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if not WeakAuras.IsCorrectVersion() then return end
if not(GetLocale() == "zhCN") then
return
end
local L = WeakAuras.L
-- WeakAuras/Options
L[" and |cFFFF0000mirrored|r"] = "并且|cFFFF0000镜像|r"
L["-- Do not remove this comment, it is part of this aura: "] = "-- 不要移除此注释,这是此光环的一部分:"
L[" rotated |cFFFF0000%s|r degrees"] = "旋转|cFFFF0000%s|r度"
L["% of Progress"] = "进度%"
L["%i auras selected"] = "已选中%i个光环"
L["%i Matches"] = "%i个符合"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - 选项#%i已经使用了键%s,请选择一个其他的键。"
L["%s %s, Lines: %d, Frequency: %0.2f, Length: %d, Thickness: %d"] = "%s %s,行数:%d,频率:%0.2f,长度:%d,粗细:%d"
L["%s %s, Particles: %d, Frequency: %0.2f, Scale: %0.2f"] = "%s %s,粒子数:%d,频率:%0.2f,缩放:%0.2f"
L["%s Alpha: %d%%"] = "%s 透明度:%d%%"
L["%s Color"] = "%s 颜色"
L["%s Default Alpha, Zoom, Icon Inset, Aspect Ratio"] = "%s 默认透明度,缩放,内嵌,宽高比"
L["%s Inset: %d%%"] = "%s 内嵌:%d%%"
L["%s is not a valid SubEvent for COMBAT_LOG_EVENT_UNFILTERED"] = "%s不是COMBAT_LOG_EVENT_UNFILTERED的有效子事件"
L["%s Keep Aspect Ratio"] = "%s 保持宽高比"
4 years ago
L["%s Texture"] = "%s 材质"
L["%s total auras"] = "共%s个光环"
L["%s Zoom: %d%%"] = "%s 缩放:%d%%"
L["%s, Border"] = "%s,边框"
L["%s, Offset: %0.2f;%0.2f"] = "%s,偏移:%0.2f; %0.2f"
L["%s, offset: %0.2f;%0.2f"] = "%s,偏移:%0.2f; %0.2f"
L["%s|cFFFF0000custom|r texture with |cFFFF0000%s|r blend mode%s%s"] = "%s|cFFFF0000自定义|r材质,|cFFFF0000%s|r混合模式%s%s"
L["(Right click to rename)"] = "(右键点击以重命名)"
L["|c%02x%02x%02x%02xCustom Color|r"] = "|c%02x%02x%02x%02x自定义颜色|r"
L["|cFFE0E000Note:|r This sets the description only on '%s'"] = "|cFFE0E000注意:|r此操作只会设置'%s'的描述"
L["|cFFE0E000Note:|r This sets the URL on all selected auras"] = "|cFFE0E000注意:|r此操作会设置所有已选择光环的URL"
L["|cFFE0E000Note:|r This sets the URL on this group and all its members."] = "|cFFE0E000注意:|r此操作会设置群组与所有子项目的URL"
L["|cFFFF0000Automatic|r length"] = "|cFFFF0000自动|r长度"
L["|cFFFF0000default|r texture"] = "|cFFFF0000默认|r材质"
L["|cFFFF0000desaturated|r "] = "|cFFFF0000褪色|r"
L["|cFFFF0000Note:|r The unit '%s' is not a trackable unit."] = "|cFFFF0000注意:|r '%s' 不是一个可以追踪的单位。"
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r"] = "|cFFffcc00锚点:|r将|cFFFF0000%s|r对齐至框架的|cFFFF0000%s|r"
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00锚点:|r将|cFFFF0000%s|r对齐至框架的|cFFFF0000%s|r,偏移|cFFFF0000%s/%s|r"
L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r"] = "|cFFffcc00锚点:|r对齐至框架的|cFFFF0000%s|r"
L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00锚点:|r对齐至框架的|cFFFF0000%s|r,偏移|cFFFF0000%s/%s|r"
L["|cFFffcc00Extra Options:|r"] = "|cFFffcc00额外选项:|r"
L["|cFFffcc00Extra:|r %s and %s %s"] = "|cFFffcc00额外:|r%s 并且 %s %s"
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s"] = "|cFFffcc00文字样式:|r|cFFFF0000%s|r,阴影|c%s颜色|r、偏移量|cFFFF0000%s/%s|r%s%s"
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s"] = "|cFFffcc00文字样式:|r|cFFFF0000%s|r,阴影|c%s颜色|r、偏移量|cFFFF0000%s/%s|r%s%s%s"
L["|cFFffcc00Format Options|r"] = "|cFFffcc00格式选项|r"
4 years ago
--[[Translation missing --]]
L[ [=[ |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.
|cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.
|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.
|cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.
|cffffff00Smart Group|r adjusts to your current group type, matching just the "player" when solo, "party" units (including "player") in a party or "raid" units in a raid.
|cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units.
|cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary.
|cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting.]=] ] = [=[ |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.
|cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.
|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.
|cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.
|cffffff00Smart Group|r adjusts to your current group type, matching just the "player" when solo, "party" units (including "player") in a party or "raid" units in a raid.
|cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units.
|cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary.
|cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting.]=]
L["1 Match"] = "1个符合"
L["A 20x20 pixels icon"] = "20x20像素图标"
L["A 32x32 pixels icon"] = "32x32像素图标"
L["A 40x40 pixels icon"] = "40x40像素图标"
L["A 48x48 pixels icon"] = "48x48像素图标"
L["A 64x64 pixels icon"] = "64x64像素图标"
L["A group that dynamically controls the positioning of its children"] = "动态控制子项目位置的群组"
4 years ago
L[ [=[A timer will automatically be displayed according to default Interface Settings (overridden by some addons).
Enable this setting if you want this timer to be hidden, or when using a WeakAuras text to display the timer]=] ] = "冷却文本会根据原生界面设置(可能被某些插件改动)自动显示。当你想隐藏冷却文本时,或者使用WeakAuras文本替代冷却文本时,启用此设置。"
L["A Unit ID (e.g., party1)."] = "单位 ID(如 party1)。"
L["Actions"] = "动作"
L["Add"] = "添加"
L["Add %s"] = "添加 %s"
L["Add a new display"] = "添加一个新的图示"
L["Add Condition"] = "添加条件"
L["Add Entry"] = "添加条目"
L["Add Extra Elements"] = "添加额外元素"
L["Add Option"] = "添加选项"
L["Add Overlay"] = "添加覆盖层"
L["Add Property Change"] = "添加属性修改"
4 years ago
L["Add Raid Mark Information"] = "添加团队标记信息"
L["Add Role Information"] = "添加职责信息"
L["Add Snippet"] = "添加片段"
L["Add Sub Option"] = "添加子选项"
L["Add to group %s"] = "添加到组%s"
L["Add to new Dynamic Group"] = "添加到新的动态群组"
L["Add to new Group"] = "添加到新的群组"
L["Add Trigger"] = "添加触发器"
L["Additional Events"] = "额外事件"
L["Advanced"] = "高级"
L["Align"] = "对齐"
L["Alignment"] = "对齐"
L["All of"] = "全部"
L["Allow Full Rotation"] = "允许完全旋转"
L["Alpha"] = "透明度"
L["Anchor"] = "锚点"
L["Anchor Point"] = "锚点指向"
L["Anchored To"] = "对齐到"
L["And "] = ""
4 years ago
L["and"] = ""
L["and aligned left"] = "并且左对齐"
L["and aligned right"] = "并且右对齐"
L["and rotated left"] = "并且向左旋转"
L["and rotated right"] = "并且向右旋转"
L["and Trigger %s"] = "和触发器 %s"
L["and with width |cFFFF0000%s|r and %s"] = "并且宽度|cFFFF0000%s|r 并且%s"
L["Angle"] = "角度"
L["Animate"] = "动画"
L["Animated Expand and Collapse"] = "展开折叠动画"
L["Animates progress changes"] = "进度变化动画"
L["Animation End"] = "动画结束"
L["Animation Mode"] = "动画模式"
L["Animation relative duration description"] = [=[ (1/2)(50)(0.5)
|cFFFF0000注意|r (,,)
|cFF4444FF举例|r
|cFF00CC0010%|r202
|cFF00CC0010%|r.]=]
L["Animation Sequence"] = "动画序列"
L["Animation Start"] = "动画开始"
L["Animations"] = "动画"
L["Any of"] = "任意的"
L["Apply Template"] = "应用模板"
L["Arcane Orb"] = "奥术宝珠"
L["At a position a bit left of Left HUD position."] = "在左侧HUD偏左一点的位置。"
L["At a position a bit left of Right HUD position"] = "在右侧HUD偏左一点的位置。"
L["At the same position as Blizzard's spell alert"] = "与暴雪的法术警报在同一位置"
L[ [=[Aura is
Off Screen]=] ] = "光环在屏幕外"
L["Aura Name"] = "光环名称"
L["Aura Name Pattern"] = "光环名称规则匹配"
L["Aura Type"] = "光环类型"
L["Aura(s)"] = "光环"
L["Author Options"] = "作者选项"
L["Auto-Clone (Show All Matches)"] = "自动克隆(显示所有符合项)"
L["Auto-cloning enabled"] = "自动克隆已启用"
L["Automatic"] = "自动"
L["Automatic length"] = "自动长度"
4 years ago
L["Available Voices are system specific"] = "可用的声音由系统决定"
L["Backdrop Color"] = "背景颜色"
L["Backdrop in Front"] = "背景在前"
L["Backdrop Style"] = "背景图案类型 "
L["Background"] = "背景"
L["Background Color"] = "背景色"
L["Background Inner"] = "背景内部"
L["Background Offset"] = "背景偏移"
L["Background Texture"] = "背景材质"
L["Bar Alpha"] = "进度条透明度"
L["Bar Color"] = "进度条颜色"
L["Bar Color Settings"] = "进度条颜色设置"
L["Bar Texture"] = "进度条材质"
L["Big Icon"] = "大图标"
L["Blend Mode"] = "混合模式"
L["Blue Rune"] = "蓝色符文"
L["Blue Sparkle Orb"] = "蓝色闪光宝珠"
L["Border"] = "边框"
L["Border %s"] = "边框 %s"
L["Border Anchor"] = "边框锚点"
L["Border Color"] = "边框颜色"
L["Border in Front"] = "边框在前"
L["Border Inset"] = "边框内嵌"
L["Border Offset"] = "边框偏移"
L["Border Settings"] = "边框设置"
L["Border Size"] = "边框大小 "
L["Border Style"] = "边框风格"
L["Bottom"] = "底部"
L["Bottom Left"] = "左下"
L["Bottom Right"] = "右下"
L["Bracket Matching"] = "括号自动匹配"
L["Browse Wago, the largest collection of auras."] = "浏览Wago,最大的光环集合网站。"
4 years ago
L["Can be a Name or a Unit ID (e.g. party1). A name only works on friendly players in your group."] = "可以是名字或单位 ID(例如 party1),只有在队伍中的友方玩家名字是有效的。"
L["Can be a UID (e.g., party1)."] = "可以是单位 ID(例如:party1)。"
4 years ago
L["Can set to 0 if Columns * Width equal File Width"] = "如果列x宽度=文件宽度,可以设为0"
L["Can set to 0 if Rows * Height equal File Height"] = "如果行x高度=文件高度,可以设为0"
L["Cancel"] = "取消"
L["Cast by Player Character"] = "玩家角色施放"
L["Cast by Players"] = "玩家施放"
L["Center"] = "中间"
L["Chat Message"] = "聊天信息"
L["Chat with WeakAuras experts on our Discord server."] = "在我们的Discord服务器上与WeakAuras专家聊天。"
L["Check On..."] = "检查..."
L["Check out our wiki for a large collection of examples and snippets."] = "查看我们的Wiki,获取大量的例子与代码片段。"
L["Children:"] = "子项目:"
L["Choose"] = "选择"
L["Class"] = "职业"
L["Clip Overlays"] = "裁剪覆盖层"
L["Clipped by Progress"] = "被进度条遮挡"
L["Close"] = "关闭"
L["Collapse"] = "折叠"
L["Collapse all loaded displays"] = "折叠所有载入的图示"
L["Collapse all non-loaded displays"] = "折叠所有未载入的图示"
L["Collapse all pending Import"] = "折叠所有待定的导入"
L["Collapsible Group"] = "可折叠的组"
L["color"] = "颜色"
L["Color"] = "颜色"
L["Column Height"] = "行高度"
L["Column Space"] = "行空间"
L["Columns"] = ""
L["Combinations"] = "组合"
L["Combine Matches Per Unit"] = "组合每个单位的匹配"
L["Common Text"] = "一般文本"
L["Compare against the number of units affected."] = "比较受影响的单位数量"
L["Compatibility Options"] = "兼容性选项"
L["Compress"] = "压缩"
L["Condition %i"] = "条件 %i"
L["Conditions"] = "条件"
L["Configure what options appear on this panel."] = "配置哪些选项出现在此面板中"
L["Constant Factor"] = "常数因子"
L["Control-click to select multiple displays"] = "按住 Control 并点击来选择多个光环"
L["Controls the positioning and configuration of multiple displays at the same time"] = "同时控制多个图示的位置和设定"
L["Convert to New Aura Trigger"] = "转换为新的光环触发器"
L["Convert to..."] = "转换为..."
L["Copy"] = "拷贝"
L["Copy settings..."] = "拷贝设置"
L["Copy to all auras"] = "拷贝至所有的光环"
L["Could not parse '%s'. Expected a table."] = "无法解析'%s',需要 table。"
L["Count"] = "计数 "
L["Counts the number of matches over all units."] = "计算所有单位上匹配的数量"
L["Creating buttons: "] = "创建按钮:"
L["Creating options: "] = "创建配置:"
L["Crop X"] = "裁剪X"
L["Crop Y"] = "裁剪Y"
L["Custom"] = "自定义"
L["Custom Anchor"] = "自定义锚点"
L["Custom Check"] = "自定义检查"
L["Custom Code"] = "自定义代码"
L["Custom Color"] = "自定义颜色"
L["Custom Configuration"] = "自定义设置"
L["Custom Frames"] = "自定义框架"
L["Custom Function"] = "自定义函数"
L["Custom Grow"] = "自定义生长"
L["Custom Options"] = "自定义选项"
L["Custom Sort"] = "自定义排序"
L["Custom Trigger"] = "自定义生效触发器"
L["Custom trigger event tooltip"] = [=[
,
|cFF4444FF例|r
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
L["Custom trigger status tooltip"] = [=[
, WeakAuras , .
,
|cFF4444FF例|r
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
L["Custom Untrigger"] = "自定义失效触发器"
L["Custom Variables"] = "自定义变量"
L["Debuff Type"] = "减益类型"
L["Default"] = "默认"
L["Default Color"] = "默认颜色"
L["Delete"] = "删除"
L["Delete all"] = "删除所有"
L["Delete children and group"] = "删除子项目和组"
L["Delete Entry"] = "删除条目"
L["Desaturate"] = "褪色"
L["Description"] = "描述"
L["Description Text"] = "描述文本"
L["Determines how many entries can be in the table."] = "决定表格中可以有多少条目"
L["Differences"] = "差异"
L["Disabled"] = "禁用"
L["Disallow Entry Reordering"] = "不允许重新排列条目"
L["Discrete Rotation"] = "离散旋转"
L["Display"] = "图示"
L["Display Name"] = "显示的名字"
L["Display Text"] = "图示文字"
L["Displays a text, works best in combination with other displays"] = "显示一条文本,最好与其他显示效果结合运用"
L["Distribute Horizontally"] = "横向分布"
L["Distribute Vertically"] = "纵向分布"
L["Do not group this display"] = "不要将此图示编组"
L["Do you want to ignore all future updates for this aura"] = "你想忽略此光环未来的所有更新吗"
L["Documentation"] = "文档"
L["Done"] = "完成"
L["Drag to move"] = "拖拽来移动"
L["Duplicate"] = "复制"
L["Duplicate All"] = "复制所有"
L["Duration (s)"] = "持续时间"
L["Duration Info"] = "持续时间讯息"
L["Dynamic Duration"] = "动态时长"
L["Dynamic Group"] = "动态群组"
L["Dynamic Group Settings"] = "动态群组设置"
L["Dynamic Information"] = "动态信息"
L["Dynamic information from first active trigger"] = "排列最前的活跃的触发器的动态信息"
L["Dynamic information from Trigger %i"] = "触发器%i的动态信息"
L["Dynamic text tooltip"] = [=[
|cFFFF0000%p|r - -
|cFFFF0000%t|r - -
|cFFFF0000%n|r - - ()
|cFFFF0000%i|r - -
|cFFFF0000%s|r - - ()
|cFFFF0000%c|r - - Lua函数并返回一个用于显示的字符串]=]
L["Ease Strength"] = "缓动强度"
L["Ease type"] = "缓动类型"
L["Edge"] = "边缘"
L["eliding"] = "省略"
L["Else If"] = "否则如果"
L["Else If Trigger %s"] = "否则如果触发器%s"
4 years ago
L["Enable \"Edge\" part of the overlay"] = "显示覆盖层的\"边缘\""
L["Enable \"swipe\" part of the overlay"] = "启用覆盖层的\"\""
L["Enable Swipe"] = "启用冷却刷"
L["Enable the \"Swipe\" radial overlay"] = "启用冷却刷覆盖层"
L["Enabled"] = "启用"
L["End Angle"] = "结束角度"
L["End of %s"] = "%s 的结尾"
L["Enter a Spell ID"] = "输入一个法术 ID"
L["Enter an aura name, partial aura name, or spell id"] = "输入全部或部分光环名称,或者法术 ID"
L["Enter an Aura Name, partial Aura Name, or Spell ID. A Spell ID will match any spells with the same name."] = "输入全部或部分光环名称,或者法术 ID。如果输入法术 ID,则会匹配所有具有相同名称的法术。"
L["Enter Author Mode"] = "进入作者模式"
L["Enter in a value for the tick's placement."] = "输入进度指示放置位置的值"
L["Enter User Mode"] = "进入用户模式"
L["Enter user mode."] = "进入到使用者的模式。"
L["Entry %i"] = "条目 %i"
L["Entry limit"] = "条目限制"
L["Entry Name Source"] = "条目名称来源"
L["Event Type"] = "事件类型"
L["Event(s)"] = "事件(复数)"
L["Everything"] = "全部"
L["Exact Spell ID(s)"] = "精确法术 ID"
L["Exact Spell Match"] = "严格法术匹配"
L["Expand"] = "展开"
L["Expand all loaded displays"] = "展开所有载入的图示"
L["Expand all non-loaded displays"] = "展开所有未载入的图示"
L["Expand all pending Import"] = "展开所有待定的导入"
L["Expansion is disabled because this group has no children"] = "由于此组没有子项目,所以无法进行扩展"
L["Export to Lua table..."] = "导出为 Lua 表格..."
L["Export to string..."] = "导出为字符串"
L["External"] = "外部"
4 years ago
L["Extra Height"] = "额外高度"
L["Extra Width"] = "额外宽度"
L["Fade"] = "淡化"
L["Fade In"] = "渐入"
L["Fade Out"] = "渐出"
L["Fallback"] = "后备"
L["Fallback Icon"] = "后备图标"
L["False"] = ""
L["Fetch Affected/Unaffected Names"] = "获取受影响的/未受影响的名称"
4 years ago
L["File Height"] = "文件高度"
L["File Width"] = "文件宽度"
L["Filter by Arena Spec"] = "根据竞技场专精过滤"
L["Filter by Class"] = "根据职业过滤"
L["Filter by Group Role"] = "根据团队职责过滤"
L["Filter by Nameplate Type"] = "根据姓名版类型过滤"
4 years ago
L["Filter by Raid Role"] = "根据团队职责过滤"
L[ [=[Filter formats: 'Name', 'Name-Realm', '-Realm'.
Supports multiple entries, separated by commas
]=] ] = "过滤格式:'名称','名称-服务器','-服务器'。支持多个条目,由英文逗号分隔。"
L["Find Auras"] = "寻找光环"
L["Finish"] = "结束"
L["Fire Orb"] = "火焰宝珠"
L["Font"] = "字体"
L["Font Size"] = "字体大小"
L["Foreground"] = "前景"
L["Foreground Color"] = "前景色"
L["Foreground Texture"] = "前景材质"
L["Format"] = "格式"
L["Format for %s"] = "%s 的格式"
L["Found a Bug?"] = "发现了故障?"
L["Frame"] = "框体"
L["Frame Count"] = "帧数"
4 years ago
L["Frame Height"] = "帧高度"
L["Frame Rate"] = "帧率"
L["Frame Selector"] = "选择框体"
L["Frame Strata"] = "框架层级"
4 years ago
L["Frame Width"] = "帧宽度"
L["Frequency"] = "频率"
L["From Template"] = "从模板"
L["Full Circle"] = "完整圆形"
L["Get Help"] = "寻求帮助"
L["Global Conditions"] = "全局条件"
L["Glow %s"] = "发光 %s"
L["Glow Action"] = "发光动作"
L["Glow Anchor"] = "发光锚点"
L["Glow Color"] = "发光颜色"
L["Glow External Element"] = "发光外部元素"
L["Glow Frame Type"] = "发光框体类型"
L["Glow Type"] = "发光类型"
L["Green Rune"] = "绿色符文"
L["Grid direction"] = "表格方向"
L["Group"] = ""
4 years ago
L["Group (verb)"] = "加入组"
L[ [=[Group and anchor each auras by frame.
- Nameplates: attach to nameplates per unit.
- Unit Frames: attach to unit frame buttons per unit.
- Custom Frames: choose which frame each region should be anchored to.]=] ] = [=[
-
-
- ]=]
L["Group aura count description"] = [=[
5
0.51/250%%
|cFF4444FF举例|r
|cFF00CC00大于 0|r
|cFF00CC00等于 100%%|r
|cFF00CC00不等于 2|r 2
|cFF00CC00小于等于 0.8|r 80%%
|cFF00CC00大于 1/2|r
|cFF00CC00大于等于 0|r ]=]
L["Group by Frame"] = "根据框体分组"
L["Group Description"] = "组描述"
L["Group Icon"] = "组图标"
L["Group key"] = "组键值"
4 years ago
L["Group Member Count"] = "队伍成员数"
L["Group Options"] = "群组选项"
L["Group Role"] = "团队职责"
L["Group Scale"] = "组缩放"
4 years ago
L["Group Settings"] = "组设置"
L["Group Type"] = "组类型"
L["Grow"] = "生长"
L["Hawk"] = ""
L["Height"] = "高度"
L["Help"] = "帮助"
L["Hide"] = "隐藏"
4 years ago
L["Hide Background"] = "隐藏背景"
L["Hide Glows applied by this aura"] = "隐藏由此光环应用的发光"
L["Hide on"] = "隐藏于"
L["Hide this group's children"] = "隐藏此组的子项目"
4 years ago
L["Hide Timer Text"] = "隐藏冷却文本"
L["Hide When Not In Group"] = "不在队伍时隐藏"
L["Horizontal Align"] = "水平对齐"
L["Horizontal Bar"] = "水平条"
L["Hostility"] = "敌对"
L["Huge Icon"] = "巨型图标"
L["Hybrid Position"] = "混合定位"
L["Hybrid Sort Mode"] = "混合排序模式"
L["Icon"] = "图标"
L["Icon Info"] = "图标信息"
L["Icon Inset"] = "图标内嵌"
L["Icon Position"] = "图标位置"
L["Icon Settings"] = "图标设置"
L["Icon Source"] = "图标来源"
L["If"] = "如果"
L["If checked, then the user will see a multi line edit box. This is useful for inputting large amounts of text."] = "勾选后,用户可以看见一个多行的输入框,在输入大量文本时很有用。"
L["If checked, then this option group can be temporarily collapsed by the user."] = "勾选后,选项组可以临时被用户折叠"
L["If checked, then this option group will start collapsed."] = "勾选后,选项组将会在打开时折叠"
L["If checked, then this separator will include text. Otherwise, it will be just a horizontal line."] = "勾选后,则此分隔符将会包含文本,否则就只是一条横线。"
L["If checked, then this separator will not merge with other separators when selecting multiple auras."] = "勾选后,此分隔符不会在选中多个光环时与其他分隔符合并。"
L["If checked, then this space will span across multiple lines."] = "勾选后,此空白区域将横跨多行。"
L["If Trigger %s"] = "如果触发器 %s"
L["If unchecked, then a default color will be used (usually yellow)"] = "如果不勾选,则使用默认颜色(通常是黄色)"
L["If unchecked, then this space will fill the entire line it is on in User Mode."] = "如果不勾选,则在用户模式下此空白区域将填充一整行。"
L["Ignore Dead"] = "忽略已死亡"
L["Ignore Disconnected"] = "忽略已离线"
L["Ignore Lua Errors on OPTIONS event"] = "忽略OPTIONS事件产生的Lua错误"
L["Ignore out of checking range"] = "忽略超出检查范围"
L["Ignore Self"] = "忽略自身"
L["Ignore self"] = "忽略自身"
L["Ignore updates"] = "忽略更新"
L["Ignored"] = "被忽略"
L["Ignored Aura Name"] = "忽略光环名称"
L["Ignored Exact Spell ID(s)"] = "忽略精确法术 ID"
L["Ignored Name(s)"] = "忽略名称"
L["Ignored Spell ID"] = "忽略法术 ID"
L["Import"] = "导入"
L["Import a display from an encoded string"] = "从字串导入一个图示"
4 years ago
L["Include Pets"] = "包括宠物"
L["Indent Size"] = "缩进"
L["Information"] = "信息"
L["Inner"] = "内部"
L["Invalid Item Name/ID/Link"] = "无效的物品名称/ID/链接"
L["Invalid Spell ID"] = "无效的法术 ID"
L["Invalid Spell Name/ID/Link"] = "无效的法术名称/ID/链接"
L["Invalid type for '%s'. Expected 'bool', 'number', 'select', 'string', 'timer' or 'elapsedTimer'."] = "'%s'的类型无效,需要'bool'、'number'、'select'、'string'、'timer'或'elapsedTimer'。"
L["Invalid type for property '%s' in '%s'. Expected '%s'"] = "'%2$s'的属性'%1$s'类型非法,需要'%3$s'"
L["Inverse"] = "反向"
L["Inverse Slant"] = "反向倾斜"
4 years ago
L["Invert the direction of progress"] = "颠倒刷旋转方向"
L["Is Boss Debuff"] = "首领施放的减益效果"
L["Is Stealable"] = "可偷取"
L["Justify"] = "对齐"
L["Keep Aspect Ratio"] = "保持比例不变"
L["Keep your Wago imports up to date with the Companion App."] = "利用Companion应用程序保持你的Wago导入最新。"
L["Large Input"] = "大输入框"
L["Leaf"] = "叶子"
L["Left"] = "左方"
L["Left 2 HUD position"] = "左侧第二 HUD 位置"
L["Left HUD position"] = "左侧 HUD 位置"
L["Length"] = "长度"
L["Length of |cFFFF0000%s|r"] = "长度|cFFFF0000%s|r"
L["Limit"] = "限制"
L["Lines & Particles"] = "线条和粒子"
L["Linked aura: "] = "关联光环:"
L["Load"] = "载入"
L["Loaded"] = "已载入"
L["Lock Positions"] = "锁定位置"
L["Loop"] = "循环"
L["Low Mana"] = "低法力值"
L["Magnetically Align"] = "磁力对齐"
L["Main"] = "主要的"
L["Match Count"] = "计数匹配"
L["Matches the height setting of a horizontal bar or width for a vertical bar."] = "符合水平进度条的高度设置,或者垂直进度条的宽度设置。"
L["Max"] = "最大"
L["Max Length"] = "最大长度"
L["Medium Icon"] = "中等图标"
L["Message"] = "信息"
L["Message Prefix"] = "信息前缀"
L["Message Suffix"] = "信息后缀"
L["Message Type"] = "信息类型"
L["Min"] = "最小"
L["Mirror"] = "镜像"
L["Model"] = "模型"
L["Model %s"] = "模型 %s"
L["Model Settings"] = "模型设置"
L["Move Above Group"] = "移动上方的组"
L["Move Below Group"] = "移动下方的组"
L["Move Down"] = "向下移"
L["Move Entry Down"] = "将条目下移"
L["Move Entry Up"] = "将条目上移"
L["Move Into Above Group"] = "移动到上方的组"
L["Move Into Below Group"] = "移动到下方的组"
L["Move this display down in its group's order"] = "在组内将此显示内容下移"
L["Move this display up in its group's order"] = "在组内将此显示内容上移"
L["Move Up"] = "向上移"
L["Multiple Displays"] = "多个图示"
L["Multiselect ignored tooltip"] = [=[|cFFFF0000忽略|r - |cFF777777单个|r - |cFF777777多个|r
使]=]
L["Multiselect multiple tooltip"] = [=[|cFFFF0000忽略|r - |cFF777777单个|r - |cFF777777多个|r
]=]
L["Multiselect single tooltip"] = [=[|cFFFF0000忽略|r - |cFF777777单个|r - |cFF777777多个|r
]=]
4 years ago
L["Must be a power of 2"] = "必须为2的幂"
L["Name Info"] = "名称讯息"
L["Name Pattern Match"] = "名称规则匹配"
L["Name(s)"] = "名称"
L["Name:"] = "名称:"
L["Nameplate"] = "姓名版"
L["Nameplates"] = "姓名板"
L["Negator"] = ""
L["New Aura"] = "新建"
L["New Value"] = "新值"
L["No Children"] = "没有子项目"
L["None"] = ""
L["Not a table"] = "不是 table"
L["Not all children have the same value for this option"] = "并非所有子项目的此选项的值都一致"
L["Not Loaded"] = "未载入"
L["Note: Automated Messages to SAY and YELL are blocked outside of Instances."] = "注意:无法在副本外自动发送“说”与“大喊”信息。"
L["Note: The legacy buff trigger is now permanently disabled. It will be removed in the near future."] = "注意:传统光环触发器现已被永久禁用。它将会在短期内被移除。"
L["Number of Entries"] = "条目数"
L["Offer a guided way to create auras for your character"] = "提供为角色创建光环的指导"
L["Offset by |cFFFF0000%s|r/|cFFFF0000%s|r"] = "偏移|cFFFF0000%s|r/|cFFFF0000%s|r"
L["Offset by 1px"] = "偏移1px"
L["Okay"] = ""
L["On Hide"] = "图示隐藏时"
L["On Init"] = "初始化时"
L["On Show"] = "图示显示时"
L["Only Match auras cast by a player (not an npc)"] = "只匹配由玩家(而不是NPC)施放的光环"
L["Only match auras cast by people other than the player"] = "只匹配其它玩家施放的光环"
L["Only match auras cast by people other than the player or his pet"] = "只匹配由不是玩家和玩家宠物施放的光环"
L["Only match auras cast by the player"] = "只匹配玩家自己施放的光环"
L["Only match auras cast by the player or his pet"] = "只匹配由玩家和玩家宠物施放的光环"
L["Operator"] = "运算符"
L["Option %i"] = "选项 %i"
L["Option key"] = "选项键值"
L["Option Type"] = "选项类型"
L["Options will open after combat ends."] = "选项面板将在战斗结束后打开"
L["or"] = ""
L["or Trigger %s"] = "或触发器 %s"
L["Orange Rune"] = "橙色符文"
L["Orientation"] = "方向"
L["Outer"] = "外部"
L["Outline"] = "轮廓"
L["Overflow"] = "溢出"
L["Overlay %s Info"] = "覆盖层 %s 信息"
L["Overlays"] = "覆盖层"
L["Own Only"] = "只来源于自己"
L["Paste Action Settings"] = "粘贴动作设置"
L["Paste Animations Settings"] = "粘贴动画设置"
L["Paste Author Options Settings"] = "粘贴作者选项设置"
L["Paste Condition Settings"] = "粘贴条件设置"
L["Paste Custom Configuration"] = "粘贴自定义设置"
L["Paste Display Settings"] = "粘贴显示设置"
4 years ago
L["Paste Group Settings"] = "粘贴组设置"
L["Paste Load Settings"] = "粘贴加载设置"
L["Paste Settings"] = "粘贴设置"
L["Paste text below"] = "在下方粘贴文本"
L["Paste Trigger Settings"] = "粘贴触发器设置"
L["Places a tick on the bar"] = "在进度条上放置进度指示"
L["Play Sound"] = "播放声音"
L["Portrait Zoom"] = "肖像缩放"
L["Position Settings"] = "位置设置"
L["Preferred Match"] = "匹配偏好"
L["Premade Snippets"] = "预设片段"
L["Preset"] = "预设"
L["Press Ctrl+C to copy"] = "按 Ctrl+C 复制"
L["Press Ctrl+C to copy the URL"] = "按 Ctrl+C 复制 URL"
L["Prevent Merging"] = "阻止合并"
L["Progress Bar"] = "进度条"
L["Progress Bar Settings"] = "进度条设置"
L["Progress Texture"] = "进度条材质"
L["Progress Texture Settings"] = "进度条材质设置"
L["Purple Rune"] = "紫色符文"
L["Put this display in a group"] = "将此显示内容放到组中"
L["Radius"] = "半径"
4 years ago
L["Raid Role"] = "团队职责"
L["Ready for Install"] = "准备安装"
L["Ready for Update"] = "准备更新"
L["Re-center X"] = "到中心 X 偏移"
L["Re-center Y"] = "到中心 Y 偏移"
L["Regions of type \"%s\" are not supported."] = "%s 区域类型不被支持。"
L["Remaining Time"] = "剩余时间"
L["Remove"] = "移除"
L["Remove this display from its group"] = "从所在组中移除此图示"
L["Remove this property"] = "移除此属性"
L["Rename"] = "重命名"
L["Repeat After"] = "每当此条件发生后重复"
L["Repeat every"] = "每当此条件满足时重复"
L["Report bugs on our issue tracker."] = "在我们的问题追踪器里回报故障。"
L["Require unit from trigger"] = "需要在触发器中指定单位"
L["Required for Activation"] = "激活需要的条件"
L["Reset all options to their default values."] = "重置所有选项为默认值"
L["Reset Entry"] = "重置条目"
L["Reset to Defaults"] = "重置为默认"
L["Right"] = "右方"
L["Right 2 HUD position"] = "右侧第二 HUD 位置"
L["Right HUD position"] = "右侧 HUD 位置"
L["Right-click for more options"] = "右键点击获得更多选项"
L["Rotate"] = "旋转"
L["Rotate In"] = "旋转进入"
L["Rotate Out"] = "旋转退出"
L["Rotate Text"] = "旋转文字"
L["Rotation"] = "旋转"
L["Rotation Mode"] = "旋转模式"
L["Row Space"] = "列空间"
L["Row Width"] = "列宽度"
L["Rows"] = ""
L["Same"] = "相同"
4 years ago
L["Same texture as Foreground"] = "与前景材质相同"
L["Scale"] = "缩放"
L["Search"] = "搜索"
L["Select the auras you always want to be listed first"] = "选择优先列出的光环"
4 years ago
L["Selected Frame"] = "已选择帧"
L["Send To"] = "发送给"
L["Separator Text"] = "分隔符文本"
L["Separator text"] = "分隔符文本"
L["Set Parent to Anchor"] = "将父框架置于锚点"
L["Set Thumbnail Icon"] = "设置缩略图标"
L["Sets the anchored frame as the aura's parent, causing the aura to inherit attributes such as visibility and scale."] = "将锚点框体设置为光环的父框体,使得光环继承锚点框体的一些属性(例如:可见性和缩放)"
L["Settings"] = "设置"
L["Shadow Color"] = "阴影颜色"
L["Shadow X Offset"] = "阴影 X 轴偏移"
L["Shadow Y Offset"] = "阴影 Y 轴偏移"
L["Shift-click to create chat link"] = "按住 Shift 点击来生成聊天链接"
4 years ago
L["Show \"Edge\""] = "显示\"边缘\""
L["Show \"Swipe\""] = "显示\"\""
L["Show all matches (Auto-clone)"] = "列出所有符合的(自动复制)"
L["Show Border"] = "显示边框"
L["Show Glow"] = "显示发光效果"
L["Show Icon"] = "显示图标"
L["Show If Unit Does Not Exist"] = "当单位不存在时显示"
L["Show If Unit Is Invalid"] = "当单位无效时显示"
L["Show Matches for"] = "为下列项显示匹配项"
L["Show Matches for Units"] = "为单位显示匹配项"
L["Show Model"] = "显示模型"
L["Show model of unit "] = "显示该单位的模型"
L["Show On"] = "显示于"
L["Show Spark"] = "显示闪光效果"
L["Show Text"] = "显示文本"
L["Show this group's children"] = "显示此组的子项目"
L["Show Tick"] = "显示进度指示"
L["Shows a 3D model from the game files"] = "显示游戏文件中的3D模形"
L["Shows a border"] = "显示一个边框"
L["Shows a custom texture"] = "显示自定义材质"
L["Shows a glow"] = "显示发光效果"
L["Shows a model"] = "以模型显示"
L["Shows a progress bar with name, timer, and icon"] = "显示一个有名称,时间,图标的进度条"
L["Shows a spell icon with an optional cooldown overlay"] = "显示一个法术图标,并有可选的冷却时间显示"
L["Shows a stop motion texture"] = "显示定格动画材质"
L["Shows a texture that changes based on duration"] = "显示一个随持续时间而变的材质"
L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"] = "显示一行或多行文字, 它们包换动态信息, 如进度和叠加层数"
L["Simple"] = "简单"
L["Size"] = "大小"
L["Slant Amount"] = "倾斜程度"
L["Slant Mode"] = "倾斜模式"
L["Slanted"] = "倾斜"
L["Slide"] = "滑动"
L["Slide In"] = "滑动"
L["Slide Out"] = "滑出"
L["Slider Step Size"] = "滑动条步进尺寸"
L["Small Icon"] = "小图标"
L["Smooth Progress"] = "过程平滑"
L["Snippets"] = "片段"
L["Soft Max"] = "软上限"
L["Soft Min"] = "软下限"
L["Sort"] = "排序"
L["Sound"] = "声音"
L["Sound Channel"] = "声音频道"
L["Sound File Path"] = "声音文件路径"
L["Sound Kit ID"] = "音效 ID"
L["Source"] = "来源"
L["Space"] = "间隙"
L["Space Horizontally"] = "横向间隙"
L["Space Vertically"] = "纵向间隙"
L["Spark"] = "闪光"
L["Spark Settings"] = "闪光设置"
L["Spark Texture"] = "闪光材质"
L["Specialization"] = "专精"
L["Specific Unit"] = "指定单位"
L["Spell ID"] = "法术ID"
L["Stack Count"] = "层数"
L["Stack Info"] = "层数信息"
L["Stagger"] = "交错"
L["Star"] = "星星"
L["Start"] = "开始"
L["Start Angle"] = "起始角度"
L["Start Collapsed"] = "打开时折叠"
L["Start of %s"] = "%s 的开始"
L["Stealable"] = "可偷取"
L["Step Size"] = "步进尺寸"
L["Stop Motion"] = "定格动画"
L["Stop Motion Settings"] = "定格动画设置"
L["Stop Sound"] = "停止播放声音"
L["Sub Elements"] = "子元素"
L["Sub Option %i"] = "子选项 %i"
4 years ago
L["Swipe Overlay Settings"] = "冷却刷覆盖层设置"
L["Temporary Group"] = "临时组"
L["Text"] = "文字"
L["Text %s"] = "文本 %s"
L["Text Color"] = "文字颜色"
L["Text Settings"] = "文本设置"
L["Texture"] = "材质"
L["Texture Info"] = "材质信息"
L["Texture Settings"] = "材质设置"
L["Texture Wrap"] = "材质折叠"
L["The duration of the animation in seconds."] = "动画持续秒数"
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "动画时长秒时。直到显示内容可以被正常隐藏之后,结束动画才会播放。"
L["The type of trigger"] = "触发器类型"
L["Then "] = "然后"
L["Thickness"] = "粗细"
4 years ago
L["This adds %raidMark as text replacements."] = "这将添加 %raidMark 作为文本替换。"
L["This adds %role, %roleIcon as text replacements."] = "这将添加 %role, %roleIcon 作为文本替换。"
L["This adds %tooltip, %tooltip1, %tooltip2, %tooltip3 as text replacements."] = "这将添加 %tooltip, %tooltip1, %tooltip2, %tooltip3 作为文本替换。"
L["This display is currently loaded"] = "此显示内容已加载"
L["This display is not currently loaded"] = "此显示内容未加载"
L["This region of type \"%s\" is not supported."] = "不支持域类型\"%s\""
L["This setting controls what widget is generated in user mode."] = "这些设置用来控制在用户模式下生成的控件。"
L["Tick %s"] = "进度指示 %s"
L["Tick Mode"] = "进度指示模式"
L["Tick Placement"] = "进度指示放置"
L["Time in"] = "时间"
L["Tiny Icon"] = "微型图标"
L["To Frame's"] = "到框体的"
L["To Group's"] = "到组的"
L["To Personal Ressource Display's"] = "到个人资源显示的"
L["To Screen's"] = "到屏幕的"
L["Toggle the visibility of all loaded displays"] = "切换当前已载入图示的可见状态"
L["Toggle the visibility of all non-loaded displays"] = "切换当前未载入图示的可见状态"
L["Toggle the visibility of this display"] = "切换此显示内容的可见性"
L["Tooltip"] = "提示"
L["Tooltip Content"] = "鼠标提示内容"
L["Tooltip on Mouseover"] = "鼠标提示"
L["Tooltip Pattern Match"] = "鼠标提示规则匹配"
L["Tooltip Text"] = "鼠标提示文本"
L["Tooltip Value"] = "鼠标提示值"
L["Tooltip Value #"] = "鼠标提示值 #"
L["Top"] = "上方"
L["Top HUD position"] = "顶部 HUD 位置"
L["Top Left"] = "左上"
L["Top Right"] = "右上"
L["Total Angle"] = "最大角度"
L["Total Time"] = "总时间"
L["Trigger"] = "触发"
L["Trigger %d"] = "触发器 %d"
L["Trigger %s"] = "触发器 %s"
L["Trigger Combination"] = "触发器组合"
L["True"] = ""
L["Type"] = "类型"
L["Type 'select' for '%s' requires a values member'"] = "'%s'的类型'select'需要至少一个'values'成员。"
L["Ungroup"] = "不分组"
L["Unit"] = "单位"
L["Unit %s is not a valid unit for RegisterUnitEvent"] = "单位 %s 并不是 RegisterUnitEvent 的有效单位"
L["Unit Count"] = "单位计数"
L["Unit Frame"] = "单位框体"
L["Unit Frames"] = "单位框架"
L["Unit Name Filter"] = "单位名称过滤方式"
L["UnitName Filter"] = "单位名称过滤"
L["Unknown property '%s' found in '%s'"] = "发现'%2$s'的未知属性'%1$s'"
L["Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."] = "不同于开始或结束动画,主动画将不停循环,直到图示被隐藏。"
L["Update"] = "更新"
L["Update Auras"] = "更新光环"
L["Update Custom Text On..."] = "更新自定义文字于"
L["URL"] = "URL"
L["Use Custom Color"] = "使用自定义颜色"
L["Use Display Info Id"] = "使用显示信息 ID"
L["Use Full Scan (High CPU)"] = "使用完整扫描(高CPU占用)"
L["Use nth value from tooltip:"] = "使用第X个鼠标提示的值:"
L["Use SetTransform"] = "使用 SetTransform 方法"
L["Use Texture"] = "使用材质"
L["Use tooltip \"size\" instead of stacks"] = "使用来自鼠标提示的层数信息"
L["Use Tooltip Information"] = "使用鼠标提示信息"
L["Used in Auras:"] = "在下列光环中被使用:"
L["Used in auras:"] = "在下列光环中被使用:"
L["Uses UnitIsVisible() to check if in range. This is polled every second."] = "使用UnitIsVisible()检查是否在范围内,每秒检查一次。"
L["Value %i"] = "值 %i"
L["Values are in normalized rgba format."] = "数值为标准化的 RGBA 格式"
L["Values:"] = "值:"
L["Version: "] = "版本:"
L["Vertical Align"] = "垂直对齐"
L["Vertical Bar"] = "垂直条"
L["View"] = "显示"
4 years ago
L["Voice"] = "声音"
L["Whole Area"] = "整个区域"
L["Width"] = "宽度"
L["wrapping"] = "折叠"
L["X Offset"] = "X 偏移"
L["X Rotation"] = "X轴旋转"
L["X Scale"] = "宽度比例"
L["X-Offset"] = "X 偏移"
L["x-Offset"] = "X偏移"
L["Y Offset"] = "Y 偏移"
L["Y Rotation"] = "Y轴旋转"
L["Y Scale"] = "长度比例"
L["Yellow Rune"] = "黄色符文"
L["Yes"] = ""
L["y-Offset"] = "Y偏移"
L["Y-Offset"] = "Y 偏移"
L["You are about to delete %d aura(s). |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "正在删除 %d 个光环,|cFFFF0000此操作无法被撤销!|r真的要删除吗?"
L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "你正在删除一个触发器。|cFFFF0000这个操作无法撤销!|r你要继续吗?"
L["Your Saved Snippets"] = "已保存片段"
L["Z Offset"] = "Z 偏移"
L["Z Rotation"] = "Z轴旋转"
L["Zoom"] = "缩放"
L["Zoom In"] = "放大"
L["Zoom Out"] = "缩小"