acrobatic_strikes={90752,196924,1},-- Increases the range of your melee attacks by $s1 yds.
airborne_irritant={90741,200733,1},-- Blind has $s1% reduced cooldown, $s2% reduced duration, and applies to all nearby enemies.
alacrity={90751,193539,2},-- Your finishing moves have a $s2% chance per combo point to grant $193538s1% Haste for $193538d, stacking up to $193538u times.
atrophic_poison={90763,381637,1},-- Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $h% chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
blackjack={90686,379005,1},-- Enemies have $394119s1% reduced damage and healing for $394119d after Blind or Sap's effect on them ends.
blind={90684,2094,1},-- Blinds $?a200733[all enemies near ][]the target, causing $?a200733[them][it] to wander disoriented for $d. Damage will interrupt the effect. Limit 1.
cheat_death={90742,31230,1},-- Fatal attacks instead reduce you to $s2% of your maximum health. For $45182d afterward, you take $45182s1% reduced damage. Cannot trigger more often than once per $45181d.
cloak_of_shadows={90697,31224,1},-- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for $d.
cold_blood={90748,382245,1},-- Increases the critical strike chance of your next damaging ability by $s1%.
deadened_nerves={90743,231719,1},-- Physical damage taken reduced by $s1%.;
deadly_precision={90760,381542,1},-- Increases the critical strike chance of your attacks that generate combo points by $s1%.
deeper_stratagem={90750,193531,1},-- Gain $s1 additional max combo point.; Your finishing moves that consume more than $s3 combo points have increased effects, and your finishing moves deal $s4% increased damage.
echoing_reprimand={90639,385616,1},-- Deal $s1 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for $323558d.; Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed $s2 combo points.; Awards $s3 combo $lpoint:points;.;
elusiveness={90742,79008,1},-- Evasion also reduces damage taken by $s2%, and Feint also reduces non-area-of-effect damage taken by $s1%.
evasion={90764,5277,1},-- Increases your dodge chance by ${$s1/2}% for $d.$?a344363[ Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.][]
featherfoot={94563,423683,1},-- Sprint increases movement speed by an additional $s1% and has ${$s2/1000} sec increased duration.
fleet_footed={90762,378813,1},-- Movement speed increased by $s1%.
gouge={90741,1776,1},-- Gouges the eyes of an enemy target, incapacitating for $d. Damage will interrupt the effect.; Must be in front of your target.; Awards $s2 combo $lpoint:points;.
graceful_guile={94562,423647,1},-- Feint has $m1 additional $Lcharge:charges;.;
improved_sprint={90746,231691,1},-- Reduces the cooldown of Sprint by ${$m1/-1000} sec.
improved_wound_poison={90637,319066,1},-- Wound Poison can now stack $s1 additional times.
iron_stomach={90744,193546,1},-- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by $s1%.
leeching_poison={90758,280716,1},-- Adds a Leeching effect to your Lethal poisons, granting you $108211s1% Leech.
lethality={90749,382238,2},-- Critical strike chance increased by $s1%. Critical strike damage bonus of your attacks that generate combo points increased by $s2%.
marked_for_death={90750,137619,1},-- Marks the target, instantly granting full combo points and increasing the damage of your finishing moves by $s1% for $d. Cooldown resets if the target dies during effect.
master_poisoner={90636,378436,1},-- Increases the non-damaging effects of your weapon poisons by $s1%.
nightstalker={90693,14062,2},-- While Stealth$?c3[ or Shadow Dance][] is active, your abilities deal $s1% more damage.
nimble_fingers={90745,378427,1},-- Energy cost of Feint and Crimson Vial reduced by $s1.
numbing_poison={90763,5761,1},-- Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $5761h% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by $5760s1% for $5760d.
recuperator={90640,378996,1},-- Slice and Dice heals you for up to $s1% of your maximum health per 2 sec.
reverberation={90638,394332,1},-- Echoing Reprimand's damage is increased by $s1%.
rushed_setup={90754,378803,1},-- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by $s1%.
shadow_dance={90689,185313,1},-- Description not found.
shadowrunner={90687,378807,1},-- While Stealth or Shadow Dance is active, you move $s1% faster.
shadowstep={90695,36554,1},-- Description not found.
shiv={90740,5938,1},-- Attack with your $?s319032[poisoned blades][off-hand], dealing $sw1 Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by $115196s1% for $115196d.]?a5761[Numbing Poison, reducing casting speed by $359078s1% for $359078d.][]$?(!a3408&!a5761)[active Non-Lethal poison.][]$?(a319032&a400783)[; Your Nature and Bleed ]?a319032[; Your Nature ]?a400783[; Your Bleed ][]$?(a400783|a319032)[damage done to the target is increased by $319504s1% for $319504d.][]$?a354124[ The target's healing received is reduced by $354124S1% for $319504d.][]; Awards $s3 combo $lpoint:points;.
soothing_darkness={90691,393970,1},-- You are healed for ${$393971s1*($393971d/$393971t)}% of your maximum health over $393971d after gaining Vanish or Shadow Dance.
stillshroud={94561,423662,1},-- Shroud of Concealment has $s1% reduced cooldown.;
subterfuge={90688,108208,1},-- Your abilities requiring Stealth can still be used for ${$s2/1000} sec after Stealth breaks.
superior_mixture={94567,423701,1},-- Crippling Poison reduces movement speed by an additional $s1%.
thistle_tea={90756,381623,1},-- Restore $s1 Energy. Mastery increased by ${$s2*$mas}.1% for $d.
tight_spender={90692,381621,1},-- Energy cost of finishing moves reduced by $s1%.
tricks_of_the_trade={90686,57934,1},-- $?s221622[Increases the target's damage by $221622m1%, and redirects][Redirects] all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next $d and lasting $59628d.
unbreakable_stride={90747,400804,1},-- Reduces the duration of movement slowing effects $s1%.
vigor={90759,14983,2},-- Increases your maximum Energy by $s1 and Energy regeneration by $s2%.
virulent_poisons={90760,381543,1},-- Increases the damage of your weapon poisons by $s1%.
-- Subtlety Talents
cloaked_in_shadows={90733,382515,1},-- Vanish grants you a shield for $386165d, absorbing damage equal to $s1% of your maximum health.
danse_macabre={90730,382528,1},-- Shadow Dance increases the damage of your attacks that generate or spend combo points by $393969s1%, increased by an additional $393969s1% for each different attack used.
dark_brew={90719,382504,1},-- Your attacks that deal Nature or Bleed damage now deal Shadow instead.; Shadow damage increased by $s2%.
dark_shadow={90732,245687,2},-- Shadow Dance increases damage by an additional $s1%.
deepening_shadows={90724,185314,1},-- Your finishing moves reduce the remaining cooldown on Shadow Dance by ${$sw1/10}.1 sec per combo point spent.
deeper_daggers={90721,382517,1},-- Eviscerate and Black Powder increase your Shadow damage dealt by $383405s1% for $383405d.
ephemeral_bond={90725,426563,1},-- Increases healing received by $s1%.;
exhilarating_execution={90711,428486,1},-- Your finishing moves heal you for $s1% of damage done. At full health gain shielding instead, absorbing up to $s2% of your maximum health.
fade_to_nothing={90733,382514,1},-- Movement speed increased by $386237s1% and damage taken reduced by $386237s2% for $386237d after gaining Stealth, Vanish, or Shadow Dance.
finality={90720,382525,2},-- Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by $s1%.
find_weakness={90690,91023,1},-- Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass $s1% of that enemy's armor for $316220d.
flagellation={90718,384631,1},-- Lash the target for $s1 Shadow damage, causing each combo point spent within $d to lash for an additional $345316s1. Dealing damage with Flagellation increases your Mastery by ${$s2*$mas}.1%, persisting $345569d after their torment fades.
gloomblade={90699,200758,1},-- Punctures your target with your shadow-infused blade for $s1 Shadow damage, bypassing armor.$?s319949[ Critical strikes apply Find Weakness for $319949s1 sec.][]; Awards $s2 combo $lpoint:points;.
goremaws_bite={94581,426591,1},-- Lashes out at the target, inflicting $426592s1 Shadow damage and causing your next $426593u finishing moves to cost no Energy.; Awards $220901s1 combo $lpoint:points;.
improved_backstab={90739,319949,1},-- Backstab has $s2% increased critical strike chance.; When you are behind your target, Backstab critical strikes now also expose a flaw in their defenses, applying Find Weakness for $s1 sec.
improved_shadow_dance={90734,393972,1},-- Shadow Dance has ${$s1/1000} sec increased duration.
improved_shuriken_storm={90710,319951,1},-- Shuriken Storm has an additional $s2% chance to crit, and its critical strikes apply Find Weakness for $s1 sec.
inevitability={90704,382512,1},-- $?S200758[Gloomblade][Backstab] and Shadowstrike extend the duration of your Symbols of Death by ${$s2/10}.1 sec.
invigorating_shadowdust={90706,382523,2},-- Vanish reduces the remaining cooldown of your other Rogue abilities by ${$s1}.1 sec.
lingering_shadow={90731,382524,1},-- After Shadow Dance ends, $?s200758[Gloomblade][Backstab] deals an additional $s1% damage as Shadow, fading by ${$s1/$s3}.1% per sec.
master_of_shadows={90735,196976,1},-- Gain ${$196980s1*$196980d/$196980t1+$196980s2} Energy over $196980d when you enter Stealth or activate Shadow Dance.
night_terrors={94582,277953,1},-- Shuriken Storm reduces enemies' movement speed by $206760s1% for $206760d.
perforated_veins={90707,382518,1},-- After striking $s1 times with $?s200758[Gloomblade][Backstab], your next attack that generates combo points deals $426602s1% increased damage.
planned_execution={90703,382508,1},-- Symbols of Death increases your critical strike chance by $s1%.
premeditation={90737,343160,1},-- After entering Stealth, your next Shadowstrike grants up to $s1 sec of Slice and Dice, and generates $s2 additional combo points if Slice and Dice is active.
quick_decisions={90728,382503,1},-- Shadowstep's cooldown is reduced by $s3%, and its maximum range is increased by $s1%.
relentless_strikes={90709,58423,1},-- Your finishing moves generate $98440s2 Energy per combo point spent.
replicating_shadows={90717,382506,1},-- Rupture deals an additional $s1% damage as Shadow and applies to $s4 additional nearby enemy.
secret_stratagem={90722,394320,1},-- Gain $s1 additional max combo point.; Your finishing moves that consume more than $s3 combo points have increased effects, and your finishing moves deal $s4% increased damage.
secret_technique={90715,280719,1},-- Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.; 1 point : ${$280720m1*1*$<mult>} total damage; 2 points: ${$280720m1*2*$<mult>} total damage; 3 points: ${$280720m1*3*$<mult>} total damage; 4 points: ${$280720m1*4*$<mult>} total damage; 5 points: ${$280720m1*5*$<mult>} total damage$?s193531|((s394320|s394321)&!s193531)[; 6 points: ${$280720m1*6*$<mult>} total damage][]$?s193531&(s394320|s394321)[; 7 points: ${$280720m1*7*$<mult>} total damage][]; Cooldown is reduced by $s5 sec for every combo point you spend.
sepsis={90704,385408,1},-- Infect the target's blood, dealing $o1 Nature damage over $d and gaining $s6 use of any Stealth ability. If the target survives its full duration, they suffer an additional $394026s1 damage and you gain $s6 additional use of any Stealth ability for $375939d.; Cooldown reduced by $s3 sec if Sepsis does not last its full duration.; Awards $s7 combo $lpoint:points;.
shadow_blades={90726,121471,1},-- Draws upon surrounding shadows to empower your weapons, causing your attacks to deal $s1% additional damage as Shadow and causing your combo point generating abilities to generate full combo points for $d.
shadow_focus={90727,108209,1},-- Abilities cost $112942m1% less Energy while Stealth or Shadow Dance is active.
shadowcraft={94580,426594,1},-- While Symbols of Death is active, your Shadow Techniques triggers $s3% more frequently, stores $m2 additional combo $Lpoint:points;, and finishing moves can use those stored when there are enough to refresh full combo points.
shadowed_finishers={90723,382511,1},-- Eviscerate and Black Powder deal an additional $s1% damage as Shadow to targets with your Find Weakness active.
shrouded_in_darkness={90700,382507,1},-- Shroud of Concealment increases the movement speed of allies by $s1% and leaving its area no longer cancels the effect.
shuriken_tornado={90716,277925,1},-- Focus intently, then release a Shuriken Storm every sec for the next $d.
silent_storm={90714,385722,1},-- Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have $385727s1% increased chance to critically strike.
swift_death={90701,394309,1},-- Symbols of Death has ${$s1/-1000} sec reduced cooldown.
terrifying_pace={94582,428387,1},-- Shuriken Storm increases your movement speed by $428389s1% for $428389d when striking $s1 or more enemies.
the_rotten={90705,382015,1},-- After activating Symbols of Death, your next $@switch<$s1>[attack][$s1 attacks] that $@switch<$s1>[generates][generate] combo points $@switch<$s1>[deals][deal] $394203s3% increased damage and $@switch<$s1>[is][are] guaranteed to critically strike.
veiltouched={90713,382017,1},-- Your abilities deal $s1% increased magic damage.
warning_signs={90703,426555,1},-- Symbols of Death increases your Haste by $s1%.
weaponmaster={90738,193537,1},-- $?s200758[Gloomblade][Backstab] and Shadowstrike have a $s1% chance to hit the target twice each time they deal damage$?a134735[, striking for $s3% of normal damage][].
without_a_trace={90702,382513,1},-- Vanish has $s1 additional $lcharge:charges;.
control_is_king=5529,-- (354406) Cheap Shot grants Slice and Dice for $s1 sec and Kidney Shot restores $s2 Energy per combo point spent.
dagger_in_the_dark=846,-- (198675) Each second while Stealth is active, nearby enemies within $198688A1 yards take an additional $198688s1% damage from you for $198688d. Stacks up to $198688u times.
death_from_above=3462,-- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack.; You leap into the air and $?s32645[Envenom]?s2098[Dispatch][Eviscerate] your target on the way back down, with such force that it has a $269512s2% stronger effect.
dismantle=5406,-- (207777) Disarm the enemy, preventing the use of any weapons or shield for $d.
distracting_mirage=5411,-- (354661) Distract slows affected enemies by $354812s1% and creates a Mirage that follows an enemy for $354812d. Reactivate Distract to teleport to your Mirage's location.
maneuverability=3447,-- (197000) Sprint has $s1% reduced cooldown and $s2% reduced duration.
shadowy_duel=153,-- (207736) You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers for $d.; Allows access to Stealth-based abilities.
silhouette=856,-- (197899) Shadowstep's cooldown is reduced by $s1% when cast on a friendly target.
smoke_bomb=1209,-- (359053) Creates a cloud of thick smoke in an $m2 yard radius around the Rogue for $d. Enemies are unable to target into or out of the smoke cloud.
thick_as_thieves=5409,-- (221622) Tricks of the Trade now increases the friendly target's damage by $m1% for $59628d.
thiefs_bargain=146,-- (354825) The cooldowns of Shadow Blades, Vanish, and Feint are reduced by $s1%, but using one reduces your damage by $354827s1% for $354827d.
veil_of_midnight=136,-- (198952) Cloak of Shadows now also removes harmful physical effects and increases dodge chance by ${-$31224m1/2}%.
-- Talent: Combo point generating abilities generate $s2 additional combo point and deal $s1% additional damage as Shadow.
-- https://wowhead.com/beta/spell=121471
shadow_blades={
id=121471,
duration=20,
max_stack=1
},
shot_in_the_dark={
id=257506,
duration=3600,
max_stack=1,
},
-- Talent: Releasing a Shuriken Storm every sec.
-- https://wowhead.com/beta/spell=277925
shuriken_tornado={
id=277925,
duration=4,
max_stack=1
},
silent_storm={
id=385727,
duration=3600,
max_stack=1
},
subterfuge={
id=115192,
duration=3,
max_stack=1,
},
symbols_of_death_crit={
id=227151,
duration=10,
max_stack=1,
copy="symbols_of_death_autocrit"
},
-- Talent: Your next Shadowstrike or $?s200758[Gloomblade][Backstab] deals $s3% increased damage, generates $s1 additional combo points, and is guaranteed to critically strike.
ifcycle_enemies==1oractive_dot.marked_for_death>=cycle_enemiesthenreturnend-- As far as we can tell, MfD is on everything we care about, so we don't cycle.
ifdebuff.marked_for_death.upthenreturn"cycle"end-- If current target already has MfD, cycle.
iftarget.time_to_die>3+Hekili:GetLowestTTD()andactive_dot.marked_for_death==0thenreturn"cycle"end-- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
-- Stab the target, causing 632 Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec. Awards 1 combo point.
-- Talent: Deal $s1 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for $323558d. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed $s2 combo points. |cFFFFFFFFAwards $s3 combo $lpoint:points;.|r
-- Talent: Punctures your target with your shadow-infused blade for 760 Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec. Awards 1 combo point.
-- Lashes out at the target, inflicting $426592s1 Shadow damage and causing your next $426593u finishing moves to cost no Energy.; Awards $220901s1 combo $lpoint:points;.
-- Talent: Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 692 total damage 2 points: 1,383 total damage 3 points: 2,075 total damage 4 points: 2,767 total damage 5 points: 3,458 total damage 6 points: 4,150 total damage Cooldown is reduced by 1 sec for every combo point you spend.
-- Draws upon surrounding shadows to empower your weapons, causing your attacks to deal $s1% additional damage as Shadow and causing your combo point generating abilities to generate full combo points for $d.
-- Strike the target, dealing 1,118 Physical damage. While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 3 combo points.
-- Talent: Attack with your off-hand, dealing 386 Physical damage, dispelling all enrage effects and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Awards 1 combo point.
-- Sprays shurikens at all enemies within 13 yards, dealing 369 Physical damage. Deals reduced damage beyond 8 targets. Critical strikes with Shuriken Storm apply Find Weakness for 10 sec. Awards 1 combo point per target hit.
name="|T236340:0|t Marked for Death Combo Points",
desc="The addon will only recommend |T236364:0|t Marked for Death when you have the specified number of combo points or fewer.",
type="range",
min=0,
max=5,
step=1,
width="full"
})
spec:RegisterSetting("priority_rotation",false,{
name="Use Priority Rotation (Funnel Damage)",
desc="If checked, the default priority will recommend building combo points with |T1375677:0|t Shuriken Storm and spending on single-target finishers.",
desc="If unchecked, the addon will not recommend |T132331:0|t Vanish when you are alone (to avoid resetting combat).",
type="toggle",
width="full"
})
spec:RegisterSetting("allow_shadowmeld",nil,{
name="Allow |T132089:0|t Shadowmeld",
desc="If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. "..
"Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).",