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using System;
using System.Collections.Generic;
using System.Globalization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace FabStarterDeckGen
{
public partial class DeckConfig
{
[JsonProperty("Hero")]
public string Hero { get; set; }
[JsonProperty("Core")]
public List<CardSpec> Core { get; set; }
[JsonProperty("Variables")]
public List<CardSpec> Variables { get; set; }
}
public partial class CardSpec
{
[JsonProperty("Name")]
public string Name { get; set; }
[JsonProperty("IsPitchless")]
public bool IsPitchless { get; set; }
[JsonProperty("Count", NullValueHandling = NullValueHandling.Ignore)]
public string Count { get; set; }
[JsonProperty("R", NullValueHandling = NullValueHandling.Ignore)]
public string R { get; set; }
[JsonProperty("Y", NullValueHandling = NullValueHandling.Ignore)]
public string Y { get; set; }
[JsonProperty("B", NullValueHandling = NullValueHandling.Ignore)]
public string B { get; set; }
}
}