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if GetLocale() ~= "frFR" then return end
if not DBM_COMMON_L then DBM_COMMON_L = {} end
local CL = DBM_COMMON_L
--General
CL.NONE = "Aucun"
CL.RANDOM = "Aléatoire"
CL.UNKNOWN = "Inconnu"--UNKNOWN which is "Unknown" (does u vs U matter?)
CL.NEXT = "Prochain %s"
CL.COOLDOWN = "CD %s"
CL.INCOMING = "%s arrive"
CL.INTERMISSION = "Intervalle"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
CL.NO_DEBUFF = "Pas %s"--For use in places like info frame where you put "Not Spellname"
CL.ALLY = "Allié"--Such as "Move to Ally"
CL.ALLIES = "Alliés"--Such as "Move to Allies"
CL.TANK = "Tank"--Such as "Move to Tank"
CL.CLEAR = "Dégager"
CL.SAFE = "Sûr"
CL.NOTSAFE = "Pas sûr"
CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
CL.FULLENERGY = "Energie pleine"
--Movements/Places
CL.UP = "Haut"
CL.DOWN = "Bas"
CL.LEFT = "Gauche"
CL.RIGHT = "Droite"
CL.CENTER = "Centre"
CL.BOTH = "Les deux"
CL.BEHIND = "Derrière"
CL.BACK = "Arrière"--Back as in back of the room, not back as in body part
CL.SIDE = "Coté"--Side as in move to the side
CL.TOP = "Haut"
CL.BOTTOM = "Bas"
CL.MIDDLE = "Milieu"
CL.FRONT = "Avant"
CL.EAST = "Est"
CL.WEST = "Ouest"
CL.NORTH = "Nord"
CL.SOUTH = "Sud"
CL.NORTHEAST = "Nord-est"
CL.SOUTHEAST = "Sud-est"
CL.SOUTHWEST = "Sud-ouest"
CL.NORTHWEST = "Nord-ouest"
CL.SHIELD = "Bouclier"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.PILLAR = "Pilier"
CL.SHELTER = "Abris"
CL.EDGE = "Bord de la pièce"
CL.FAR_AWAY = "Très loin"
CL.PIT = "Fosse"--Pit, as in hole in ground
CL.TOTEM = "Totem"
CL.TOTEMS = "Totems"
CL.HORIZONTAL = "Horizontal"
CL.VERTICAL = "Vertical"
--Mechanics
CL.BOMB = "Bombe"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.BOMBS = "Bombes"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.ORB = "Orbe"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.ORBS = "Orbes"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
CL.RING = "Anneau"
CL.RINGS = "Anneaux"
CL.CHEST = "Coffre"--As in Treasure 'Chest'. Not Chest as in body part.
CL.ADD = "Add"--A fight Add as in "boss spawned extra adds"
CL.ADDS = "Adds"
CL.ADDCOUNT = "Add %s"
CL.BIG_ADD = "Gros Add"
CL.BOSS = "Boss"
CL.ENEMIES = "Ennemis"
CL.BREAK_LOS = "Rompre LOS"
CL.RESTORE_LOS = "Maintenir LOS"
CL.BOSSTOGETHER = "Bosses réunis"
CL.BOSSAPART = "Bosses séparés"
CL.MINDCONTROL = "Contrôle mental"
CL.TANKCOMBO = "Combo tank"
CL.AOEDAMAGE = "Dégâts de zone"
CL.GROUPSOAK = "Absorption"
CL.GROUPSOAKS = "Absorptions"
CL.HEALABSORB = "Absorption de soins"
CL.HEALABSORBS = "Absorptions de soins"
CL.DODGES = "Esquives"
CL.POOL = "Flaque"
CL.POOLS = "Flaques"
CL.DEBUFFS = "Affaiblissement"
CL.DISPELS = "Dissipations"
CL.PUSHBACK = "Repousser continu"
CL.FRONTAL = "Devant"
CL.LASER = "Laser"
CL.LASERS = "Lasers"
CL.RIFT = "Faille"--Often has auto localized alternatives, but still translated for BW aura matching when needed
CL.RIFTS = "Failles"--Often has auto localized alternatives, but still translated for BW aura matching when needed
CL.TRAPS = "Pièges"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
CL.ROOTS = "Enracinement"
CL.MARK = "Marque"--As in short text for all the encounter mechanics that start or end in "Mark"
CL.MARKS = "Marques"--Plural of above
CL.CURSE = "Malédiction"
CL.CURSES = "Malédictions"
CL.SWIRLS = "Tourbillon"--Plural of Swirl