ancestral_wolf_affinity={103610,382197,1},-- Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf
arctic_snowstorm={103619,462764,1},-- Enemies within $s1 yds of your Frost Shock are snared by $s2%
ascending_air={103607,462791,1},-- Wind Rush Totem's cooldown is reduced by $s1 sec and its movement speed effect lasts an additional $s2 sec
astral_bulwark={103611,377933,1},-- Astral Shift reduces damage taken by an additional $s1%
astral_shift={103616,108271,1},-- Shift partially into the elemental planes, taking $s1% less damage for $s2 sec
brimming_with_life={103582,381689,1},-- Maximum health increased by $s1%, and while you are at full health, Reincarnation cools down $s2% faster
call_of_the_elements={103592,383011,1},-- Reduces the cooldown of Totemic Recall by $s1 sec
capacitor_totem={103579,192058,1},-- Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s1 sec, stunning all enemies within $s2 yards for $s3 sec
chain_heal={103588,1064,1},-- Heals the friendly target for $s1, then jumps up to $s2 yards to heal the $s3 most injured nearby allies. Healing is reduced by $s4% with each jump
chain_lightning={103583,188443,1},-- Hurls a lightning bolt at the enemy, dealing $s$s2 Nature damage and then jumping to additional nearby enemies. Affects $s3 total targets. Generates $s4 Maelstrom per target hit
cleanse_spirit={103608,51886,1},-- Removes all Curse effects from a friendly target
creation_core={103592,383012,1},-- Totemic Recall affects an additional totem
earth_elemental={103585,198103,1},-- Calls forth a Greater Earth Elemental to protect you and your allies for $s1 min. While this elemental is active, your maximum health is increased by $s2%
earth_shield={103596,974,1},-- Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for $s2 when they take damage. This heal can only occur once every $s3 sec. Maximum $s4 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman
earthgrab_totem={103617,51485,1},-- Summons a totem at the target location for $s1 sec. The totem pulses every $s2 sec, rooting all enemies within $s3 yards for $s4 sec. Enemies previously rooted by the totem instead suffer $s5% movement speed reduction
elemental_orbit={103602,383010,1},-- Increases the number of Elemental Shields you can have active on yourself by $s1. You can have Earth Shield on yourself and one ally at the same time
elemental_resistance={103601,462368,1},-- Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by $s1% for $s2 sec
elemental_warding={103597,381650,1},-- Reduces all magic damage taken by $s1%
encasing_cold={103619,462762,1},-- Frost Shock snares its targets by an additional $s1% and its duration is increased by $s2 sec
enhanced_imbues={103606,462796,1},-- The effects of your weapon and shield imbues are increased by $s1%
fire_and_ice={103605,382886,1},-- Increases all Fire and Frost damage you deal by $s1%
frost_shock={103604,196840,1},-- Chills the target with frost, causing $s$s2 Frost damage and reducing the target's movement speed by $s3% for $s4 sec. Generates $s5 Maelstrom
graceful_spirit={103626,192088,1},-- Reduces the cooldown of Spiritwalker's Grace by $s1 sec and increases your movement speed by $s2% while it is active
greater_purge={103624,378773,1},-- Purges the enemy target, removing $s1 beneficial Magic effects
guardians_cudgel={103618,381819,1},-- When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place
gust_of_wind={103591,192063,1},-- A gust of wind hurls you forward
healing_stream_totem={103590,5394,1},-- Summons a totem at your feet for $s1 sec that heals an injured party or raid member within $s2 yards for $s3 every $s4 sec. If you already know Healing Stream Totem, instead gain $s5 additional charge of Healing Stream Totem
hex={103623,51514,1},-- Transforms the enemy into a frog for $s1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit $s2. Only works on Humanoids and Beasts
jet_stream={103607,462817,1},-- Wind Rush Totem's movement speed bonus is increased by $s1% and now removes snares
lava_burst={103598,51505,1},-- Hurls molten lava at the target, dealing $s$s2 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock. Generates $s3 Maelstrom
lightning_lasso={103589,305483,1},-- Grips the target in lightning, stunning and dealing $s$s2 Nature damage over $s3 sec while the target is lassoed. Can move while channeling
mana_spring={103587,381930,1},-- Your Lava Burst casts restore $s1 mana to you and $s2 allies nearest to you within $s3 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers
natures_fury={103622,381655,1},-- Increases the critical strike chance of your Nature spells and abilities by $s1%
natures_guardian={103613,30884,1},-- When your health is brought below $s1%, you instantly heal for $s2% of your maximum health. Cannot occur more than once every $s3 sec
natures_swiftness={103620,378081,1},-- Your next healing or damaging Nature spell is instant cast and costs no mana
planes_traveler={103611,381647,1},-- Reduces the cooldown of Astral Shift by $s1 sec
poison_cleansing_totem={103609,383013,1},-- Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within $s1 yards every $s2 sec for $s3 sec
primordial_bond={103612,381764,1},-- While you have an elemental active, your damage taken is reduced by $s1%
purge={103624,370,1},-- Purges the enemy target, removing $s1 beneficial Magic effect
refreshing_waters={103594,378211,1},-- Your Healing Surge is $s1% more effective on yourself
seasoned_winds={103628,355630,1},-- Interrupting a spell with Wind Shear decreases your damage taken from that spell school by $s1% for $s2 sec. Stacks up to $s3 times
spirit_walk={103591,58875,1},-- Removes all movement impairing effects and increases your movement speed by $s1% for $s2 sec
spirit_wolf={103581,260878,1},-- While transformed into a Ghost Wolf, you gain $s1% increased movement speed and $s2% damage reduction every $s3 sec, stacking up to $s4 times
spiritwalkers_aegis={103626,378077,1},-- When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for $s1 sec
spiritwalkers_grace={103584,79206,1},-- Calls upon the guidance of the spirits for $s1 sec, permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by $s2%
static_charge={103618,265046,1},-- Reduces the cooldown of Capacitor Totem by $s1 sec for each enemy it stuns, up to a maximum reduction of $s2 sec
stone_bulwark_totem={103629,108270,1},-- Summons a totem at your feet that grants you an absorb shield preventing $s$s2 million damage for $s3 sec, and an additional $s4 every $s5 sec for $s6 sec
thunderous_paws={103581,378075,1},-- Ghost Wolf removes snares and increases your movement speed by an additional $s1% for the first $s2 sec. May only occur once every $s3 sec
thundershock={103621,378779,1},-- Thunderstorm knocks enemies up instead of away and its cooldown is reduced by $s1 sec
thunderstorm={103603,51490,1},-- Calls down a bolt of lightning, dealing $s$s2 Nature damage to all enemies within $s3 yards, reducing their movement speed by $s4% for $s5 sec, and knocking them upward. Usable while stunned
totemic_focus={103625,382201,1},-- Increases the radius of your totem effects by $s1%. Increases the duration of your Earthbind and Earthgrab Totems by $s2 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by $s3 sec
totemic_projection={103586,108287,1},-- Relocates your active totems to the specified location
totemic_recall={103595,108285,1},-- Resets the cooldown of your most recently used totem with a base cooldown shorter than $s1 minutes
totemic_surge={103599,381867,1},-- Reduces the cooldown of your totems by $s1 sec
traveling_storms={103621,204403,1},-- Thunderstorm now can be cast on allies within $s1 yards, reduces enemies movement speed by $s2%, and knocks enemies $s3% further
tremor_totem={103593,8143,1},-- Summons a totem at your feet that shakes the ground around it for $s1 sec, removing Fear, Charm and Sleep effects from party and raid members within $s2 yards
voodoo_mastery={103600,204268,1},-- Your Hex target is slowed by $s1% during Hex and for $s2 sec after it ends. Reduces the cooldown of Hex by $s3 sec
wind_rush_totem={103627,192077,1},-- Summons a totem at the target location for $s1 sec, continually granting all allies who pass within $s2 yards $s3% increased movement speed for $s4 sec
wind_shear={103615,57994,1},-- Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $s1 sec
winds_of_alakir={103614,382215,1},-- Increases the movement speed bonus of Ghost Wolf by $s1%. When you have $s2 or more totems active, your movement speed is increased by $s3%
aftershock={81000,273221,1},-- Earth Shock, Elemental Blast, and Earthquake have a $s1% chance to refund all Maelstrom spent
ascendance={80989,114050,1},-- Transform into a Flame Ascendant for $s1 sec, instantly casting a Flame Shock and a $s2% effectiveness Lava Burst at up to $s3 nearby enemies. While ascended, Elemental Overload damage is increased by $s4% and spells affected by your Mastery: Elemental Overload cause $s5 additional Elemental Overload
charged_conduit={80991,468625,1},-- Increases the duration of Lightning Rod by $s1 sec and its damage bonus by $s2%
deeply_rooted_elements={80992,378270,1},-- Each Maelstrom spent has a $s1% chance to activate Ascendance for $s2 sec. Ascendance Transform into a Flame Ascendant for $s5 sec, instantly casting a Flame Shock and a $s6% effectiveness Lava Burst at up to $s7 nearby enemies. While ascended, Elemental Overload damage is increased by $s8% and spells affected by your Mastery: Elemental Overload cause $s9 additional Elemental Overload
earth_shock={80984,8042,1},-- Instantly shocks the target with concussive force, causing $s$s2 Nature damage
earthen_rage={103634,170374,1},-- Your damaging spells incite the earth around you to come to your aid for $s2 sec, repeatedly dealing $s$s3 Nature damage to your most recently attacked target
earthquake={80985,61882,1},-- Causes the earth within $s2 yards of the target location to tremble and break, dealing $s$s3 Physical damage over $s4 sec and has a $s5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location
earthshatter={80995,468626,1},-- Increases Earth Shock and Earthquake damage by $s1% and the stat bonuses granted by Elemental Blast by $s2%
echo_chamber={81013,382032,1},-- Increases the damage dealt by your Elemental Overloads by $s1%
echo_of_the_elementals={81008,462864,1},-- When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for $s1 sec
echo_of_the_elements={80999,333919,1},-- Lava Burst has an additional charge
echoes_of_great_sundering={103641,384087,1},-- After casting Earth Shock, your next Earthquake deals $s1% additional damage. After casting Elemental Blast, your next Earthquake deals $s2% additional damage
elemental_blast={80984,117014,1},-- Harnesses the raw power of the elements, dealing $s1 million Elemental damage and increasing your Critical Strike or Haste by $s2% or Mastery by $s3% for $s4 sec
elemental_equilibrium={80993,378271,1},-- Dealing direct Fire, Frost, and Nature damage within $s1 sec will increase all damage dealt by $s2% for $s3 sec. This can only occur once every $s4 sec
elemental_fury={80983,60188,1},-- Your damaging critical strikes deal $s1% damage instead of the usual $s2%
elemental_unity={103630,462866,1},-- While a Storm Elemental is active, your Nature damage dealt is increased by $s1%. While a Fire Elemental is active, your Fire damage dealt is increased by $s2%
erupting_lava={81006,468574,1},-- Increases the duration of Flame Shock by $s1 sec and its damage by $s2%. Lava Burst consumes up to $s3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at $s4% effectiveness
everlasting_elements={103633,462867,1},-- Increases the duration of your Elementals by $s1%
eye_of_the_storm={81003,381708,1},-- Reduces the Maelstrom cost of Earth Shock and Earthquake by $s1. Reduces the Maelstrom cost of Elemental Blast by $s2
fire_elemental={80981,198067,1},-- Calls forth a Greater Fire Elemental to rain destruction on your enemies for $s1 sec. While the Fire Elemental is active, Flame Shock deals damage $s2% faster, and newly applied Flame Shocks last $s3% longer
first_ascendant={103640,462440,1},-- The cooldown of Ascendance is reduced by $s1 sec
flames_of_the_cauldron={81010,378266,1},-- Reduces the cooldown of Flame Shock by $s1 sec and Flame Shock deals damage $s2% faster
flash_of_lightning={80990,381936,1},-- Increases the critical strike chance of Lightning Bolt and Chain Lightning by $s1%
flux_melting={80996,381776,1},-- Casting Frost Shock or Icefury increases the damage of your next Lava Burst by $s1%
fury_of_the_storms={80998,191717,1},-- Casting Stormkeeper summons a powerful Lightning Elemental to fight by your side for $s1 sec
fusion_of_elements={103638,462840,1},-- After casting Icefury, the next time you cast a damaging Nature and Fire spell, you additionally cast an Elemental Blast at your target at $s1% effectiveness
herald_of_the_storms={80998,468571,1},-- Casting Lightning Bolt or Chain Lightning reduces the cooldown of Stormkeeper by $s1 sec
icefury={80997,462816,1},-- Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to $s2 times. Icefury Hurls frigid ice at the target, dealing $s$s5 Frost damage and causing your next Frost Shock to deal $s6% increased damage, damage $s7 additional targets, and generate $s8 additional Maelstrom. Generates $s9 Maelstrom
improved_flametongue_weapon={81009,382027,1},-- Imbuing your weapon with Flametongue increases your Fire spell damage by $s1% for $s2 |$s3hour:hrs;
lightning_capacitor={103631,462862,1},-- While Lightning Shield is active, your Nature damage dealt is increased by $s1%
lightning_rod={81012,210689,1},-- Earth Shock, Elemental Blast, and Earthquake make your target a Lightning Rod for $s1 sec. Lightning Rods take $s2% of all damage you deal with Lightning Bolt and Chain Lightning
liquid_magma_totem={103637,192222,1},-- Summons a totem at the target location that erupts dealing $s$s3 Fire damage and applying Flame Shock to $s4 enemies within $s5 yards. Continues hurling liquid magma at a random nearby target every $s6 sec for $s7 sec, dealing $s$s8 Fire damage to all enemies within $s9 yards. Generates $s10 Maelstrom
magma_chamber={81007,381932,1},-- Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by $s1%, stacking up to $s2 times
master_of_the_elements={81004,16166,1},-- Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by $s1%
mountains_will_fall={81002,381726,1},-- Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at $s1% effectiveness. Overloaded Earthquakes do not knock enemies down
power_of_the_maelstrom={81015,191861,1},-- Casting Lava Burst has a $s1% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to $s2 times
preeminence={103640,462443,1},-- Your haste is increased by $s1% while Ascendance is active and its duration is increased by $s2 sec
primal_elementalist={103632,117013,1},-- Your Earth, Fire, and Storm Elementals are drawn from primal elementals $s1% more powerful than regular elementals, with additional abilities, and you gain direct control over them
primordial_fury={103639,378193,1},-- Elemental Fury increases critical strike damage by an additional $s1%
primordial_wave={81014,375982,1},-- Blast all targets affected by your Flame Shock within $s2 yards with a Primordial Wave, dealing $s$s3 Elemental damage, and granting you Lava Surge. Generates $s4 Maelstrom
searing_flames={81005,381782,1},-- Flame Shock damage has a chance to generate $s1 Maelstrom
splintered_elements={80978,382042,1},-- Primordial Wave grants you $s1% Haste plus $s2% for each additional targets blasted by Primordial Wave for $s3 sec
storm_elemental={80981,192249,1},-- Calls forth a Greater Storm Elemental to hurl gusts of wind at your enemies for $s1 sec. While the Storm Elemental is active, casting Lightning Bolt or Chain Lightning increases your haste by $s2%, stacking up to $s3 times
storm_frenzy={103635,462695,1},-- Your next Chain Lightning or Lightning Bolt has $s1% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to $s2 charges
stormkeeper={80988,191634,1},-- Charge yourself with lightning, causing your next $s1 Lightning Bolts to deal $s2% more damage, and also causes your next $s3 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target
surge_of_power={81000,262303,1},-- Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within $s1 sec: Flame Shock: The next cast also applies Flame Shock to $s2 additional target within $s3 yards of the target. Lightning Bolt: Your next cast will cause $s4 additional Elemental Overload. Chain Lightning: Your next cast will chain to $s5 additional target. Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by $s6 sec. Frost Shock: Freezes the target in place for $s7 sec
swelling_maelstrom={81016,381707,1},-- Increases your maximum Maelstrom by $s1. Increases Earth Shock, Elemental Blast, and Earthquake damage by $s2%
thunderstrike_ward={103636,462757,1},-- Imbue your shield with the element of Lightning for $s2 |$s3hour:hrs;, giving Lightning Bolt and Chain Lightning a chance to call down $s4 Thunderstrikes on your target for $s$s5 Nature damage
ancestral_swiftness={94894,443454,1},-- Your next healing or damaging spell is instant, costs no mana, and deals $s1% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for $s2 sec
ancient_fellowship={94862,443423,1},-- Ancestors have a $s1% chance to call another Ancestor for $s2 sec when they depart
call_of_the_ancestors={94888,443450,1},-- Primordial Wave calls an Ancestor to your side for $s1 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell
earthen_communion={94858,443441,1},-- Earth Shield has an additional $s1 charges and heals you for $s2% more
elemental_reverb={94869,443418,1},-- Lava Burst gains an additional charge and deals $s1% increased damage
final_calling={94875,443446,1},-- When an Ancestor departs, they cast Elemental Blast at a nearby enemy
heed_my_call={94884,443444,1},-- Ancestors last an additional $s1 sec
latent_wisdom={94862,443449,1},-- Your Ancestors' spells are $s1% more powerful
maelstrom_supremacy={94883,443447,1},-- Increases the damage of Earth Shock, Elemental Blast, and Earthquake by $s1%. Increases the healing of Healing Surge and Chain Heal by $s2%
natural_harmony={94858,443442,1},-- Reduces the cooldown of Nature's Guardian by $s1 sec and causes it to heal for an additional $s2% of your maximum health
offering_from_beyond={94887,443451,1},-- When an Ancestor is called, they reduce the cooldown of Fire Elemental and Storm Elemental by $s1 sec
primordial_capacity={94860,443448,1},-- Increases your maximum Maelstrom by $s1
routine_communication={94884,443445,1},-- Lightning Bolt, Lava Burst, Chain Lightning, Icefury, and Frost Shock casts have a $s1% chance to call an Ancestor to your side for $s2 sec
spiritwalkers_momentum={94861,443425,1},-- Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by $s1 sec, up to a maximum of $s2 sec
arc_discharge={94885,455096,1},-- Tempest causes your next $s1 Chain Lightning or Lightning Bolt spells to be instant cast and deal $s2% increased damage. Can accumulate up to $s3 charges
awakening_storms={94867,455129,1},-- Lightning Bolt and Chain Lightning have a chance to strike your target for $s$s2 Nature damage. Every $s3 times this occurs, your next Lightning Bolt is replaced by Tempest
conductive_energy={94868,455123,1},-- Lightning Rod targets now also take $s1% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect
electroshock={94863,454022,1},-- Tempest increases your movement speed by $s1% for $s2 sec
lightning_conduit={94863,467778,1},-- You have a chance to get struck by lightning, increasing your movement speed by $s1% for $s2 sec. The effectiveness is increased to $s3% in outdoor areas. You call down a Thunderstorm when you Reincarnate
natures_protection={94880,454027,1},-- Lightning Shield reduces the damage you take by $s1%
rolling_thunder={94889,454026,1},-- Gain one stack of Stormkeeper every $s1 sec
storm_swell={94873,455088,1},-- Tempest grants $s1% Mastery for $s2 sec
stormcaller={94893,454021,1},-- Increases the critical strike chance of your Nature damage spells by $s1% and the critical strike damage of your Nature spells by $s2%
supercharge={94873,455110,1},-- Lightning Bolt, Tempest, and Chain Lightning have a $s1% chance to cause an additional Elemental Overload
surging_currents={94880,454372,1},-- When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by $s1%, up to $s2%
tempest={94892,454009,1},-- Every $s1 Maelstrom spent replaces your next Lightning Bolt with Tempest
unlimited_power={94886,454391,1},-- Spending Maelstrom grants you $s1% haste for $s2 sec. Multiple applications may overlap
voltaic_surge={94870,454919,1},-- Earthquake and Chain Lightning damage increased by $s1%
burrow=5574,-- (409293) Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by $s2% for $s3 sec. When the effect ends, enemies within $s4 yards are knocked in the air and take $s$s5 Physical damage
counterstrike_totem=3490,-- (204331) Summons a totem at your feet for $s1 sec. Whenever enemies within $s2 yards of the totem deal direct damage, the totem will deal $s3% of the damage dealt back to attacker
electrocute=5659,-- (206642) When you successfully Purge a beneficial effect, the enemy suffers $s$s2 Nature damage over $s3 sec
grounding_totem=3620,-- (204336) Summons a totem at your feet that will redirect all harmful spells cast within $s1 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts $s2 sec
shamanism=5660,-- (193876) Your Bloodlust spell now has a $s1 sec. cooldown, but increases Haste by $s2%, and only affects you and your friendly target when cast for $s3 sec. In addition, Bloodlust is no longer affected by Sated
static_field_totem=727,-- (355580) Summons a totem with $s1% of your health at the target location for $s2 sec that forms a circuit of electricity that enemies cannot pass through
storm_conduit=5681,-- (1217092) Casting Lightning Bolt or Chain Lightning reduces the cooldown of Astral Shift, Gust of Wind, Wind Shear, and Nature Totems by $s1 sec. Interrupt duration reduced by $s2% on Lightning Bolt and Chain Lightning casts
totem_of_wrath=3488,-- (460697) Primordial Wave summons a totem at your feet for $s1 sec that increases the critical effect of damage and healing spells of all nearby allies within $s2 yards by $s3% for $s4 sec
unleash_shield=3491,-- (356736) Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for $s5 sec. Water Shield: Summons a whirlpool for $s8 sec, reducing damage and healing by $s9% while they stand within it
-- Chance to deal $192109s1 Nature damage when you take melee damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][].
-- Transform into a Flame Ascendant for $d, instantly casting a Flame Shock and a $s10% effectiveness Lava Burst at up to $s7 nearby enemies.; While ascended, Elemental Overload damage is increased by $s8% and spells affected by your Mastery: Elemental Overload cause $s9 additional Elemental $LOverload:Overloads;.
-- Increases haste by $s1% for all party and raid members for $d. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for $57724d.
-- PvP Talent: Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by ${$s3-100}% for $d.; When the effect ends, enemies within $409304A1 yards are knocked in the air and take $<damage> Physical damage.
-- Talent: Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s2 sec, stunning all enemies within $118905A1 yards for $118905d.
-- Talent: Hurls a lightning bolt at the enemy, dealing $s1 Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets.$?s187874[ If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $333964s1%.][]$?s187874[ Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by ${$s3/1000}.1 sec.][]$?a343725[ |cFFFFFFFFGenerates $343725s5 Maelstrom per target hit.|r][]
-- Summons a totem at your feet for $d.; Whenever enemies within $<radius> yards of the totem deal direct damage, the totem will deal $208997s1% of the damage dealt back to attacker.
-- Talent: Calls forth a Greater Earth Elemental to protect you and your allies for $188616d. While this elemental is active, your maximum health is increased by $381755s1%.
-- Talent: Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for ${$379s1*(1+$s1/100)} when they take damage. This heal can only occur once every few seconds. Maximum $n charges. $?s383010[Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.][Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.]
-- Talent: Instantly shocks the target with concussive force, causing $s1 Nature damage.$?a190493[ Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target.][]
-- Talent: Summons a totem at the target location for $d. The totem pulses every $116943t1 sec, rooting all enemies within $64695A1 yards for $64695d. Enemies previously rooted by the totem instead suffer $116947s1% movement speed reduction.
-- Talent: Causes the earth within $a1 yards of the target location to tremble and break, dealing $<damage> Physical damage over $d and has a $?s381743[${$77478s2+$381743S1)}.1][$77478s2]% chance to knock the enemy down.
-- Shock the target for $s1 Elemental damage and create an ancestral echo, causing your next damage or healing spell to be cast a second time ${$s2/1000}.1 sec later for free.
-- Talent: Harnesses the raw power of the elements, dealing $s1 Elemental damage and increasing your Critical Strike or Haste by $118522s1% or Mastery by ${$173184s1*$168534bc1}% for $118522d.$?s137041[ If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $394152s2 additional $Lcharge:charges;.][]
-- Changes your viewpoint to the targeted location for $d.
far_sight={
id=6196,
cast=2,
cooldown=0,
gcd="spell",
school="nature",
startsCombat=false,
handler=function()
applyBuff("far_sight")
end,
},
-- Talent: Calls forth a Greater Fire Elemental to rain destruction on your enemies for $188592d. While the Fire Elemental is active, Flame Shock deals damage ${100*(1/(1+$188592s2/100)-1)}% faster, and newly applied Flame Shocks last $188592s3% longer.
-- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets.
-- Imbue your $?s33757[off-hand ][]weapon with the element of Fire for $319778d, causing each of your attacks to deal ${$max(($<coeff>*$AP),1)} additional Fire damage$?s382027[ and increasing the damage of your Fire spells by $382028s1%][].
-- Talent: Summons a totem at your feet for $d that heals $?s147074[two injured party or raid members][an injured party or raid member] within $52042A1 yards for $52042s1 every $5672t1 sec. If you already know $?s157153[$@spellname157153][$@spellname5394], instead gain $392915s1 additional $Lcharge:charges; of $?s157153[$@spellname157153][$@spellname5394].
-- Talent: Transforms the enemy into a frog for $d. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
-- Talent: Hurls frigid ice at the target, dealing $s1 Frost damage and causing your next $n Frost Shocks to deal $s2% increased damage and generate $343725s7 Maelstrom. |cFFFFFFFFGenerates $343725s8 Maelstrom.|r
-- Talent: Hurls molten lava at the target, dealing $285452s1 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.$?a343725[ |cFFFFFFFFGenerates $343725s3 Maelstrom.|r][]
-- Talent: Grips the target in lightning, stunning and dealing $305485o1 Nature damage over $305485d while the target is lassoed. Can move while channeling.
-- Surround yourself with a shield of lightning for $d. Melee attackers have a $h% chance to suffer $192109s1 Nature damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][]. $?s383010[The Shaman can have up to two Elemental Shields active on them.][Only one Elemental Shield can be active on the Shaman at a time.]
-- Talent: Summons a totem at the target location that erupts dealing $383061s1 Fire damage and applying Flame Shock to $383061s2 enemies within $383061A1 yards. Continues hurling liquid magma at a random nearby target every $192226t1 sec for $d, dealing ${$192231s1*(1+($137040s3/100))} Fire damage to all enemies within $192223A1 yards.
--[[ Passive in 10.0.5 -- Talent: Summons a totem at your feet for $d that restores $381931s1 mana to you and $s1 allies nearest to the totem within $?s382201[${$s2*(1+$382201s3/100)}][$s2] yards when you cast $?!s137041[Lava Burst][]$?s137039[ or Riptide][]$?s137041[Stormstrike][]. Allies can only benefit from one Mana Spring Totem at a time, prioritizing healers.
-- Talent: Summons a totem at your feet that removes $383015s1 poison effect from a nearby party or raid member within $383015a yards every $383014t1 sec for $d.
-- Talent: Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][]
-- Talent: Calls upon the guidance of the spirits for $d, permitting movement while casting Shaman spells. Castable while casting.$?a192088[ Increases movement speed by $192088s2%.][]
-- Talent: Summons a totem at your feet for $d that grants $383018s1% physical damage reduction to you and the $s1 allies nearest to the totem within $?s382201[${$s2*(1+$382201s3/100)}][$s2] yards.
-- Talent: Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for $157299d. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by $263806s1%, stacking up to $263806u times.
-- Imbue your shield with the element of Lightning for $d, giving Lightning Bolt and Chain Lightning a chance to call down $s1 Thunderstrikes on your target for $462763s1 Nature damage.
thunderstrike_ward={
id=462757,
cast=0.0,
cooldown=0.0,
gcd="spell",
talent="thunderstrike_ward",
startsCombat=false,
equipped="shield",
nobuff="thunderstrike_ward",
handler=function()
-- TODO: Check if we need to use Imbue system instead.
-- Talent: Calls down a bolt of lightning, dealing $s1 Nature damage to all enemies within $A1 yards, reducing their movement speed by $s3% for $d, and knocking them $?s378779[upward][away from the Shaman]. Usable while stunned.
-- Talent: Summons a totem at your feet that shakes the ground around it for $d, removing Fear, Charm and Sleep effects from party and raid members within $8146a1 yards.
-- Talent: Summons a totem at the target location for $d, continually granting all allies who pass within $192078s1 yards $192082s% increased movement speed for $192082d.
-- Talent: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $d.
-- return active_enemies > 1 and settings.cycle and settings.funnel_damage
end)
spec:RegisterSetting("stack_buffer",1.1,{
name=strformat("%s and %s Padding",Hekili:GetSpellLinkWithTexture(spec.abilities.icefury.id),Hekili:GetSpellLinkWithTexture(spec.abilities.stormkeeper.id)),
desc=strformat("The default priority tries to avoid wasting %s and %s stacks with a grace period of 1.1 GCD per stack.\n\n"..
"Increasing this number will reduce the likelihood of wasted |W%s|w / |W%s|w stacks due to other procs taking priority, leaving you with more time to react.",