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169 lines
5.9 KiB
169 lines
5.9 KiB
local mod = DBM:NewMod(2410, "DBM-Party-Shadowlands", 7, 1188)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20230708234551")
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mod:SetCreatureID(169769)
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mod:SetEncounterID(2396)
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_CAST_START 325258 327646 326171",
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"SPELL_CAST_SUCCESS 325725 326171 327426",
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"SPELL_AURA_APPLIED 325725 334970",
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"SPELL_AURA_REMOVED 325725 334970"
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-- "UNIT_DIED"
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-- "SPELL_PERIODIC_DAMAGE",
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-- "SPELL_PERIODIC_MISSED",
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-- "UNIT_SPELLCAST_SUCCEEDED boss1"
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)
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--TODO, might use 324698 (Deathgate) instead of Shatter Reality for Phase 2 trigger
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--TODO, do anything with https://shadowlands.wowhead.com/spell=335000/stellar-cloud ? I suspect it's just a mechanic for going too far out
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--TODO, restart phase 1 timers when Phase 2 phases end
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--[[
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(ability.id = 325258 or ability.id = 327646 or ability.id = 326171) and type = "begincast"
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or (ability.id = 325725 or ability.id = 326171) and type = "cast"
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or ability.id = 334970 and type = "removebuff"
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or type = "death" and target.id = 168326
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--]]
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--Stage 1: The Master of Death
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local warnCosmicArtifice = mod:NewTargetAnnounce(325725, 3)
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local warnShatterReality = mod:NewCastAnnounce(326171, 4)
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--Stage 2: Shattered Reality
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--local warnAddsRemaining = mod:NewAddsLeftAnnounce(-22186, 2, 264049)--A nice shackle icon
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--Stage 1: The Master of Death
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local specWarnMasterofDeath = mod:NewSpecialWarningDodge(325258, nil, nil, nil, 2, 2)
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local specWarnCosmicArtifice = mod:NewSpecialWarningMoveAway(325725, nil, nil, nil, 1, 2)
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local yellCosmicArtifice = mod:NewYell(325725)
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local yellCosmicArtificeFades = mod:NewShortFadesYell(325725)
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local specWarnSoulcrusher = mod:NewSpecialWarningDefensive(327646, "Tank", nil, nil, 2, 2)
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local specWarnDeathgate = mod:NewSpecialWarningMoveTo(324698, nil, nil, nil, 3, 2)
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--local specWarnGTFO = mod:NewSpecialWarningGTFO(257274, nil, nil, nil, 1, 8)
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--Stage 2: Shattered Reality
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--Stage 1: The Master of Death
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local timerMasterofDeathCD = mod:NewCDTimer(32.8, 325258, nil, nil, nil, 3)
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local timerCosmicArtificeCD = mod:NewCDCountTimer(19.5, 325725, nil, nil, nil, 3, nil, DBM_COMMON_L.MAGIC_ICON)
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local timerSoulcrusherCD = mod:NewCDCountTimer(17.8, 327646, nil, "Tank|Healer", nil, 5, nil, DBM_COMMON_L.TANK_ICON)
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local timerShatterRealityCD = mod:NewCDTimer(25.3, 326171, nil, nil, nil, 6)
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local timerShatterReality = mod:NewCastTimer(10, 326171, nil, nil, nil, 2, nil, DBM_COMMON_L.DEADLY_ICON)
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--Stage 2: Shattered Reality
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local timerCoalescing = mod:NewCastTimer(25, 334970, nil, nil, nil, 6)
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--mod.vb.addsLeft = 3
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mod.vb.cosmicCount = 0
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mod.vb.soulCount = 0
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function mod:OnCombatStart(delay)
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self.vb.cosmicCount = 0
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self.vb.soulCount = 0
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timerCosmicArtificeCD:Start(3.7-delay, 1)--SUCCESS
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timerSoulcrusherCD:Start(5.9-delay, 1)
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timerMasterofDeathCD:Start(9.3-delay)
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timerShatterRealityCD:Start(60)
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end
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function mod:SPELL_CAST_START(args)
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local spellId = args.spellId
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if spellId == 325258 then
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specWarnMasterofDeath:Show()
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specWarnMasterofDeath:Play("shockwave")
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timerMasterofDeathCD:Start()
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elseif spellId == 327646 then
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self.vb.soulCount = self.vb.soulCount + 1
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specWarnSoulcrusher:Show()
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specWarnSoulcrusher:Play("defensive")
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if self.vb.soulCount % 2 == 0 then
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timerSoulcrusherCD:Start(10, self.vb.soulCount+1)
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else
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timerSoulcrusherCD:Start(20, self.vb.soulCount+1)
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end
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elseif spellId == 326171 then--Phase 1 End and big aoe
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timerMasterofDeathCD:Stop()
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timerCosmicArtificeCD:Stop()
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timerSoulcrusherCD:Stop()
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warnShatterReality:Show()
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timerShatterReality:Start()
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specWarnDeathgate:Schedule(4)
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specWarnDeathgate:ScheduleVoice(4, "findshelter")
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end
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end
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function mod:SPELL_CAST_SUCCESS(args)
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local spellId = args.spellId
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if spellId == 325725 then
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self.vb.cosmicCount = self.vb.cosmicCount + 1
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if self.vb.cosmicCount % 2 == 0 then
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timerCosmicArtificeCD:Start(10, self.vb.cosmicCount+1)
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else
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timerCosmicArtificeCD:Start(20, self.vb.cosmicCount+1)
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end
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-- elseif spellId == 324698 then--Deathgate finished
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-- specWarnDeathgate:Show(args.spellName)
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-- specWarnDeathgate:Play("findshelter")
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--- elseif spellId == 326171 then--Shattered Reality ending (Phase 2 begin)
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-- self.vb.cosmicCount = 0
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-- timerCosmicArtificeCD:Start(2, 1)
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end
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end
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function mod:SPELL_AURA_APPLIED(args)
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local spellId = args.spellId
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if spellId == 325725 then
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if args:IsPlayer() then
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specWarnCosmicArtifice:Show()
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specWarnCosmicArtifice:Play("runout")
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yellCosmicArtifice:Yell()
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yellCosmicArtificeFades:Countdown(spellId)
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else
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warnCosmicArtifice:CombinedShow(1, args.destName)
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end
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elseif spellId == 334970 then--Coalescing
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timerCoalescing:Start()
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end
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end
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function mod:SPELL_AURA_REMOVED(args)
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local spellId = args.spellId
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if spellId == 325725 then
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if args:IsPlayer() then
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yellCosmicArtificeFades:Cancel()
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end
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elseif spellId == 334970 then--Coalescing
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self.vb.cosmicCount = 0
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self.vb.soulCount = 0
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timerCoalescing:Stop()
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timerCosmicArtificeCD:Start(11.1, 1)--11-19 (maybe a case of pause/resume from previous stage?)
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timerMasterofDeathCD:Start(15.6)
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timerSoulcrusherCD:Start(21.8, 1)
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timerShatterRealityCD:Start(76.4)
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end
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end
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--[[
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function mod:UNIT_DIED(args)
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local cid = self:GetCIDFromGUID(args.destGUID)
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if cid == 168326 then--Shattered Visage
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self.vb.addsLeft = self.vb.addsLeft - 1
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if self.vb.addsLeft >= 0 then--Apparently possible too kill more than 3?
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warnAddsRemaining:Show(self.vb.addsLeft)
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end
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end
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end
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function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
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if spellId == 309991 and destGUID == UnitGUID("player") and self:AntiSpam(2, 2) then
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specWarnGTFO:Show(spellName)
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specWarnGTFO:Play("watchfeet")
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end
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end
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mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
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function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
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if spellId == 257453 then
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end
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end
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--]]
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