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local mod = DBM:NewMod(2600, "DBM-Party-WarWithin", 8, 1274)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20240714045506")
mod:SetCreatureID(216320)
mod:SetEncounterID(2905)
mod:SetHotfixNoticeRev(20240702000000)
mod:SetMinSyncRevision(20240702000000)
--mod.respawnTime = 29
mod.sendMainBossGUID = true
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 441289 438658 447146 461880 461842 441395",
"SPELL_CAST_SUCCESS 441395"
-- "SPELL_AURA_APPLIED",
-- "SPELL_AURA_REMOVED",
-- "SPELL_PERIODIC_DAMAGE",
-- "SPELL_PERIODIC_MISSED"
)
--TODO, infoframe for corrupted coating? only if someone asks for it. Realistically i doubt anyone would use DBM for this anyways
--[[
(ability.id = 441289 or ability.id = 438658 or ability.id = 447146 or ability.id = 461880 or ability.id = 461842) and type = "begincast"
or type = "dungeonencounterstart" or type = "dungeonencounterend"
--]]
local warnDarkPulsePreCast = mod:NewCastAnnounce(441395, 3)
local specWarnOozingSmash = mod:NewSpecialWarningDefensive(461842, nil, nil, nil, 1, 2)
local specWarnViscousDarkness = mod:NewSpecialWarningCount(441216, nil, nil, nil, 2, 2)
local specWarnBloodSurge = mod:NewSpecialWarningDodgeCount(445435, nil, nil, nil, 2, 2)
local specWarnDarkPulse = mod:NewSpecialWarningCount(441395, nil, nil, nil, 2, 2)
--local specWarnGTFO = mod:NewSpecialWarningGTFO(372820, nil, nil, nil, 1, 8)
--All attacks are energy based and energy based timers are always subject to a swing due to blizzards energy code being shitty
--(the ticks don't use realtime but rather onupdate tiks which causes desync)
--As a result, all these timers are literally 75-78 (3 second swing)
local timerOozingSmashCD = mod:NewCDCountTimer(75.2, 461842, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON)
local timerViscousDarknessCD = mod:NewCDCountTimer(21.8, 441216, nil, nil, nil, 5)
local timerBloodSurgeCD = mod:NewCDCountTimer(75.2, 445435, nil, nil, nil, 3)
local timerDarkPulseCD = mod:NewCDCountTimer(75.2, 445435, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)--~1-2 variation due to blizzards still bad energy code
mod.vb.viscousCount = 0
mod.vb.oozingCount = 0
mod.vb.surgeCount = 0
mod.vb.pulseCount = 0
function mod:OnCombatStart(delay)
self.vb.viscousCount = 0
self.vb.oozingCount = 0
self.vb.surgeCount = 0
self.vb.pulseCount = 0
timerOozingSmashCD:Start(3.4-delay, 1)--Is this actually mythic only? or Journal bug?
timerViscousDarknessCD:Start(10.8-delay, 1)
timerBloodSurgeCD:Start(47.1-delay, 1)
timerDarkPulseCD:Start(71.6-delay, 1)--til success not cast start, aoe damage doesn't come til the channel begins
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 441289 or spellId == 447146 then
self.vb.viscousCount = self.vb.viscousCount + 1
specWarnViscousDarkness:Show(self.vb.viscousCount)
specWarnViscousDarkness:Play("helpsoak")
if spellId == 441289 then--First Cast
timerViscousDarknessCD:Start(21.8, self.vb.viscousCount+1)--Subject to same 2-3 second swing due to energy code
else--Second Cast
timerViscousDarknessCD:Start(54.6, self.vb.viscousCount+1)--Subject to same 2-3 second swing due to energy code
end
elseif spellId == 461842 then
self.vb.oozingCount = self.vb.oozingCount + 1
if self:IsTanking("player", "boss1", nil, true) then
specWarnOozingSmash:Show()
specWarnOozingSmash:Play("defensive")
end
timerOozingSmashCD:Start(nil, self.vb.oozingCount+1)
elseif spellId == 438658 or spellId == 461880 then
self.vb.surgeCount = self.vb.surgeCount + 1
specWarnBloodSurge:Show(self.vb.surgeCount)
specWarnBloodSurge:Play("watchstep")
timerBloodSurgeCD:Start(nil, self.vb.surgeCount+1)
elseif spellId == 441395 then
warnDarkPulsePreCast:Show()
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 441395 then
self.vb.pulseCount = self.vb.pulseCount + 1
specWarnDarkPulse:Show(self.vb.pulseCount)
specWarnDarkPulse:Play("aesoon")
timerDarkPulseCD:Start(33.9, self.vb.pulseCount+1)
end
end
--[[
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 447402 then
end
end
--mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
--]]
--[[
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 447402 then
end
end
--]]
--[[
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
if spellId == 372820 and destGUID == UnitGUID("player") and self:AntiSpam(3, 2) then
specWarnGTFO:Show(spellName)
specWarnGTFO:Play("watchfeet")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
--]]