if GetLocale ( ) ~= " frFR " then return end
if not DBM_COMMON_L then DBM_COMMON_L = { } end
local CL = DBM_COMMON_L
--General
CL.NONE = " Aucun "
CL.RANDOM = " Aléatoire "
CL.UNKNOWN = " Inconnu " --UNKNOWN which is "Unknown" (does u vs U matter?)
CL.NEXT = " Prochain %s "
CL.COOLDOWN = " CD %s "
CL.INCOMING = " %s arrive "
CL.INTERMISSION = " Intervalle " --No blizz global for this, and will probably be used in most end tier fights with intermission phases
CL.NO_DEBUFF = " Pas %s " --For use in places like info frame where you put "Not Spellname"
CL.ALLY = " Allié " --Such as "Move to Ally"
CL.ALLIES = " Alliés " --Such as "Move to Allies"
CL.TANK = " Tank " --Such as "Move to Tank"
CL.CLEAR = " Dégager "
CL.SAFE = " Sûr "
CL.NOTSAFE = " Pas sûr "
CL.SEASONAL = " Seasonal " --Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
CL.FULLENERGY = " Energie pleine "
--Movements/Places
CL.UP = " Haut "
CL.DOWN = " Bas "
CL.LEFT = " Gauche "
CL.RIGHT = " Droite "
CL.CENTER = " Centre "
CL.BOTH = " Les deux "
CL.BEHIND = " Derrière "
CL.BACK = " Arrière " --Back as in back of the room, not back as in body part
CL.SIDE = " Coté " --Side as in move to the side
CL.TOP = " Haut "
CL.BOTTOM = " Bas "
CL.MIDDLE = " Milieu "
CL.FRONT = " Avant "
CL.EAST = " Est "
CL.WEST = " Ouest "
CL.NORTH = " Nord "
CL.SOUTH = " Sud "
CL.NORTHEAST = " Nord-est "
CL.SOUTHEAST = " Sud-est "
CL.SOUTHWEST = " Sud-ouest "
CL.NORTHWEST = " Nord-ouest "
CL.SHIELD = " Bouclier " --Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.PILLAR = " Pilier "
CL.SHELTER = " Abris "
CL.EDGE = " Bord de la pièce "
CL.FAR_AWAY = " Très loin "
CL.PIT = " Fosse " --Pit, as in hole in ground
CL.TOTEM = " Totem "
CL.TOTEMS = " Totems "
CL.HORIZONTAL = " Horizontal "
CL.VERTICAL = " Vertical "
--Mechanics
CL.BOMB = " Bombe " --Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.BOMBS = " Bombes " --Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.ORB = " Orbe " --Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.ORBS = " Orbes " --Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
CL.RING = " Anneau "
CL.RINGS = " Anneaux "
CL.CHEST = " Coffre " --As in Treasure 'Chest'. Not Chest as in body part.
CL.ADD = " Add " --A fight Add as in "boss spawned extra adds"
CL.ADDS = " Adds "
CL.ADDCOUNT = " Add %s "
CL.BIG_ADD = " Gros Add "
CL.BOSS = " Boss "
CL.ENEMIES = " Ennemis "
CL.BREAK_LOS = " Rompre LOS "
CL.RESTORE_LOS = " Maintenir LOS "
CL.BOSSTOGETHER = " Bosses réunis "
CL.BOSSAPART = " Bosses séparés "
CL.MINDCONTROL = " Contrôle mental "
CL.TANKCOMBO = " Combo tank "
CL.AOEDAMAGE = " Dégâts de zone "
CL.GROUPSOAK = " Absorption "
CL.GROUPSOAKS = " Absorptions "
CL.HEALABSORB = " Absorption de soins "
CL.HEALABSORBS = " Absorptions de soins "
CL.DODGES = " Esquives "
CL.POOL = " Flaque "
CL.POOLS = " Flaques "
CL.DEBUFFS = " Affaiblissement "
CL.DISPELS = " Dissipations "
CL.PUSHBACK = " Repousser continu "
CL.FRONTAL = " Devant "
CL.LASER = " Laser "
CL.LASERS = " Lasers "
CL.RIFT = " Faille " --Often has auto localized alternatives, but still translated for BW aura matching when needed
CL.RIFTS = " Failles " --Often has auto localized alternatives, but still translated for BW aura matching when needed
CL.TRAPS = " Pièges " --Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
CL.ROOTS = " Enracinement "
CL.MARK = " Marque " --As in short text for all the encounter mechanics that start or end in "Mark"
CL.MARKS = " Marques " --Plural of above
CL.CURSE = " Malédiction "
CL.CURSES = " Malédictions "
CL.SWIRLS = " Tourbillon " --Plural of Swirl