend("player", 'target') ) then
PlaySound(_G.SOUNDKIT.IG_CHARACTER_NPC_SELECT);
else
PlaySound(_G.SOUNDKIT.IG_CREATURE_NEUTRAL_SELECT);
end
else
PlaySound(_G.SOUNDKIT.INTERFACE_SOUND_LOST_TARGET_UNIT)
end
end
function TS:GetOptions()
local TargetSounds = PA.ACH:Group(TS.Title, TS.Description, nil, nil, function(info) return TS.db[info[#info]] end, function(info, value) TS.db[info[#info]] = value end)
PA.Options.args.TargetSounds = TargetSounds
TargetSounds.args.Description = PA.ACH:Description(TS.Description, 0)
TargetSounds.args.Enable = PA.ACH:Toggle(PA.ACL['Enable'], nil, 1, nil, nil, nil, nil, function(info, value) TS.db[info[#info]] = value if (not TS.isEnabled) then TS:Initialize() else _G.StaticPopup_Show('PROJECTAZILROKA_RL') end end)
TargetSounds.args.AuthorHeader = PA.ACH:Header(PA.ACL['Authors:'], -2)
TargetSounds.args.Authors = PA.ACH:Description(TS.Authors, -1, 'large')
end
function TS:BuildProfile()
PA.Defaults.profile.TargetSounds = { Enable = false }
end
function TS:UpdateSettings()
TS.db = PA.db.TargetSounds
end
function TS:Initialize()
TS:UpdateSettings()
if TS.db.Enable ~= true then
return
end
TS.isEnabled = true
TS:RegisterEvent('PLAYER_TARGET_CHANGED')
end