acrobatic_strikes={90752,196924,1},-- Increases the range of your melee attacks by $s1 yds.
airborne_irritant={90741,200733,1},-- Blind has $s1% reduced cooldown, $s2% reduced duration, and applies to all nearby enemies.
alacrity={90751,193539,2},-- Your finishing moves have a $s2% chance per combo point to grant $193538s1% Haste for $193538d, stacking up to $193538u times.
atrophic_poison={90763,381637,1},-- Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $h% chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
blackjack={90686,379005,1},-- Enemies have $394119s1% reduced damage and healing for $394119d after Blind or Sap's effect on them ends.
blind={90684,2094,1},-- Blinds $?a200733[all enemies near ][]the target, causing $?a200733[them][it] to wander disoriented for $d. Damage will interrupt the effect. Limit 1.
cheat_death={90742,31230,1},-- Fatal attacks instead reduce you to $s2% of your maximum health. For $45182d afterward, you take $45182s1% reduced damage. Cannot trigger more often than once per $45181d.
cloak_of_shadows={90697,31224,1},-- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for $d.
cold_blood={90748,382245,1},-- Increases the critical strike chance of your next damaging ability by $s1%.
deadened_nerves={90743,231719,1},-- Physical damage taken reduced by $s1%.;
deadly_precision={90760,381542,1},-- Increases the critical strike chance of your attacks that generate combo points by $s1%.
deeper_stratagem={90750,193531,1},-- Gain $s1 additional max combo point.; Your finishing moves that consume more than $s3 combo points have increased effects, and your finishing moves deal $s4% increased damage.
echoing_reprimand={90639,385616,1},-- Deal $s1 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for $323558d.; Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed $s2 combo points.; Awards $s3 combo $lpoint:points;.;
elusiveness={90742,79008,1},-- Evasion also reduces damage taken by $s2%, and Feint also reduces non-area-of-effect damage taken by $s1%.
evasion={90764,5277,1},-- Increases your dodge chance by ${$s1/2}% for $d.$?a344363[ Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.][]
featherfoot={94563,423683,1},-- Sprint increases movement speed by an additional $s1% and has ${$s2/1000} sec increased duration.
fleet_footed={90762,378813,1},-- Movement speed increased by $s1%.
gouge={90741,1776,1},-- Gouges the eyes of an enemy target, incapacitating for $d. Damage will interrupt the effect.; Must be in front of your target.; Awards $s2 combo $lpoint:points;.
graceful_guile={94562,423647,1},-- Feint has $m1 additional $Lcharge:charges;.;
improved_sprint={90746,231691,1},-- Reduces the cooldown of Sprint by ${$m1/-1000} sec.
improved_wound_poison={90637,319066,1},-- Wound Poison can now stack $s1 additional times.
iron_stomach={90744,193546,1},-- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by $s1%.
leeching_poison={90758,280716,1},-- Adds a Leeching effect to your Lethal poisons, granting you $108211s1% Leech.
lethality={90749,382238,2},-- Critical strike chance increased by $s1%. Critical strike damage bonus of your attacks that generate combo points increased by $s2%.
marked_for_death={90750,137619,1},-- Marks the target, instantly granting full combo points and increasing the damage of your finishing moves by $s1% for $d. Cooldown resets if the target dies during effect.
master_poisoner={90636,378436,1},-- Increases the non-damaging effects of your weapon poisons by $s1%.
nightstalker={90693,14062,2},-- While Stealth$?c3[ or Shadow Dance][] is active, your abilities deal $s1% more damage.
nimble_fingers={90745,378427,1},-- Energy cost of Feint and Crimson Vial reduced by $s1.
numbing_poison={90763,5761,1},-- Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $5761h% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by $5760s1% for $5760d.
recuperator={90640,378996,1},-- Slice and Dice heals you for up to $s1% of your maximum health per 2 sec.
reverberation={90638,394332,1},-- Echoing Reprimand's damage is increased by $s1%.
rushed_setup={90754,378803,1},-- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by $s1%.
shadow_dance={90689,185313,1},-- Description not found.
shadowrunner={90687,378807,1},-- While Stealth or Shadow Dance is active, you move $s1% faster.
shadowstep={90695,36554,1},-- Description not found.
shiv={90740,5938,1},-- Attack with your $?s319032[poisoned blades][off-hand], dealing $sw1 Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by $115196s1% for $115196d.]?a5761[Numbing Poison, reducing casting speed by $359078s1% for $359078d.][]$?(!a3408&!a5761)[active Non-Lethal poison.][]$?(a319032&a400783)[; Your Nature and Bleed ]?a319032[; Your Nature ]?a400783[; Your Bleed ][]$?(a400783|a319032)[damage done to the target is increased by $319504s1% for $319504d.][]$?a354124[ The target's healing received is reduced by $354124S1% for $319504d.][]; Awards $s3 combo $lpoint:points;.
soothing_darkness={90691,393970,1},-- You are healed for ${$393971s1*($393971d/$393971t)}% of your maximum health over $393971d after gaining Vanish or Shadow Dance.
stillshroud={94561,423662,1},-- Shroud of Concealment has $s1% reduced cooldown.;
subterfuge={90688,108208,1},-- Your abilities requiring Stealth can still be used for ${$s2/1000} sec after Stealth breaks.
superior_mixture={94567,423701,1},-- Crippling Poison reduces movement speed by an additional $s1%.
thistle_tea={90756,381623,1},-- Restore $s1 Energy. Mastery increased by ${$s2*$mas}.1% for $d.
tight_spender={90692,381621,1},-- Energy cost of finishing moves reduced by $s1%.
tricks_of_the_trade={90686,57934,1},-- $?s221622[Increases the target's damage by $221622m1%, and redirects][Redirects] all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next $d and lasting $59628d.
unbreakable_stride={90747,400804,1},-- Reduces the duration of movement slowing effects $s1%.
vigor={90759,14983,2},-- Increases your maximum Energy by $s1 and Energy regeneration by $s2%.
virulent_poisons={90760,381543,1},-- Increases the damage of your weapon poisons by $s1%.
-- Outlaw Talents
ace_up_your_sleeve={90670,381828,1},-- Between the Eyes has a $s1% chance per combo point spent to grant $394120s2 combo points.
adrenaline_rush={90659,13750,1},-- Increases your Energy regeneration rate by $s1%, your maximum Energy by $s4, and your attack speed by $s2% for $d.
ambidexterity={90660,381822,1},-- Main Gauche has an additional $s1% chance to strike while Blade Flurry is active.
audacity={90641,381845,1},-- Half-cost uses of Pistol Shot have a $193315s3% chance to make your next Ambush usable without Stealth.; Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
blade_rush={90664,271877,1},-- Charge to your target with your blades out, dealing ${$271881sw1*$271881s2/100} Physical damage to the target and $271881sw1 to all other nearby enemies.; While Blade Flurry is active, damage to non-primary targets is increased by $s1%.; Generates ${$271896s1*$271896d/$271896t1} Energy over $271896d.
blinding_powder={90643,256165,1},-- Reduces the cooldown of Blind by $s1% and increases its range by $s2 yds.
combat_potency={90646,61329,1},-- Increases your Energy regeneration rate by $s1%.
combat_stamina={90648,381877,1},-- Stamina increased by $<stam>%.
count_the_odds={90655,381982,1},-- Ambush, Sinister Strike, and Dispatch have a $s1% chance to grant you a Roll the Bones combat enhancement buff you do not already have for $s2 sec.; Duration and chance doubled while Stealthed.
crackshot={94565,423703,1},-- Between the Eyes has no cooldown and also Dispatches the target for $s1% of normal damage when used from Stealth.
dancing_steel={90669,272026,1},-- Blade Flurry strikes $s3 additional enemies and its duration is increased by ${$s2/1000} sec.
deft_maneuvers={90672,381878,1},-- Blade Flurry's initial damage is increased by $s1% and generates $m2 $Lcombo point:combo points; per target struck.
devious_stratagem={90679,394321,1},-- Gain $s1 additional max combo point.; Your finishing moves that consume more than $s3 combo points have increased effects, and your finishing moves deal $s4% increased damage.
fan_the_hammer={90666,381846,2},-- When Sinister Strike strikes an additional time, gain $m1 additional $Lstack:stacks; of Opportunity. Max ${$s2+1} stacks.; Half-cost uses of Pistol Shot consume $m1 additional $Lstack:stacks; of Opportunity to fire $m1 additional $Lshot:shots;. Additional shots generate $m3 fewer combo $Lpoint:points; and deal $s4% reduced damage.
fatal_flourish={90662,35551,1},-- Your off-hand attacks have a $s1% chance to generate $35546s1 Energy.
float_like_a_butterfly={90755,354897,1},-- Restless Blades now also reduces the remaining cooldown of Evasion and Feint by ${$s1/10}.1 sec per combo point spent.
ghostly_strike={90644,196937,1},-- Strikes an enemy, dealing $s1 Physical damage and causing the target to take $s3% increased damage from your abilities for $d.; Awards $s2 combo $lpoint:points;.
greenskins_wickers={90665,386823,1},-- Between the Eyes has a $s1% chance per Combo Point to increase the damage of your next Pistol Shot by $394131s1%.
heavy_hitter={90642,381885,1},-- Attacks that generate combo points deal $s1% increased damage.
hidden_opportunity={90675,383281,1},-- Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush at $s1% of their value.
hit_and_run={90673,196922,1},-- Movement speed increased by $s1%.
improved_adrenaline_rush={90654,395422,1},-- Generate full combo points when you gain Adrenaline Rush, and full Energy when it ends.
improved_between_the_eyes={90671,235484,1},-- Critical strikes with Between the Eyes deal four times normal damage.;
improved_main_gauche={90668,382746,1},-- Main Gauche has an additional $s1% chance to strike.
keep_it_rolling={90652,381989,1},-- Increase the remaining duration of your active Roll the Bones combat enhancements by $s1 sec.
killing_spree={94566,51690,1},-- Finishing move that teleports to an enemy within $r yds, striking with both weapons for Physical damage. Number of strikes increased per combo point.; $s6% of damage taken during effect is delayed, instead taken over 8 sec.; 1 point : ${$<dmg>*2} over ${$424556d}.2 sec; 2 points: ${$<dmg>*3} over ${$424556d*2}.2 sec; 3 points: ${$<dmg>*4} over ${$424556d*3}.2 sec; 4 points: ${$<dmg>*5} over ${$424556d*4}.2 sec; 5 points: ${$<dmg>*6} over ${$424556d*5}.2 sec$?s193531|((s394320|s394321)&!s193531)[; 6 points: ${$<dmg>*7} over ${$424556d*6}.2 sec][]$?s193531&(s394320|s394321)[; 7 points: ${$<dmg>*8} over ${$424556d*7}.2 sec][]
opportunity={90683,279876,1},-- Sinister Strike has a $193315s3% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
precise_cuts={90667,381985,1},-- Blade Flurry damage is increased by an additional $s1% per missing target below its maximum.
precision_shot={90647,428377,1},-- Between the Eyes and Pistol Shot have $s1 yd increased range, and Pistol Shot reduces the the target's damage done to you by $185763s4%.
quick_draw={90663,196938,1},-- Half-cost uses of Pistol Shot granted by Sinister Strike now generate $s2 additional combo point, and deal $s1% additional damage.
retractable_hook={90681,256188,1},-- Reduces the cooldown of Grappling Hook by ${$s1/-1000} sec, and increases its retraction speed.
riposte={90661,344363,1},-- Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every $proccooldown sec.
ruthlessness={90680,14161,1},-- Your finishing moves have a $b1% chance per combo point spent to grant a combo point.
sepsis={90677,385408,1},-- Infect the target's blood, dealing $o1 Nature damage over $d and gaining $s6 use of any Stealth ability. If the target survives its full duration, they suffer an additional $394026s1 damage and you gain $s6 additional use of any Stealth ability for $375939d.; Cooldown reduced by $s3 sec if Sepsis does not last its full duration.; Awards $s7 combo $lpoint:points;.
sleight_of_hand={90651,381839,1},-- Roll the Bones has a $s1% increased chance of granting additional matches.
sting_like_a_bee={90755,131511,1},-- Enemies disabled by your Cheap Shot or $?s199804[Between the Eyes][Kidney Shot] take $s1% increased damage from all sources for $255909d.
summarily_dispatched={90653,381990,2},-- When your Dispatch consumes $s2 or more combo points, Dispatch deals $386868s1% increased damage and costs $386868s2 less Energy for $s3 sec.; Max $386868u stacks. Adding a stack does not refresh the duration.
swift_slasher={90649,381988,1},-- Slice and Dice grants additional attack speed equal to $s2% of your Haste.
take_em_by_surprise={90676,382742,2},-- Haste increased by $s2% while Stealthed and for $s1 sec after breaking Stealth.
thiefs_versatility={90753,381619,1},-- Versatility increased by $s1%.
triple_threat={90678,381894,1},-- Sinister Strike has a $s1% chance to strike with both weapons after it strikes an additional time.
underhanded_upper_hand={90677,424044,1},-- Slice and Dice does not lose duration during Blade Flurry.; Blade Flurry does not lose duration during Adrenaline Rush.; Adrenaline Rush does not lose duration while Stealthed.; Stealth abilities can be used for an additional ${$s2/1000} sec after Stealth breaks.
boarding_party=853,-- (209752) Between the Eyes increases the movement speed of all friendly players within $209754A1 yards by $209754s1% for $209754d.
control_is_king=138,-- (354406) Cheap Shot grants Slice and Dice for $s1 sec and Kidney Shot restores $s2 Energy per combo point spent.
dagger_in_the_dark=5549,-- (198675) Each second while Stealth is active, nearby enemies within $198688A1 yards take an additional $198688s1% damage from you for $198688d. Stacks up to $198688u times.
death_from_above=3619,-- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack.; You leap into the air and $?s32645[Envenom]?s2098[Dispatch][Eviscerate] your target on the way back down, with such force that it has a $269512s2% stronger effect.
dismantle=145,-- (207777) Disarm the enemy, preventing the use of any weapons or shield for $d.
drink_up_me_hearties=139,-- (354425) Crimson Vial restores $s1% additional maximum health and grants $s3% of its healing to allies within $354494a yds.
enduring_brawler=5412,-- (354843) Every $354844t sec you remain in combat, gain $354847s1% chance for Sinister Strike to hit an additional time. Lose $354845s1 stack each second while out of combat. Max $354847u stacks.
maneuverability=129,-- (197000) Sprint has $s1% reduced cooldown and $s2% reduced duration.
smoke_bomb=3483,-- (212182) Creates a cloud of thick smoke in an $m2 yard radius around the Rogue for $d. Enemies are unable to target into or out of the smoke cloud.
take_your_cut=135,-- (198265) $?s5171[Slice and Dice][Roll the Bones] also grants $198368s1% Haste for $198368d to allies within $198368A1 yds.
thick_as_thieves=1208,-- (221622) Tricks of the Trade now increases the friendly target's damage by $m1% for $59628d.
turn_the_tables=3421,-- (198020) After coming out of a stun, you deal $198027m1% increased damage for $198027d.
veil_of_midnight=5516,-- (198952) Cloak of Shadows now also removes harmful physical effects and increases dodge chance by ${-$31224m1/2}%.
-- Talent: Energy regeneration increased by $w1%. Maximum Energy increased by $w4. Attack speed increased by $w2%. $?$w5>0[Damage increased by $w5%.][]
-- https://wowhead.com/beta/spell=13750
adrenaline_rush={
id=13750,
duration=20,
max_stack=1
},
-- Talent: Each strike has a chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
ifcycle_enemies==1oractive_dot.marked_for_death>=cycle_enemiesthenreturnend-- As far as we can tell, MfD is on everything we care about, so we don't cycle.
ifdebuff.marked_for_death.upthenreturn"cycle"end-- If current target already has MfD, cycle.
iftarget.time_to_die>3+Hekili:GetLowestTTD()andactive_dot.marked_for_death==0thenreturn"cycle"end-- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
end
end)
-- Abilities
spec:RegisterAbilities({
-- Talent: Increases your Energy regeneration rate by $s1%, your maximum Energy by $s4, and your attack speed by $s2% for $d.
-- Strikes up to $?a272026[$331850i][${$331850i-3}] nearby targets for $331850s1 Physical damage$?a381878[ that generates 1 combo point per target][], and causes your single target attacks to also strike up to $?a272026[${$s3+$272026s3}][$s3] additional nearby enemies for $s2% of normal damage for $d.
-- Talent: Charge to your target with your blades out, dealing ${$271881sw1*$271881s2/100} Physical damage to the target and $271881sw1 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by $s1%. |cFFFFFFFFGenerates ${$271896s1*$271896d/$271896t1} Energy over $271896d.
-- Talent: Strikes an enemy, dealing $s1 Physical damage and causing the target to take $s3% increased damage from your abilities for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
-- Talent: Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over $d. While Blade Flurry is active, also hits up to $s5 nearby enemies for $s2% damage.
-- Draw a concealed pistol and fire a quick shot at an enemy, dealing ${$s1*$<CAP>/$AP} Physical damage and reducing movement speed by $s3% for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
name=strformat("%s: Use in Groups",Hekili:GetSpellLinkWithTexture(58984)),
desc=strformat("If checked, %s may be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in %s, even if your action bar does not change. "..
"%s can only be recommended in boss fights or when you are in a group, to avoid resetting combat.",Hekili:GetSpellLinkWithTexture(58984),Hekili:GetSpellLinkWithTexture(58984),Hekili:GetSpellLinkWithTexture(58984)),