- The only true wisdom is in knowing you know nothing.
Parsing for release
- ww lore kekw
- undone lfr fix as runaway did it couple minutes ago
- updated 3 descriptions
temp fix for sep lfr
icon for rumble
- Fixed SOFO LFR being removed (not sure why timeline merge is weird here)
- Fill achievement criteria a bit slower at first
- Minor data additions
- Update Exiles Reach.lua
- Update Quests.lua
Fixed provider
- Update Rares.lua
Cleaning up mini-list
- Reported errors
- Re-structured Hirukon to use proper costs and Sources
Added costs for 'Skeletal Hand Fragments' instead of a description
- Quest is Human or Kul Tiran
From Retail Errors
- Update Leatherworking.lua
Fixed source quest
- TWW and Classic Cata update
- Retail: One small Cost update piece I didn't notice among the other changes in this file I have pending...
- Retail: Cost update functionality is now performed on a Runner and should basically have no more lag impact when changing your ATT settings
- Retail: Finally tracked down and fixed a rather huge cost-performance issue which turned out to be introduced by how caching was fully-meta-tabled, and any search for a cache record would in fact always create that record, thus leading the cost logic from needing ~6500 update checks to roughly ~60,000 update checks
- Updated Rewards for TWW
- Updated Rewards for TWW.
- some swap of description location for wc rumble
- Achievement criteriaUIDs for SL and DF outdoor zones
- Removed redundant tag
- fix for 2 items
- Fixed typo
- 2 new trading post weapons
- Parser now removes 'sym' from cloned Achievements (popouts of Achievements with no groups automatically use alternate source of the Achievement to build proper groups)
- Small fixes
Fyrakk Rewards linked a bit more obviously to their best Sources
- When updating a cost group, any providers for that group also need to receive updates
- some pre order stuff
- arsenal for preorder
- PTR: they fix realms for 10.2, now just need to wait another week for this quest
- some stuff for later today smile
- bday date update
sanctum weapon
coords update EPL
- Fixed a couple cost issues in updating costs when collecting something which itself has a cost
Cost Module now uses its own runner
- Some de-duplication and re-arrangement in Zereth Mortis
- Update Western Plaguelands.lua
- Reported Errors in Quests
- Some cleanup/debugging
- rumble pet promo description
- BaseObjectFields doesn't need to access class keys using rawget because it isn't a metatable
Added a fallback function into the performance-captured BaseObjectFields to help track what keys are accessed when they don't exist
- Fixed a bug in Runner logic where using Reset on a Runner while it is running but running more functions in the same frame afterwards wouldn't continue as expected
- camel is a week later
- promos are PST
- Removed some redundant logic for Achievement Criteria being mapped which caused the Achievement to be nested twice
- Converted a bunch of existing Quest-tracked Items into Character Unlocks (Pepe, Pocopoc, Garrison Blueprints, Garrison Decor)
- Removed stray line
- Synced new locale strings
- Fixed ru string
- Mark future Twitch promos as removed so they show up in Future Removed
- Fixed 'The Codex of Xerrath' to properly be a Character Unlock
Some simplification of Character Unlock DB
- ### Added new tracking type: Character Unlocks!
* Allows separate tracking of various unlocks which previously required tracking Quests or Recipes to properly be handled in ATT
* Many more things need to be changed to this new type that are currently tracked as Quests or Recipes [WIP]
* New dynamic category (replaces Character > Miscellaneous)
Some reorganizing of internal Settings code to reduce a bit of complexity
- Adjusted rewards from 'Weapons of Darkness' due to Blizzard shenanigans
- Dupe NYI quest listing
- Fixed some bad globals in locales
- Added bubblefilled flounder
- Trading Post fixes
- Profession Minilists once again include showing their applicable 'Crafted Items'
- Moved event manuscripts.
- Fixed an issue where the 'Icon Path' information icon would include default icons based on Type of Thing (i.e. Normal Difficulty icons for NPCs with nothing else)
- Sourced 'Suffuse, Reuse, Recycle'
- Missed sq num req field
- Moved a couple Hallow's End things from The Ember Court into Hallow's End (I'm sure everyone already got them, it will be fine. I'm sure)