local PA , ACL , ACH = unpack ( _G.ProjectAzilroka )
local AR = PA : NewModule ( ' AuraReminder ' , ' AceEvent-3.0 ' , ' AceTimer-3.0 ' )
_G.AuraReminder , PA.AuraReminder = AR , AR
AR.Title , AR.Description , AR.Authors , AR.isEnabled = ' Aura Reminder ' , ACL [ ' Reminder for Buffs / Debuffs ' ] , ' Azilroka ' , false
local _G = _G
local next , tonumber , tostring , select , format , strmatch , tinsert , wipe = next , tonumber , tostring , select , format , strmatch , tinsert , wipe
local GetSpellCooldown = GetSpellCooldown
local GetSpellInfo = GetSpellInfo
local IsSpellKnownOrOverridesKnown = IsSpellKnownOrOverridesKnown
local IsUsableSpell = IsUsableSpell
local IsInInstance = IsInInstance
local UnitAffectingCombat = UnitAffectingCombat
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local UnitLevel = UnitLevel
local UnitInVehicle = UnitInVehicle
local GetInventoryItemID = GetInventoryItemID
local GetWeaponEnchantInfo = GetWeaponEnchantInfo
local GetInventoryItemTexture = GetInventoryItemTexture
local PlaySoundFile = PlaySoundFile
local GetSpecialization = GetSpecialization
local GetSpecializationRole = GetSpecializationRole
local GetSpecializationInfo = GetSpecializationInfo
local GetItemInfoInstant = GetItemInfoInstant
local MAX_PLAYER_LEVEL = MAX_PLAYER_LEVEL
local UIParent , CreateFrame = UIParent , CreateFrame
AR.CreatedReminders = { }
local selectedFilter , selectedGroup , filters , spellList , filterTypeList , DefaultFilters = nil , PA.MyClass , { } , { } , { }
do
local function SpellIDPredicate ( spellIDToFind , casterToFind , _ , _ , _ , _ , _ , _ , _ , caster , _ , _ , spellID )
return ( casterToFind and caster == casterToFind and spellIDToFind == spellID ) or ( spellIDToFind == spellID )
end
function AR : FindAuraBySpellID ( spellID , unit , filter , caster )
return _G.AuraUtil . FindAura ( SpellIDPredicate , unit , filter , spellID , caster )
end
end
function AR : FindPlayerAura ( db , checkPersonal , filter )
if db then
for spellID , value in next , db do
if value == true then
return AR : FindAuraBySpellID ( spellID , ' player ' , filter , checkPersonal and ' player ' )
end
end
end
end
function AR : IsSpellOnCooldown ( id )
local start , duration = GetSpellCooldown ( id )
if start > 0 and duration > 1.5 then
return true
end
end
function AR : IsSpellUsable ( id )
local isUsable = IsUsableSpell ( id )
if isUsable then
return true
end
end
function AR : UpdateColors ( frame , id )
local isUsable , notEnoughMana = IsUsableSpell ( id )
if isUsable then
frame.icon : SetVertexColor ( 1 , 1 , 1 )
elseif notEnoughMana then
frame.icon : SetVertexColor ( .5 , .5 , 1 )
else
frame.icon : SetVertexColor ( .4 , .4 , .4 )
end
end
function AR : HasOffHandWeapon ( itemID )
if not itemID then return end
local itemEquipLoc = select ( 4 , GetItemInfoInstant ( itemID ) )
return ( itemEquipLoc == " INVTYPE_WEAPON " or itemEquipLoc == " INVTYPE_2HWEAPON " or itemEquipLoc == " INVTYPE_WEAPONOFFHAND " )
end
function AR : FilterCheck ( db , isReverse )
local _ , instanceType = IsInInstance ( )
local roleCheck , treeCheck , combatCheck , instanceCheck , PVPCheck = true , true , true , true , true
if PA.Retail then
local spec = GetSpecialization ( )
if db.role and ( db.role ~= ' ANY ' and db.role ~= GetSpecializationRole ( spec ) ) then
roleCheck = false
end
if not isReverse and db.tree and ( db.tree ~= ' ANY ' and db.tree ~= spec ) then
treeCheck = false
end
if isReverse and db.talentTreeException and db.talentTreeException == spec then
treeCheck = false
end
end
if db.combat and not UnitAffectingCombat ( ' player ' ) then
combatCheck = false
end
if db.instance and ( instanceType ~= ' party ' and instanceType ~= ' raid ' ) then
instanceCheck = false
end
if db.pvp and ( instanceType ~= ' arena ' and instanceType ~= ' pvp ' ) then
PVPCheck = false
end
if ( isReverse or roleCheck and treeCheck ) and combatCheck and instanceCheck and PVPCheck then
return true
else
return false
end
end
function AR : Reminder_Update ( )
if UnitIsDeadOrGhost ( ' player ' ) or ( not PA.Classic and UnitInVehicle ( ' player ' ) ) then return end
for _ , button in next , AR.CreatedReminders do
button : Hide ( )
button : SetAlpha ( 1 )
end
local Position = 1
for _ , filter in next , { PA.MyClass , ' Global ' } do
if AR.db . Filters then
for _ , db in next , AR.db . Filters [ filter ] do
if db.enable and ( not db.level or db.level and UnitLevel ( ' player ' ) > db.level ) then
local Button = AR.CreatedReminders [ Position ]
if ( not Button ) or ( Button : IsVisible ( ) ) then
Button = AR : CreateReminder ( Position )
Position = Position + 1
end
AR : SetIconPosition ( Button , db )
local filterCheck , reverseCheck = AR : FilterCheck ( db ) , AR : FilterCheck ( db , true )
if db.filterType == ' COOLDOWN ' and db.cooldownSpellID and filterCheck then
local start , duration = GetSpellCooldown ( db.cooldownSpellID )
if ( duration and duration > 1.5 ) then
Button.cooldown : SetCooldown ( start , duration )
end
Button.cooldown : SetShown ( ( duration and duration > 0 ) )
Button.icon : SetTexture ( select ( 3 , GetSpellInfo ( db.cooldownSpellID ) ) )
Button : SetShown ( ( duration and duration == 0 ) or db.onCooldown )
AR : UpdateColors ( Button , db.cooldownSpellID )
if ( duration and duration > 1.5 ) and filterCheck and db.onCooldown then
Button : SetAlpha ( db.cooldownAlpha or .5 )
end
elseif ( db.filterType == ' WEAPON ' or ( db.filterType == ' SPELL ' and db.spellGroup ) ) and filterCheck then
if db.filterType == ' SPELL ' then
local hasBuff , hasDebuff = AR : FindPlayerAura ( db.spellGroup , db.personal ) , AR : FindPlayerAura ( db.spellGroup , nil , ' HARMFUL ' )
local negate = AR : FindPlayerAura ( db.negateGroup , db.personal )
local skip = false
if not ( negate or hasBuff or hasDebuff ) then
for buff , value in next , db.spellGroup do
if value then
local usable = IsUsableSpell ( buff )
if db.strictFilter then
usable = usable and IsSpellKnownOrOverridesKnown ( buff )
skip = not usable
end
if usable and AR : IsSpellOnCooldown ( buff ) then
break
end
if usable or not db.strictFilter then
Button.icon : SetTexture ( select ( 3 , GetSpellInfo ( buff ) ) )
AR : UpdateColors ( Button , buff )
break
end
end
end
Button : SetShown ( not skip and ( ( ( not hasBuff ) and ( not hasDebuff ) ) and not db.reverseCheck ) or ( reverseCheck and db.reverseCheck and ( ( hasBuff or hasDebuff ) or ( ( not hasBuff ) and ( not hasDebuff ) ) ) ) )
end
end
if db.filterType == ' WEAPON ' then
local hasOffhandWeapon = AR : HasOffHandWeapon ( GetInventoryItemID ( ' player ' , 17 ) )
local hasMainHandEnchant , _ , _ , hasOffHandEnchant = GetWeaponEnchantInfo ( )
if ( not hasMainHandEnchant ) then
Button.icon : SetTexture ( GetInventoryItemTexture ( ' player ' , 16 ) )
elseif ( hasOffhandWeapon and not hasOffHandEnchant ) then
Button.icon : SetTexture ( GetInventoryItemTexture ( ' player ' , 17 ) )
end
Button : SetShown ( not ( hasMainHandEnchant or hasOffHandEnchant ) )
Button.icon : SetVertexColor ( 1 , 1 , 1 )
end
if Button : IsShown ( ) and not db.disableSound then
AR : PlaySoundFile ( )
end
end
end
end
end
end
end
function AR : ResetSoundPlayback ( )
AR.IsPlaying = false
end
function AR : PlaySoundFile ( )
if AR.IsPlaying then return end
AR.IsPlaying = true
PlaySoundFile ( PA.Libs . LSM : Fetch ( ' sound ' , AR.db . Sound ) )
AR : ScheduleTimer ( ' ResetSoundPlayback ' , 10 )
end
function AR : SetIconPosition ( button , db )
if not ( button or db ) then return end
local xOffset = db.xOffset or 0
local yOffset = db.yOffset or 200
local size = db.size or 40
button : ClearAllPoints ( )
button : SetPoint ( ' CENTER ' , UIParent , ' CENTER ' , xOffset , yOffset )
button : SetSize ( size , size )
end
function AR : CreateReminder ( index )
local frame = CreateFrame ( ' Frame ' , ' AuraReminder ' .. index , UIParent )
frame : Hide ( )
frame : SetClampedToScreen ( true )
frame.icon = frame : CreateTexture ( nil , ' OVERLAY ' )
frame.icon : SetTexCoord ( PA : TexCoords ( ) )
frame.cooldown = CreateFrame ( ' Cooldown ' , nil , frame , ' CooldownFrameTemplate ' )
frame.cooldown : SetAllPoints ( frame.icon )
PA : SetTemplate ( frame )
PA : SetInside ( frame.icon )
tinsert ( AR.CreatedReminders , frame )
return frame
end
function AR : UpdateFilterGroup ( group )
for option , optionTable in next , PA.Options . args.AuraReminder . args.filterGroup . args [ group ] . args do
if strmatch ( option , " ^AR " ) then
optionTable.hidden = true
end
end
if AR.db . Filters [ selectedGroup ] [ selectedFilter ] and AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ group ] then
local i = 1
for spell in next , AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ group ] do
if spell and GetSpellInfo ( spell ) then
local name = format ( ' AR%s ' , i + 2 )
local optionName = PA.Options . args.AuraReminder . args.filterGroup . args [ group ] . args [ name ]
if not optionName then
PA.Options . args.AuraReminder . args.filterGroup . args [ group ] . args [ name ] = { type = ' toggle ' , width = ' double ' }
optionName = PA.Options . args.AuraReminder . args.filterGroup . args [ group ] . args [ name ]
end
optionName.name = function ( ) return format ( ' %s (%s) ' , GetSpellInfo ( spell ) , spell ) end
optionName.get = function ( ) return spell and AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ group ] [ spell ] end
optionName.set = function ( _ , value ) AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ group ] [ spell ] = value end
optionName.hidden = false
i = i + 1
end
end
end
end
function AR : CleanDB ( )
-- Cleanup DB
for _ , filter in next , { PA.MyClass , ' Global ' } do
if AR.db . Filters and AR.db . Filters [ filter ] then
for _ , db in next , AR.db . Filters [ filter ] do
if db.role == ' ANY ' then db.role = nil end
if db.tree == ' ANY ' then db.tree = nil end
if db.talentTreeException == ' NONE ' then db.talentTreeException = nil end
if ( db.level and db.level == 0 ) then db.level = nil end
if not db.combat then db.combat = nil end
if not db.instance then db.instance = nil end
if not db.pvp then db.pvp = nil end
if not db.onCooldown then db.onCooldown = nil end
if not db.disableSound then db.disableSound = nil end
end
end
end
end
local addGroupTemplate = { name = ' ' , template = ' ' }
function AR : GetOptions ( )
local AuraReminder = ACH : Group ( AR.Title , nil , nil , ' tree ' , function ( info ) return AR.db [ info [ # info ] ] end , function ( info , value ) AR.db [ info [ # info ] ] = value end )
PA.Options . args.AuraReminder = AuraReminder
AuraReminder.args . Description = ACH : Description ( AR.Description , 0 )
AuraReminder.args . Enable = ACH : Toggle ( ACL [ ' Enable ' ] , nil , 1 , nil , nil , nil , nil , function ( info , value ) AR.db [ info [ # info ] ] = value if ( not AR.isEnabled ) then AR : Initialize ( ) else _G.StaticPopup_Show ( ' PROJECTAZILROKA_RL ' ) end end )
AuraReminder.args . Sound = ACH : SharedMediaSound ( ACL [ ' Sound ' ] , ACL [ ' Sound that will play when you have a warning icon displayed. ' ] , 2 )
AuraReminder.args . selectGroup = ACH : Select ( ACL [ ' Select Group ' ] , nil , 3 , { Class = ' Class ' , Global = ' Global ' } , nil , nil , function ( ) return selectedGroup == ' Global ' and selectedGroup or ' Class ' end , function ( _ , value ) selectedGroup = value == ' Class ' and PA.MyClass or value end )
AuraReminder.args . selectFilter = ACH : Select ( ACL [ ' Select Filter ' ] , nil , 4 , function ( ) wipe ( filters ) for filter in next , AR.db . Filters [ selectedGroup ] do filters [ filter ] = filter end if not next ( filters ) then filters [ ' ' ] = ACL [ ' None ' ] end return filters end , nil , nil , function ( ) return selectedFilter ~= ' ' and selectedFilter or ' ' end , function ( _ , value ) selectedFilter = value ~= ' ' and value or nil AR : UpdateFilterGroup ( ' spellGroup ' ) AR : UpdateFilterGroup ( ' negateGroup ' ) end )
AuraReminder.args . filterControl = ACH : Group ( ACL [ ' Filter Control ' ] , nil , 5 )
AuraReminder.args . filterControl.inline = true
AuraReminder.args . filterControl.args . addFilter = ACH : Input ( ACL [ ' New Filter Name ' ] , nil , 1 , nil , nil , function ( ) return addGroupTemplate.name end , function ( _ , value ) if AR.db . Filters [ selectedGroup ] [ value ] then return end addGroupTemplate.name = value end )
AuraReminder.args . filterControl.args . addFilterTemplate = ACH : Select ( ACL [ ' New Filter Type ' ] , nil , 2 , function ( ) wipe ( filterTypeList ) filterTypeList.SPELL = ACL [ ' Spell ' ] if selectedGroup ~= ' Global ' then filterTypeList.WEAPON = ACL [ ' Weapon ' ] filterTypeList.COOLDOWN = ACL [ ' Cooldown ' ] end return filterTypeList end , nil , nil , function ( ) return addGroupTemplate.template end , function ( _ , value ) if AR.db . Filters [ selectedGroup ] [ value ] then return end addGroupTemplate.template = value end )
AuraReminder.args . filterControl.args . addFilterButton = ACH : Execute ( ACL [ ' Add Filter ' ] , nil , 3 , function ( ) AR.db . Filters [ selectedGroup ] [ addGroupTemplate.name ] = { enable = true , size = 50 , filterType = addGroupTemplate.template } if addGroupTemplate.template == ' COOLDOWN ' then AR.db . Filters [ selectedGroup ] [ addGroupTemplate.name ] . cooldownAlpha = .5 else AR.db . Filters [ selectedGroup ] [ addGroupTemplate.name ] . spellGroup , AR.db . Filters [ selectedGroup ] [ addGroupTemplate.name ] . negateGroup = { } , { } end selectedFilter = addGroupTemplate.name addGroupTemplate.name , addGroupTemplate.template = ' ' , ' ' end , nil , nil , nil , nil , nil , nil , function ( ) return addGroupTemplate.name == ' ' or addGroupTemplate.template == ' ' end )
AuraReminder.args . filterControl.args . deleteGroup = ACH : Select ( ACL [ ' Remove Filter ' ] , nil , 5 , function ( ) wipe ( filters ) for filter in next , AR.db . Filters [ selectedGroup ] do filters [ filter ] = filter end if not next ( filters ) then filters [ ' ' ] = ACL [ ' None ' ] end return filters end , function ( _ , value ) return ACL [ ' Remove Filter ' ] .. ' - ' .. value end , nil , function ( ) return ' ' end , function ( _ , value ) selectedFilter = nil if DefaultFilters [ selectedGroup ] [ value ] then AR.db . Filters [ selectedGroup ] [ value ] . enable = false else AR.db . Filters [ selectedGroup ] [ value ] = nil end end )
AuraReminder.args . filterGroup = ACH : Group ( function ( ) return selectedFilter end , nil , 8 , nil , function ( info ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info ] ] end , function ( info , value ) AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info ] ] = value end , nil , function ( ) return not selectedFilter end )
AuraReminder.args . filterGroup.inline = true
AuraReminder.args . filterGroup.args . enable = ACH : Toggle ( ACL [ ' Enable ' ] , nil , 1 )
AuraReminder.args . filterGroup.args . filterType = ACH : Select ( ACL [ ' Filter Type ' ] , ACL [ ' Change this if you want the Reminder module to check for weapon enchants, setting this will cause it to ignore any spells listed. ' ] , 2 , function ( ) wipe ( filterTypeList ) filterTypeList.SPELL = ACL [ ' Spell ' ] if selectedGroup ~= ' Global ' then filterTypeList.WEAPON , filterTypeList.COOLDOWN = ACL [ ' Weapon ' ] , ACL [ ' Cooldown ' ] end return filterTypeList end )
AuraReminder.args . filterGroup.args . xOffset = ACH : Range ( ACL [ ' X Offset ' ] , nil , 3 , { min = - ( PA.ScreenWidth / 2 ) , max = ( PA.ScreenWidth / 2 ) , step = 1 } )
AuraReminder.args . filterGroup.args . yOffset = ACH : Range ( ACL [ ' Y Offset ' ] , nil , 4 , { min = - ( PA.ScreenHeight / 2 ) , max = ( PA.ScreenHeight / 2 ) , step = 1 } )
AuraReminder.args . filterGroup.args . size = ACH : Range ( ACL [ ' Size ' ] , nil , 5 , { min = 8 , max = 128 , step = 1 } )
AuraReminder.args . filterGroup.args . conditions = ACH : MultiSelect ( ACL [ ' Conditions ' ] , nil , 10 , { instance = ACL [ ' Inside Raid/Party ' ] , pvp = ACL [ ' Inside BG/Arena ' ] , combat = ACL [ ' Combat ' ] } , nil , nil , function ( _ , key ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ key ] end , function ( _ , key , value ) AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ key ] = value end )
AuraReminder.args . filterGroup.args . filterConditions = ACH : Group ( ACL [ ' Filter Conditions ' ] , nil , 11 )
AuraReminder.args . filterGroup.args . filterConditions.inline = true
AuraReminder.args . filterGroup.args . filterConditions.args . level = ACH : Range ( ACL [ ' Level Requirement ' ] , ACL [ ' Level requirement for the icon to be able to display. 0 for disabled. ' ] , 4 , { min = 0 , max = MAX_PLAYER_LEVEL , step = 1 } )
AuraReminder.args . filterGroup.args . filterConditions.args . personal = ACH : Toggle ( ACL [ ' Personal Buffs ' ] , ACL [ ' Only check if the buff is coming from you. ' ] , 5 , nil , nil , nil , nil , nil , nil , function ( ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] . filterType ~= ' SPELL ' end )
AuraReminder.args . filterGroup.args . filterConditions.args . reverseCheck = ACH : Toggle ( ACL [ ' Reverse Check ' ] , ACL [ ' Instead of hiding the frame when you have the buff, show the frame when you have the buff. ' ] , 6 , nil , nil , nil , nil , nil , nil , function ( ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] . filterType ~= ' SPELL ' end )
AuraReminder.args . filterGroup.args . filterConditions.args . strictFilter = ACH : Toggle ( ACL [ ' Strict Filter ' ] , ACL [ ' This ensures you can only see spells that you actually know. You may want to uncheck this option if you are trying to monitor a spell that is not directly clickable out of your spellbook. ' ] , 7 , nil , nil , nil , nil , nil , nil , function ( ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] . filterType == ' COOLDOWN ' end )
AuraReminder.args . filterGroup.args . filterConditions.args . disableSound = ACH : Toggle ( ACL [ ' Disable Sound ' ] , nil , 8 , nil , nil , nil , nil , nil , nil , function ( ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] . filterType == ' COOLDOWN ' end )
AuraReminder.args . filterGroup.args . cooldownConditions = ACH : Group ( ACL [ ' Cooldown Conditions ' ] , nil , 12 , nil , nil , nil , nil , function ( ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] . filterType ~= ' COOLDOWN ' or selectedGroup == ' Global ' end )
AuraReminder.args . filterGroup.args . cooldownConditions.inline = true
AuraReminder.args . filterGroup.args . cooldownConditions.args . description = ACH : Description ( function ( ) local spellID = AR.db . Filters [ selectedGroup ] [ selectedFilter ] . cooldownSpellID if not spellID or spellID == ' ' then return end return format ( ' %s (%s) ' , GetSpellInfo ( spellID ) , spellID ) end , 0 , ' medium ' , nil , nil , nil , nil , nil , function ( ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] . cooldownSpellID == ' ' end )
AuraReminder.args . filterGroup.args . cooldownConditions.args . cooldownSpellID = ACH : Input ( ACL [ ' Spell ID ' ] , nil , 1 , nil , nil , function ( info ) return tostring ( AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info ] ] or ' ' ) end , function ( info , value ) value = tonumber ( value ) if not value then return end AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info ] ] = value end )
AuraReminder.args . filterGroup.args . cooldownConditions.args . onCooldown = ACH : Toggle ( ACL [ ' Show On Cooldown ' ] , nil , 2 )
AuraReminder.args . filterGroup.args . cooldownConditions.args . cooldownAlpha = ACH : Range ( ACL [ ' Cooldown Alpha ' ] , nil , 3 , { min = 0 , max = 1 , step = .1 } , nil , nil , nil , nil , function ( ) return not AR.db . Filters [ selectedGroup ] [ selectedFilter ] . onCooldown end )
local function AddSpellSet ( info , value ) value = tonumber ( value ) if not value then return end AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info - 1 ] ] = AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info - 1 ] ] or { } AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info - 1 ] ] [ value ] = true AR : UpdateFilterGroup ( info [ # info - 1 ] ) end
local function RemoveFilterSet ( info , value ) AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info - 1 ] ] [ value ] = nil AR : UpdateFilterGroup ( info [ # info - 1 ] ) end
local function RemoveFilterValues ( info ) wipe ( spellList ) if AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info - 1 ] ] then for spellID in next , AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info - 1 ] ] do local name = GetSpellInfo ( spellID ) spellList [ spellID ] = name and format ( ' %s (%s) ' , name , spellID ) or spellID end end return spellList end
AuraReminder.args . filterGroup.args . spellGroup = ACH : Group ( ACL [ ' Spells ' ] , nil , 13 , nil , function ( ) AR : UpdateFilterGroup ( ' spellGroup ' ) return ' ' end , nil , nil , function ( ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] . filterType ~= ' SPELL ' end )
AuraReminder.args . filterGroup.args . spellGroup.inline = true
AuraReminder.args . filterGroup.args . spellGroup.args . AddSpell = ACH : Input ( ACL [ ' New ID ' ] , nil , 0 , nil , nil , nil , AddSpellSet )
AuraReminder.args . filterGroup.args . spellGroup.args . RemoveSpell = ACH : Select ( ACL [ ' Remove ID ' ] , nil , 1 , RemoveFilterValues , nil , nil , function ( ) return ' ' end , RemoveFilterSet )
AuraReminder.args . filterGroup.args . spellGroup.args . spacer = ACH : Spacer ( 2 )
AuraReminder.args . filterGroup.args . negateGroup = ACH : Group ( ACL [ ' Negate Spells ' ] , nil , 14 , nil , function ( ) AR : UpdateFilterGroup ( ' negateGroup ' ) return ' ' end , nil , nil , function ( ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] . filterType ~= ' SPELL ' end )
AuraReminder.args . filterGroup.args . negateGroup.inline = true
AuraReminder.args . filterGroup.args . negateGroup.args . AddSpell = ACH : Input ( ACL [ ' New ID ' ] , nil , 0 , nil , nil , nil , AddSpellSet )
AuraReminder.args . filterGroup.args . negateGroup.args . RemoveSpell = ACH : Select ( ACL [ ' Remove ID ' ] , nil , 1 , RemoveFilterValues , nil , nil , function ( ) return ' ' end , RemoveFilterSet )
AuraReminder.args . filterGroup.args . negateGroup.args . spacer = ACH : Spacer ( 2 )
PA.Options . args.AuraReminder . args.AuthorHeader = ACH : Header ( ACL [ ' Authors: ' ] , - 2 )
PA.Options . args.AuraReminder . args.Authors = ACH : Description ( AR.Authors , - 1 , ' large ' )
if PA.Retail then
local optionGroup = PA.Options . args.AuraReminder . args.filterGroup . args.filterConditions . args
local Specializations , _ = { [ ' ANY ' ] = ACL [ ' Any ' ] }
for i = 1 , 4 do _ , Specializations [ tostring ( i ) ] = GetSpecializationInfo ( i ) end
optionGroup.role = ACH : Select ( ACL [ ' Role ' ] , ACL [ ' You must be a certain role for the icon to appear. ' ] , 1 , { TANK = ACL [ ' Tank ' ] , DAMAGER = ACL [ ' Damage ' ] , HEALER = ACL [ ' Healer ' ] , ANY = ACL [ ' Any ' ] } , nil , nil , function ( info ) return AR.db . Filters [ selectedGroup ] [ selectedFilter ] [ info [ # info ] ] or ' ANY ' end , nil , nil , function ( ) return selectedGroup == ' Global ' end )
optionGroup.tree = ACH : Select ( ACL [ ' Talent Tree ' ] , ACL [ ' You must be using a certain talent tree for the icon to show. ' ] , 2 , Specializations , nil , nil , function ( ) return tostring ( AR.db . Filters [ PA.MyClass ] [ selectedFilter ] . tree or ' ANY ' ) end , function ( _ , value ) if value == ' ANY ' then AR.db . Filters [ PA.MyClass ] [ selectedFilter ] . tree = ' ANY ' else AR.db . Filters [ PA.MyClass ] [ selectedFilter ] . tree = tonumber ( value ) end end , nil , function ( ) return selectedGroup == ' Global ' or AR.db . Filters [ PA.MyClass ] [ selectedFilter ] . reverseCheck end )
optionGroup.talentTreeException = ACH : Select ( ACL [ ' Tree Exception ' ] , ACL [ ' Set a talent tree to not follow the reverse check. ' ] , 2 , CopyTable ( Specializations ) , nil , nil , function ( ) return tostring ( AR.db . Filters [ PA.MyClass ] [ selectedFilter ] [ ' talentTreeException ' ] or ' NONE ' ) end , function ( _ , value ) if value == ' NONE ' then AR.db . Filters [ PA.MyClass ] [ selectedFilter ] . talentTreeException = nil else AR.db . Filters [ PA.MyClass ] [ selectedFilter ] [ ' talentTreeException ' ] = tonumber ( value ) end end , nil , function ( ) return selectedGroup == ' Global ' or not AR.db . Filters [ PA.MyClass ] [ selectedFilter ] . reverseCheck end )
optionGroup.talentTreeException . values.NONE = ACL [ ' None ' ]
end
end
function AR : BuildProfile ( )
PA.Defaults . profile.AuraReminder = {
Enable = true ,
Sound = ' Warning ' ,
Filters = { Global = { } } ,
}
for k in next , LOCALIZED_CLASS_NAMES_MALE do PA.Defaults . profile.AuraReminder . Filters [ k ] = { } end
DefaultFilters = CopyTable ( PA.Defaults . profile.AuraReminder . Filters )
end
function AR : UpdateSettings ( )
AR.db = PA.db . AuraReminder
end
function AR : Initialize ( )
if AR.db . Enable ~= true then
return
end
AR.isEnabled = true
AR : ScheduleRepeatingTimer ( ' Reminder_Update ' , .5 )
AR : CleanDB ( )
AR : RegisterEvent ( " PLAYER_LOGOUT " , ' CleanDB ' )
end