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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local ipairs, unpack = ipairs, unpack
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local hooksecurefunc = hooksecurefunc
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local StripAllTextures = {
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'RaidGroup1',
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'RaidGroup2',
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'RaidGroup3',
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'RaidGroup4',
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'RaidGroup5',
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'RaidGroup6',
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'RaidGroup7',
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'RaidGroup8'
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}
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function S:Blizzard_RaidUI()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.raid) then return end
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-- Raid Frame Tab
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S:HandleButton(_G.RaidFrameReadyCheckButton)
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_G.RaidFrameConvertToRaidButton:Point('BOTTOMRIGHT', -6, 4)
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for _, object in ipairs(StripAllTextures) do
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local obj = _G[object]
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if obj then
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obj:StripTextures()
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end
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end
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for i = 1, _G.MAX_RAID_GROUPS * 5 do
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S:HandleButton(_G['RaidGroupButton'..i], true)
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end
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for i = 1, 8 do
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for j = 1, 5 do
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local slot = _G['RaidGroup'..i..'Slot'..j]
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slot:StripTextures()
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slot:SetTemplate('Transparent')
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end
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end
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_G.RaidClassButton1:ClearAllPoints()
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_G.RaidClassButton1:Point('TOPLEFT', _G.RaidFrame, 'TOPRIGHT', -50, -50)
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do -- Classes on the right side of the Raid Control
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local prevButton
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for index = 1, 13 do
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local button = _G['RaidClassButton'..index]
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local icon = _G['RaidClassButton'..index..'IconTexture']
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local count = _G['RaidClassButton'..index..'Count']
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button:StripTextures()
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button:SetTemplate()
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button:Size(22)
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button:ClearAllPoints()
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if index == 1 then
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button:Point('TOPLEFT', _G.RaidFrame, 'TOPRIGHT', -3, -48)
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elseif index == 11 then
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button:Point('TOP', prevButton, 'BOTTOM', 0, -25)
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else
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button:Point('TOP', prevButton, 'BOTTOM', 0, -5)
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end
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prevButton = button
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icon:SetInside()
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if index == 11 then
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icon:SetTexture([[Interface\RaidFrame\UI-RaidFrame-Pets]])
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icon:SetTexCoord(unpack(E.TexCoords))
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elseif index == 12 then
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icon:SetTexture([[Interface\RaidFrame\UI-RaidFrame-MainTank]])
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icon:SetTexCoord(unpack(E.TexCoords))
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elseif index == 13 then
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icon:SetTexture([[Interface\RaidFrame\UI-RaidFrame-MainAssist]])
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icon:SetTexCoord(unpack(E.TexCoords))
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end
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count:FontTemplate(nil, 12, 'OUTLINE')
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count:SetTextHeight(12) -- fixes blur
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end
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end
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hooksecurefunc('RaidPullout_GetFrame', function()
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for i = 1, _G.NUM_RAID_PULLOUT_FRAMES do
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local backdrop = _G['RaidPullout'..i..'MenuBackdrop']
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if backdrop and backdrop.NineSlice then
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backdrop.NineSlice:SetTemplate('Transparent')
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end
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end
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end)
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local bars = { 'HealthBar', 'ManaBar', 'Target', 'TargetTarget' }
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hooksecurefunc('RaidPullout_Update', function(pullOutFrame)
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local frameName = pullOutFrame:GetName()
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for i = 1, pullOutFrame.numPulloutButtons do
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local name = frameName..'Button'..i
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local object = _G[name]
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if object then
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if not object.backdrop then
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for _, v in ipairs(bars) do
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local bar = _G[name..v]
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if bar then
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bar:StripTextures()
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bar:SetStatusBarTexture(E.media.normTex)
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end
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end
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local manabar = object.manabar
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if manabar then
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manabar:Point('TOP', object.healthbar, 'BOTTOM', 0, 0)
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end
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local target = _G[name..'Target']
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if target and manabar then
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target:Point('TOP', manabar, 'BOTTOM', 0, -1)
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end
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object:CreateBackdrop('Transparent')
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object.backdrop:NudgePoint(nil, -10)
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object.backdrop:NudgePoint(nil, 1, nil, 2)
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end
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local targettarget = _G[name..'TargetTargetFrame']
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|
if targettarget and targettarget.NineSlice then
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targettarget.NineSlice:SetTemplate('Transparent')
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end
|
|
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|
|
end
|
|
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|
|
end
|
|
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|
|
end)
|
|
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|
|
end
|
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|
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S:AddCallbackForAddon('Blizzard_RaidUI')
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