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1400 lines
66 KiB
1400 lines
66 KiB
-- RogueOutlaw.lua
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-- October 2022
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-- Contributed to JoeMama.
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if UnitClassBase( "player" ) ~= "ROGUE" then return end
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local addon, ns = ...
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local Hekili = _G[ addon ]
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local class = Hekili.Class
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local state = Hekili.State
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local PTR = ns.PTR
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local FindPlayerAuraByID = ns.FindPlayerAuraByID
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local spec = Hekili:NewSpecialization( 260 )
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spec:RegisterResource( Enum.PowerType.ComboPoints )
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spec:RegisterResource( Enum.PowerType.Energy, {
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blade_rush = {
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aura = "blade_rush",
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last = function ()
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local app = state.buff.blade_rush.applied
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local t = state.query_time
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return app + floor( t - app )
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end,
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interval = function() return class.auras.blade_rush.tick_time end,
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value = 5,
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},
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},
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nil, -- No replacement model.
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{ -- Meta function replacements.
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base_time_to_max = function( t )
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if buff.adrenaline_rush.up then
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if t.current > t.max - 50 then return 0 end
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return state:TimeToResource( t, t.max - 50 )
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end
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end,
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base_deficit = function( t )
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if buff.adrenaline_rush.up then
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return max( 0, ( t.max - 50 ) - t.current )
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end
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end,
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}
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)
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-- Talents
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spec:RegisterTalents( {
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-- Rogue
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acrobatic_strikes = { 90752, 196924, 1 }, -- Increases the range of your melee attacks by 3 yds.
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alacrity = { 90751, 193539, 2 }, -- Your finishing moves have a 5% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.
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atrophic_poison = { 90763, 381637, 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.
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blackjack = { 90696, 379005, 1 }, -- Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
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cheat_death = { 90742, 31230 , 1 }, -- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
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cloak_of_shadows = { 90697, 31224 , 1 }, -- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
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cold_blood = { 90748, 382245, 1 }, -- Increases the critical strike chance of your next damaging ability by 100%.
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deadened_nerves = { 90743, 231719, 1 }, -- Physical damage taken reduced by 3%.
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deadly_precision = { 90760, 381542, 2 }, -- Increases the critical strike chance of your attacks that generate combo points by 5%.
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deeper_stratagem = { 90750, 193531, 1 }, -- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
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echoing_reprimand = { 90639, 385616, 1 }, -- Deal 2,109 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
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elusiveness = { 90742, 79008 , 1 }, -- Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
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evasion = { 90764, 5277 , 1 }, -- Increases your dodge chance by 100% for 10 sec.
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find_weakness = { 90690, 91023 , 2 }, -- Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec.
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fleet_footed = { 90762, 378813, 1 }, -- Movement speed increased by 15%.
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gouge = { 90741, 1776 , 1 }, -- Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point.
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improved_ambush = { 90692, 381620, 1 }, -- Ambush generates 1 additional combo point.
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improved_sprint = { 90746, 231691, 1 }, -- Reduces the cooldown of Sprint by 60 sec.
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improved_wound_poison = { 90637, 319066, 1 }, -- Wound Poison can now stack 2 additional times.
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iron_stomach = { 90744, 193546, 1 }, -- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
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leeching_poison = { 90758, 280716, 1 }, -- Adds a Leeching effect to your Lethal poisons, granting you 5% Leech.
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lethality = { 90749, 382238, 2 }, -- Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
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marked_for_death = { 90750, 137619, 1 }, -- Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
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master_poisoner = { 90636, 378436, 1 }, -- Increases the non-damaging effects of your weapon poisons by 20%.
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nightstalker = { 90693, 14062 , 2 }, -- While Stealth is active, your abilities deal 4% more damage.
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nimble_fingers = { 90745, 378427, 1 }, -- Energy cost of Feint and Crimson Vial reduced by 10.
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numbing_poison = { 90763, 5761 , 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
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prey_on_the_weak = { 90755, 131511, 1 }, -- Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
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recuperator = { 90640, 378996, 1 }, -- Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
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resounding_clarity = { 90638, 381622, 1 }, -- Echoing Reprimand Animacharges 2 additional combo points.
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reverberation = { 90638, 394332, 1 }, -- Echoing Reprimand's damage is increased by 75%.
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rushed_setup = { 90754, 378803, 1 }, -- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
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seal_fate = { 90757, 14190 , 2 }, -- When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
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shadow_dance = { 90689, 185313, 1 }, -- Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
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shadowrunner = { 90687, 378807, 1 }, -- While Stealth or Shadow Dance is active, you move 20% faster.
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shadowstep = { 90695, 36554 , 1 }, -- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec.
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soothing_darkness = { 90691, 393970, 1 }, -- You are healed for 24% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.
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subterfuge = { 90688, 108208, 1 }, -- Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
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thiefs_versatility = { 90753, 381619, 2 }, -- Versatility increased by 2%.
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thistle_tea = { 90756, 381623, 1 }, -- Restore 100 Energy. Mastery increased by 11.6% for 6 sec.
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tight_spender = { 90694, 381621, 1 }, -- Energy cost of finishing moves reduced by 10%.
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tricks_of_the_trade = { 90686, 57934 , 1 }, -- Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
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unbreakable_stride = { 90747, 400804, 1 }, -- Reduces the duration of movement slowing effects 30%.
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vigor = { 90759, 14983 , 1 }, -- Increases your maximum Energy by 50 and your Energy regeneration by 10%.
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virulent_poisons = { 90761, 381543, 1 }, -- Increases the damage of your weapon poisons by 10%.
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-- Outlaw
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ace_up_your_sleeve = { 90670, 381828, 1 }, -- Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.
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adrenaline_rush = { 90659, 13750 , 1 }, -- Increases your Energy regeneration rate by 60%, your maximum Energy by 50, and your attack speed by 20% for 20 sec.
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ambidexterity = { 90660, 381822, 1 }, -- Main Gauche has an additional 5% chance to strike while Blade Flurry is active.
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audacity = { 90641, 381845, 1 }, -- Half-cost uses of Pistol Shot have a 40% chance to cause your next Ambush to be usable without Stealth. Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
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blade_flurry = { 90674, 13877 , 1 }, -- Strikes up to 5 nearby targets for 639 Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
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blade_rush = { 90644, 271877, 1 }, -- Charge to your target with your blades out, dealing 1,917 Physical damage to the target and 958 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.
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blind = { 90684, 2094 , 1 }, -- Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
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blinding_powder = { 90643, 256165, 1 }, -- Reduces the cooldown of Blind by 30 sec and increases its range by 5 yds.
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combat_potency = { 90646, 61329 , 1 }, -- Increases your Energy regeneration rate by 25%.
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combat_stamina = { 90648, 381877, 1 }, -- Stamina increased by 5%.
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count_the_odds = { 90655, 381982, 2 }, -- Ambush and Dispatch have a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance doubled while Stealthed.
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dancing_steel = { 90669, 272026, 1 }, -- Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
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deft_maneuvers = { 90672, 381878, 1 }, -- Increases the range of your melee attacks by 2 yards while Blade Flurry is active.
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devious_stratagem = { 90679, 394321, 1 }, -- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
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dirty_tricks = { 90645, 108216, 1 }, -- Cheap Shot, Gouge, and Sap no longer cost Energy.
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dreadblades = { 90664, 343142, 1 }, -- Strike at an enemy, dealing 1,432 Physical damage and empowering your weapons for 8 sec, causing your Sinister Strike, Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
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fan_the_hammer = { 90666, 381846, 2 }, -- When Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 1 additional stack of Opportunity to fire 1 additional shot. Additional shots generate 1 fewer combo point.
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fatal_flourish = { 90662, 35551 , 1 }, -- Your off-hand attacks have a 60% chance to generate 10 Energy.
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float_like_a_butterfly = { 90650, 354897, 1 }, -- Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent.
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ghostly_strike = { 90677, 196937, 1 }, -- Strikes an enemy, dealing 1,278 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Awards 1 combo point.
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grappling_hook = { 90682, 195457, 1 }, -- Launch a grappling hook and pull yourself to the target location.
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greenskins_wickers = { 90665, 386823, 1 }, -- Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.
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heavy_hitter = { 90642, 381885, 1 }, -- Attacks that generate combo points deal 10% increased damage.
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hidden_opportunity = { 90675, 383281, 1 }, -- Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush.
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hit_and_run = { 90673, 196922, 1 }, -- Movement speed increased by 15%.
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improved_adrenaline_rush = { 90654, 395422, 1 }, -- Generate full combo points when you gain Adrenaline Rush, and again when it ends.
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improved_between_the_eyes = { 90671, 235484, 1 }, -- Critical strikes with Between the Eyes deal four times normal damage.
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improved_main_gauche = { 90668, 382746, 2 }, -- Main Gauche has an additional 5% chance to strike.
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keep_it_rolling = { 90652, 381989, 1 }, -- Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
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killing_spree = { 90664, 51690 , 1 }, -- Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,137 Physical damage and taking 35% reduced damage over 2 sec. While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.
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loaded_dice = { 90656, 256170, 1 }, -- Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
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opportunity = { 90683, 279876, 1 }, -- Sinister Strike has a 40% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
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precise_cuts = { 90667, 381985, 1 }, -- Blade Flurry damage is increased by an additional 2% per missing target below its maximum.
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quick_draw = { 90663, 196938, 1 }, -- Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 20% additional damage.
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restless_blades = { 90658, 79096 , 1 }, -- Finishing moves reduce the remaining cooldown of many Rogue skills by 1 sec per combo point spent. Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sprint, and Vanish.
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retractable_hook = { 90681, 256188, 1 }, -- Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.
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riposte = { 90661, 344363, 1 }, -- Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.
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roll_the_bones = { 90657, 315508, 1 }, -- Roll the dice of fate, providing a random combat enhancement for 30 sec.
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ruthlessness = { 90680, 14161 , 1 }, -- Your finishing moves have a 20% chance per combo point spent to grant a combo point.
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sap = { 90685, 6770 , 1 }, -- Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
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sepsis = { 90677, 385408, 1 }, -- Infect the target's blood, dealing 6,579 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 2,380 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point.
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shiv = { 90740, 5938 , 1 }, -- Attack with your off-hand, dealing 575 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
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sleight_of_hand = { 90651, 381839, 1 }, -- Roll the Bones has a 10% increased chance of granting additional matches.
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summarily_dispatched = { 90653, 381990, 2 }, -- When your Dispatch consumes 5 or more combo points, Dispatch deals 6% increased damage and costs 5 less Energy for 8 sec. Max 5 stacks. Adding a stack does not refresh the duration.
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swift_slasher = { 90649, 381988, 1 }, -- Slice and Dice grants an additional 2% attack speed per combo point spent.
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take_em_by_surprise = { 90676, 382742, 2 }, -- Haste increased by 10% while Stealthed and for 10 sec after leaving Stealth.
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triple_threat = { 90678, 381894, 2 }, -- Sinister Strike has a 10% chance to strike with both weapons after it strikes an additional time.
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weaponmaster = { 90647, 200733, 1 }, -- Sinister Strike has a 5% increased chance to strike an additional time.
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} )
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-- PvP Talents
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spec:RegisterPvpTalents( {
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boarding_party = 853 , -- (209752) Between the Eyes increases the movement speed of all friendly players within 15 yards by 30% for 6 sec.
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control_is_king = 138 , -- (354406) Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent.
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dagger_in_the_dark = 5549, -- (198675) Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 sec. Stacks up to 6 times.
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death_from_above = 3619, -- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Dispatch your target on the way back down, with such force that it has a 15% stronger effect.
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dismantle = 145 , -- (207777) Disarm the enemy, preventing the use of any weapons or shield for 5 sec.
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drink_up_me_hearties = 139 , -- (354425) Crimson Vial restores 5% additional maximum health and grants 60% of its healing to allies within 15 yds.
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enduring_brawler = 5412, -- (354843) Every 3 sec you remain in combat, gain 1% chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 15 stacks.
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maneuverability = 129 , -- (197000) Sprint has 50% reduced cooldown and 50% reduced duration.
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smoke_bomb = 3483, -- (212182) Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
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take_your_cut = 135 , -- (198265) Roll the Bones also grants 15% Haste for 12 sec to allies within 15 yds.
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thick_as_thieves = 1208, -- (221622) Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec.
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turn_the_tables = 3421, -- (198020) After coming out of a stun, you deal 10% increased damage for 12 sec.
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veil_of_midnight = 5516, -- (198952) Cloak of Shadows now also removes harmful physical effects and increases dodge chance by 100%.
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} )
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local rtb_buff_list = {
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"broadside", "buried_treasure", "grand_melee", "ruthless_precision", "skull_and_crossbones", "true_bearing", "rtb_buff_1", "rtb_buff_2"
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}
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-- Auras
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spec:RegisterAuras( {
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-- Talent: Energy regeneration increased by $w1%. Maximum Energy increased by $w4. Attack speed increased by $w2%. $?$w5>0[Damage increased by $w5%.][]
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-- https://wowhead.com/beta/spell=13750
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adrenaline_rush = {
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id = 13750,
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duration = 20,
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max_stack = 1
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},
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-- Talent: Each strike has a chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
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-- https://wowhead.com/beta/spell=381637
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atrophic_poison = {
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id = 381637,
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duration = 3600,
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max_stack = 1
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},
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-- Talent: Damage reduced by ${$W1*-1}.1%.
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-- https://wowhead.com/beta/spell=392388
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atrophic_poison_dot = {
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id = 392388,
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duration = 10,
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type = "Magic",
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max_stack = 1,
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},
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alacrity = {
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id = 193538,
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duration = 15,
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max_stack = 5,
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},
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audacity = {
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id = 386270,
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duration = 10,
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max_stack = 1,
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},
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between_the_eyes = {
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id = 315341,
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duration = function() return 3 * effective_combo_points end,
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max_stack = 1,
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},
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-- Talent: Attacks striking nearby enemies.
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-- https://wowhead.com/beta/spell=13877
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blade_flurry = {
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id = 13877,
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duration = function () return talent.dancing_steel.enabled and 13 or 10 end,
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max_stack = 1,
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},
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-- Talent: Generates $s1 Energy every sec.
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-- https://wowhead.com/beta/spell=271896
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blade_rush = {
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id = 271896,
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duration = 5,
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tick_time = 1,
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max_stack = 1
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},
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-- Talent: Sinister Strike, $?s196937[Ghostly Strike, ][]Ambush, and Pistol Shot will refill all of your combo points when used.
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-- https://wowhead.com/beta/spell=343142
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dreadblades = {
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id = 343142,
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duration = 10,
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max_stack = 1
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},
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echoing_reprimand_2 = {
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id = 323558,
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duration = 45,
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max_stack = 6,
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},
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echoing_reprimand_3 = {
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id = 323559,
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duration = 45,
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max_stack = 6,
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},
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echoing_reprimand_4 = {
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id = 323560,
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duration = 45,
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max_stack = 6,
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copy = 354835,
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},
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echoing_reprimand_5 = {
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id = 354838,
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duration = 45,
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max_stack = 6,
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},
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echoing_reprimand = {
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alias = { "echoing_reprimand_2", "echoing_reprimand_3", "echoing_reprimand_4", "echoing_reprimand_5" },
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aliasMode = "first",
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aliasType = "buff",
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meta = {
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stack = function ()
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if combo_points.current > 1 and combo_points.current < 6 and buff[ "echoing_reprimand_" .. combo_points.current ].up then return combo_points.current end
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if buff.echoing_reprimand_2.up then return 2 end
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if buff.echoing_reprimand_3.up then return 3 end
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if buff.echoing_reprimand_4.up then return 4 end
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if buff.echoing_reprimand_5.up then return 5 end
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return 0
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end
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}
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},
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find_weakness = {
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id = 316220,
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duration = 10,
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max_stack = 1,
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},
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-- Suffering $w1 damage every $t1 seconds.
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-- https://wowhead.com/beta/spell=360830
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--[[ garrote = {
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id = 360830,
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duration = 18,
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tick_time = 2,
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mechanic = "bleed",
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max_stack = 1
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}, -- Moved to Assassination. ]]
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-- Talent: Taking $s3% increased damage from the Rogue's abilities.
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-- https://wowhead.com/beta/spell=196937
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ghostly_strike = {
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id = 196937,
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duration = 10,
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max_stack = 1
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},
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-- Suffering $w1 damage every $t1 sec.
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-- https://wowhead.com/beta/spell=154953
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internal_bleeding = {
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id = 154953,
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duration = 6,
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tick_time = 1,
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mechanic = "bleed",
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|
max_stack = 1
|
|
},
|
|
-- Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
|
|
keep_it_rolling = {
|
|
id = 381989,
|
|
},
|
|
-- Talent: Attacking an enemy every $t1 sec.
|
|
-- https://wowhead.com/beta/spell=51690
|
|
killing_spree = {
|
|
id = 51690,
|
|
duration = 2,
|
|
tick_time = 0.4,
|
|
max_stack = 1
|
|
},
|
|
-- Suffering $w4 Nature damage every $t4 sec.
|
|
-- https://wowhead.com/beta/spell=385627
|
|
kingsbane = {
|
|
id = 385627,
|
|
duration = 14,
|
|
max_stack = 1
|
|
},
|
|
-- Talent: Leech increased by $s1%.
|
|
-- https://wowhead.com/beta/spell=108211
|
|
leeching_poison = {
|
|
id = 108211,
|
|
duration = 3600,
|
|
max_stack = 1
|
|
},
|
|
-- Talent: Your next $?s5171[Slice and Dice will be $w1% more effective][Roll the Bones will grant at least two matches].
|
|
-- https://wowhead.com/beta/spell=256171
|
|
loaded_dice = {
|
|
id = 256171,
|
|
duration = 45,
|
|
max_stack = 1,
|
|
copy = 240837
|
|
},
|
|
-- Suffering $w1 Nature damage every $t1 sec.
|
|
-- https://wowhead.com/beta/spell=286581
|
|
nothing_personal = {
|
|
id = 286581,
|
|
duration = 20,
|
|
tick_time = 2,
|
|
type = "Magic",
|
|
max_stack = 1
|
|
},
|
|
-- Talent: Your next Pistol Shot costs $s1% less Energy and deals $s3% increased damage.
|
|
-- https://wowhead.com/beta/spell=195627
|
|
opportunity = {
|
|
id = 195627,
|
|
duration = 12,
|
|
max_stack = 6
|
|
},
|
|
-- Movement speed reduced by $s3%.
|
|
-- https://wowhead.com/beta/spell=185763
|
|
pistol_shot = {
|
|
id = 185763,
|
|
duration = 6,
|
|
max_stack = 1
|
|
},
|
|
prey_on_the_weak = {
|
|
id = 255909,
|
|
duration = 6,
|
|
max_stack = 1,
|
|
},
|
|
-- Incapacitated.
|
|
-- https://wowhead.com/beta/spell=107079
|
|
quaking_palm = {
|
|
id = 107079,
|
|
duration = 4,
|
|
max_stack = 1
|
|
},
|
|
restless_blades = {
|
|
id = 79096,
|
|
},
|
|
riposte = {
|
|
id = 199754,
|
|
duration = 10,
|
|
max_stack = 1,
|
|
},
|
|
shadow_dance = {
|
|
id = 185313,
|
|
duration = 6,
|
|
max_stack = 1,
|
|
copy = 185422
|
|
},
|
|
sharpened_sabers = {
|
|
id = 252285,
|
|
duration = 15,
|
|
max_stack = 2,
|
|
},
|
|
soothing_darkness = {
|
|
id = 393971,
|
|
duration = 6,
|
|
max_stack = 1,
|
|
},
|
|
-- Movement speed increased by $w1%.$?s245751[ Allows you to run over water.][]
|
|
-- https://wowhead.com/beta/spell=2983
|
|
sprint = {
|
|
id = 2983,
|
|
duration = 8,
|
|
max_stack = 1,
|
|
},
|
|
subterfuge = {
|
|
id = 115192,
|
|
duration = 3,
|
|
max_stack = 1,
|
|
},
|
|
summarily_dispatched = {
|
|
id = 386868,
|
|
duration = 8,
|
|
max_stack = 5,
|
|
},
|
|
-- Talent: Haste increased by $w1%.
|
|
-- https://wowhead.com/beta/spell=385907
|
|
take_em_by_surprise = {
|
|
id = 385907,
|
|
duration = 3600,
|
|
max_stack = 1
|
|
},
|
|
-- Talent: Threat redirected from Rogue.
|
|
-- https://wowhead.com/beta/spell=57934
|
|
tricks_of_the_trade = {
|
|
id = 57934,
|
|
duration = 30,
|
|
max_stack = 1
|
|
},
|
|
|
|
-- Real RtB buffs.
|
|
broadside = {
|
|
id = 193356,
|
|
duration = 30,
|
|
},
|
|
buried_treasure = {
|
|
id = 199600,
|
|
duration = 30,
|
|
},
|
|
grand_melee = {
|
|
id = 193358,
|
|
duration = 30,
|
|
},
|
|
ruthless_precision = {
|
|
id = 193357,
|
|
duration = 30,
|
|
},
|
|
skull_and_crossbones = {
|
|
id = 199603,
|
|
duration = 30,
|
|
},
|
|
true_bearing = {
|
|
id = 193359,
|
|
duration = 30,
|
|
},
|
|
|
|
|
|
-- Fake buffs for forecasting.
|
|
rtb_buff_1 = {
|
|
duration = 30,
|
|
},
|
|
rtb_buff_2 = {
|
|
duration = 30,
|
|
},
|
|
-- Roll the dice of fate, providing a random combat enhancement for 30 sec.
|
|
roll_the_bones = {
|
|
alias = rtb_buff_list,
|
|
aliasMode = "longest", -- use duration info from the buff with the longest remaining time.
|
|
aliasType = "buff",
|
|
duration = 30,
|
|
},
|
|
|
|
|
|
lethal_poison = {
|
|
alias = { "instant_poison", "wound_poison" },
|
|
aliasMode = "first",
|
|
aliasType = "buff",
|
|
duration = 3600
|
|
},
|
|
nonlethal_poison = {
|
|
alias = { "numbing_poison", "crippling_poison", "atrophic_poison" },
|
|
aliasMode = "first",
|
|
aliasType = "buff",
|
|
duration = 3600
|
|
},
|
|
|
|
-- Legendaries (Shadowlands)
|
|
concealed_blunderbuss = {
|
|
id = 340587,
|
|
duration = 8,
|
|
max_stack = 1
|
|
},
|
|
deathly_shadows = {
|
|
id = 341202,
|
|
duration = 15,
|
|
max_stack = 1,
|
|
},
|
|
greenskins_wickers = {
|
|
id = 340573,
|
|
duration = 15,
|
|
max_stack = 1,
|
|
copy = 394131
|
|
},
|
|
master_assassins_mark = {
|
|
id = 340094,
|
|
duration = 4,
|
|
max_stack = 1,
|
|
copy = "master_assassin_any"
|
|
},
|
|
|
|
-- Azerite
|
|
snake_eyes = {
|
|
id = 275863,
|
|
duration = 30,
|
|
max_stack = 1,
|
|
},
|
|
} )
|
|
|
|
|
|
local lastShot = 0
|
|
local numShots = 0
|
|
|
|
local rtbApplicators = {
|
|
roll_the_bones = true,
|
|
ambush = true,
|
|
dispatch = true,
|
|
keep_it_rolling = true,
|
|
}
|
|
|
|
local lastApplicator = "roll_the_bones"
|
|
|
|
local rtbSpellIDs = {
|
|
[315508] = "roll_the_bones",
|
|
[381989] = "keep_it_rolling",
|
|
[193356] = "broadside",
|
|
[199600] = "buried_treasure",
|
|
[193358] = "grand_melee",
|
|
[193357] = "ruthless_precision",
|
|
[199603] = "skull_and_crossbones",
|
|
[193359] = "true_bearing",
|
|
}
|
|
|
|
local rtbAuraAppliedBy = {}
|
|
|
|
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName )
|
|
if sourceGUID ~= state.GUID then return end
|
|
|
|
if state.talent.fan_the_hammer.enabled and subtype == "SPELL_CAST_SUCCESS" and spellID == 185763 then
|
|
-- Opportunity: Fan the Hammer can queue 1-2 extra Pistol Shots (and consume additional stacks of Opportunity).
|
|
local now = GetTime()
|
|
|
|
if now - lastShot > 0.5 then
|
|
-- This is a fresh cast.
|
|
local oppoStacks = ( select( 3, FindPlayerAuraByID( 195627 ) ) or 1 ) - 1
|
|
lastShot = now
|
|
numShots = min( state.talent.fan_the_hammer.rank, oppoStacks, 2 )
|
|
|
|
Hekili:ForceUpdate( "FAN_THE_HAMMER", true )
|
|
else
|
|
-- This is *probably* one of the Fan the Hammer casts.
|
|
numShots = max( 0, numShots - 1 )
|
|
end
|
|
end
|
|
|
|
local aura = rtbSpellIDs[ spellID ]
|
|
|
|
if aura and ( subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_REFRESH" ) then
|
|
if IsCurrentSpell( 2098 ) then
|
|
rtbAuraAppliedBy[ aura ] = "dispatch"
|
|
elseif IsCurrentSpell( 8676 ) then
|
|
rtbAuraAppliedBy[ aura ] = "ambush"
|
|
elseif aura == "roll_the_bones" then
|
|
lastApplicator = aura
|
|
elseif aura == "keep_it_rolling" then
|
|
lastApplicator = aura
|
|
for bone in pairs( rtbAuraAppliedBy ) do
|
|
rtbAuraAppliedBy[ bone ] = aura
|
|
end
|
|
else
|
|
rtbAuraAppliedBy[ aura ] = lastApplicator
|
|
end
|
|
end
|
|
end )
|
|
|
|
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs", function ()
|
|
return buff.roll_the_bones.count
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_shorter", function ()
|
|
local n = 0
|
|
for _, rtb in ipairs( rtb_buff_list ) do
|
|
if buff[ rtb ].up and buff[ rtb ].duration < 30 then n = n + 1 end
|
|
end
|
|
return n
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_normal", function ()
|
|
local n = 0
|
|
for _, rtb in ipairs( rtb_buff_list ) do
|
|
local bone = buff[ rtb ]
|
|
if bone.up and rtbAuraAppliedBy[ rtb ] == "roll_the_bones" then n = n + 1 end
|
|
end
|
|
return n
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_longer", function ()
|
|
local n = 0
|
|
for _, rtb in ipairs( rtb_buff_list ) do
|
|
local bone = buff[ rtb ]
|
|
if bone.up and bone.duration > 30 and rtbAuraAppliedBy[ rtb ] == "keep_it_rolling" then n = n + 1 end
|
|
end
|
|
return n
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_will_lose", function ()
|
|
if rtb_buffs_normal > 0 then return rtb_buffs_normal + rtb_buffs_shorter end
|
|
return 0
|
|
end )
|
|
|
|
spec:RegisterStateTable( "rtb_buffs_will_lose_buff", setmetatable( {}, {
|
|
__index = function( t, k )
|
|
if not buff[ k ].up then return false end
|
|
|
|
local appliedBy = rtbAuraAppliedBy[ k ]
|
|
if appliedBy == "roll_the_bones" then return true end
|
|
if appliedBy == "keep_it_rolling" then return false end
|
|
|
|
return rtb_buffs_normal > 0
|
|
end
|
|
} ) )
|
|
|
|
spec:RegisterStateTable( "rtb_buffs_will_retain_buff", setmetatable( {}, {
|
|
__index = function( t, k )
|
|
return not rtb_buffs_will_lose_buff[ k ]
|
|
end
|
|
} ) )
|
|
|
|
|
|
spec:RegisterStateExpr( "cp_max_spend", function ()
|
|
return combo_points.max
|
|
end )
|
|
|
|
|
|
spec:RegisterUnitEvent( "UNIT_POWER_UPDATE", "player", nil, function( event, unit, resource )
|
|
if resource == "COMBO_POINTS" then
|
|
Hekili:ForceUpdate( event, true )
|
|
end
|
|
end )
|
|
|
|
|
|
-- Tier 30
|
|
spec:RegisterGear( "tier30", 202500, 202498, 202497, 202496, 202495 )
|
|
spec:RegisterAuras( {
|
|
soulrip = {
|
|
id = 409604,
|
|
duration = 8,
|
|
max_stack = 1
|
|
},
|
|
soulripper = {
|
|
id = 409606,
|
|
duration = 15,
|
|
max_stack = 1
|
|
}
|
|
} )
|
|
|
|
-- Tier Set
|
|
spec:RegisterGear( "tier29", 200372, 200374, 200369, 200371, 200373 )
|
|
spec:RegisterAuras( {
|
|
vicious_followup = {
|
|
id = 394879,
|
|
duration = 15,
|
|
max_stack = 1
|
|
},
|
|
brutal_opportunist = {
|
|
id = 394888,
|
|
duration = 15,
|
|
max_stack = 1
|
|
}
|
|
} )
|
|
|
|
-- Legendary from Legion, shows up in APL still.
|
|
spec:RegisterGear( "mantle_of_the_master_assassin", 144236 )
|
|
spec:RegisterAura( "master_assassins_initiative", {
|
|
id = 235027,
|
|
duration = 3600
|
|
} )
|
|
|
|
spec:RegisterStateExpr( "mantle_duration", function ()
|
|
return legendary.mark_of_the_master_assassin.enabled and 4 or 0
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "master_assassin_remains", function ()
|
|
if not legendary.mark_of_the_master_assassin.enabled then
|
|
return 0
|
|
end
|
|
|
|
if stealthed.mantle then
|
|
return cooldown.global_cooldown.remains + 4
|
|
elseif buff.master_assassins_mark.up then
|
|
return buff.master_assassins_mark.remains
|
|
end
|
|
|
|
return 0
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "cp_gain", function ()
|
|
return ( this_action and class.abilities[ this_action ].cp_gain or 0 )
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "effective_combo_points", function ()
|
|
local c = combo_points.current or 0
|
|
if not talent.echoing_reprimand.enabled and not covenant.kyrian then return c end
|
|
if c < 2 or c > 5 then return c end
|
|
if buff[ "echoing_reprimand_" .. c ].up then return 7 end
|
|
return c
|
|
end )
|
|
|
|
|
|
-- We need to break stealth when we start combat from an ability.
|
|
spec:RegisterHook( "runHandler", function( ability )
|
|
local a = class.abilities[ ability ]
|
|
|
|
if stealthed.all and ( not a or a.startsCombat ) then
|
|
if buff.stealth.up then
|
|
setCooldown( "stealth", 2 )
|
|
if buff.take_em_by_surprise.up then
|
|
buff.take_em_by_surprise.expires = query_time + 10 * talent.take_em_by_surprise.rank
|
|
end
|
|
if talent.subterfuge.enabled then applyBuff( "subterfuge" ) end
|
|
end
|
|
|
|
if legendary.mark_of_the_master_assassin.enabled and stealthed.mantle then
|
|
applyBuff( "master_assassins_mark" )
|
|
end
|
|
|
|
removeBuff( "stealth" )
|
|
removeBuff( "shadowmeld" )
|
|
removeBuff( "vanish" )
|
|
end
|
|
|
|
if buff.cold_blood.up and ( not a or a.startsCombat ) then
|
|
removeBuff( "cold_blood" )
|
|
end
|
|
|
|
class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ]
|
|
end )
|
|
|
|
|
|
local restless_blades_list = {
|
|
"adrenaline_rush",
|
|
"between_the_eyes",
|
|
"blade_flurry",
|
|
"blade_rush",
|
|
"dreadblades",
|
|
"ghostly_strike",
|
|
"grappling_hook",
|
|
"keep_it_rolling",
|
|
"killing_spree",
|
|
"marked_for_death",
|
|
"roll_the_bones",
|
|
"sepsis",
|
|
"sprint",
|
|
"vanish"
|
|
}
|
|
|
|
spec:RegisterHook( "spend", function( amt, resource )
|
|
if amt > 0 and resource == "combo_points" then
|
|
if amt >= 5 and talent.ruthlessness.enabled then gain( 1, "combo_points" ) end
|
|
|
|
local cdr = amt * ( buff.true_bearing.up and 1.5 or 1 )
|
|
|
|
for _, action in ipairs( restless_blades_list ) do
|
|
reduceCooldown( action, cdr )
|
|
end
|
|
|
|
if talent.float_like_a_butterfly.enabled then
|
|
reduceCooldown( "evasion", amt * 0.5 )
|
|
reduceCooldown( "feint", amt * 0.5 )
|
|
end
|
|
|
|
if legendary.obedience.enabled and buff.flagellation_buff.up then
|
|
reduceCooldown( "flagellation", amt )
|
|
end
|
|
end
|
|
end )
|
|
|
|
|
|
local ExpireSepsis = setfenv( function ()
|
|
applyBuff( "sepsis_buff" )
|
|
|
|
if legendary.toxic_onslaught.enabled then
|
|
applyBuff( "shadow_blades" )
|
|
applyDebuff( "target", "vendetta", 10 )
|
|
end
|
|
end, state )
|
|
|
|
local ExpireAdrenalineRush = setfenv( function ()
|
|
gain( combo_points.max, "combo_points" )
|
|
end, state )
|
|
|
|
|
|
local dreadbladesSet = false
|
|
|
|
spec:RegisterHook( "reset_precast", function()
|
|
if buff.killing_spree.up then setCooldown( "global_cooldown", max( gcd.remains, buff.killing_spree.remains ) ) end
|
|
|
|
if debuff.sepsis.up then
|
|
state:QueueAuraExpiration( "sepsis", ExpireSepsis, debuff.sepsis.expires )
|
|
end
|
|
|
|
if buff.adrenaline_rush.up and talent.improved_adrenaline_rush.enabled then
|
|
state:QueueAuraExpiration( "adrenaline_rush", ExpireAdrenalineRush, buff.adrenaline_rush.expires )
|
|
end
|
|
|
|
if buff.cold_blood.up then setCooldown( "cold_blood", action.cold_blood.cooldown ) end
|
|
|
|
class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ]
|
|
|
|
-- Fan the Hammer.
|
|
if query_time - lastShot < 0.5 and numShots > 0 then
|
|
local n = numShots * ( action.pistol_shot.cp_gain - 1 )
|
|
|
|
if Hekili.ActiveDebug then Hekili:Debug( "Generating %d combo points from pending Fan the Hammer casts; removing %d stacks of Opportunity.", n, numShots ) end
|
|
gain( n, "combo_points" )
|
|
removeStack( "opportunity", numShots )
|
|
end
|
|
|
|
if not dreadbladesSet then
|
|
rawset( state.buff, "dreadblades", state.debuff.dreadblades )
|
|
dreadbladesSet = true
|
|
end
|
|
|
|
if Hekili.ActiveDebug and buff.roll_the_bones.up then
|
|
Hekili:Debug( "\nRoll the Bones Buffs:" )
|
|
for i = 1, 6 do
|
|
local bone = rtb_buff_list[ i ]
|
|
|
|
if buff[ bone ].up then
|
|
Hekili:Debug( " - %-20s %5.2f : %5.2f %s | %s", bone, buff[ bone ].remains, buff[ bone ].duration, rtb_buffs_will_lose_buff[ bone ] and "lose" or "keep", rtbAuraAppliedBy[ bone ] or "unknown" )
|
|
end
|
|
end
|
|
end
|
|
end )
|
|
|
|
|
|
spec:RegisterCycle( function ()
|
|
if this_action == "marked_for_death" then
|
|
if cycle_enemies == 1 or active_dot.marked_for_death >= cycle_enemies then return end -- As far as we can tell, MfD is on everything we care about, so we don't cycle.
|
|
if debuff.marked_for_death.up then return "cycle" end -- If current target already has MfD, cycle.
|
|
if target.time_to_die > 3 + Hekili:GetLowestTTD() and active_dot.marked_for_death == 0 then return "cycle" end -- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
|
|
end
|
|
end )
|
|
|
|
|
|
-- Abilities
|
|
spec:RegisterAbilities( {
|
|
-- Talent: Increases your Energy regeneration rate by $s1%, your maximum Energy by $s4, and your attack speed by $s2% for $d.
|
|
adrenaline_rush = {
|
|
id = 13750,
|
|
cast = 0,
|
|
cooldown = 180,
|
|
gcd = "off",
|
|
|
|
talent = "adrenaline_rush",
|
|
startsCombat = false,
|
|
texture = 136206,
|
|
|
|
toggle = "cooldowns",
|
|
|
|
cp_gain = function ()
|
|
return talent.improved_adrenaline_rush.enabled and combo_points.max or 0
|
|
end,
|
|
|
|
handler = function ()
|
|
applyBuff( "adrenaline_rush" )
|
|
if talent.improved_adrenaline_rush.enabled then
|
|
gain( action.adrenaline_rush.cp_gain, "combo_points" )
|
|
state:QueueAuraExpiration( "adrenaline_rush", ExpireAdrenalineRush, buff.adrenaline_rush.remains )
|
|
end
|
|
|
|
energy.regen = energy.regen * 1.6
|
|
energy.max = energy.max + 50
|
|
forecastResources( "energy" )
|
|
|
|
if talent.loaded_dice.enabled then
|
|
applyBuff( "loaded_dice" )
|
|
elseif azerite.brigands_blitz.enabled then
|
|
applyBuff( "brigands_blitz" )
|
|
end
|
|
end,
|
|
},
|
|
|
|
-- Finishing move that deals damage with your pistol, increasing your critical strike chance against the target by $s2%.$?a235484[ Critical strikes with this ability deal four times normal damage.][] 1 point : ${$<damage>*1} damage, 3 sec 2 points: ${$<damage>*2} damage, 6 sec 3 points: ${$<damage>*3} damage, 9 sec 4 points: ${$<damage>*4} damage, 12 sec 5 points: ${$<damage>*5} damage, 15 sec$?s193531|((s394320|s394321)&!s193531)[ 6 points: ${$<damage>*6} damage, 18 sec][]$?s193531&(s394320|s394321)[ 7 points: ${$<damage>*7} damage, 21 sec][]
|
|
between_the_eyes = {
|
|
id = 315341,
|
|
cast = 0,
|
|
cooldown = 45,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = function() return talent.tight_spender.enabled and 22.5 or 25 end,
|
|
spendType = "energy",
|
|
|
|
startsCombat = true,
|
|
texture = 135610,
|
|
|
|
usable = function() return combo_points.current > 0, "requires combo points" end,
|
|
|
|
handler = function ()
|
|
if talent.alacrity.enabled and effective_combo_points > 4 then
|
|
addStack( "alacrity" )
|
|
end
|
|
|
|
applyDebuff( "target", "between_the_eyes", 3 * effective_combo_points )
|
|
|
|
if set_bonus.tier30_4pc > 0 and ( debuff.soulrip.up or active_dot.soulrip > 0 ) then
|
|
removeDebuff( "target", "soulrip" )
|
|
active_dot.soulrip = 0
|
|
applyBuff( "soulripper" )
|
|
end
|
|
|
|
if azerite.deadshot.enabled then
|
|
applyBuff( "deadshot" )
|
|
end
|
|
|
|
if legendary.greenskins_wickers.enabled or talent.greenskins_wickers.enabled and effective_combo_points >= 5 then
|
|
applyBuff( "greenskins_wickers" )
|
|
end
|
|
|
|
removeBuff( "echoing_reprimand_" .. combo_points.current )
|
|
spend( combo_points.current, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
-- Talent: Strikes up to $?a272026[$331850i][${$331850i-3}] nearby targets for $331850s1 Physical damage, and causes your single target attacks to also strike up to $?a272026[${$s3+$272026s3}][$s3] additional nearby enemies for $s2% of normal damage for $d.
|
|
blade_flurry = {
|
|
id = 13877,
|
|
cast = 0,
|
|
cooldown = 30,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = 15,
|
|
spendType = "energy",
|
|
|
|
talent = "blade_flurry",
|
|
startsCombat = true,
|
|
|
|
readyTime = function() return buff.blade_flurry.remains - gcd.execute end,
|
|
handler = function ()
|
|
applyBuff( "blade_flurry" )
|
|
end,
|
|
},
|
|
|
|
-- Talent: Charge to your target with your blades out, dealing ${$271881sw1*$271881s2/100} Physical damage to the target and $271881sw1 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by $s1%. |cFFFFFFFFGenerates ${$271896s1*$271896d/$271896t1} Energy over $271896d.
|
|
blade_rush = {
|
|
id = 271877,
|
|
cast = 0,
|
|
cooldown = 45,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
talent = "blade_rush",
|
|
startsCombat = true,
|
|
|
|
handler = function ()
|
|
applyBuff( "blade_rush" )
|
|
setDistance( 5 )
|
|
end,
|
|
},
|
|
|
|
|
|
death_from_above = {
|
|
id = 269513,
|
|
cast = 0,
|
|
cooldown = 30,
|
|
gcd = "off",
|
|
icd = 2,
|
|
|
|
spend = function() return talent.tight_spender.enabled and 22.5 or 25 end,
|
|
spendType = "energy",
|
|
|
|
pvptalent = "death_from_above",
|
|
startsCombat = true,
|
|
|
|
usable = function() return combo_points.current > 0, "requires combo points" end,
|
|
|
|
handler = function ()
|
|
spend( combo_points.current, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
|
|
dismantle = {
|
|
id = 207777,
|
|
cast = 0,
|
|
cooldown = 45,
|
|
gcd = "spell",
|
|
|
|
spend = 25,
|
|
spendType = "energy",
|
|
|
|
pvptalent = "dismantle",
|
|
startsCombat = true,
|
|
|
|
handler = function ()
|
|
applyDebuff( "target", "dismantle" )
|
|
end,
|
|
},
|
|
|
|
-- Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : ${$m1*1} damage 2 points: ${$m1*2} damage 3 points: ${$m1*3} damage 4 points: ${$m1*4} damage 5 points: ${$m1*5} damage$?s193531|((s394320|s394321)&!s193531)[ 6 points: ${$m1*6} damage][]$?s193531&(s394320|s394321)[ 7 points: ${$m1*7} damage][]
|
|
dispatch = {
|
|
id = 2098,
|
|
cast = 0,
|
|
cooldown = 0,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = function() return ( talent.tight_spender.enabled and 31.5 or 35 ) - 5 * ( buff.summarily_dispatched.up and buff.summarily_dispatched.stack or 0 ) end,
|
|
spendType = "energy",
|
|
|
|
startsCombat = true,
|
|
|
|
usable = function() return combo_points.current > 0, "requires combo points" end,
|
|
handler = function ()
|
|
removeBuff( "brutal_opportunist" )
|
|
removeBuff( "echoing_reprimand_" .. combo_points.current )
|
|
removeBuff( "storm_of_steel" )
|
|
|
|
if talent.alacrity.enabled and combo_points.current > 4 then
|
|
addStack( "alacrity" )
|
|
end
|
|
if talent.summarily_dispatched.enabled and combo_points.current > 5 then
|
|
addStack( "summarily_dispatched", ( buff.summarily_dispatched.up and buff.summarily_dispatched.remains or nil ), 1 )
|
|
end
|
|
|
|
if set_bonus.tier29_2pc > 0 then applyBuff( "vicious_followup" ) end
|
|
|
|
spend( combo_points.current, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
-- Talent: Strike at an enemy, dealing $s1 Physical damage and empowering your weapons for $d, causing your Sinister Strike,$?s196937[ Ghostly Strike,][]$?s328305[ Sepsis,][]$?s323547[ Echoing Reprimand,][]$?s328547[ Serrated Bone Spike,][] Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume $343145s1% of your current health.
|
|
dreadblades = {
|
|
id = 343142,
|
|
cast = 0,
|
|
cooldown = 90,
|
|
gcd = "spell",
|
|
|
|
spend = 50,
|
|
spendType = "energy",
|
|
|
|
talent = "dreadblades",
|
|
startsCombat = true,
|
|
|
|
toggle = "cooldowns",
|
|
|
|
cp_gain = function () return combo_points.max end,
|
|
|
|
handler = function ()
|
|
applyDebuff( "player", "dreadblades" )
|
|
gain( action.dreadblades.cp_gain, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
-- Talent: Strikes an enemy, dealing $s1 Physical damage and causing the target to take $s3% increased damage from your abilities for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
|
|
ghostly_strike = {
|
|
id = 196937,
|
|
cast = 0,
|
|
cooldown = 35,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = 30,
|
|
spendType = "energy",
|
|
|
|
talent = "ghostly_strike",
|
|
startsCombat = true,
|
|
|
|
cp_gain = function () return debuff.dreadblades.up and combo_points.max or ( 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) + ( talent.seal_fate.enabled and buff.cold_blood.up and 1 or 0 ) ) end,
|
|
|
|
handler = function ()
|
|
applyDebuff( "target", "ghostly_strike" )
|
|
gain( action.ghostly_strike.cp_gain, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
-- Talent: Launch a grappling hook and pull yourself to the target location.
|
|
grappling_hook = {
|
|
id = 195457,
|
|
cast = 0,
|
|
cooldown = function () return ( 1 - conduit.quick_decisions.mod * 0.01 ) * ( talent.retractable_hook.enabled and 45 or 60 ) end,
|
|
gcd = "off",
|
|
school = "physical",
|
|
|
|
talent = "grappling_hook",
|
|
startsCombat = false,
|
|
texture = 1373906,
|
|
|
|
handler = function ()
|
|
end,
|
|
},
|
|
|
|
-- Talent: Increase the remaining duration of your active Roll the Bones combat enhancements by $s1 sec.
|
|
keep_it_rolling = {
|
|
id = 381989,
|
|
cast = 0,
|
|
cooldown = 420,
|
|
gcd = "off",
|
|
school = "physical",
|
|
|
|
talent = "keep_it_rolling",
|
|
startsCombat = false,
|
|
|
|
toggle = "cooldowns",
|
|
buff = "roll_the_bones",
|
|
|
|
handler = function ()
|
|
for _, v in pairs( rtb_buff_list ) do
|
|
if buff[ v ].up then buff[ v ].expires = buff[ v ].expires + 30 end
|
|
end
|
|
end,
|
|
},
|
|
|
|
-- Talent: Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over $d. While Blade Flurry is active, also hits up to $s5 nearby enemies for $s2% damage.
|
|
killing_spree = {
|
|
id = 51690,
|
|
cast = 0,
|
|
cooldown = 120,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
talent = "killing_spree",
|
|
startsCombat = true,
|
|
|
|
toggle = "cooldowns",
|
|
|
|
handler = function ()
|
|
applyBuff( "killing_spree" )
|
|
setCooldown( "global_cooldown", 2 )
|
|
end,
|
|
},
|
|
|
|
-- Draw a concealed pistol and fire a quick shot at an enemy, dealing ${$s1*$<CAP>/$AP} Physical damage and reducing movement speed by $s3% for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
|
|
pistol_shot = {
|
|
id = 185763,
|
|
cast = 0,
|
|
cooldown = 0,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = function () return 40 - ( buff.opportunity.up and 20 or 0 ) end,
|
|
spendType = "energy",
|
|
|
|
startsCombat = true,
|
|
|
|
cp_gain = function () return debuff.dreadblades.up and combo_points.max or ( 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) + ( talent.quick_draw.enabled and buff.opportunity.up and 1 or 0 ) + ( buff.concealed_blunderbuss.up and 2 or 0 ) + ( talent.seal_fate.enabled and buff.cold_blood.up and 1 or 0 ) ) end,
|
|
|
|
handler = function ()
|
|
gain( action.pistol_shot.cp_gain, "combo_points" )
|
|
|
|
removeBuff( "deadshot" )
|
|
removeBuff( "concealed_blunderbuss" ) -- Generating 2 extra combo points is purely a guess.
|
|
removeBuff( "greenskins_wickers" )
|
|
removeBuff( "tornado_trigger" )
|
|
|
|
if buff.opportunity.up then
|
|
removeStack( "opportunity" )
|
|
if set_bonus.tier29_4pc > 0 then applyBuff( "brutal_opportunist" ) end
|
|
end
|
|
|
|
-- If Fan the Hammer is talented, let's generate more.
|
|
if talent.fan_the_hammer.enabled then
|
|
local shots = min( talent.fan_the_hammer.rank, buff.opportunity.stack )
|
|
gain( shots * action.pistol_shot.cp_gain, "combo_points" )
|
|
removeStack( "opportunity", shots )
|
|
end
|
|
end,
|
|
},
|
|
|
|
-- Talent: Roll the dice of fate, providing a random combat enhancement for $d.
|
|
roll_the_bones = {
|
|
id = 315508,
|
|
cast = 0,
|
|
cooldown = 45,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = 25,
|
|
spendType = "energy",
|
|
|
|
talent = "roll_the_bones",
|
|
startsCombat = false,
|
|
nobuff = function()
|
|
if settings.no_rtb_in_dance_cto and talent.count_the_odds.enabled then return "shadow_dance" end
|
|
end,
|
|
|
|
handler = function ()
|
|
local pandemic = 0
|
|
|
|
for _, name in pairs( rtb_buff_list ) do
|
|
if rtb_buffs_will_lose_buff[ name ] then
|
|
pandemic = min( 9, max( pandemic, buff[ name ].remains ) )
|
|
removeBuff( name )
|
|
end
|
|
end
|
|
|
|
if azerite.snake_eyes.enabled then
|
|
applyBuff( "snake_eyes", nil, 5 )
|
|
end
|
|
|
|
applyBuff( "rtb_buff_1", nil, 30 + pandemic )
|
|
|
|
if buff.loaded_dice.up then
|
|
applyBuff( "rtb_buff_2", nil, 30 + pandemic )
|
|
removeBuff( "loaded_dice" )
|
|
end
|
|
|
|
if pvptalent.take_your_cut.enabled then
|
|
applyBuff( "take_your_cut" )
|
|
end
|
|
end,
|
|
},
|
|
|
|
|
|
shiv = {
|
|
id = 5938,
|
|
cast = 0,
|
|
cooldown = 25,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = function () return legendary.tiny_toxic_blade.enabled and 0 or 20 end,
|
|
spendType = "energy",
|
|
|
|
talent = "shiv",
|
|
startsCombat = true,
|
|
|
|
cp_gain = function () return 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) end,
|
|
|
|
handler = function ()
|
|
gain( action.shiv.cp_gain, "combo_points" )
|
|
removeDebuff( "target", "dispellable_enrage" )
|
|
end,
|
|
},
|
|
|
|
|
|
shroud_of_concealment = {
|
|
id = 114018,
|
|
cast = 0,
|
|
cooldown = 360,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
startsCombat = false,
|
|
|
|
toggle = "interrupts",
|
|
|
|
handler = function ()
|
|
applyBuff( "shroud_of_concealment" )
|
|
end,
|
|
},
|
|
|
|
|
|
sinister_strike = {
|
|
id = 193315,
|
|
known = 1752,
|
|
cast = 0,
|
|
cooldown = 0,
|
|
gcd = "spell",
|
|
|
|
spend = 45,
|
|
spendType = "energy",
|
|
|
|
startsCombat = true,
|
|
texture = 136189,
|
|
|
|
cp_gain = function () return debuff.dreadblades.up and combo_points.max or ( 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) ) end,
|
|
|
|
-- 20220604 Outlaw priority spreads bleeds from the trinket.
|
|
cycle = function ()
|
|
if buff.acquired_axe_driver.up and debuff.vicious_wound.up then return "vicious_wound" end
|
|
end,
|
|
|
|
handler = function ()
|
|
removeStack( "snake_eyes" )
|
|
gain( action.sinister_strike.cp_gain, "combo_points" )
|
|
end,
|
|
|
|
copy = 1752
|
|
},
|
|
|
|
smoke_bomb = {
|
|
id = 212182,
|
|
cast = 0,
|
|
cooldown = 180,
|
|
gcd = "spell",
|
|
|
|
pvptalent = "smoke_bomb",
|
|
startsCombat = false,
|
|
|
|
toggle = "cooldowns",
|
|
|
|
handler = function ()
|
|
applyBuff( "smoke_bomb" )
|
|
end,
|
|
},
|
|
} )
|
|
|
|
-- Override this for rechecking.
|
|
spec:RegisterAbility( "shadowmeld", {
|
|
id = 58984,
|
|
cast = 0,
|
|
cooldown = 120,
|
|
gcd = "off",
|
|
|
|
usable = function () return boss and group end,
|
|
handler = function ()
|
|
applyBuff( "shadowmeld" )
|
|
end,
|
|
} )
|
|
|
|
|
|
spec:RegisterOptions( {
|
|
enabled = true,
|
|
|
|
aoe = 3,
|
|
|
|
nameplates = true,
|
|
nameplateRange = 8,
|
|
|
|
damage = true,
|
|
damageExpiration = 6,
|
|
|
|
potion = "phantom_fire",
|
|
|
|
package = "Outlaw",
|
|
enhancedRecheck = true -- needed for variable timings.
|
|
} )
|
|
|
|
|
|
spec:RegisterSetting( "mfd_points", 3, {
|
|
name = "|T236340:0|t Marked for Death Combo Points",
|
|
desc = "The addon will only recommend |T236364:0|t Marked for Death when you have the specified number of combo points or fewer.",
|
|
type = "range",
|
|
min = 0,
|
|
max = 5,
|
|
step = 1,
|
|
width = "full"
|
|
} )
|
|
|
|
spec:RegisterSetting( "ambush_anyway", false, {
|
|
name = "|T132282:0|t Ambush Regardless of Talents",
|
|
desc = "If checked, the addon will recommend |T132282:0|t Ambush even without Hidden Opportunity or Find Weakness talented.\n\n" ..
|
|
"Dragonflight sim profiles only use Ambush with Hidden Opportunity or Find Weakness talented; this is likely suboptimal.",
|
|
type = "toggle",
|
|
width = "full",
|
|
} )
|
|
|
|
spec:RegisterSetting( "no_rtb_in_dance_cto", true, {
|
|
name = "Never |T1373910:0|t Roll the Bones during |T236279:0|t Shadow Dance",
|
|
desc = function()
|
|
return "If checked, |T1373910:0|t Roll the Bones will never be recommended during |T236279:0|t Shadow Dance. "
|
|
.. "This is consistent with guides but is not yet reflected in the default SimulationCraft profiles as of 12 February 2023.\n\n"
|
|
.. ( state.talent.count_the_odds.enabled and "|cFF00FF00" or "|cFFFF0000" ) .. "Requires |T237284:0|t Count the Odds|r"
|
|
end,
|
|
type = "toggle",
|
|
width = "full"
|
|
} )
|
|
|
|
spec:RegisterSetting( "use_ld_opener", false, {
|
|
name = "Use |T136206:0|t Adrenaline Rush before |T1373910:0|t Roll the Bones (Opener)",
|
|
desc = function()
|
|
return "If checked, the addon will recommend |T136206:0|t Adrenaline Rush before |T1373910:0|t Roll the Bones during the opener to guarantee "
|
|
.. "at least 2 buffs from |T236279:0|t Loaded Dice.\n\n"
|
|
.. ( state.talent.loaded_dice.enabled and "|cFF00FF00" or "|cFFFF0000" ) .. "Requires |T236279:0|t Loaded Dice|r"
|
|
end,
|
|
type = "toggle",
|
|
width = "full"
|
|
} )
|
|
|
|
spec:RegisterSetting( "allow_shadowmeld", false, {
|
|
name = "|T132089:0|t Shadowmeld when Solo",
|
|
desc = "If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. " ..
|
|
"Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).",
|
|
type = "toggle",
|
|
width = "full",
|
|
get = function () return not Hekili.DB.profile.specs[ 260 ].abilities.shadowmeld.disabled end,
|
|
set = function ( _, val )
|
|
Hekili.DB.profile.specs[ 260 ].abilities.shadowmeld.disabled = not val
|
|
end,
|
|
} )
|
|
|
|
spec:RegisterSetting( "solo_vanish", true, {
|
|
name = "|T132331:0|t Vanish when Solo",
|
|
desc = "If unchecked, the addon will not recommend |T132331:0|t Vanish when you are alone (to avoid resetting combat).",
|
|
type = "toggle",
|
|
width = "full"
|
|
} )
|
|
|
|
|
|
spec:RegisterPack( "Outlaw", 20230711.1, 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