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87 lines
2.8 KiB

4 years ago
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local unpack = unpack
local MAX_TALENT_TABS = MAX_TALENT_TABS
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function S:Blizzard_TalentUI()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.talent) then return end
S:HandleFrame(_G.PlayerTalentFrame, true, nil, 11, -12, -32, 76)
S:HandleCloseButton(_G.PlayerTalentFrameCloseButton, _G.PlayerTalentFrame.backdrop)
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for i = 1, 4 do
S:HandleTab(_G['PlayerTalentFrameTab'..i])
end
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-- Reposition Tabs
_G.PlayerTalentFrameTab1:ClearAllPoints()
_G.PlayerTalentFrameTab1:Point('TOPLEFT', _G.PlayerTalentFrame, 'BOTTOMLEFT', 1, 76)
_G.PlayerTalentFrameTab2:Point('TOPLEFT', _G.PlayerTalentFrameTab1, 'TOPRIGHT', -19, 0)
_G.PlayerTalentFrameTab3:Point('TOPLEFT', _G.PlayerTalentFrameTab2, 'TOPRIGHT', -19, 0)
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for i = 1, MAX_TALENT_TABS do
local tab = _G['PlayerSpecTab'..i]
tab:GetRegions():Hide()
tab:SetTemplate()
tab:StyleButton(nil, true)
tab:GetNormalTexture():SetInside()
tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
end
if _G.PlayerTalentFrameActivateButton then
S:HandleButton(_G.PlayerTalentFrameActivateButton)
end
if _G.PlayerTalentFrameStatusFrame then
_G.PlayerTalentFrameStatusFrame:StripTextures()
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end
_G.PlayerTalentFrameScrollFrame:StripTextures()
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_G.PlayerTalentFrameScrollFrame:CreateBackdrop()
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S:HandleScrollBar(_G.PlayerTalentFrameScrollFrameScrollBar)
_G.PlayerTalentFrameScrollFrameScrollBar:Point('TOPLEFT', _G.PlayerTalentFrameScrollFrame, 'TOPRIGHT', 10, -16)
_G.PlayerTalentFrameSpentPointsText:Point('LEFT', _G.PlayerTalentFramePointsBar, 'LEFT', 12, -1)
_G.PlayerTalentFrameTalentPointsText:Point('RIGHT', _G.PlayerTalentFramePointsBar, 'RIGHT', -12, -1)
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for i = 1, _G.MAX_NUM_TALENTS do
local talent = _G['PlayerTalentFrameTalent'..i]
local icon = _G['PlayerTalentFrameTalent'..i..'IconTexture']
local rank = _G['PlayerTalentFrameTalent'..i..'Rank']
if talent then
talent:StripTextures()
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talent:SetTemplate()
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talent:StyleButton()
icon:SetInside()
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetDrawLayer('ARTWORK')
rank:FontTemplate(nil, 12, 'OUTLINE')
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end
end
-- Talent preview section / E:SetCVar('previewTalents', 1)
_G.PlayerTalentFramePreviewBar:StripTextures()
_G.PlayerTalentFramePreviewBarFiller:StripTextures()
S:HandleButton(_G.PlayerTalentFrameLearnButton)
_G.PlayerTalentFrameLearnButton:ClearAllPoints()
_G.PlayerTalentFrameLearnButton:Point('BOTTOMLEFT', _G.PlayerTalentFrame, 'BOTTOMLEFT', 18, 80)
S:HandleButton(_G.PlayerTalentFrameResetButton)
_G.PlayerTalentFrameResetButton:ClearAllPoints()
_G.PlayerTalentFrameResetButton:Point('BOTTOMRIGHT', _G.PlayerTalentFrame, 'BOTTOMRIGHT', -38, 80)
_G.PlayerTalentFramePointsBar:StripTextures()
end
4 years ago
S:AddCallbackForAddon('Blizzard_TalentUI')