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4 years ago
if GetLocale() ~= "esES" and GetLocale() ~= "esMX" then return end
if not DBM_COMMON_L then DBM_COMMON_L = {} end
local CL = DBM_COMMON_L
--General
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CL.NONE = "Ninguno"
CL.RANDOM = "Aleatorio"
CL.UNKNOWN = "Desconocido"--UNKNOWN which is "Unknown" (does u vs U matter?)
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CL.NEXT = "Siguiente %s"
CL.COOLDOWN = "%s TdR"
CL.INCOMING = "%s en breve"
CL.INTERMISSION = "Intermedio"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
CL.NO_DEBUFF = "Sin %s"--For use in places like info frame where you put "Not Spellname"
CL.ALLY = "un aliado"--Such as "Move to Ally"
CL.ALLIES = "tus aliados"--Such as "Move to Allies"
CL.TANK = "Tanque"--Such as "Move to Tank"
CL.CLEAR = "Limpiar"
CL.SAFE = "Zona segura"
CL.NOTSAFE = "Zona no segura"
CL.SEASONAL = "Temporal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
CL.FULLENERGY = "Energía al máximo"
--Movements/Places
CL.UP = "Arriba"
CL.DOWN = "Abajo"
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CL.LEFT = "Izquierda"
CL.RIGHT = "Derecha"
CL.CENTER = "Centro"
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CL.BOTH = "Ambos"
CL.BEHIND = "Detrás"
CL.BACK = "Atrás"--BACK
CL.SIDE = "Lado"
CL.TOP = "Arriba"
CL.BOTTOM = "Abajo"
CL.MIDDLE = "Medio"
CL.FRONT = "Delante"
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CL.EAST = "Este"
CL.WEST = "Oeste"
CL.NORTH = "Norte"
CL.SOUTH = "Sur"
CL.NORTHEAST = "Noreste"
CL.SOUTHEAST = "Sureste"
CL.SOUTHWEST = "Suroeste"
CL.NORTHWEST = "Noroeste"
CL.SHIELD = "Escudo"
CL.PILLAR = "Pilar"
CL.SHELTER = "Refugiarse"
CL.EDGE = "Bordes de la sala"
CL.FAR_AWAY = "Lejos"
CL.PIT = "Fosa"--Pit, as in hole in ground
CL.TOTEM = "Tótem"
CL.TOTEMS = "Tótems"
CL.HORIZONTAL = "Horizontal"
CL.VERTICAL = "Vertical"
--Mechanics
CL.BOMB = "Bomba"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.BOMBS = "Bombas"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.ORB = "Orbe"
CL.ORBS = "Orbes"
CL.RING = "Anillo"
CL.RINGS = "Anillos"
CL.CHEST = "Cofre"--As in Treasure 'Chest'. Not Chest as in body part.
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CL.ADD = "Esbirro"--A fight Add as in "boss spawned extra adds" - must check
CL.ADDS = "Esbirros"
CL.ADDCOUNT = "Esbirro %s"
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CL.BIG_ADD = "Esbirro grande"
CL.BOSS = "Jefe"
CL.ENEMIES = "Enemigos"
CL.BREAK_LOS = "Romper la línea de mira"
CL.RESTORE_LOS = "Línea de mira"
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CL.BOSSTOGETHER = "Jefes juntos"
CL.BOSSAPART = "Jefes separados"
CL.MINDCONTROL = "Control mental"
CL.TANKCOMBO = "Combo de tanque"
CL.AOEDAMAGE = "Daño AOE"
CL.GROUPSOAK = "Absorción"
CL.GROUPSOAKS = "Absorciones"
CL.HEALABSORB = "Absorción de sanación"
CL.HEALABSORBS = "Absorciones de sanación"
CL.DODGES = "Esquivas"
CL.POOL = "Charco"
CL.POOLS = "Charcos"
CL.DEBUFFS = "Perjuicios"
CL.DISPELS = "Disipaciones"
CL.PUSHBACK = "Empujón"
CL.FRONTAL = "Frontal"
CL.LASER = "Láser"
CL.LASERS = "Láseres"
CL.RIFT = "Falla"--Often has auto localized alternatives, but still translated for BW aura matching when needed
CL.RIFTS = "Fallas"--Often has auto localized alternatives, but still translated for BW aura matching when needed
CL.TRAPS = "Trampas"
CL.ROOTS = "Raíces"
CL.MARK = "Marca"--As in short text for all the encounter mechanics that start or end in "Mark"
CL.MARKS = "Marcas"--Plural of above
CL.CURSE = "Maldición"
CL.CURSES = "Maldiciones"
CL.SWIRLS = "Remolinos"--Plural of Swirl