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local SLE, _, E = unpack(select(2, ...))
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local SUF = SLE.UnitFrames
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function SUF:Construct_PlayerFrame(frame)
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-- print('Construct_PlayerFrame: ', frame:GetName())
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frame.SL_DeathIndicator = SUF:Construct_DeathIndicator(frame)
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SUF:Construct_PvPTimerText(frame)
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SUF:Construct_PvPLevelText(frame)
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if frame.AuraBars then
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frame.AuraBars.slBarID = 'aurabar'
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hooksecurefunc(frame.AuraBars, 'PostUpdateBar', SUF.PostUpdateBar_AuraBars)
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end
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if frame.Castbar then
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frame.Castbar.slBarID = 'castbar'
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end
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if frame.Power then
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frame.Power.slBarID = 'powerbar'
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end
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end
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function SUF:Update_PlayerFrame(frame)
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-- print('Update_PlayerFrame: ', frame:GetName())
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if not frame then return end
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local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.player.enable
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local db = E.db.sle.shadows.unitframes.player
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frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false
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frame.SLHEALTH_ENHSHADOW = enableState and db.health or false
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frame.SLPOWER_ENHSHADOW = enableState and db.power or false
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frame.SLCLASSBAR_ENHSHADOW = enableState and db.classbar or false
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SUF:Configure_Health(frame)
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SUF:Configure_Power(frame)
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-- SUF:Configure_ClassBar(frame)
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SUF:Configure_DeathIndicator(frame)
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SUF:Configure_PvPTimerText(frame)
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SUF:Configure_PvPLevelText(frame)
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end
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