acrobatic_strikes={90752,196924,1},-- Increases the range of your melee attacks by $s1 yds.
airborne_irritant={90741,200733,1},-- Blind has $s1% reduced cooldown, $s2% reduced duration, and applies to all nearby enemies.
alacrity={90751,193539,2},-- Your finishing moves have a $s2% chance per combo point to grant $193538s1% Haste for $193538d, stacking up to $193538u times.
atrophic_poison={90763,381637,1},-- Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $h% chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
blackjack={90686,379005,1},-- Enemies have $394119s1% reduced damage and healing for $394119d after Blind or Sap's effect on them ends.
blind={90684,2094,1},-- Blinds $?a200733[all enemies near ][]the target, causing $?a200733[them][it] to wander disoriented for $d. Damage will interrupt the effect. Limit 1.
cheat_death={90742,31230,1},-- Fatal attacks instead reduce you to $s2% of your maximum health. For $45182d afterward, you take $45182s1% reduced damage. Cannot trigger more often than once per $45181d.
cloak_of_shadows={90697,31224,1},-- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for $d.
cold_blood={90748,382245,1},-- Increases the critical strike chance of your next damaging ability by $s1%.
deadened_nerves={90743,231719,1},-- Physical damage taken reduced by $s1%.;
deadly_precision={90760,381542,1},-- Increases the critical strike chance of your attacks that generate combo points by $s1%.
deeper_stratagem={90750,193531,1},-- Gain $s1 additional max combo point.; Your finishing moves that consume more than $s3 combo points have increased effects, and your finishing moves deal $s4% increased damage.
echoing_reprimand={90639,385616,1},-- Deal $s1 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for $323558d.; Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed $s2 combo points.; Awards $s3 combo $lpoint:points;.;
elusiveness={90742,79008,1},-- Evasion also reduces damage taken by $s2%, and Feint also reduces non-area-of-effect damage taken by $s1%.
evasion={90764,5277,1},-- Increases your dodge chance by ${$s1/2}% for $d.$?a344363[ Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.][]
featherfoot={94563,423683,1},-- Sprint increases movement speed by an additional $s1% and has ${$s2/1000} sec increased duration.
fleet_footed={90762,378813,1},-- Movement speed increased by $s1%.
gouge={90741,1776,1},-- Gouges the eyes of an enemy target, incapacitating for $d. Damage will interrupt the effect.; Must be in front of your target.; Awards $s2 combo $lpoint:points;.
graceful_guile={94562,423647,1},-- Feint has $m1 additional $Lcharge:charges;.;
improved_sprint={90746,231691,1},-- Reduces the cooldown of Sprint by ${$m1/-1000} sec.
improved_wound_poison={90637,319066,1},-- Wound Poison can now stack $s1 additional times.
iron_stomach={90744,193546,1},-- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by $s1%.
leeching_poison={90758,280716,1},-- Adds a Leeching effect to your Lethal poisons, granting you $108211s1% Leech.
lethality={90749,382238,2},-- Critical strike chance increased by $s1%. Critical strike damage bonus of your attacks that generate combo points increased by $s2%.
-- marked_for_death = { 90750, 137619, 1 }, -- Marks the target, instantly granting full combo points and increasing the damage of your finishing moves by $s1% for $d. Cooldown resets if the target dies during effect.
master_poisoner={90636,378436,1},-- Increases the non-damaging effects of your weapon poisons by $s1%.
nightstalker={90693,14062,2},-- While Stealth$?c3[ or Shadow Dance][] is active, your abilities deal $s1% more damage.
nimble_fingers={90745,378427,1},-- Energy cost of Feint and Crimson Vial reduced by $s1.
numbing_poison={90763,5761,1},-- Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $5761h% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by $5760s1% for $5760d.
recuperator={90640,378996,1},-- Slice and Dice heals you for up to $s1% of your maximum health per 2 sec.
reverberation={90638,394332,1},-- Echoing Reprimand's damage is increased by $s1%.
rushed_setup={90754,378803,1},-- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by $s1%.
shadow_dance={90689,185313,1},-- Description not found.
shadowrunner={90687,378807,1},-- While Stealth or Shadow Dance is active, you move $s1% faster.
shadowstep={90695,36554,1},-- Description not found.
shiv={90740,5938,1},-- Attack with your $?s319032[poisoned blades][off-hand], dealing $sw1 Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by $115196s1% for $115196d.]?a5761[Numbing Poison, reducing casting speed by $359078s1% for $359078d.][]$?(!a3408&!a5761)[active Non-Lethal poison.][]$?(a319032&a400783)[; Your Nature and Bleed ]?a319032[; Your Nature ]?a400783[; Your Bleed ][]$?(a400783|a319032)[damage done to the target is increased by $319504s1% for $319504d.][]$?a354124[ The target's healing received is reduced by $354124S1% for $319504d.][]; Awards $s3 combo $lpoint:points;.
soothing_darkness={90691,393970,1},-- You are healed for ${$393971s1*($393971d/$393971t)}% of your maximum health over $393971d after gaining Vanish or Shadow Dance.
stillshroud={94561,423662,1},-- Shroud of Concealment has $s1% reduced cooldown.;
subterfuge={90688,108208,1},-- Your abilities requiring Stealth can still be used for ${$s2/1000} sec after Stealth breaks.
superior_mixture={94567,423701,1},-- Crippling Poison reduces movement speed by an additional $s1%.
thistle_tea={90756,381623,1},-- Restore $s1 Energy. Mastery increased by ${$s2*$mas}.1% for $d.
tight_spender={90692,381621,1},-- Energy cost of finishing moves reduced by $s1%.
tricks_of_the_trade={90686,57934,1},-- $?s221622[Increases the target's damage by $221622m1%, and redirects][Redirects] all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next $d and lasting $59628d.
unbreakable_stride={90747,400804,1},-- Reduces the duration of movement slowing effects $s1%.
vigor={90759,14983,2},-- Increases your maximum Energy by $s1 and Energy regeneration by $s2%.
virulent_poisons={90760,381543,1},-- Increases the damage of your weapon poisons by $s1%.
-- Assassination Talents
amplifying_poison={90621,381664,1},-- Coats your weapons with a Lethal Poison that lasts for $d. Each strike has a $h% chance to poison the enemy, dealing $383414s1 Nature damage and applying Amplifying Poison for $383414d. Envenom can consume $s2 stacks of Amplifying Poison to deal $s1% increased damage. Max $383414u stacks.
arterial_precision={90784,400783,1},-- Shiv strikes ${$s2-1} additional nearby enemies and increases your Bleed damage done to affected targets by $s1% for $319504d.
blindside={90786,328085,1},-- Ambush and Mutilate have a $s1% chance to make your next Ambush free and usable without Stealth. Chance increased to $s2% if the target is under $s3% health.
bloody_mess={90625,381626,1},-- Garrote and Rupture damage increased by $s1%.
caustic_spatter={94556,421975,1},-- Using Mutilate on a target afflicted by your Rupture and Deadly Poison applies Caustic Spatter for $421976d. Limit 1.; Caustic Spatter causes $421976s1% of your Poison damage dealt to splash onto other nearby enemies, reduced beyond $421976s2 targets.
crimson_tempest={90632,121411,1},-- Finishing move that slashes all enemies within $A1 yards, causing victims to bleed. Lasts longer per combo point.; Deals extra damage when multiple enemies are afflicted, increasing by $s4% per target, up to ${$s4*5}%.; Deals reduced damage beyond $s3 targets.; 1 point : ${$o1*4} over ${$d+(2*1)} sec; 2 points: ${$o1*5} over ${$d+(2*2)} sec; 3 points: ${$o1*6} over ${$d+(2*3)} sec; 4 points: ${$o1*7} over ${$d+(2*4)} sec; 5 points: ${$o1*8} over ${$d+(2*5)} sec$?s193531[; 6 points: ${$o1*9} over ${$d+(2*6)} sec][]
cut_to_the_chase={94557,51667,1},-- Envenom extends the duration of Slice and Dice by up to $s1 sec per combo point spent.
dashing_scoundrel={90766,381797,1},-- Envenom also increases the critical strike chance of your weapon poisons by $s1%, and their critical strikes generate $s2 Energy.
deadly_poison={90783,2823,1},-- Coats your weapons with a Lethal Poison that lasts for $d. Each strike has a $h% chance to poison the enemy for ${$2818m1*$2818d/$2818t1} Nature damage over $2818d. Subsequent poison applications will instantly deal $113780s1 Nature damage.
deathmark={90769,360194,1},-- Carve a deathmark into an enemy, dealing $o1 Bleed damage over $d. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing $?a134735[${100+$394331s1+$394331s3}%][${100+$394331s1}%] of normal damage.
doomblade={90777,381673,1},-- Mutilate deals an additional $s1% Bleed damage over ${$381672d+2} sec.
dragontempered_blades={94553,381801,1},-- You may apply $s1 additional Lethal and Non-Lethal Poison to your weapons, but they have $s2% less application chance.
fatal_concoction={90626,392384,1},-- Increases the damage of your weapon poisons by $s1%.
flying_daggers={94554,381631,1},-- Fan of Knives has its radius increased to $s4 yds, deals $s5% more damage, and an additional $s1% when striking $s2 or more targets.
improved_garrote={90780,381632,1},-- Garrote deals $s1% increased damage and has no cooldown when used from Stealth and for $392401d after breaking Stealth.
improved_poisons={90634,381624,1},-- Increases the application chance of your weapon poisons by $s1%.
improved_shiv={90628,319032,1},-- Shiv now also increases your Nature damage done against the target by $319504s1% for $319504d.
indiscriminate_carnage={90774,381802,1},-- Garrote and Rupture apply to ${$m1-1} additional nearby $Lenemy:enemies; when used from Stealth and for $385747d after breaking Stealth.
intent_to_kill={94555,381630,1},-- Shadowstep's cooldown is reduced by $s1% when used on a target afflicted by your Garrote.
internal_bleeding={94556,381627,1},-- Kidney Shot and Rupture also apply Internal Bleeding, dealing up to ${5*$154953o1} Bleed damage over $154953d, based on combo points spent.
iron_wire={94555,196861,1},-- Garrote silences the target for $s2 sec when used from Stealth.; Enemies silenced by Garrote deal $256148s1% reduced damage for $256148d.
kingsbane={94552,385627,1},-- Release a lethal poison from your weapons and inject it into your target, dealing $s2 Nature damage instantly and an additional $o4 Nature damage over $d. ; Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by $394095s1%.; Awards $s6 combo $lpoint:points;.
lethal_dose={90624,381640,2},-- Your weapon poisons, Nature damage over time, and Bleed abilities deal $s1% increased damage to targets for each weapon poison, Nature damage over time, and Bleed effect on them.
lightweight_shiv={90633,394983,1},-- Shiv deals $s2% increased damage and has $m1 additional $Lcharge:charges;.
master_assassin={90623,255989,1},-- Critical strike chance increased by $256735s1% while Stealthed and for $s1 sec after breaking Stealth.
path_of_blood={94536,423054,1},-- Increases maximum Energy by $s1.
poison_bomb={90767,255544,2},-- Envenom has a $<chance>% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ${$255546s1*$s2} Nature damage over $255545d to all enemies within it.
sanguine_blades={90779,200806,1},-- While above $s1% of maximum Energy your Garrote, Rupture, and Crimson Tempest consume $s2 Energy to duplicate $s3% of any damage dealt.
scent_of_blood={90775,381799,2},-- Each enemy afflicted by your Rupture increases your Agility by $S1%, up to a maximum of $394080u%.
seal_fate={90757,14190,1},-- Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.
sepsis={90622,385408,1},-- Infect the target's blood, dealing $o1 Nature damage over $d and gaining $s6 use of any Stealth ability. If the target survives its full duration, they suffer an additional $394026s1 damage and you gain $s6 additional use of any Stealth ability for $375939d.; Cooldown reduced by $s3 sec if Sepsis does not last its full duration.; Awards $s7 combo $lpoint:points;.
serrated_bone_spike={90622,385424,1},-- Embed a bone spike in the target, dealing $s1 Physical damage and $394036s1 Bleed damage every $394036t1 sec until they die or leave combat. ; Refunds a charge when target dies.; Awards 1 combo point plus 1 additional per active bone spike.
shrouded_suffocation={90776,385478,1},-- Garrote damage increased by $s1%. Garrote generates $s2 additional combo points when used from Stealth.
sudden_demise={94551,423136,1},-- Bleed damage increased by $s1%.; Targets below $s3% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds $s2% of their remaining health.
systemic_failure={90771,381652,1},-- Garrote increases the damage of Ambush and Mutilate on the target by $s1%.
thrown_precision={90630,381629,1},-- Fan of Knives has $s2% increased critical strike chance and its critical strikes always apply your weapon poisons.
tiny_toxic_blade={90770,381800,1},-- Shiv deals $s1% increased damage and no longer costs Energy.
twist_the_knife={90768,381669,1},-- Envenom duration increased by ${$s1/1000} sec.
venom_rush={94554,152152,1},-- Ambush and Mutilate refund $256522s1 Energy when used against a poisoned target.
venomous_wounds={90635,79134,1},-- You regain $s2 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.; If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
vicious_venoms={90772,381634,2},-- Ambush and Mutilate cost $s2 more Energy and deal $s1% additional damage as Nature.
zoldyck_recipe={90785,381798,2},-- Your Poisons and Bleeds deal $s1% increased damage to targets below $s2% health.
control_is_king=5530,-- (354406) Cheap Shot grants Slice and Dice for $s1 sec and Kidney Shot restores $s2 Energy per combo point spent.
creeping_venom=141,-- (354895) Your Envenom applies Creeping Venom, reducing the target's movement speed by $354896s1% for $354896d. Creeping Venom is reapplied when the target moves. Max $354896u stacks.
dagger_in_the_dark=5550,-- (198675) Each second while Stealth is active, nearby enemies within $198688A1 yards take an additional $198688s1% damage from you for $198688d. Stacks up to $198688u times.
death_from_above=3479,-- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack.; You leap into the air and $?s32645[Envenom]?s2098[Dispatch][Eviscerate] your target on the way back down, with such force that it has a $269512s2% stronger effect.
dismantle=5405,-- (207777) Disarm the enemy, preventing the use of any weapons or shield for $d.
hemotoxin=830,-- (354124) Shiv also reduces the target's healing received by $S1% for $319504d.
maneuverability=3448,-- (197000) Sprint has $s1% reduced cooldown and $s2% reduced duration.
smoke_bomb=3480,-- (212182) Creates a cloud of thick smoke in an $m2 yard radius around the Rogue for $d. Enemies are unable to target into or out of the smoke cloud.
system_shock=147,-- (198145) Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals $198222s1 Nature damage, and reduces their movement speed by $198222m2% for $198222d.
thick_as_thieves=5408,-- (221622) Tricks of the Trade now increases the friendly target's damage by $m1% for $59628d.
veil_of_midnight=5517,-- (198952) Cloak of Shadows now also removes harmful physical effects and increases dodge chance by ${-$31224m1/2}%.
ifcycle_enemies==1oractive_dot.marked_for_death>=cycle_enemiesthenreturnend-- As far as we can tell, MfD is on everything we care about, so we don't cycle.
ifdebuff.marked_for_death.upthenreturn"cycle"end-- If current target already has MfD, cycle.
iftarget.time_to_die>3+Hekili:GetLowestTTD()andactive_dot.marked_for_death==0thenreturn"cycle"end-- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
-- Each 10 energy you spend grants Natureblight, granting 1.0% attack speed and 1.0% Nature Damage for 6 sec. Multiple instances of Natureblight may overlap, up to 12.
-- TODO: Each application is actually individual, so I should track this differently.
-- Healing for ${$W1}.2% of maximum health every $t1 sec.
-- https://wowhead.com/beta/spell=354494
crimson_vial={
id=354494,
duration=4,
type="Magic",
max_stack=1,
copy={212198,185311}
},
-- Each strike has a chance of poisoning the enemy, slowing movement speed by $3409s1% for $3409d.
-- https://wowhead.com/beta/spell=3408
crippling_poison={
id=3408,
duration=3600,
max_stack=1
},
-- Movement slowed by $s1%.
-- https://wowhead.com/beta/spell=3409
crippling_poison_dot={
id=3409,
duration=12,
mechanic="snare",
type="Magic",
max_stack=1
},
-- Movement speed slowed by $s1%.
-- https://wowhead.com/beta/spell=115196
crippling_poison_snare={
id=115196,
duration=5,
mechanic="snare",
max_stack=1
},
-- Each strike has a chance of causing the target to suffer Nature damage every $2818t1 sec for $2818d. Subsequent poison applications deal instant Nature damage.
-- https://wowhead.com/beta/spell=2823
deadly_poison={
id=2823,
duration=3600,
max_stack=1
},
-- Talent: Suffering $w1 Nature damage every $t1 seconds.
-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
numbing_poison={
id=5761,
duration=3600,
max_stack=1,
},
-- Talent: Attack and casting speed slowed by $s1%.
-- Ambush the target, causing $s1 Physical damage.$?s383281[ Has a $193315s3% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards $s2 combo $lpoint:points;$?s383281[ each time it strikes][].|r
-- Talent: Coats your weapons with a Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 40% chance to poison the enemy, dealing 75 Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 35% increased damage. Max 20 stacks.
amplifying_poison={
id=381664,
cast=1.5,
cooldown=0,
gcd="totem",
school="physical",
talent="amplifying_poison",
startsCombat=false,
essential=true,
handler=function()
applyBuff("amplifying_poison")
end,
},
-- Talent: Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $h% chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
-- Talent: Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for $d.
cloak_of_shadows={
id=31224,
cast=0,
cooldown=120,
gcd="off",
talent="cloak_of_shadows",
startsCombat=false,
toggle="interrupts",
buff="dispellable_magic",
handler=function()
removeBuff("dispellable_magic")
applyBuff("cloak_of_shadows")
end,
},
-- Talent: Increases the critical strike chance of your next damaging ability by $s1%.
-- Talent: Finishing move that slashes all enemies within 13 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point. 1 point : 325 plus 307 over 4 sec 2 points: 487 plus 460 over 6 sec 3 points: 650 plus 613 over 8 sec 4 points: 812 plus 767 over 10 sec 5 points: 975 plus 920 over 12 sec
-- Talent: Carve a deathmark into an enemy, dealing 3,209 Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
deathmark={
id=360194,
cast=0,
cooldown=120,
gcd="totem",
school="physical",
talent="deathmark",
startsCombat=true,
toggle="cooldowns",
handler=function()
applyDebuff("target","deathmark")
end,
},
-- Throws a distraction, attracting the attention of all nearby monsters for $s1 seconds. Usable while stealthed.
-- Talent: Deal $s1 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for $323558d. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed $s2 combo points. |cFFFFFFFFAwards $s3 combo $lpoint:points;.|r
-- Sprays knives at all enemies within 18 yards, dealing 544 Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets. Awards 1 combo point.
-- Talent: Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by $s1% $?s79008[and all other damage taken by $s2% ][]for $d.
-- Talent: Gouges the eyes of an enemy target, incapacitating for $d. Damage will interrupt the effect. Must be in front of your target. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
-- Finishing move that stuns the target$?a426588[ and creates shadow clones to stun all other nearby enemies][]. Lasts longer per combo point, up to 5:; 1 point : 2 seconds; 2 points: 3 seconds; 3 points: 4 seconds; 4 points: 5 seconds; 5 points: 6 seconds
-- Talent: Release a lethal poison from your weapons and inject it into your target, dealing 1,770 Nature damage instantly and an additional 1,648 Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo point.
-- Throws a poison-coated knife, dealing 171 damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo point.
poisoned_knife={
id=185565,
cast=0,
cooldown=0,
gcd="totem",
school="physical",
spend=40,
spendType="energy",
startsCombat=true,
handler=function()
end,
},
-- Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
-- Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : 1,250 over 8 sec 2 points: 1,876 over 12 sec 3 points: 2,501 over 16 sec 4 points: 3,126 over 20 sec 5 points: 3,752 over 24 sec
if(settings.rupture_durationor0)>0andtarget.time_to_die<(settings.rupture_durationor0)thenreturnfalse,"target will die within "..(settings.rupture_durationor0).." seconds"end
-- Talent: Infect the target's blood, dealing $o1 Nature damage over $d. If the target survives its full duration, they suffer an additional $328306s1 damage and you gain $s6 use of any Stealth ability for $347037d. Cooldown reduced by $s3 sec if Sepsis does not last its full duration. |cFFFFFFFFAwards $s7 combo $lpoint:points;.|r
-- Talent: Embed a bone spike in the target, dealing 1,696 Physical damage and 141 Bleed damage every 2.8 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.
-- Talent: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for $d$?a245687[, and increases damage by $s2%][]. Effect not broken from taking damage or attacking.$?s137035[ If you already know $@spellname185313, instead gain $394930s1 additional $Lcharge:charges; of $@spellname185313.][]
-- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. If you already know Shadowstep, instead gain 1 additional charge of Shadowstep.
-- Talent: Attack with your poisoned blades, dealing 319 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Your Nature damage done against the target is increased by 20% for 8 sec. Awards 1 combo point.
-- Talent: Restore 100 Energy. Mastery increased by 13.6% for 6 sec.
thistle_tea={
id=381623,
cast=0,
charges=3,
cooldown=60,
recharge=60,
icd=1,
gcd="off",
school="physical",
spend=-100,
spendType="energy",
talent="thistle_tea",
startsCombat=false,
toggle="cooldowns",
handler=function()
applyBuff("thistle_tea")
end,
},
-- Talent: Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
tricks_of_the_trade={
id=57934,
cast=0,
cooldown=30,
gcd="off",
talent="tricks_of_the_trade",
startsCombat=false,
usable=function()returngroup,"requires an ally"end,
handler=function()
applyBuff("tricks_of_the_trade")
end,
},
-- Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
name="|T236340:0|t Marked for Death Combo Points",
desc="The addon will only recommend |T236364:0|t Marked for Death when you have the specified number of combo points or fewer.",
type="range",
min=0,
max=5,
step=1,
width="full"
})
spec:RegisterSetting("solo_vanish",true,{
name="Allow |T132331:0|t Vanish when Solo",
desc="If unchecked, the addon will not recommend |T132331:0|t Vanish when you are alone (to avoid resetting combat).",
type="toggle",
width="full"
})
spec:RegisterSetting("allow_shadowmeld",nil,{
name="Allow |T132089:0|t Shadowmeld",
desc="If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. "..
"Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).",