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local mod = DBM:NewMod(2410, "DBM-Party-Shadowlands", 7, 1188)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20230708234551")
mod:SetCreatureID(169769)
mod:SetEncounterID(2396)
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 325258 327646 326171",
"SPELL_CAST_SUCCESS 325725 326171 327426",
"SPELL_AURA_APPLIED 325725 334970",
"SPELL_AURA_REMOVED 325725 334970"
-- "UNIT_DIED"
-- "SPELL_PERIODIC_DAMAGE",
-- "SPELL_PERIODIC_MISSED",
-- "UNIT_SPELLCAST_SUCCEEDED boss1"
)
--TODO, might use 324698 (Deathgate) instead of Shatter Reality for Phase 2 trigger
--TODO, do anything with https://shadowlands.wowhead.com/spell=335000/stellar-cloud ? I suspect it's just a mechanic for going too far out
--TODO, restart phase 1 timers when Phase 2 phases end
--[[
(ability.id = 325258 or ability.id = 327646 or ability.id = 326171) and type = "begincast"
or (ability.id = 325725 or ability.id = 326171) and type = "cast"
or ability.id = 334970 and type = "removebuff"
or type = "death" and target.id = 168326
--]]
--Stage 1: The Master of Death
local warnCosmicArtifice = mod:NewTargetAnnounce(325725, 3)
local warnShatterReality = mod:NewCastAnnounce(326171, 4)
--Stage 2: Shattered Reality
--local warnAddsRemaining = mod:NewAddsLeftAnnounce(-22186, 2, 264049)--A nice shackle icon
--Stage 1: The Master of Death
local specWarnMasterofDeath = mod:NewSpecialWarningDodge(325258, nil, nil, nil, 2, 2)
local specWarnCosmicArtifice = mod:NewSpecialWarningMoveAway(325725, nil, nil, nil, 1, 2)
local yellCosmicArtifice = mod:NewYell(325725)
local yellCosmicArtificeFades = mod:NewShortFadesYell(325725)
local specWarnSoulcrusher = mod:NewSpecialWarningDefensive(327646, "Tank", nil, nil, 2, 2)
local specWarnDeathgate = mod:NewSpecialWarningMoveTo(324698, nil, nil, nil, 3, 2)
--local specWarnGTFO = mod:NewSpecialWarningGTFO(257274, nil, nil, nil, 1, 8)
--Stage 2: Shattered Reality
--Stage 1: The Master of Death
local timerMasterofDeathCD = mod:NewCDTimer(32.8, 325258, nil, nil, nil, 3)
local timerCosmicArtificeCD = mod:NewCDCountTimer(19.5, 325725, nil, nil, nil, 3, nil, DBM_COMMON_L.MAGIC_ICON)
local timerSoulcrusherCD = mod:NewCDCountTimer(17.8, 327646, nil, "Tank|Healer", nil, 5, nil, DBM_COMMON_L.TANK_ICON)
local timerShatterRealityCD = mod:NewCDTimer(25.3, 326171, nil, nil, nil, 6)
local timerShatterReality = mod:NewCastTimer(10, 326171, nil, nil, nil, 2, nil, DBM_COMMON_L.DEADLY_ICON)
--Stage 2: Shattered Reality
local timerCoalescing = mod:NewCastTimer(25, 334970, nil, nil, nil, 6)
--mod.vb.addsLeft = 3
mod.vb.cosmicCount = 0
mod.vb.soulCount = 0
function mod:OnCombatStart(delay)
self.vb.cosmicCount = 0
self.vb.soulCount = 0
timerCosmicArtificeCD:Start(3.7-delay, 1)--SUCCESS
timerSoulcrusherCD:Start(5.9-delay, 1)
timerMasterofDeathCD:Start(9.3-delay)
timerShatterRealityCD:Start(60)
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 325258 then
specWarnMasterofDeath:Show()
specWarnMasterofDeath:Play("shockwave")
timerMasterofDeathCD:Start()
elseif spellId == 327646 then
self.vb.soulCount = self.vb.soulCount + 1
specWarnSoulcrusher:Show()
specWarnSoulcrusher:Play("defensive")
if self.vb.soulCount % 2 == 0 then
timerSoulcrusherCD:Start(10, self.vb.soulCount+1)
else
timerSoulcrusherCD:Start(20, self.vb.soulCount+1)
end
elseif spellId == 326171 then--Phase 1 End and big aoe
timerMasterofDeathCD:Stop()
timerCosmicArtificeCD:Stop()
timerSoulcrusherCD:Stop()
warnShatterReality:Show()
timerShatterReality:Start()
specWarnDeathgate:Schedule(4)
specWarnDeathgate:ScheduleVoice(4, "findshelter")
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 325725 then
self.vb.cosmicCount = self.vb.cosmicCount + 1
if self.vb.cosmicCount % 2 == 0 then
timerCosmicArtificeCD:Start(10, self.vb.cosmicCount+1)
else
timerCosmicArtificeCD:Start(20, self.vb.cosmicCount+1)
end
-- elseif spellId == 324698 then--Deathgate finished
-- specWarnDeathgate:Show(args.spellName)
-- specWarnDeathgate:Play("findshelter")
--- elseif spellId == 326171 then--Shattered Reality ending (Phase 2 begin)
-- self.vb.cosmicCount = 0
-- timerCosmicArtificeCD:Start(2, 1)
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 325725 then
if args:IsPlayer() then
specWarnCosmicArtifice:Show()
specWarnCosmicArtifice:Play("runout")
yellCosmicArtifice:Yell()
yellCosmicArtificeFades:Countdown(spellId)
else
warnCosmicArtifice:CombinedShow(1, args.destName)
end
elseif spellId == 334970 then--Coalescing
timerCoalescing:Start()
end
end
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 325725 then
if args:IsPlayer() then
yellCosmicArtificeFades:Cancel()
end
elseif spellId == 334970 then--Coalescing
self.vb.cosmicCount = 0
self.vb.soulCount = 0
timerCoalescing:Stop()
timerCosmicArtificeCD:Start(11.1, 1)--11-19 (maybe a case of pause/resume from previous stage?)
timerMasterofDeathCD:Start(15.6)
timerSoulcrusherCD:Start(21.8, 1)
timerShatterRealityCD:Start(76.4)
end
end
--[[
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 168326 then--Shattered Visage
self.vb.addsLeft = self.vb.addsLeft - 1
if self.vb.addsLeft >= 0 then--Apparently possible too kill more than 3?
warnAddsRemaining:Show(self.vb.addsLeft)
end
end
end
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
if spellId == 309991 and destGUID == UnitGUID("player") and self:AntiSpam(2, 2) then
specWarnGTFO:Show(spellName)
specWarnGTFO:Play("watchfeet")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
if spellId == 257453 then
end
end
--]]