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5 years ago
local SLE, T, E, L, V, P, G = unpack(select(2, ...))
local M = SLE.Media
--GLOBALS: hooksecurefunc
local _G = _G
local random = random
local FadingFrame_Show = FadingFrame_Show
M.Zones = L["SLE_MEDIA_ZONES"]
M.PvPInfo = L["SLE_MEDIA_PVP"]
M.Subzones = L["SLE_MEDIA_SUBZONES"]
M.PVPArena = L["SLE_MEDIA_PVPARENA"]
local Colors = {
[1] = {0.41, 0.8, 0.94}, -- sanctuary
[2] = {1.0, 0.1, 0.1}, -- hostile
[3] = {0.1, 1.0, 0.1}, --friendly
[4] = {1.0, 0.7, 0}, --contested
[5] = {1.0, 0.9294, 0.7607}, --white
}
local ClassColor = RAID_CLASS_COLORS[E.myclass]
local function ZoneTextPos()
_G["SubZoneTextString"]:ClearAllPoints()
if ( _G["PVPInfoTextString"]:GetText() == "" ) then
_G["SubZoneTextString"]:SetPoint("TOP", "ZoneTextString", "BOTTOM", 0, -E.db.sle.media.fonts.subzone.offset)
else
_G["SubZoneTextString"]:SetPoint("TOP", "PVPInfoTextString", "BOTTOM", 0, -E.db.sle.media.fonts.subzone.offset)
end
end
local function MakeFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy)
obj:SetFont(font, size, style)
if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end
if sox and soy then obj:SetShadowOffset(sox, soy) end
if r and g and b then obj:SetTextColor(r, g, b)
elseif r then obj:SetAlpha(r) end
end
function M:SetBlizzFonts()
if E.private.general.replaceBlizzFonts then
local db = E.db.sle.media.fonts
_G["ZoneTextString"]:SetFont(E.LSM:Fetch('font', db.zone.font), db.zone.size, db.zone.outline) -- Main zone name
_G["PVPInfoTextString"]:SetFont(E.LSM:Fetch('font', db.pvp.font), db.pvp.size, db.pvp.outline) -- PvP status for main zone
_G["PVPArenaTextString"]:SetFont(E.LSM:Fetch('font', db.pvp.font), db.pvp.size, db.pvp.outline) -- PvP status for subzone
_G["SubZoneTextString"]:SetFont(E.LSM:Fetch('font', db.subzone.font), db.subzone.size, db.subzone.outline) -- Subzone name
_G["SendMailBodyEditBox"]:SetFont(E.LSM:Fetch('font', db.mail.font), db.mail.size, db.mail.outline) --Writing letter text
_G["OpenMailBodyText"]:SetFont(E.LSM:Fetch('font', db.mail.font), db.mail.size, db.mail.outline) --Received letter text
_G["QuestFont"]:SetFont(E.LSM:Fetch('font', db.gossip.font), db.gossip.size) -- Font in Quest Log/Petitions and shit. It's fucking hedious with any outline so fuck it.
-- _G["QuestFont_Large"]:SetFont(E.LSM:Fetch('font', db.questFontLarge.font), db.questFontLarge.size, db.questFontLarge.outline) -- No idea what that is for
_G["QuestFont_Super_Huge"]:SetFont(E.LSM:Fetch('font', db.questFontSuperHuge.font), db.questFontSuperHuge.size, db.questFontSuperHuge.outline) -- No idea what that is for
_G["QuestFont_Enormous"]:SetFont(E.LSM:Fetch('font', db.questFontSuperHuge.font), db.questFontSuperHuge.size, db.questFontSuperHuge.outline) -- No idea what that is for
--Objective Frame
if not SLE._Compatibility["ElvUI_MerathilisUI"] or (SLE._Compatibility["ElvUI_MerathilisUI"] and not E.private.muiSkins.blizzard.objectivetracker) then
local COLOR
if E.db.sle.skins.objectiveTracker.classHeader then
COLOR = ClassColor
else
COLOR = E.db.sle.skins.objectiveTracker.colorHeader
end
if not _G["ObjectiveTrackerFrame"].SLEHookedFonts then
hooksecurefunc("ObjectiveTracker_Update", function(reason, id)
-- _G["ObjectiveTrackerFrame"].HeaderMenu.Title:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
_G["ObjectiveTrackerBlocksFrame"].CampaignQuestHeader.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline)
_G["ObjectiveTrackerBlocksFrame"].QuestHeader.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline)
_G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline)
_G["ObjectiveTrackerBlocksFrame"].ScenarioHeader.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline)
_G["WORLD_QUEST_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline)
_G["BONUS_OBJECTIVE_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline)
end)
_G["ObjectiveTrackerFrame"].SLEHookedFonts = true
end
_G["ObjectiveTrackerFrame"].HeaderMenu.Title:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
_G["ObjectiveTrackerBlocksFrame"].CampaignQuestHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
_G["ObjectiveTrackerBlocksFrame"].QuestHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
_G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
_G["ObjectiveTrackerBlocksFrame"].ScenarioHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
_G["BONUS_OBJECTIVE_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
_G["WORLD_QUEST_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
_G["ObjectiveTrackerFrame"].HeaderMenu.Title:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
_G["ObjectiveTrackerBlocksFrame"].CampaignQuestHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
_G["ObjectiveTrackerBlocksFrame"].QuestHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
_G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
_G["ObjectiveTrackerBlocksFrame"].ScenarioHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
_G["BONUS_OBJECTIVE_TRACKER_MODULE"].Header.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
_G["WORLD_QUEST_TRACKER_MODULE"].Header.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
MakeFont(_G["ObjectiveFont"], E.LSM:Fetch('font', db.objective.font), db.objective.size, db.objective.outline)
if M.BonusObjectiveBarText then M.BonusObjectiveBarText:SetFont(E.LSM:Fetch('font', db.objective.font), db.objective.size, db.objective.outline) end
end
end
end
function M:TextShow()
local z, i, a, s, c = random(1, #M.Zones), random(1, #M.PvPInfo), random(1, #M.PVPArena), random(1, #M.Subzones), random(1, #Colors)
local red, green, blue = unpack(Colors[c])
--Setting texts--
_G["ZoneTextString"]:SetText(M.Zones[z])
_G["PVPInfoTextString"]:SetText(M.PvPInfo[i])
_G["PVPArenaTextString"]:SetText(M.PVPArena[a])
_G["SubZoneTextString"]:SetText(M.Subzones[s])
ZoneTextPos()--nil, true)
--Applying colors--
_G["ZoneTextString"]:SetTextColor(red, green, blue)
_G["PVPInfoTextString"]:SetTextColor(red, green, blue)
_G["PVPArenaTextString"]:SetTextColor(red, green, blue)
_G["SubZoneTextString"]:SetTextColor(red, green, blue)
FadingFrame_Show(_G["ZoneTextFrame"])
FadingFrame_Show(_G["SubZoneTextFrame"])
end
function M:Initialize()
if not SLE.initialized or not E.private.sle.media.enable then return end
hooksecurefunc(E, "UpdateBlizzardFonts", M.SetBlizzFonts)
hooksecurefunc("SetZoneText", ZoneTextPos)
M.SetBlizzFonts()
end
SLE:RegisterModule(M:GetName())