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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
local TT = E.Tooltip
local _G = _G
local TooltipDataProcessor = TooltipDataProcessor
local iconPath = [[Interface\AddOns\ElvUI_SLE\media\textures\afk\factionlogo\blizzard\]]
local function OnTooltipSetUnit(_, tt, unit, isPlayerUnit)
if not SLE.initialized or not E.db.sle.tooltip.showFaction or not tt or not unit then return end
if isPlayerUnit then
local text = _G.GameTooltipTextLeft1:GetText()
local faction = UnitFactionGroup(unit) or 'Neutral'
if text and faction then
-- |TTexturePath:size1:size2:xoffset:yoffset:dimx:dimy:coordx1:coordx2:coordy1:coordy2|t
-- _G["GameTooltipTextLeft1"]:SetText("|T"..iconPath..faction..".tga:15:15:0:0:64:64:2:56:2:56|t "..text)
_G.GameTooltipTextLeft1:SetText('|T'..iconPath..faction..'.tga:0:0:0:0:128:128:28:100:28:100|t '..text)
end
end
end
function SLE:SetCompareItems()
if E.db.sle.tooltip.alwaysCompareItems then
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SetCVar('alwaysCompareItems', 1)
else
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SetCVar('alwaysCompareItems', 0)
end
end
local function Init()
if not E.private.tooltip.enable then return end
SLE:SecureHook(TT, 'SetUnitText', OnTooltipSetUnit)
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SLE:SetCompareItems()
end
hooksecurefunc(TT, 'Initialize', Init)