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local SLE, T, E, L, V, P, G = unpack(select(2, ...))
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local SUF = SLE.UnitFrames
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local UF = E.UnitFrames
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--GLOBALS: hooksecurefunc
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local _G = _G
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function SUF:Construct_RaidFrame()
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if not E.db.unitframe.units.raid.enable then return end
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SUF:ArrangeRaid()
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end
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function SUF:ArrangeRaid()
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local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.raid.enable
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local header = _G['ElvUF_Raid']
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for i = 1, header:GetNumChildren() do
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local group = select(i, header:GetChildren())
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for j = 1, group:GetNumChildren() do
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local frame = select(j, group:GetChildren())
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local db = E.db.sle.shadows.unitframes.raid
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if frame then
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do
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frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false
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frame.SLHEALTH_ENHSHADOW = enableState and db.health or false
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frame.SLPOWER_ENHSHADOW = enableState and db.power or false
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end
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-- Health
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SUF:Configure_Health(frame)
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-- Power
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SUF:Configure_Power(frame)
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-- frame:UpdateAllElements("SLE_UpdateAllElements")
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end
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end
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end
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end
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function SUF:InitRaid()
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SUF:Construct_RaidFrame()
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hooksecurefunc(UF, "CreateAndUpdateHeaderGroup", function(_, frame)
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if frame == 'raid' then SUF:ArrangeRaid() end
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end)
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end
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