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831 lines
28 KiB
831 lines
28 KiB
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5 years ago
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local Details = _G.Details
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local libwindow = LibStub("LibWindow-1.1")
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local DF = DetailsFramework
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local green_team_color
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local yellow_team_color
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function Details:OpenCurrentRealDPSOptions(from_options_panel)
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if (not DetailsCurrentRealDPSOptions) then
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green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1}
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yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1}
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local DF = _detalhes.gump
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local f = DF:CreateSimplePanel (UIParent, 700, 400, "Details! The Current Real DPS Options", "DetailsCurrentRealDPSOptions")
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f:SetPoint ("center", UIParent, "center")
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f:SetScript ("OnMouseDown", nil)
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f:SetScript ("OnMouseUp", nil)
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local LibWindow = LibStub ("LibWindow-1.1")
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LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.options_frame)
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LibWindow.MakeDraggable (f)
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LibWindow.RestorePosition (f)
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local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
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local testUsing = "arena" --mythicdungeon
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--> frame strata options
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local set_frame_strata = function (_, _, strata)
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Details.current_dps_meter.frame.strata = strata
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end
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local strataTable = {}
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strataTable [1] = {value = "BACKGROUND", label = "BACKGROUND", onclick = set_frame_strata}
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strataTable [2] = {value = "LOW", label = "LOW", onclick = set_frame_strata}
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strataTable [3] = {value = "MEDIUM", label = "MEDIUM", onclick = set_frame_strata}
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strataTable [4] = {value = "HIGH", label = "HIGH", onclick = set_frame_strata}
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strataTable [5] = {value = "DIALOG", label = "DIALOG", onclick = set_frame_strata}
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--> font options
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local set_font_shadow= function (_, _, shadow)
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Details.current_dps_meter.font_shadow = shadow
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end
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local fontShadowTable = {}
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fontShadowTable [1] = {value = "NONE", label = "None", onclick = set_font_shadow}
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fontShadowTable [2] = {value = "OUTLINE", label = "Outline", onclick = set_font_shadow}
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fontShadowTable [3] = {value = "THICKOUTLINE", label = "Thick Outline", onclick = set_font_shadow}
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local on_select_text_font = function (self, fixed_value, value)
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Details.current_dps_meter.font_face = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end
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local lockCallback = function()
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local f = _G.DetailsCurrentDpsMeter
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if (Details.current_dps_meter.frame.locked) then
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f.movemeLabel:Hide()
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f.lockButton:Hide()
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f:SetBackdropColor(.2, .2, .2, 0)
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else
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f.movemeLabel:Show()
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f.lockButton:Show()
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f:SetBackdropColor(.2, .2, .2, 0.5)
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end
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end
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--> options table
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local options = {
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{type = "label", get = function() return "Frame Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
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--enabled
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{
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type = "toggle",
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get = function() return Details.current_dps_meter.enabled end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.enabled = not Details.current_dps_meter.enabled
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Details:LoadFramesForBroadcastTools()
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end,
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desc = "Enabled",
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name = "Enabled",
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text_template = options_text_template,
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},
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--locked
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{
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type = "toggle",
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get = function() return Details.current_dps_meter.frame.locked end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.frame.locked = not Details.current_dps_meter.frame.locked
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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lockCallback()
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end,
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desc = "Locked",
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name = "Locked",
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text_template = options_text_template,
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},
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--showtitle
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{
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type = "toggle",
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get = function() return Details.current_dps_meter.frame.show_title end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.frame.show_title = not Details.current_dps_meter.frame.show_title
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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desc = "Show Title",
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name = "Show Title",
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text_template = options_text_template,
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},
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--backdrop color
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{
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type = "color",
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get = function()
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return {Details.current_dps_meter.frame.backdrop_color[1], Details.current_dps_meter.frame.backdrop_color[2], Details.current_dps_meter.frame.backdrop_color[3], Details.current_dps_meter.frame.backdrop_color[4]}
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end,
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set = function (self, r, g, b, a)
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local color = Details.current_dps_meter.frame.backdrop_color
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color[1], color[2], color[3], color[4] = r, g, b, a
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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desc = "Backdrop Color",
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name = "Backdrop Color",
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text_template = options_text_template,
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},
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--statra
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{
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type = "select",
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get = function() return Details.current_dps_meter.frame.strata end,
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values = function() return strataTable end,
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name = "Frame Strata"
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},
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--speed
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{
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type = "range",
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get = function() return Details.current_dps_meter.sample_size end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.sample_size = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 1,
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max = 6,
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step = 1,
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name = "Speed",
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desc = "Low is faster",
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text_template = options_text_template,
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},
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--width
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{
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type = "range",
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get = function() return Details.current_dps_meter.frame.width end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.frame.width = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 1,
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max = 300,
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step = 1,
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name = "Width",
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text_template = options_text_template,
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},
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--height
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{
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type = "range",
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get = function() return Details.current_dps_meter.frame.height end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.frame.height = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 1,
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max = 300,
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step = 1,
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name = "Height",
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text_template = options_text_template,
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},
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{type = "breakline"},
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{type = "label", get = function() return "Enabled On:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
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--arenas
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{
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type = "toggle",
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get = function() return Details.current_dps_meter.arena_enabled end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.arena_enabled = not Details.current_dps_meter.arena_enabled
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Details:LoadFramesForBroadcastTools()
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end,
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name = "Arena Matches",
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text_template = options_text_template,
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},
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--mythic dungeon
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{
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type = "toggle",
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get = function() return Details.current_dps_meter.mythic_dungeon_enabled end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.mythic_dungeon_enabled = not Details.current_dps_meter.mythic_dungeon_enabled
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Details:LoadFramesForBroadcastTools()
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end,
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name = "Mythic Dungeons",
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text_template = options_text_template,
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},
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{type = "breakline"},
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{type = "label", get = function() return "Text Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
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--font size
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{
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type = "range",
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get = function() return Details.current_dps_meter.font_size end,
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set = function (self, fixedparam, value)
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Details.current_dps_meter.font_size = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 4,
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max = 32,
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step = 1,
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name = "Font Size",
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text_template = options_text_template,
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},
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--font color
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{
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type = "color",
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get = function()
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return {Details.current_dps_meter.font_color[1], Details.current_dps_meter.font_color[2], Details.current_dps_meter.font_color[3], Details.current_dps_meter.font_color[4]}
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end,
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set = function (self, r, g, b, a)
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local color = Details.current_dps_meter.font_color
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color[1], color[2], color[3], color[4] = r, g, b, a
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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desc = "Font Color",
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name = "Font Color",
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text_template = options_text_template,
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},
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--font shadow
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{
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type = "select",
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get = function() return Details.current_dps_meter.font_shadow end,
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values = function() return fontShadowTable end,
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name = "Font Shadow"
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},
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--font face
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{
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type = "select",
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get = function() return Details.current_dps_meter.font_face end,
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values = function() return DF:BuildDropDownFontList (on_select_text_font) end,
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name = "Font Face",
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text_template = options_text_template,
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},
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}
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DF:BuildMenu (f, options, 7, -30, 500, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
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f:SetScript ("OnHide" , function()
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if (DetailsCurrentDpsMeter) then
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--> check if can hide the main frame as well
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--> we force show the main frame for the user see the frame while editing the options
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local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
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if ((instanceType ~= "party" and difficultyID ~= 8) and instanceType ~= "arena") then
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DetailsCurrentDpsMeter:Hide()
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end
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end
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--> reopen the options panel
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if (f.FromOptionsPanel) then
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C_Timer.After (0.2, function()
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Details:OpenOptionsWindow(Details:GetInstance(1))
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end)
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end
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end)
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C_Timer.After(1, lockCallback)
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end
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--> check if the frame was been created
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if (not DetailsCurrentDpsMeter) then
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Details:CreateCurrentDpsFrame(UIParent, "DetailsCurrentDpsMeter")
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end
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--> show the options
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DetailsCurrentRealDPSOptions:Show()
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DetailsCurrentRealDPSOptions:RefreshOptions()
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DetailsCurrentRealDPSOptions.FromOptionsPanel = from_options_panel
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--> start the frame for viewing while editing the options
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DetailsCurrentDpsMeter:StartForArenaMatch()
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end
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function Details:CreateCurrentDpsFrame(parent, name)
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local DF = _detalhes.gump
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local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
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green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1}
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yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1}
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--> some constants
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local header_size = 12 --title bar size
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local spacing_vertical = -6 --vertical space between the group anchor and the group dps
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--> main farame
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local f = CreateFrame ("frame", name, parent or UIParent,"BackdropTemplate")
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f:SetPoint ("center", UIParent, "center")
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f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height)
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f:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
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f:SetBackdropColor (unpack (_detalhes.current_dps_meter.frame.backdrop_color))
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f:EnableMouse (true)
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f:SetMovable (true)
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f:SetClampedToScreen (true)
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f.movemeLabel = f:CreateFontString(nil, "overlay", "GameFontNormal")
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f.movemeLabel:SetPoint("center", f, "center", 0, 20)
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f.movemeLabel:SetText("Move-Me")
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f.lockButton = DetailsFramework:CreateButton(f, function()
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Details.current_dps_meter.frame.locked = not Details.current_dps_meter.frame.locked
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Details:UpdateTheRealCurrentDPSFrame()
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f.movemeLabel:Hide()
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f.lockButton:Hide()
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end, 80, 20)
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f.lockButton:SetPoint("center", f, "center", 0, -20)
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f.lockButton.text = "Lock"
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if (Details.current_dps_meter.frame.locked) then
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f.movemeLabel:Hide()
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f.lockButton:Hide()
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end
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f.PlayerTeam = 0
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local LibWindow = LibStub ("LibWindow-1.1")
|
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LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.frame)
|
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LibWindow.MakeDraggable (f)
|
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LibWindow.RestorePosition (f)
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local lockCallback = function()
|
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local f = _G.DetailsCurrentDpsMeter
|
||
|
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if (Details.current_dps_meter.frame.locked) then
|
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|
f.movemeLabel:Hide()
|
||
|
|
f.lockButton:Hide()
|
||
|
|
f:SetBackdropColor(.2, .2, .2, 0)
|
||
|
|
else
|
||
|
|
f.movemeLabel:Show()
|
||
|
|
f.lockButton:Show()
|
||
|
|
f:SetBackdropColor(.2, .2, .2, 0.5)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
--> arena dps bars
|
||
|
|
--code for the dps bars shown in arenas
|
||
|
|
|
||
|
|
--frame to support the two bars, one for the dps and another for heal
|
||
|
|
--the dps bar is wider and taller, hps is below it and smaller
|
||
|
|
local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f)
|
||
|
|
f.dpsBarFrame = barFrame
|
||
|
|
barFrame:SetSize(400, 80)
|
||
|
|
barFrame:SetPoint("center", f, "center", 0, 0)
|
||
|
|
|
||
|
|
barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 20)
|
||
|
|
barFrame.splitBar:SetSize(400, 20)
|
||
|
|
barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0)
|
||
|
|
barFrame.splitBar.fontsize = 10
|
||
|
|
barFrame.splitBar:SetTexture(SharedMedia:Fetch("statusbar", "Splitbar"))
|
||
|
|
|
||
|
|
--> title bar
|
||
|
|
local TitleString = f:CreateFontString (nil, "overlay", "GameFontNormal")
|
||
|
|
TitleString:SetPoint ("top", f, "top", 0, -1)
|
||
|
|
TitleString:SetText ("Dps on Last 5 Seconds")
|
||
|
|
DF:SetFontSize (TitleString, 9)
|
||
|
|
local TitleBackground = f:CreateTexture (nil, "artwork")
|
||
|
|
TitleBackground:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
|
||
|
|
TitleBackground:SetVertexColor (.1, .1, .1, .9)
|
||
|
|
TitleBackground:SetPoint ("topleft", f, "topleft")
|
||
|
|
TitleBackground:SetPoint ("topright", f, "topright")
|
||
|
|
TitleBackground:SetHeight (header_size)
|
||
|
|
|
||
|
|
--> labels for arena
|
||
|
|
local labelPlayerTeam_DPS = barFrame.splitBar:CreateFontString(nil, "overlay", "GameFontNormal")
|
||
|
|
local labelYellowTeam_DPS = barFrame.splitBar:CreateFontString(nil, "overlay", "GameFontNormal")
|
||
|
|
labelPlayerTeam_DPS:SetText ("0")
|
||
|
|
labelYellowTeam_DPS:SetText ("0")
|
||
|
|
labelPlayerTeam_DPS:SetPoint ("left", barFrame.splitBar.widget, "left", 4, 0)
|
||
|
|
labelYellowTeam_DPS:SetPoint ("right", barFrame.splitBar.widget, "right", -4, 0)
|
||
|
|
|
||
|
|
function f.SwapArenaTeamColors()
|
||
|
|
green_team_color = Details.class_colors.ARENA_GREEN
|
||
|
|
yellow_team_color = Details.class_colors.ARENA_YELLOW
|
||
|
|
|
||
|
|
if (f.PlayerTeam == 0) then
|
||
|
|
labelPlayerTeam:SetTextColor (unpack (yellow_team_color))
|
||
|
|
labelYellowTeam:SetTextColor (unpack (green_team_color))
|
||
|
|
else
|
||
|
|
labelPlayerTeam:SetTextColor (unpack (green_team_color))
|
||
|
|
labelYellowTeam:SetTextColor (unpack (yellow_team_color))
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
--> labels for mythic dungeon / group party
|
||
|
|
local labelGroupDamage = f:CreateFontString (nil, "overlay", "GameFontNormal")
|
||
|
|
labelGroupDamage:SetText ("Real Time Group DPS")
|
||
|
|
DF:SetFontSize (labelGroupDamage, 14)
|
||
|
|
DF:SetFontOutline (labelGroupDamage, "NONE")
|
||
|
|
|
||
|
|
local labelGroupDamage_DPS = f:CreateFontString (nil, "overlay", "GameFontNormal")
|
||
|
|
labelGroupDamage_DPS:SetText ("0")
|
||
|
|
|
||
|
|
labelGroupDamage:SetPoint ("center", f, "center", 0, 10)
|
||
|
|
labelGroupDamage_DPS:SetPoint ("center", labelGroupDamage, "center")
|
||
|
|
labelGroupDamage_DPS:SetPoint ("top", labelGroupDamage, "bottom", 0, spacing_vertical)
|
||
|
|
|
||
|
|
--> frame update function
|
||
|
|
|
||
|
|
--> update
|
||
|
|
local time_fraction = 100/1000 --one tick per 100ms
|
||
|
|
f.NextUpdate = time_fraction --when the next tick occur
|
||
|
|
f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval --when the labels on the frame receive update
|
||
|
|
|
||
|
|
--> arena
|
||
|
|
f.PlayerTeamBuffer = {}
|
||
|
|
f.YellowTeamBuffer = {}
|
||
|
|
f.PlayerTeamDamage = 0
|
||
|
|
f.YellowDamage = 0
|
||
|
|
f.LastPlayerTeamDamage = 0
|
||
|
|
f.LastYellowDamage = 0
|
||
|
|
|
||
|
|
--> mythic dungeon / party group
|
||
|
|
f.GroupBuffer = {}
|
||
|
|
f.GroupTotalDamage = 0
|
||
|
|
f.LastTickGroupDamage = 0
|
||
|
|
|
||
|
|
--> general
|
||
|
|
f.SampleSize = _detalhes.current_dps_meter.sample_size
|
||
|
|
f.MaxBufferIndex = 1
|
||
|
|
f.ShowingArena = false
|
||
|
|
|
||
|
|
function _detalhes:UpdateTheRealCurrentDPSFrame(scenario)
|
||
|
|
--> don't run if the featured hasn't loaded
|
||
|
|
if (not f) then
|
||
|
|
return
|
||
|
|
end
|
||
|
|
|
||
|
|
if (not _detalhes.current_dps_meter.enabled) then
|
||
|
|
f:Hide()
|
||
|
|
print("D! debug currentdps.lua > !current_dps_meter.enabled")
|
||
|
|
return
|
||
|
|
end
|
||
|
|
|
||
|
|
if (not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled) then
|
||
|
|
f:Hide()
|
||
|
|
print("D! debug currentdps.lua > not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled")
|
||
|
|
return
|
||
|
|
end
|
||
|
|
|
||
|
|
--> where the player are
|
||
|
|
if (scenario == "arena") then
|
||
|
|
|
||
|
|
f.SampleSize = _detalhes.current_dps_meter.sample_size
|
||
|
|
|
||
|
|
labelPlayerTeam_DPS:Show()
|
||
|
|
labelYellowTeam_DPS:Show()
|
||
|
|
|
||
|
|
--> update arena labels
|
||
|
|
DF:SetFontColor (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_color)
|
||
|
|
DF:SetFontFace (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_face)
|
||
|
|
DF:SetFontSize (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_size)
|
||
|
|
DF:SetFontOutline (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_shadow)
|
||
|
|
|
||
|
|
DF:SetFontColor (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_color)
|
||
|
|
DF:SetFontFace (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_face)
|
||
|
|
DF:SetFontSize (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_size)
|
||
|
|
DF:SetFontOutline (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_shadow)
|
||
|
|
|
||
|
|
--> wipe current data for arena
|
||
|
|
wipe (f.PlayerTeamBuffer)
|
||
|
|
wipe (f.YellowTeamBuffer)
|
||
|
|
|
||
|
|
--> reset damage
|
||
|
|
f.PlayerTeamDamage = 0
|
||
|
|
f.YellowDamage = 0
|
||
|
|
|
||
|
|
--> reset last tick damage
|
||
|
|
f.LastPlayerTeamDamage = 0
|
||
|
|
f.LastYellowDamage = 0
|
||
|
|
|
||
|
|
f:Show()
|
||
|
|
DetailsArenaDpsBars:Show()
|
||
|
|
DetailsArenaDpsBars.splitBar:Show()
|
||
|
|
barFrame.splitBar:EnableAnimations()
|
||
|
|
|
||
|
|
--hide group widgets
|
||
|
|
labelGroupDamage:Hide()
|
||
|
|
labelGroupDamage_DPS:Hide()
|
||
|
|
f.dpsBarFrame:Hide()
|
||
|
|
|
||
|
|
elseif (scenario == "mythicdungeon") then
|
||
|
|
labelGroupDamage:Show()
|
||
|
|
labelGroupDamage_DPS:Show()
|
||
|
|
|
||
|
|
DF:SetFontColor (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_color)
|
||
|
|
DF:SetFontFace (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_face)
|
||
|
|
DF:SetFontSize (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_size)
|
||
|
|
DF:SetFontOutline (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_shadow)
|
||
|
|
|
||
|
|
--> wipe current data for mythic dungeon
|
||
|
|
f.GroupBuffer = {}
|
||
|
|
|
||
|
|
--> reset damage
|
||
|
|
f.GroupTotalDamage = 0
|
||
|
|
|
||
|
|
--> reset last tick damage
|
||
|
|
f.LastTickGroupDamage = 0
|
||
|
|
|
||
|
|
--show the frame
|
||
|
|
f:Show()
|
||
|
|
|
||
|
|
--hide arena widgets
|
||
|
|
DetailsArenaDpsBars:Hide()
|
||
|
|
DetailsArenaDpsBars.splitBar:Hide()
|
||
|
|
labelPlayerTeam_DPS:Hide()
|
||
|
|
labelYellowTeam_DPS:Hide()
|
||
|
|
end
|
||
|
|
|
||
|
|
--> frame position
|
||
|
|
f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height)
|
||
|
|
LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.frame)
|
||
|
|
LibWindow.RestorePosition (f)
|
||
|
|
|
||
|
|
--> backdrop color
|
||
|
|
f:SetBackdropColor (unpack (_detalhes.current_dps_meter.frame.backdrop_color))
|
||
|
|
|
||
|
|
--> set frame size
|
||
|
|
f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height)
|
||
|
|
|
||
|
|
--> frame is locked
|
||
|
|
if (_detalhes.current_dps_meter.frame.locked) then
|
||
|
|
f:EnableMouse (false)
|
||
|
|
else
|
||
|
|
f:EnableMouse (true)
|
||
|
|
end
|
||
|
|
|
||
|
|
--> frame can show title
|
||
|
|
if (_detalhes.current_dps_meter.frame.show_title) then
|
||
|
|
TitleString:Show()
|
||
|
|
TitleBackground:Show()
|
||
|
|
else
|
||
|
|
TitleString:Hide()
|
||
|
|
TitleBackground:Hide()
|
||
|
|
end
|
||
|
|
|
||
|
|
--> frame strata
|
||
|
|
f:SetFrameStrata (_detalhes.current_dps_meter.frame.strata)
|
||
|
|
|
||
|
|
--> calcule buffer size
|
||
|
|
f.MaxBufferIndex = f.SampleSize * time_fraction * 100 --sample size in seconds * fraction * tick milliseconds
|
||
|
|
|
||
|
|
--> interval to update the frame
|
||
|
|
f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval
|
||
|
|
end
|
||
|
|
|
||
|
|
_detalhes:UpdateTheRealCurrentDPSFrame()
|
||
|
|
|
||
|
|
local on_tick = function (self, deltaTime)
|
||
|
|
|
||
|
|
self.NextUpdate = self.NextUpdate - deltaTime
|
||
|
|
|
||
|
|
if (self.NextUpdate <= 0) then
|
||
|
|
--> update string
|
||
|
|
local currentCombat = _detalhes:GetCombat()
|
||
|
|
local damageContainer = currentCombat:GetContainer (DETAILS_ATTRIBUTE_DAMAGE)
|
||
|
|
|
||
|
|
--> show the current dps during an arena match
|
||
|
|
if (self.ShowingArena) then
|
||
|
|
--> the team damage done at this tick
|
||
|
|
local thisTickPlayerTeamDamage = 0
|
||
|
|
local thisTickYellowDamage = 0
|
||
|
|
|
||
|
|
for i, actor in damageContainer:ListActors() do
|
||
|
|
--actor.arena_team = actor.arena_team or 0 --debug
|
||
|
|
if (actor:IsPlayer() and actor.arena_team) then
|
||
|
|
if (actor.arena_team == 0) then
|
||
|
|
--green team / player team
|
||
|
|
thisTickPlayerTeamDamage = thisTickPlayerTeamDamage + actor.total
|
||
|
|
else
|
||
|
|
--yellow
|
||
|
|
thisTickYellowDamage = thisTickYellowDamage + actor.total
|
||
|
|
end
|
||
|
|
|
||
|
|
if (actor.nome == _detalhes.playername) then
|
||
|
|
--> if player isn't in green team > swap colors
|
||
|
|
if (f.PlayerTeam ~= actor.arena_team) then
|
||
|
|
f.SwapArenaTeamColors()
|
||
|
|
f.PlayerTeam = actor.arena_team
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
--> calculate how much damage the team made on this tick
|
||
|
|
local playerTeamDamageDone = thisTickPlayerTeamDamage - f.LastPlayerTeamDamage
|
||
|
|
local yellowDamageDone = thisTickYellowDamage - f.LastYellowDamage
|
||
|
|
|
||
|
|
--> add the damage to buffer
|
||
|
|
tinsert (f.PlayerTeamBuffer, 1, playerTeamDamageDone)
|
||
|
|
tinsert (f.YellowTeamBuffer, 1, yellowDamageDone)
|
||
|
|
|
||
|
|
--> save the current damage amount
|
||
|
|
f.LastPlayerTeamDamage = thisTickPlayerTeamDamage
|
||
|
|
f.LastYellowDamage = thisTickYellowDamage
|
||
|
|
|
||
|
|
--> add the damage to current total damage
|
||
|
|
f.PlayerTeamDamage = f.PlayerTeamDamage + playerTeamDamageDone
|
||
|
|
f.YellowDamage = f.YellowDamage + yellowDamageDone
|
||
|
|
|
||
|
|
--> remove player team damage
|
||
|
|
local removedDamage = tremove (f.PlayerTeamBuffer, f.MaxBufferIndex+1)
|
||
|
|
if (removedDamage) then
|
||
|
|
f.PlayerTeamDamage = f.PlayerTeamDamage - removedDamage
|
||
|
|
--> be save
|
||
|
|
f.PlayerTeamDamage = max (0, f.PlayerTeamDamage)
|
||
|
|
end
|
||
|
|
|
||
|
|
--> remove yellow damage
|
||
|
|
local removedDamage = tremove (f.YellowTeamBuffer, f.MaxBufferIndex+1)
|
||
|
|
if (removedDamage) then
|
||
|
|
f.YellowDamage = f.YellowDamage - removedDamage
|
||
|
|
--> be save
|
||
|
|
f.YellowDamage = max (0, f.YellowDamage)
|
||
|
|
end
|
||
|
|
|
||
|
|
self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
|
||
|
|
|
||
|
|
--> update double bar
|
||
|
|
local teamGreenDps = self.PlayerTeamDamage / self.SampleSize
|
||
|
|
local teamYellowDps = self.YellowDamage / self.SampleSize
|
||
|
|
local totalDamage = teamGreenDps + teamYellowDps
|
||
|
|
local dpsBarFrame = DetailsArenaDpsBars.splitBar
|
||
|
|
|
||
|
|
--a percenntagem na barra esta sendo setada corretamente, porem a animação não esta funcrtionando ainda
|
||
|
|
DetailsArenaDpsBars.splitBar:SetValueWithAnimation(teamGreenDps / totalDamage)
|
||
|
|
DetailsArenaDpsBars:Show()
|
||
|
|
|
||
|
|
if (f.PlayerTeam == 0) then
|
||
|
|
dpsBarFrame:SetLeftColor(unpack (green_team_color))
|
||
|
|
dpsBarFrame:SetRightColor(unpack (yellow_team_color))
|
||
|
|
else
|
||
|
|
dpsBarFrame:SetLeftColor(unpack (yellow_team_color))
|
||
|
|
dpsBarFrame:SetRightColor(unpack (green_team_color))
|
||
|
|
end
|
||
|
|
|
||
|
|
if (Details.current_dps_meter.frame.locked) then
|
||
|
|
f.movemeLabel:Hide()
|
||
|
|
f.lockButton:Hide()
|
||
|
|
f:SetBackdropColor(.2, .2, .2, 0)
|
||
|
|
end
|
||
|
|
|
||
|
|
if (self.NextScreenUpdate <= 0) then
|
||
|
|
if (f.PlayerTeam == 0) then
|
||
|
|
labelPlayerTeam_DPS:SetText (_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize))
|
||
|
|
labelYellowTeam_DPS:SetText (_detalhes:ToK2 (self.YellowDamage / self.SampleSize))
|
||
|
|
else
|
||
|
|
labelPlayerTeam_DPS:SetText (_detalhes:ToK2 (self.YellowDamage / self.SampleSize))
|
||
|
|
labelYellowTeam_DPS:SetText (_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize))
|
||
|
|
end
|
||
|
|
f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval
|
||
|
|
end
|
||
|
|
|
||
|
|
elseif (self.ShowingMythicDungeon) then
|
||
|
|
|
||
|
|
--iniciava um novo combate e tinha o buffer do combate anterior
|
||
|
|
--ent�o dava o total de dano do combate recente menos o que tinha no buffer do round anterior
|
||
|
|
|
||
|
|
--> the party damage done at this tick
|
||
|
|
local thisTickGroupDamage = 0
|
||
|
|
|
||
|
|
for i, actor in damageContainer:ListActors() do
|
||
|
|
if (actor:IsPlayer() and actor:IsGroupPlayer()) then
|
||
|
|
thisTickGroupDamage = thisTickGroupDamage + actor.total
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
--> calculate how much damage the team made on this tick
|
||
|
|
local groupDamageDoneOnThisTick = thisTickGroupDamage - f.LastTickGroupDamage
|
||
|
|
|
||
|
|
--> add the damage to buffer
|
||
|
|
tinsert (f.GroupBuffer, 1, groupDamageDoneOnThisTick)
|
||
|
|
|
||
|
|
--> save the current damage amount
|
||
|
|
f.LastTickGroupDamage = thisTickGroupDamage
|
||
|
|
|
||
|
|
--> add the damage to current total damage
|
||
|
|
f.GroupTotalDamage = f.GroupTotalDamage + groupDamageDoneOnThisTick
|
||
|
|
|
||
|
|
--> cicle buffer removing the last index and subtract its damage
|
||
|
|
local removedDamage = tremove (f.GroupBuffer, f.MaxBufferIndex+1)
|
||
|
|
if (removedDamage) then
|
||
|
|
--> remove the value from the total damage
|
||
|
|
f.GroupTotalDamage = f.GroupTotalDamage - removedDamage
|
||
|
|
--> be save
|
||
|
|
f.GroupTotalDamage = max (0, f.GroupTotalDamage)
|
||
|
|
end
|
||
|
|
|
||
|
|
self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
|
||
|
|
if (self.NextScreenUpdate <= 0) then
|
||
|
|
labelGroupDamage_DPS:SetText (_detalhes:ToK2 (f.GroupTotalDamage / self.SampleSize))
|
||
|
|
f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval
|
||
|
|
end
|
||
|
|
|
||
|
|
end
|
||
|
|
|
||
|
|
--> set next update time
|
||
|
|
self.NextUpdate = time_fraction
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
f:SetScript ("OnHide", function()
|
||
|
|
f.ShowingArena = false
|
||
|
|
f.ShowingMythicDungeon = false
|
||
|
|
f:SetScript ("OnUpdate", nil)
|
||
|
|
end)
|
||
|
|
|
||
|
|
function f:StartForArenaMatch()
|
||
|
|
--seems not to call any show()
|
||
|
|
if (not f.ShowingArena) then
|
||
|
|
Details:UpdateTheRealCurrentDPSFrame("arena")
|
||
|
|
|
||
|
|
f.ShowingArena = true
|
||
|
|
f:SetScript ("OnUpdate", on_tick)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function f:StartForMythicDungeon()
|
||
|
|
if (not f.ShowingMythicDungeon) then
|
||
|
|
f.ShowingMythicDungeon = true
|
||
|
|
f:SetScript ("OnUpdate", on_tick)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
local eventListener = _detalhes:CreateEventListener()
|
||
|
|
|
||
|
|
function eventListener:ArenaStarted()
|
||
|
|
if (_detalhes.current_dps_meter.arena_enabled) then
|
||
|
|
--it is working here, f:StartForArenaMatch() is called but the frame is still now shown.
|
||
|
|
f:StartForArenaMatch()
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function eventListener:MythicDungeonStarted()
|
||
|
|
if (_detalhes.current_dps_meter.mythic_dungeon_enabled) then
|
||
|
|
f:StartForMythicDungeon()
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function eventListener:ArenaEnded()
|
||
|
|
f:Hide()
|
||
|
|
end
|
||
|
|
|
||
|
|
function eventListener:MythicDungeonEnded()
|
||
|
|
f:Hide()
|
||
|
|
end
|
||
|
|
|
||
|
|
function eventListener:ResetBuffer()
|
||
|
|
if (f:IsShown()) then
|
||
|
|
wipe (f.PlayerTeamBuffer)
|
||
|
|
wipe (f.YellowTeamBuffer)
|
||
|
|
wipe (f.GroupBuffer)
|
||
|
|
f.GroupTotalDamage = 0
|
||
|
|
f.PlayerTeamDamage = 0
|
||
|
|
f.YellowDamage = 0
|
||
|
|
f.LastTickGroupDamage = 0
|
||
|
|
f.LastPlayerTeamDamage = 0
|
||
|
|
f.LastYellowDamage = 0
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
eventListener:RegisterEvent ("COMBAT_ARENA_START", "ArenaStarted")
|
||
|
|
eventListener:RegisterEvent ("COMBAT_ARENA_END", "ArenaEnded")
|
||
|
|
eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_START", "MythicDungeonStarted")
|
||
|
|
eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_END", "MythicDungeonEnded")
|
||
|
|
eventListener:RegisterEvent ("COMBAT_PLAYER_ENTER", "ResetBuffer")
|
||
|
|
|
||
|
|
_detalhes.Broadcaster_CurrentDpsLoaded = true
|
||
|
|
_detalhes.Broadcaster_CurrentDpsFrame = f
|
||
|
|
C_Timer.After(1, lockCallback)
|
||
|
|
f:Hide()
|
||
|
|
end
|
||
|
|
|
||
|
|
function DetailsTestSplitBar()
|
||
|
|
|
||
|
|
--> create the frame
|
||
|
|
local f = CreateFrame("frame", "DetailsTestSplitBarFrame", UIParent)
|
||
|
|
f:SetSize(400, 200)
|
||
|
|
f:SetPoint("center")
|
||
|
|
local backgroundTexture = f:CreateTexture(nil, "overlay")
|
||
|
|
backgroundTexture:SetAllPoints()
|
||
|
|
backgroundTexture:SetColorTexture(.1, .1, .1, .7)
|
||
|
|
|
||
|
|
local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f, "BackdropTemplate")
|
||
|
|
f.dpsBarFrame = barFrame
|
||
|
|
barFrame:SetSize(400, 80)
|
||
|
|
barFrame:SetPoint("center", f, "center", 0, 50)
|
||
|
|
DF:ApplyStandardBackdrop(barFrame)
|
||
|
|
|
||
|
|
barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 50)
|
||
|
|
barFrame.splitBar:SetSize(400, 50)
|
||
|
|
barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0)
|
||
|
|
barFrame.splitBar.fontsize = 10
|
||
|
|
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
|
||
|
|
barFrame.splitBar:SetTexture(SharedMedia:Fetch("statusbar", "Splitbar"))
|
||
|
|
|
||
|
|
barFrame.splitBar:SetLeftColor(unpack (green_team_color))
|
||
|
|
barFrame.splitBar:SetRightColor(unpack (yellow_team_color))
|
||
|
|
|
||
|
|
--> test the splitbar
|
||
|
|
local loopTime = 0.1
|
||
|
|
f:SetScript("OnUpdate", function(self, deltaTime)
|
||
|
|
loopTime = loopTime - deltaTime
|
||
|
|
if (loopTime <= 0) then
|
||
|
|
local value = abs(1.0 * math.sin((math.pi*2) * (GetTime() * 0.1)))
|
||
|
|
local value = math.random()
|
||
|
|
barFrame.splitBar:SetValueWithAnimation(value)
|
||
|
|
loopTime = 0.1
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
end
|