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-- RogueOutlaw.lua
-- October 2022
-- Contributed to JoeMama.
if UnitClassBase( "player" ) ~= "ROGUE" then return end
local addon, ns = ...
local Hekili = _G[ addon ]
local class = Hekili.Class
local state = Hekili.State
local PTR = ns.PTR
local FindPlayerAuraByID = ns.FindPlayerAuraByID
local spec = Hekili:NewSpecialization( 260 )
spec:RegisterResource( Enum.PowerType.ComboPoints )
spec:RegisterResource( Enum.PowerType.Energy, {
blade_rush = {
aura = "blade_rush",
last = function ()
local app = state.buff.blade_rush.applied
local t = state.query_time
return app + floor( t - app )
end,
interval = function() return class.auras.blade_rush.tick_time end,
value = 5,
},
},
nil, -- No replacement model.
{ -- Meta function replacements.
base_time_to_max = function( t )
if buff.adrenaline_rush.up then
if t.current > t.max - 50 then return 0 end
return state:TimeToResource( t, t.max - 50 )
end
end,
base_deficit = function( t )
if buff.adrenaline_rush.up then
return max( 0, ( t.max - 50 ) - t.current )
end
end,
}
)
-- Talents
spec:RegisterTalents( {
-- Rogue
acrobatic_strikes = { 90752, 196924, 1 }, -- Increases the range of your melee attacks by 3 yds.
alacrity = { 90751, 193539, 2 }, -- Your finishing moves have a 5% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.
atrophic_poison = { 90763, 381637, 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.
blackjack = { 90696, 379005, 1 }, -- Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
cheat_death = { 90742, 31230 , 1 }, -- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
cloak_of_shadows = { 90697, 31224 , 1 }, -- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
cold_blood = { 90748, 382245, 1 }, -- Increases the critical strike chance of your next damaging ability by 100%.
deadened_nerves = { 90743, 231719, 1 }, -- Physical damage taken reduced by 3%.
deadly_precision = { 90760, 381542, 2 }, -- Increases the critical strike chance of your attacks that generate combo points by 5%.
deeper_stratagem = { 90750, 193531, 1 }, -- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
echoing_reprimand = { 90639, 385616, 1 }, -- Deal 2,109 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
elusiveness = { 90742, 79008 , 1 }, -- Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
evasion = { 90764, 5277 , 1 }, -- Increases your dodge chance by 100% for 10 sec.
find_weakness = { 90690, 91023 , 2 }, -- Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec.
fleet_footed = { 90762, 378813, 1 }, -- Movement speed increased by 15%.
gouge = { 90741, 1776 , 1 }, -- Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point.
improved_ambush = { 90692, 381620, 1 }, -- Ambush generates 1 additional combo point.
improved_sprint = { 90746, 231691, 1 }, -- Reduces the cooldown of Sprint by 60 sec.
improved_wound_poison = { 90637, 319066, 1 }, -- Wound Poison can now stack 2 additional times.
iron_stomach = { 90744, 193546, 1 }, -- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
leeching_poison = { 90758, 280716, 1 }, -- Adds a Leeching effect to your Lethal poisons, granting you 5% Leech.
lethality = { 90749, 382238, 2 }, -- Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
marked_for_death = { 90750, 137619, 1 }, -- Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
master_poisoner = { 90636, 378436, 1 }, -- Increases the non-damaging effects of your weapon poisons by 20%.
nightstalker = { 90693, 14062 , 2 }, -- While Stealth is active, your abilities deal 4% more damage.
nimble_fingers = { 90745, 378427, 1 }, -- Energy cost of Feint and Crimson Vial reduced by 10.
numbing_poison = { 90763, 5761 , 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
prey_on_the_weak = { 90755, 131511, 1 }, -- Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
recuperator = { 90640, 378996, 1 }, -- Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
resounding_clarity = { 90638, 381622, 1 }, -- Echoing Reprimand Animacharges 2 additional combo points.
reverberation = { 90638, 394332, 1 }, -- Echoing Reprimand's damage is increased by 75%.
rushed_setup = { 90754, 378803, 1 }, -- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
seal_fate = { 90757, 14190 , 2 }, -- When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
shadow_dance = { 90689, 185313, 1 }, -- Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
shadowrunner = { 90687, 378807, 1 }, -- While Stealth or Shadow Dance is active, you move 20% faster.
shadowstep = { 90695, 36554 , 1 }, -- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec.
soothing_darkness = { 90691, 393970, 1 }, -- You are healed for 24% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.
subterfuge = { 90688, 108208, 1 }, -- Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
thiefs_versatility = { 90753, 381619, 2 }, -- Versatility increased by 2%.
thistle_tea = { 90756, 381623, 1 }, -- Restore 100 Energy. Mastery increased by 11.6% for 6 sec.
tight_spender = { 90694, 381621, 1 }, -- Energy cost of finishing moves reduced by 10%.
tricks_of_the_trade = { 90686, 57934 , 1 }, -- Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
unbreakable_stride = { 90747, 400804, 1 }, -- Reduces the duration of movement slowing effects 30%.
vigor = { 90759, 14983 , 1 }, -- Increases your maximum Energy by 50 and your Energy regeneration by 10%.
virulent_poisons = { 90761, 381543, 1 }, -- Increases the damage of your weapon poisons by 10%.
-- Outlaw
ace_up_your_sleeve = { 90670, 381828, 1 }, -- Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.
adrenaline_rush = { 90659, 13750 , 1 }, -- Increases your Energy regeneration rate by 60%, your maximum Energy by 50, and your attack speed by 20% for 20 sec.
ambidexterity = { 90660, 381822, 1 }, -- Main Gauche has an additional 5% chance to strike while Blade Flurry is active.
audacity = { 90641, 381845, 1 }, -- Half-cost uses of Pistol Shot have a 40% chance to cause your next Ambush to be usable without Stealth. Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
blade_flurry = { 90674, 13877 , 1 }, -- Strikes up to 5 nearby targets for 639 Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
blade_rush = { 90644, 271877, 1 }, -- Charge to your target with your blades out, dealing 1,917 Physical damage to the target and 958 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.
blind = { 90684, 2094 , 1 }, -- Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
blinding_powder = { 90643, 256165, 1 }, -- Reduces the cooldown of Blind by 30 sec and increases its range by 5 yds.
combat_potency = { 90646, 61329 , 1 }, -- Increases your Energy regeneration rate by 25%.
combat_stamina = { 90648, 381877, 1 }, -- Stamina increased by 5%.
count_the_odds = { 90655, 381982, 2 }, -- Ambush and Dispatch have a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance doubled while Stealthed.
dancing_steel = { 90669, 272026, 1 }, -- Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
deft_maneuvers = { 90672, 381878, 1 }, -- Increases the range of your melee attacks by 2 yards while Blade Flurry is active.
devious_stratagem = { 90679, 394321, 1 }, -- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
dirty_tricks = { 90645, 108216, 1 }, -- Cheap Shot, Gouge, and Sap no longer cost Energy.
dreadblades = { 90664, 343142, 1 }, -- Strike at an enemy, dealing 1,432 Physical damage and empowering your weapons for 8 sec, causing your Sinister Strike, Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
fan_the_hammer = { 90666, 381846, 2 }, -- When Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 1 additional stack of Opportunity to fire 1 additional shot. Additional shots generate 1 fewer combo point.
fatal_flourish = { 90662, 35551 , 1 }, -- Your off-hand attacks have a 60% chance to generate 10 Energy.
float_like_a_butterfly = { 90650, 354897, 1 }, -- Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent.
ghostly_strike = { 90677, 196937, 1 }, -- Strikes an enemy, dealing 1,278 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Awards 1 combo point.
grappling_hook = { 90682, 195457, 1 }, -- Launch a grappling hook and pull yourself to the target location.
greenskins_wickers = { 90665, 386823, 1 }, -- Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.
heavy_hitter = { 90642, 381885, 1 }, -- Attacks that generate combo points deal 10% increased damage.
hidden_opportunity = { 90675, 383281, 1 }, -- Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush.
hit_and_run = { 90673, 196922, 1 }, -- Movement speed increased by 15%.
improved_adrenaline_rush = { 90654, 395422, 1 }, -- Generate full combo points when you gain Adrenaline Rush, and again when it ends.
improved_between_the_eyes = { 90671, 235484, 1 }, -- Critical strikes with Between the Eyes deal four times normal damage.
improved_main_gauche = { 90668, 382746, 2 }, -- Main Gauche has an additional 5% chance to strike.
keep_it_rolling = { 90652, 381989, 1 }, -- Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
killing_spree = { 90664, 51690 , 1 }, -- Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,137 Physical damage and taking 35% reduced damage over 2 sec. While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.
loaded_dice = { 90656, 256170, 1 }, -- Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
opportunity = { 90683, 279876, 1 }, -- Sinister Strike has a 40% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
precise_cuts = { 90667, 381985, 1 }, -- Blade Flurry damage is increased by an additional 2% per missing target below its maximum.
quick_draw = { 90663, 196938, 1 }, -- Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 20% additional damage.
restless_blades = { 90658, 79096 , 1 }, -- Finishing moves reduce the remaining cooldown of many Rogue skills by 1 sec per combo point spent. Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sprint, and Vanish.
retractable_hook = { 90681, 256188, 1 }, -- Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.
riposte = { 90661, 344363, 1 }, -- Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.
roll_the_bones = { 90657, 315508, 1 }, -- Roll the dice of fate, providing a random combat enhancement for 30 sec.
ruthlessness = { 90680, 14161 , 1 }, -- Your finishing moves have a 20% chance per combo point spent to grant a combo point.
sap = { 90685, 6770 , 1 }, -- Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
sepsis = { 90677, 385408, 1 }, -- Infect the target's blood, dealing 6,579 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 2,380 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point.
shiv = { 90740, 5938 , 1 }, -- Attack with your off-hand, dealing 575 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
sleight_of_hand = { 90651, 381839, 1 }, -- Roll the Bones has a 10% increased chance of granting additional matches.
summarily_dispatched = { 90653, 381990, 2 }, -- When your Dispatch consumes 5 or more combo points, Dispatch deals 6% increased damage and costs 5 less Energy for 8 sec. Max 5 stacks. Adding a stack does not refresh the duration.
swift_slasher = { 90649, 381988, 1 }, -- Slice and Dice grants an additional 2% attack speed per combo point spent.
take_em_by_surprise = { 90676, 382742, 2 }, -- Haste increased by 10% while Stealthed and for 10 sec after leaving Stealth.
triple_threat = { 90678, 381894, 2 }, -- Sinister Strike has a 10% chance to strike with both weapons after it strikes an additional time.
weaponmaster = { 90647, 200733, 1 }, -- Sinister Strike has a 5% increased chance to strike an additional time.
} )
-- PvP Talents
spec:RegisterPvpTalents( {
boarding_party = 853 , -- (209752) Between the Eyes increases the movement speed of all friendly players within 15 yards by 30% for 6 sec.
control_is_king = 138 , -- (354406) Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent.
dagger_in_the_dark = 5549, -- (198675) Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 sec. Stacks up to 6 times.
death_from_above = 3619, -- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Dispatch your target on the way back down, with such force that it has a 15% stronger effect.
dismantle = 145 , -- (207777) Disarm the enemy, preventing the use of any weapons or shield for 5 sec.
drink_up_me_hearties = 139 , -- (354425) Crimson Vial restores 5% additional maximum health and grants 60% of its healing to allies within 15 yds.
enduring_brawler = 5412, -- (354843) Every 3 sec you remain in combat, gain 1% chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 15 stacks.
maneuverability = 129 , -- (197000) Sprint has 50% reduced cooldown and 50% reduced duration.
smoke_bomb = 3483, -- (212182) Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
take_your_cut = 135 , -- (198265) Roll the Bones also grants 15% Haste for 12 sec to allies within 15 yds.
thick_as_thieves = 1208, -- (221622) Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec.
turn_the_tables = 3421, -- (198020) After coming out of a stun, you deal 10% increased damage for 12 sec.
veil_of_midnight = 5516, -- (198952) Cloak of Shadows now also removes harmful physical effects and increases dodge chance by 100%.
} )
local rtb_buff_list = {
"broadside", "buried_treasure", "grand_melee", "ruthless_precision", "skull_and_crossbones", "true_bearing", "rtb_buff_1", "rtb_buff_2"
}
-- Auras
spec:RegisterAuras( {
-- Talent: Energy regeneration increased by $w1%. Maximum Energy increased by $w4. Attack speed increased by $w2%. $?$w5>0[Damage increased by $w5%.][]
-- https://wowhead.com/beta/spell=13750
adrenaline_rush = {
id = 13750,
duration = 20,
max_stack = 1
},
-- Talent: Each strike has a chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
-- https://wowhead.com/beta/spell=381637
atrophic_poison = {
id = 381637,
duration = 3600,
max_stack = 1
},
-- Talent: Damage reduced by ${$W1*-1}.1%.
-- https://wowhead.com/beta/spell=392388
atrophic_poison_dot = {
id = 392388,
duration = 10,
type = "Magic",
max_stack = 1,
},
alacrity = {
id = 193538,
duration = 15,
max_stack = 5,
},
audacity = {
id = 386270,
duration = 10,
max_stack = 1,
},
between_the_eyes = {
id = 315341,
duration = function() return 3 * effective_combo_points end,
max_stack = 1,
},
-- Talent: Attacks striking nearby enemies.
-- https://wowhead.com/beta/spell=13877
blade_flurry = {
id = 13877,
duration = function () return talent.dancing_steel.enabled and 13 or 10 end,
max_stack = 1,
},
-- Talent: Generates $s1 Energy every sec.
-- https://wowhead.com/beta/spell=271896
blade_rush = {
id = 271896,
duration = 5,
tick_time = 1,
max_stack = 1
},
-- Talent: Sinister Strike, $?s196937[Ghostly Strike, ][]Ambush, and Pistol Shot will refill all of your combo points when used.
-- https://wowhead.com/beta/spell=343142
dreadblades = {
id = 343142,
duration = 10,
max_stack = 1
},
echoing_reprimand_2 = {
id = 323558,
duration = 45,
max_stack = 6,
},
echoing_reprimand_3 = {
id = 323559,
duration = 45,
max_stack = 6,
},
echoing_reprimand_4 = {
id = 323560,
duration = 45,
max_stack = 6,
copy = 354835,
},
echoing_reprimand_5 = {
id = 354838,
duration = 45,
max_stack = 6,
},
echoing_reprimand = {
alias = { "echoing_reprimand_2", "echoing_reprimand_3", "echoing_reprimand_4", "echoing_reprimand_5" },
aliasMode = "first",
aliasType = "buff",
meta = {
stack = function ()
if combo_points.current > 1 and combo_points.current < 6 and buff[ "echoing_reprimand_" .. combo_points.current ].up then return combo_points.current end
if buff.echoing_reprimand_2.up then return 2 end
if buff.echoing_reprimand_3.up then return 3 end
if buff.echoing_reprimand_4.up then return 4 end
if buff.echoing_reprimand_5.up then return 5 end
return 0
end
}
},
find_weakness = {
id = 316220,
duration = 10,
max_stack = 1,
},
-- Suffering $w1 damage every $t1 seconds.
-- https://wowhead.com/beta/spell=360830
--[[ garrote = {
id = 360830,
duration = 18,
tick_time = 2,
mechanic = "bleed",
max_stack = 1
}, -- Moved to Assassination. ]]
-- Talent: Taking $s3% increased damage from the Rogue's abilities.
-- https://wowhead.com/beta/spell=196937
ghostly_strike = {
id = 196937,
duration = 10,
max_stack = 1
},
-- Suffering $w1 damage every $t1 sec.
-- https://wowhead.com/beta/spell=154953
internal_bleeding = {
id = 154953,
duration = 6,
tick_time = 1,
mechanic = "bleed",
max_stack = 1
},
-- Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
keep_it_rolling = {
id = 381989,
},
-- Talent: Attacking an enemy every $t1 sec.
-- https://wowhead.com/beta/spell=51690
killing_spree = {
id = 51690,
duration = 2,
tick_time = 0.4,
max_stack = 1
},
-- Suffering $w4 Nature damage every $t4 sec.
-- https://wowhead.com/beta/spell=385627
kingsbane = {
id = 385627,
duration = 14,
max_stack = 1
},
-- Talent: Leech increased by $s1%.
-- https://wowhead.com/beta/spell=108211
leeching_poison = {
id = 108211,
duration = 3600,
max_stack = 1
},
-- Talent: Your next $?s5171[Slice and Dice will be $w1% more effective][Roll the Bones will grant at least two matches].
-- https://wowhead.com/beta/spell=256171
loaded_dice = {
id = 256171,
duration = 45,
max_stack = 1,
copy = 240837
},
-- Suffering $w1 Nature damage every $t1 sec.
-- https://wowhead.com/beta/spell=286581
nothing_personal = {
id = 286581,
duration = 20,
tick_time = 2,
type = "Magic",
max_stack = 1
},
-- Talent: Your next Pistol Shot costs $s1% less Energy and deals $s3% increased damage.
-- https://wowhead.com/beta/spell=195627
opportunity = {
id = 195627,
duration = 12,
max_stack = 6
},
-- Movement speed reduced by $s3%.
-- https://wowhead.com/beta/spell=185763
pistol_shot = {
id = 185763,
duration = 6,
max_stack = 1
},
prey_on_the_weak = {
id = 255909,
duration = 6,
max_stack = 1,
},
-- Incapacitated.
-- https://wowhead.com/beta/spell=107079
quaking_palm = {
id = 107079,
duration = 4,
max_stack = 1
},
restless_blades = {
id = 79096,
},
riposte = {
id = 199754,
duration = 10,
max_stack = 1,
},
shadow_dance = {
id = 185313,
duration = 6,
max_stack = 1,
copy = 185422
},
sharpened_sabers = {
id = 252285,
duration = 15,
max_stack = 2,
},
soothing_darkness = {
id = 393971,
duration = 6,
max_stack = 1,
},
-- Movement speed increased by $w1%.$?s245751[ Allows you to run over water.][]
-- https://wowhead.com/beta/spell=2983
sprint = {
id = 2983,
duration = 8,
max_stack = 1,
},
subterfuge = {
id = 115192,
duration = 3,
max_stack = 1,
},
summarily_dispatched = {
id = 386868,
duration = 8,
max_stack = 5,
},
-- Talent: Haste increased by $w1%.
-- https://wowhead.com/beta/spell=385907
take_em_by_surprise = {
id = 385907,
duration = 3600,
max_stack = 1
},
-- Talent: Threat redirected from Rogue.
-- https://wowhead.com/beta/spell=57934
tricks_of_the_trade = {
id = 57934,
duration = 30,
max_stack = 1
},
-- Real RtB buffs.
broadside = {
id = 193356,
duration = 30,
},
buried_treasure = {
id = 199600,
duration = 30,
},
grand_melee = {
id = 193358,
duration = 30,
},
ruthless_precision = {
id = 193357,
duration = 30,
},
skull_and_crossbones = {
id = 199603,
duration = 30,
},
true_bearing = {
id = 193359,
duration = 30,
},
-- Fake buffs for forecasting.
rtb_buff_1 = {
duration = 30,
},
rtb_buff_2 = {
duration = 30,
},
-- Roll the dice of fate, providing a random combat enhancement for 30 sec.
roll_the_bones = {
alias = rtb_buff_list,
aliasMode = "longest", -- use duration info from the buff with the longest remaining time.
aliasType = "buff",
duration = 30,
},
lethal_poison = {
alias = { "instant_poison", "wound_poison" },
aliasMode = "first",
aliasType = "buff",
duration = 3600
},
nonlethal_poison = {
alias = { "numbing_poison", "crippling_poison", "atrophic_poison" },
aliasMode = "first",
aliasType = "buff",
duration = 3600
},
-- Legendaries (Shadowlands)
concealed_blunderbuss = {
id = 340587,
duration = 8,
max_stack = 1
},
deathly_shadows = {
id = 341202,
duration = 15,
max_stack = 1,
},
greenskins_wickers = {
id = 340573,
duration = 15,
max_stack = 1,
copy = 394131
},
master_assassins_mark = {
id = 340094,
duration = 4,
max_stack = 1,
copy = "master_assassin_any"
},
-- Azerite
snake_eyes = {
id = 275863,
duration = 30,
max_stack = 1,
},
} )
local lastShot = 0
local numShots = 0
local rtbApplicators = {
roll_the_bones = true,
ambush = true,
dispatch = true,
keep_it_rolling = true,
}
local lastApplicator = "roll_the_bones"
local rtbSpellIDs = {
[315508] = "roll_the_bones",
[381989] = "keep_it_rolling",
[193356] = "broadside",
[199600] = "buried_treasure",
[193358] = "grand_melee",
[193357] = "ruthless_precision",
[199603] = "skull_and_crossbones",
[193359] = "true_bearing",
}
local rtbAuraAppliedBy = {}
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName )
if sourceGUID ~= state.GUID then return end
if state.talent.fan_the_hammer.enabled and subtype == "SPELL_CAST_SUCCESS" and spellID == 185763 then
-- Opportunity: Fan the Hammer can queue 1-2 extra Pistol Shots (and consume additional stacks of Opportunity).
local now = GetTime()
if now - lastShot > 0.5 then
-- This is a fresh cast.
local oppoStacks = ( select( 3, FindPlayerAuraByID( 195627 ) ) or 1 ) - 1
lastShot = now
numShots = min( state.talent.fan_the_hammer.rank, oppoStacks, 2 )
Hekili:ForceUpdate( "FAN_THE_HAMMER", true )
else
-- This is *probably* one of the Fan the Hammer casts.
numShots = max( 0, numShots - 1 )
end
end
local aura = rtbSpellIDs[ spellID ]
if aura and ( subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_REFRESH" ) then
if IsCurrentSpell( 2098 ) then
rtbAuraAppliedBy[ aura ] = "dispatch"
elseif IsCurrentSpell( 8676 ) then
rtbAuraAppliedBy[ aura ] = "ambush"
elseif aura == "roll_the_bones" then
lastApplicator = aura
elseif aura == "keep_it_rolling" then
lastApplicator = aura
for bone in pairs( rtbAuraAppliedBy ) do
rtbAuraAppliedBy[ bone ] = aura
end
else
rtbAuraAppliedBy[ aura ] = lastApplicator
end
end
end )
spec:RegisterStateExpr( "rtb_buffs", function ()
return buff.roll_the_bones.count
end )
spec:RegisterStateExpr( "rtb_buffs_shorter", function ()
local n = 0
for _, rtb in ipairs( rtb_buff_list ) do
if buff[ rtb ].up and buff[ rtb ].duration < 30 then n = n + 1 end
end
return n
end )
spec:RegisterStateExpr( "rtb_buffs_normal", function ()
local n = 0
for _, rtb in ipairs( rtb_buff_list ) do
local bone = buff[ rtb ]
if bone.up and rtbAuraAppliedBy[ rtb ] == "roll_the_bones" then n = n + 1 end
end
return n
end )
spec:RegisterStateExpr( "rtb_buffs_longer", function ()
local n = 0
for _, rtb in ipairs( rtb_buff_list ) do
local bone = buff[ rtb ]
if bone.up and bone.duration > 30 and rtbAuraAppliedBy[ rtb ] == "keep_it_rolling" then n = n + 1 end
end
return n
end )
spec:RegisterStateExpr( "rtb_buffs_will_lose", function ()
if rtb_buffs_normal > 0 then return rtb_buffs_normal + rtb_buffs_shorter end
return 0
end )
spec:RegisterStateTable( "rtb_buffs_will_lose_buff", setmetatable( {}, {
__index = function( t, k )
if not buff[ k ].up then return false end
local appliedBy = rtbAuraAppliedBy[ k ]
if appliedBy == "roll_the_bones" then return true end
if appliedBy == "keep_it_rolling" then return false end
return rtb_buffs_normal > 0
end
} ) )
spec:RegisterStateTable( "rtb_buffs_will_retain_buff", setmetatable( {}, {
__index = function( t, k )
return not rtb_buffs_will_lose_buff[ k ]
end
} ) )
spec:RegisterStateExpr( "cp_max_spend", function ()
return combo_points.max
end )
spec:RegisterUnitEvent( "UNIT_POWER_UPDATE", "player", nil, function( event, unit, resource )
if resource == "COMBO_POINTS" then
Hekili:ForceUpdate( event, true )
end
end )
-- Tier 30
spec:RegisterGear( "tier30", 202500, 202498, 202497, 202496, 202495 )
spec:RegisterAuras( {
soulrip = {
id = 409604,
duration = 8,
max_stack = 1
},
soulripper = {
id = 409606,
duration = 15,
max_stack = 1
}
} )
-- Tier Set
spec:RegisterGear( "tier29", 200372, 200374, 200369, 200371, 200373 )
spec:RegisterAuras( {
vicious_followup = {
id = 394879,
duration = 15,
max_stack = 1
},
brutal_opportunist = {
id = 394888,
duration = 15,
max_stack = 1
}
} )
-- Legendary from Legion, shows up in APL still.
spec:RegisterGear( "mantle_of_the_master_assassin", 144236 )
spec:RegisterAura( "master_assassins_initiative", {
id = 235027,
duration = 3600
} )
spec:RegisterStateExpr( "mantle_duration", function ()
return legendary.mark_of_the_master_assassin.enabled and 4 or 0
end )
spec:RegisterStateExpr( "master_assassin_remains", function ()
if not legendary.mark_of_the_master_assassin.enabled then
return 0
end
if stealthed.mantle then
return cooldown.global_cooldown.remains + 4
elseif buff.master_assassins_mark.up then
return buff.master_assassins_mark.remains
end
return 0
end )
spec:RegisterStateExpr( "cp_gain", function ()
return ( this_action and class.abilities[ this_action ].cp_gain or 0 )
end )
spec:RegisterStateExpr( "effective_combo_points", function ()
local c = combo_points.current or 0
if not talent.echoing_reprimand.enabled and not covenant.kyrian then return c end
if c < 2 or c > 5 then return c end
if buff[ "echoing_reprimand_" .. c ].up then return 7 end
return c
end )
-- We need to break stealth when we start combat from an ability.
spec:RegisterHook( "runHandler", function( ability )
local a = class.abilities[ ability ]
if stealthed.all and ( not a or a.startsCombat ) then
if buff.stealth.up then
setCooldown( "stealth", 2 )
if buff.take_em_by_surprise.up then
buff.take_em_by_surprise.expires = query_time + 10 * talent.take_em_by_surprise.rank
end
if talent.subterfuge.enabled then applyBuff( "subterfuge" ) end
end
if legendary.mark_of_the_master_assassin.enabled and stealthed.mantle then
applyBuff( "master_assassins_mark" )
end
removeBuff( "stealth" )
removeBuff( "shadowmeld" )
removeBuff( "vanish" )
end
if buff.cold_blood.up and ( not a or a.startsCombat ) then
removeBuff( "cold_blood" )
end
class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ]
end )
local restless_blades_list = {
"adrenaline_rush",
"between_the_eyes",
"blade_flurry",
"blade_rush",
"dreadblades",
"ghostly_strike",
"grappling_hook",
"keep_it_rolling",
"killing_spree",
"marked_for_death",
"roll_the_bones",
"sepsis",
"sprint",
"vanish"
}
spec:RegisterHook( "spend", function( amt, resource )
if amt > 0 and resource == "combo_points" then
if amt >= 5 and talent.ruthlessness.enabled then gain( 1, "combo_points" ) end
local cdr = amt * ( buff.true_bearing.up and 1.5 or 1 )
for _, action in ipairs( restless_blades_list ) do
reduceCooldown( action, cdr )
end
if talent.float_like_a_butterfly.enabled then
reduceCooldown( "evasion", amt * 0.5 )
reduceCooldown( "feint", amt * 0.5 )
end
if legendary.obedience.enabled and buff.flagellation_buff.up then
reduceCooldown( "flagellation", amt )
end
end
end )
local ExpireSepsis = setfenv( function ()
applyBuff( "sepsis_buff" )
if legendary.toxic_onslaught.enabled then
applyBuff( "shadow_blades" )
applyDebuff( "target", "vendetta", 10 )
end
end, state )
local ExpireAdrenalineRush = setfenv( function ()
gain( combo_points.max, "combo_points" )
end, state )
local dreadbladesSet = false
spec:RegisterHook( "reset_precast", function()
if buff.killing_spree.up then setCooldown( "global_cooldown", max( gcd.remains, buff.killing_spree.remains ) ) end
if debuff.sepsis.up then
state:QueueAuraExpiration( "sepsis", ExpireSepsis, debuff.sepsis.expires )
end
if buff.adrenaline_rush.up and talent.improved_adrenaline_rush.enabled then
state:QueueAuraExpiration( "adrenaline_rush", ExpireAdrenalineRush, buff.adrenaline_rush.expires )
end
if buff.cold_blood.up then setCooldown( "cold_blood", action.cold_blood.cooldown ) end
class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ]
-- Fan the Hammer.
if query_time - lastShot < 0.5 and numShots > 0 then
local n = numShots * ( action.pistol_shot.cp_gain - 1 )
if Hekili.ActiveDebug then Hekili:Debug( "Generating %d combo points from pending Fan the Hammer casts; removing %d stacks of Opportunity.", n, numShots ) end
gain( n, "combo_points" )
removeStack( "opportunity", numShots )
end
if not dreadbladesSet then
rawset( state.buff, "dreadblades", state.debuff.dreadblades )
dreadbladesSet = true
end
if Hekili.ActiveDebug and buff.roll_the_bones.up then
Hekili:Debug( "\nRoll the Bones Buffs:" )
for i = 1, 6 do
local bone = rtb_buff_list[ i ]
if buff[ bone ].up then
Hekili:Debug( " - %-20s %5.2f : %5.2f %s | %s", bone, buff[ bone ].remains, buff[ bone ].duration, rtb_buffs_will_lose_buff[ bone ] and "lose" or "keep", rtbAuraAppliedBy[ bone ] or "unknown" )
end
end
end
end )
spec:RegisterCycle( function ()
if this_action == "marked_for_death" then
if cycle_enemies == 1 or active_dot.marked_for_death >= cycle_enemies then return end -- As far as we can tell, MfD is on everything we care about, so we don't cycle.
if debuff.marked_for_death.up then return "cycle" end -- If current target already has MfD, cycle.
if target.time_to_die > 3 + Hekili:GetLowestTTD() and active_dot.marked_for_death == 0 then return "cycle" end -- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
end
end )
-- Abilities
spec:RegisterAbilities( {
-- Talent: Increases your Energy regeneration rate by $s1%, your maximum Energy by $s4, and your attack speed by $s2% for $d.
adrenaline_rush = {
id = 13750,
cast = 0,
cooldown = 180,
gcd = "off",
talent = "adrenaline_rush",
startsCombat = false,
texture = 136206,
toggle = "cooldowns",
cp_gain = function ()
return talent.improved_adrenaline_rush.enabled and combo_points.max or 0
end,
handler = function ()
applyBuff( "adrenaline_rush" )
if talent.improved_adrenaline_rush.enabled then
gain( action.adrenaline_rush.cp_gain, "combo_points" )
state:QueueAuraExpiration( "adrenaline_rush", ExpireAdrenalineRush, buff.adrenaline_rush.remains )
end
energy.regen = energy.regen * 1.6
energy.max = energy.max + 50
forecastResources( "energy" )
if talent.loaded_dice.enabled then
applyBuff( "loaded_dice" )
elseif azerite.brigands_blitz.enabled then
applyBuff( "brigands_blitz" )
end
end,
},
-- Finishing move that deals damage with your pistol, increasing your critical strike chance against the target by $s2%.$?a235484[ Critical strikes with this ability deal four times normal damage.][] 1 point : ${$<damage>*1} damage, 3 sec 2 points: ${$<damage>*2} damage, 6 sec 3 points: ${$<damage>*3} damage, 9 sec 4 points: ${$<damage>*4} damage, 12 sec 5 points: ${$<damage>*5} damage, 15 sec$?s193531|((s394320|s394321)&!s193531)[ 6 points: ${$<damage>*6} damage, 18 sec][]$?s193531&(s394320|s394321)[ 7 points: ${$<damage>*7} damage, 21 sec][]
between_the_eyes = {
id = 315341,
cast = 0,
cooldown = 45,
gcd = "totem",
school = "physical",
spend = function() return talent.tight_spender.enabled and 22.5 or 25 end,
spendType = "energy",
startsCombat = true,
texture = 135610,
usable = function() return combo_points.current > 0, "requires combo points" end,
handler = function ()
if talent.alacrity.enabled and effective_combo_points > 4 then
addStack( "alacrity" )
end
applyDebuff( "target", "between_the_eyes", 3 * effective_combo_points )
if set_bonus.tier30_4pc > 0 and ( debuff.soulrip.up or active_dot.soulrip > 0 ) then
removeDebuff( "target", "soulrip" )
active_dot.soulrip = 0
applyBuff( "soulripper" )
end
if azerite.deadshot.enabled then
applyBuff( "deadshot" )
end
if legendary.greenskins_wickers.enabled or talent.greenskins_wickers.enabled and effective_combo_points >= 5 then
applyBuff( "greenskins_wickers" )
end
removeBuff( "echoing_reprimand_" .. combo_points.current )
spend( combo_points.current, "combo_points" )
end,
},
-- Talent: Strikes up to $?a272026[$331850i][${$331850i-3}] nearby targets for $331850s1 Physical damage, and causes your single target attacks to also strike up to $?a272026[${$s3+$272026s3}][$s3] additional nearby enemies for $s2% of normal damage for $d.
blade_flurry = {
id = 13877,
cast = 0,
cooldown = 30,
gcd = "totem",
school = "physical",
spend = 15,
spendType = "energy",
talent = "blade_flurry",
startsCombat = true,
readyTime = function() return buff.blade_flurry.remains - gcd.execute end,
handler = function ()
applyBuff( "blade_flurry" )
end,
},
-- Talent: Charge to your target with your blades out, dealing ${$271881sw1*$271881s2/100} Physical damage to the target and $271881sw1 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by $s1%. |cFFFFFFFFGenerates ${$271896s1*$271896d/$271896t1} Energy over $271896d.
blade_rush = {
id = 271877,
cast = 0,
cooldown = 45,
gcd = "totem",
school = "physical",
talent = "blade_rush",
startsCombat = true,
handler = function ()
applyBuff( "blade_rush" )
setDistance( 5 )
end,
},
death_from_above = {
id = 269513,
cast = 0,
cooldown = 30,
gcd = "off",
icd = 2,
spend = function() return talent.tight_spender.enabled and 22.5 or 25 end,
spendType = "energy",
pvptalent = "death_from_above",
startsCombat = true,
usable = function() return combo_points.current > 0, "requires combo points" end,
handler = function ()
spend( combo_points.current, "combo_points" )
end,
},
dismantle = {
id = 207777,
cast = 0,
cooldown = 45,
gcd = "spell",
spend = 25,
spendType = "energy",
pvptalent = "dismantle",
startsCombat = true,
handler = function ()
applyDebuff( "target", "dismantle" )
end,
},
-- Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : ${$m1*1} damage 2 points: ${$m1*2} damage 3 points: ${$m1*3} damage 4 points: ${$m1*4} damage 5 points: ${$m1*5} damage$?s193531|((s394320|s394321)&!s193531)[ 6 points: ${$m1*6} damage][]$?s193531&(s394320|s394321)[ 7 points: ${$m1*7} damage][]
dispatch = {
id = 2098,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function() return ( talent.tight_spender.enabled and 31.5 or 35 ) - 5 * ( buff.summarily_dispatched.up and buff.summarily_dispatched.stack or 0 ) end,
spendType = "energy",
startsCombat = true,
usable = function() return combo_points.current > 0, "requires combo points" end,
handler = function ()
removeBuff( "brutal_opportunist" )
removeBuff( "echoing_reprimand_" .. combo_points.current )
removeBuff( "storm_of_steel" )
if talent.alacrity.enabled and combo_points.current > 4 then
addStack( "alacrity" )
end
if talent.summarily_dispatched.enabled and combo_points.current > 5 then
addStack( "summarily_dispatched", ( buff.summarily_dispatched.up and buff.summarily_dispatched.remains or nil ), 1 )
end
if set_bonus.tier29_2pc > 0 then applyBuff( "vicious_followup" ) end
spend( combo_points.current, "combo_points" )
end,
},
-- Talent: Strike at an enemy, dealing $s1 Physical damage and empowering your weapons for $d, causing your Sinister Strike,$?s196937[ Ghostly Strike,][]$?s328305[ Sepsis,][]$?s323547[ Echoing Reprimand,][]$?s328547[ Serrated Bone Spike,][] Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume $343145s1% of your current health.
dreadblades = {
id = 343142,
cast = 0,
cooldown = 90,
gcd = "spell",
spend = 50,
spendType = "energy",
talent = "dreadblades",
startsCombat = true,
toggle = "cooldowns",
cp_gain = function () return combo_points.max end,
handler = function ()
applyDebuff( "player", "dreadblades" )
gain( action.dreadblades.cp_gain, "combo_points" )
end,
},
-- Talent: Strikes an enemy, dealing $s1 Physical damage and causing the target to take $s3% increased damage from your abilities for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
ghostly_strike = {
id = 196937,
cast = 0,
cooldown = 35,
gcd = "totem",
school = "physical",
spend = 30,
spendType = "energy",
talent = "ghostly_strike",
startsCombat = true,
cp_gain = function () return debuff.dreadblades.up and combo_points.max or ( 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) + ( talent.seal_fate.enabled and buff.cold_blood.up and 1 or 0 ) ) end,
handler = function ()
applyDebuff( "target", "ghostly_strike" )
gain( action.ghostly_strike.cp_gain, "combo_points" )
end,
},
-- Talent: Launch a grappling hook and pull yourself to the target location.
grappling_hook = {
id = 195457,
cast = 0,
cooldown = function () return ( 1 - conduit.quick_decisions.mod * 0.01 ) * ( talent.retractable_hook.enabled and 45 or 60 ) end,
gcd = "off",
school = "physical",
talent = "grappling_hook",
startsCombat = false,
texture = 1373906,
handler = function ()
end,
},
-- Talent: Increase the remaining duration of your active Roll the Bones combat enhancements by $s1 sec.
keep_it_rolling = {
id = 381989,
cast = 0,
cooldown = 420,
gcd = "off",
school = "physical",
talent = "keep_it_rolling",
startsCombat = false,
toggle = "cooldowns",
buff = "roll_the_bones",
handler = function ()
for _, v in pairs( rtb_buff_list ) do
if buff[ v ].up then buff[ v ].expires = buff[ v ].expires + 30 end
end
end,
},
-- Talent: Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over $d. While Blade Flurry is active, also hits up to $s5 nearby enemies for $s2% damage.
killing_spree = {
id = 51690,
cast = 0,
cooldown = 120,
gcd = "totem",
school = "physical",
talent = "killing_spree",
startsCombat = true,
toggle = "cooldowns",
handler = function ()
applyBuff( "killing_spree" )
setCooldown( "global_cooldown", 2 )
end,
},
-- Draw a concealed pistol and fire a quick shot at an enemy, dealing ${$s1*$<CAP>/$AP} Physical damage and reducing movement speed by $s3% for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
pistol_shot = {
id = 185763,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function () return 40 - ( buff.opportunity.up and 20 or 0 ) end,
spendType = "energy",
startsCombat = true,
cp_gain = function () return debuff.dreadblades.up and combo_points.max or ( 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) + ( talent.quick_draw.enabled and buff.opportunity.up and 1 or 0 ) + ( buff.concealed_blunderbuss.up and 2 or 0 ) + ( talent.seal_fate.enabled and buff.cold_blood.up and 1 or 0 ) ) end,
handler = function ()
gain( action.pistol_shot.cp_gain, "combo_points" )
removeBuff( "deadshot" )
removeBuff( "concealed_blunderbuss" ) -- Generating 2 extra combo points is purely a guess.
removeBuff( "greenskins_wickers" )
removeBuff( "tornado_trigger" )
if buff.opportunity.up then
removeStack( "opportunity" )
if set_bonus.tier29_4pc > 0 then applyBuff( "brutal_opportunist" ) end
end
-- If Fan the Hammer is talented, let's generate more.
if talent.fan_the_hammer.enabled then
local shots = min( talent.fan_the_hammer.rank, buff.opportunity.stack )
gain( shots * action.pistol_shot.cp_gain, "combo_points" )
removeStack( "opportunity", shots )
end
end,
},
-- Talent: Roll the dice of fate, providing a random combat enhancement for $d.
roll_the_bones = {
id = 315508,
cast = 0,
cooldown = 45,
gcd = "totem",
school = "physical",
spend = 25,
spendType = "energy",
talent = "roll_the_bones",
startsCombat = false,
nobuff = function()
if settings.no_rtb_in_dance_cto and talent.count_the_odds.enabled then return "shadow_dance" end
end,
handler = function ()
local pandemic = 0
for _, name in pairs( rtb_buff_list ) do
if rtb_buffs_will_lose_buff[ name ] then
pandemic = min( 9, max( pandemic, buff[ name ].remains ) )
removeBuff( name )
end
end
if azerite.snake_eyes.enabled then
applyBuff( "snake_eyes", nil, 5 )
end
applyBuff( "rtb_buff_1", nil, 30 + pandemic )
if buff.loaded_dice.up then
applyBuff( "rtb_buff_2", nil, 30 + pandemic )
removeBuff( "loaded_dice" )
end
if pvptalent.take_your_cut.enabled then
applyBuff( "take_your_cut" )
end
end,
},
shiv = {
id = 5938,
cast = 0,
cooldown = 25,
gcd = "totem",
school = "physical",
spend = function () return legendary.tiny_toxic_blade.enabled and 0 or 20 end,
spendType = "energy",
talent = "shiv",
startsCombat = true,
cp_gain = function () return 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) end,
handler = function ()
gain( action.shiv.cp_gain, "combo_points" )
removeDebuff( "target", "dispellable_enrage" )
end,
},
shroud_of_concealment = {
id = 114018,
cast = 0,
cooldown = 360,
gcd = "totem",
school = "physical",
startsCombat = false,
toggle = "interrupts",
handler = function ()
applyBuff( "shroud_of_concealment" )
end,
},
sinister_strike = {
id = 193315,
known = 1752,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 45,
spendType = "energy",
startsCombat = true,
texture = 136189,
cp_gain = function () return debuff.dreadblades.up and combo_points.max or ( 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) ) end,
-- 20220604 Outlaw priority spreads bleeds from the trinket.
cycle = function ()
if buff.acquired_axe_driver.up and debuff.vicious_wound.up then return "vicious_wound" end
end,
handler = function ()
removeStack( "snake_eyes" )
gain( action.sinister_strike.cp_gain, "combo_points" )
end,
copy = 1752
},
smoke_bomb = {
id = 212182,
cast = 0,
cooldown = 180,
gcd = "spell",
pvptalent = "smoke_bomb",
startsCombat = false,
toggle = "cooldowns",
handler = function ()
applyBuff( "smoke_bomb" )
end,
},
} )
-- Override this for rechecking.
spec:RegisterAbility( "shadowmeld", {
id = 58984,
cast = 0,
cooldown = 120,
gcd = "off",
usable = function () return boss and group end,
handler = function ()
applyBuff( "shadowmeld" )
end,
} )
spec:RegisterOptions( {
enabled = true,
aoe = 3,
nameplates = true,
nameplateRange = 8,
damage = true,
damageExpiration = 6,
potion = "phantom_fire",
package = "Outlaw",
enhancedRecheck = true -- needed for variable timings.
} )
spec:RegisterSetting( "mfd_points", 3, {
name = "|T236340:0|t Marked for Death Combo Points",
desc = "The addon will only recommend |T236364:0|t Marked for Death when you have the specified number of combo points or fewer.",
type = "range",
min = 0,
max = 5,
step = 1,
width = "full"
} )
spec:RegisterSetting( "ambush_anyway", false, {
name = "|T132282:0|t Ambush Regardless of Talents",
desc = "If checked, the addon will recommend |T132282:0|t Ambush even without Hidden Opportunity or Find Weakness talented.\n\n" ..
"Dragonflight sim profiles only use Ambush with Hidden Opportunity or Find Weakness talented; this is likely suboptimal.",
type = "toggle",
width = "full",
} )
spec:RegisterSetting( "no_rtb_in_dance_cto", true, {
name = "Never |T1373910:0|t Roll the Bones during |T236279:0|t Shadow Dance",
desc = function()
return "If checked, |T1373910:0|t Roll the Bones will never be recommended during |T236279:0|t Shadow Dance. "
.. "This is consistent with guides but is not yet reflected in the default SimulationCraft profiles as of 12 February 2023.\n\n"
.. ( state.talent.count_the_odds.enabled and "|cFF00FF00" or "|cFFFF0000" ) .. "Requires |T237284:0|t Count the Odds|r"
end,
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "use_ld_opener", false, {
name = "Use |T136206:0|t Adrenaline Rush before |T1373910:0|t Roll the Bones (Opener)",
desc = function()
return "If checked, the addon will recommend |T136206:0|t Adrenaline Rush before |T1373910:0|t Roll the Bones during the opener to guarantee "
.. "at least 2 buffs from |T236279:0|t Loaded Dice.\n\n"
.. ( state.talent.loaded_dice.enabled and "|cFF00FF00" or "|cFFFF0000" ) .. "Requires |T236279:0|t Loaded Dice|r"
end,
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "allow_shadowmeld", false, {
name = "|T132089:0|t Shadowmeld when Solo",
desc = "If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. " ..
"Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).",
type = "toggle",
width = "full",
get = function () return not Hekili.DB.profile.specs[ 260 ].abilities.shadowmeld.disabled end,
set = function ( _, val )
Hekili.DB.profile.specs[ 260 ].abilities.shadowmeld.disabled = not val
end,
} )
spec:RegisterSetting( "solo_vanish", true, {
name = "|T132331:0|t Vanish when Solo",
desc = "If unchecked, the addon will not recommend |T132331:0|t Vanish when you are alone (to avoid resetting combat).",
type = "toggle",
width = "full"
} )
spec:RegisterPack( "Outlaw", 20230711.1, [[Hekili:D3ZAZnUns(BXvQLJySTgj5XEsYz5Ts8SjBYLn7CXzV8nttrrjXZuK64d7XPCPF7x3aGG4rdszpYZKB)WMDmjyJg97haqxp(6F76RMhwfF9Vmz0Ktg92XJho5Ktg9MV(6RQEyt81xTjm62WLW)ilCn8F)N1vPH3Jp(H08W54NxMxxebVAvv1MYV51VEzs1Q6zdJYx)6YK11PHvj5zrfHlQW)o61xF1S6K0QFm76z0Z9BV(QW6Qv5fxF1vjRVeGCY85X8HhxgD9v4WpE0BpE84Vz7nBV59HvrR2EZ4rdhp80T3uVbb62BgSOiF92BUsIdxI4G)WT)02FIdHtpEYzmi8RXPHFy7nFxCyuE22BQYH)3Qy8bpKNnh(JK1jzl3Etj8IKQT3mppUm7vW)4UWSKsyUbahxS9MvjvvSbY(6nfX3LKxxU9Mz1vv5zdXP6FvgZHrY61XZtamn9b53B8zHZsstQE4)aNq20DFi(LlYBg6pC57oqD5m(nSLdqWUtBzoEc75F785oxKkJFYXJpTz8XWxKVbPE8VOgr)VDErCwyAsg8V)1AC9plgqk8VYttBaBEwmSgsYe)D(M4mCnMSy7n)mi6Gq(Djri1agwvyACwv88J4tZY6WIq4VH3wDFosaxSOKr)(Tv4WVpVof((1Hjzi5BwmdZGNm7bK(KEldK3Y4fxMxNvjqI)585iDf5PQ4adYxHZgx(g40BIJsGL4FeYx7CAa8TdcbyLg3iijirP5ltI4OoY(IXj8)wiBiPalskkRq5uam5ava0qMHqBaoIOqKYIpEoim(aNUJumvb2toE8jmoZ)siJ)pG5aM3FOibWO8cunOUeuxhE9vPjLvLO(jQTHkQ)ctzhyCZsJNF93bkzr4AcuGJ3uMuE9vrpeLghufwSmg(sy4xfvKaYLjHGXa2thckcWiYdMNat(fWAz82B8qugzqdNfxDFCCwaSAdIFiUCy9MT384JaxjVSKnWfjlxvfueJmo4jNJqGRvxKSHJnFhIUXfLxxb2fmW4w8rmJlxLxwL(qqzvrYTXdBb80T3CcBghW4LPPnRRHZsb(EWI06IIh4dCIajracs2HZzdHJ9(mGCG4TL1ZG5FrnqGXx6Hcze0faMN2sE1XrCzDIdgr46zG2Kb94VdKmuQkjhw8ag)TSbbICm1puIlCZguj47tqX6Fpo8wqXdfXkqrSSY61OkB98Wi47F9vmMnF90Q3(EqyjpfTCKxPZ2r1YH3ghVjibyCG6nOtnuG7ne4bcYtOysA57mIgBgdy)7wsQaYlaKo4EboRbxbhwFaQsoQSnBgtuEE6887ZSWDKbdulFKr8gNYxc0J75jiFZM8IQ6mCTzS2FklClonGcN6qwydJJeuYyiAce)o4FTLHU9Md3EZFNHMG1Rw8K98VpSX2ZFpeC3uCKWaUk7UXQvEKkqdZEG52lUvGdLAYWXhExyskIWeeSfHC1)vS5tJyjgHKwr8UEi3mkP6lf86dOydDQ2kFZQqqijyEywe(oKHC2tMHWCP)dfGLVYBzcN)Es0TGfSgLmnp93Z4EAmQ6SuMcBrDwgZJLjBtLoZn7jNSG75ZvZcBaBT1pZGKukLCjGVMnBmmlMc0BFYelU0lHGP0uLgTb9pUgJnRSccevyvddH4(yKwIrBa2FfJ5nGi)LVx4F)DTwYvKDbE8tsO1Li3aIxXqrU5FR3b4xG49sQS67nmSXiUFvFwNEg4ngZrEWM8KmWv484fjryeLx0ygFmZSHa8)V1aVpyEr49TGgmE)LUKVGi2U10JPP)utr0U04rc1twfwZmRQyiqq)AKG28U4Ovavyjemc4BDniYOsRHbpEKtYFzmlm)YHCZ4bGXY7dFGJW746655(dDOr5ezSRq76XOLUFacttOM2LIWuFFEvCweAcJNms(DXfrHabhJsD5dGk89RqNqjvnAMXFaWd0OhByx((J4QV8HvxYS19FHczO2kMvzlj(5BeJlHXXPHZGOQdufZfpViEjIdFPWwMqstmJa5EtE26WYkJ5Jw5bdHKR3WdcUasSOmzES0KAhQtkVM0ViPNnMXHXtufMbAzcIUnbzQjkZy9lcRtROYcqtQ4xJbOeMIYbiRFde3EcmqGKMbbjCxDkq(czpaiKRtAsWJNjJIINakuXWRnF)iKJxrr9guCkRnOnrCTPP5yQyG)tMOscoy(mu2iTwTkSQDAVfOWDfGDjKySbgG5kZNU5jyIcBV5VLvazqbRWflIJagnrAh8HYIbkiMnCrWdMbuMVHzTOfdUleGdl0P7ctRJLMYJWKuzY55qkQMbzkiNXZrbAmHV2ymzw)whNo3i2tcRIAR7lxfZ8N24lnetda5LONziJIICWSilhZRAKia)x4FZl)qrYYLanrwSd7SSNLNvxYwXb8Ahjxfbrv5uX(2j1QbkfvZaB2y0802lCB51uw3Qwf)kdS4AjBEctmtYMWzfjSsp0shzek97ACyAo4UTgssfCdfevaADZqmIid0QI64GzXHiLxNJNYQNbKbAddN)ofeFQcIZX66Ie4tQaF0L1fsCxeciIlGGvCRHmNRwNyNNlKJks7xy2FZsVVCAvSj7sR0uz6BNZLxctPeIeQm)NWeY9o(R8PK7n0uXrkY1S6h2UK5ihpunjJnilVynoZa)DeBr2(Q08SLyr3UG7JsklnWfNSB2y)cP2awgzl499KVwrGvBwCoQI6Qvy6rbBkIJskb6P7XsIEMJ23rQlFesF9k6rMders7hjl0tYFaId8zIjPWKGUcxFI0BUuUc5rIb(RG)7dvRydpoTS1fZbQseyKzGybewKtsMHmK8lum9z7JH722ZoCDwmRezZG07I4NjfNlPveMmpGvT1HHO(PkRESO8qMJP1(S5BqNFh3bq9zR)ZAmqqxp0jsdVDvZZjM2pUlpzEd)USjc52uCzPUUk8U4MAYWHg3gsB5LH5HBtjel0)98XNJJgmKTzBtD4vIVpkhRinw1z27wMMplmvMQ0UQDWKYgStMGrkJJCq5UNAt)mzneeYDGxdEEoTWWDK2ShFhaV86YGf5y8J1BKV1vABCJx8mdevVDKbd6VLHoifSKWmrrZIcrQxt9XyAU8xOgDuOseunX3QkGlqMOg3fK5E2p5xLOYxeC3erBcy1EytmA144g3aN)xzV9m2Jee8Y61RbWM(qagFl2uniGt1m)fs28aJtUloWEsvNodA43Ni6vwfBEhCAtm8x1mVyZyAM4TYwc5ZlQdZx57XwE8HJhZs2mbghZYhwDNLqqmSEOjfMRUpxLoVGn9g0zZKH6No3zZeAmpszAbSomzKIyQ6NQB5svj42eMdaGGwabI1L7K1q(DjBWuZeih2knwZYAwdCcveg4pJ(I58a(uNhZm4a0ScSdNO5LlFhmWYv8MSHnxR8bWg)8gg23HO(2B(EgURsJvxtb430MPQRmaX2BGtCBdoKAlyhSeE(SZUGNesDB(jVUPFBykHngoNbsf3kYRbZKmBzARzojtoke9bY(JaCs1Q1ZUL6fVFB6j6Ww8Usf1Eovaq0Cw7VgBMoPgL7NZVVFc3vmKeuSqN072kwg3PE(AUwGMjXrailvpjEuuN5KiW)k2C4QM8Dse599e)CZq9Arr6YeHblFktluTCrkfERikmd97xua6OSP4RuRgJ49BQzrHPwkMFzSwnitrx2Lb)p1ZxUgHK(yNmsDSZcxgKVaswlbYB3Qapy0XSIWilXJezWUdI2OlX)sFc0GFEvf8gq7f7(89OrNQ8pKy(nMYZcNyPGfNvGDGn1)XFKcXwM)bfmG4Ln1kXSGr6tMRMJbUlUfr18cGRfIFwll1LT3tvisbLXOWiqgbpTD0ZNq5gDiOG1zwRy(BdsrFO6r8iJ8OgKZsNh0Sxi8u6tjg6hlvtJ0woN5rqjR9og4jg58BKAOpjj4eQSHKkOAtMgDExNxYjDcvkbsHH0KOywsjybd0N0fqodR4EZOkvHmnKdCr1Pfd4ArnsHDSzjuDXzwkXgzylPeL0HIvkgXoeVSNX2xqgNSsvx0IKGxhs3BCIDWOCeirgmlnpFoLc)tcunbssvB0(84