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60 lines
1.7 KiB

local mod = DBM:NewMod(177, "DBM-Party-Cataclysm", 11, 76, 1)
local L = mod:GetLocalizedStrings()
mod.statTypes = "heroic,timewalker"
mod:SetRevision("20240110075649")
mod:SetCreatureID(52258)
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_SUCCESS",
"CHAT_MSG_MONSTER_EMOTE"
)
local warnPursuit = mod:NewTargetNoFilterAnnounce(96306, 4)
local warnRupture = mod:NewTargetNoFilterAnnounce(96619, 3)
local specWarnPursuit = mod:NewSpecialWarningRun(96306, nil, nil, 2, 4, 2)
local specWarnRupture = mod:NewSpecialWarningYou(96619, nil, nil, nil, 1, 2)
local specWarnRuptureNear = mod:NewSpecialWarningClose(96619, nil, nil, nil, 1, 2)
local timerPursuit = mod:NewBuffActiveTimer(15, 96306, nil, nil, nil, 5)
local timerPursuitCD = mod:NewCDTimer(45, 96306, nil, nil, nil, 3)--Assumed, it's a very short fight.
function mod:OnCombatStart(delay)
-- timerPursuitCD:Start(-delay)
end
function mod:SPELL_CAST_SUCCESS(args)
if args.spellId == 96619 then
if args:IsPlayer() then
specWarnRupture:Show()
specWarnRupture:Play("targetyou")
elseif self:IsClassic() and self:CheckNearby(10, args.destName) then
specWarnRuptureNear:Show(args.destName)
specWarnRuptureNear:Play("runaway")
else
warnRupture:Show(args.destName)
end
end
end
function mod:CHAT_MSG_MONSTER_EMOTE(msg, _, _, _, target)
if msg:find(L.pursuitEmote) then
if not target then return end
target = DBM:GetUnitFullName(target)
timerPursuit:Start()
timerPursuitCD:Start()
if target then
if target == UnitName("player") then
specWarnPursuit:Show()
specWarnPursuit:Play("justrun")
else
warnPursuit:Show(target)
end
end
end
end