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116 lines
3.1 KiB
116 lines
3.1 KiB
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4 years ago
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-- Module Declaration
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--
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local mod, CL = BigWigs:NewBoss("Halkias, the Sin-Stained Goliath", 2287, 2406)
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if not mod then return end
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mod:RegisterEnableMob(165408) -- Halkias
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mod.engageId = 2401
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--mod.respawnTime = 30
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--------------------------------------------------------------------------------
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-- Locals
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--
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local slamCount = 1
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local debrisCount = 1
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--------------------------------------------------------------------------------
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-- Initialization
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--
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function mod:GetOptions()
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return {
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323001, -- Glass Shards
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{322936, "TANK"}, -- Crumbling Slam
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322943, -- Heave Debris
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322711, -- Refracted Sinlight
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339237, -- Sinlight Visions
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}, nil, {
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[322711] = CL.beams, -- Refracted Sinlight (Beams)
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[339237] = CL.fear, -- Sinlight Visions (Fear)
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}
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end
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function mod:OnBossEnable()
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self:Log("SPELL_AURA_APPLIED", "GlassShardsDamage", 323001)
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self:Log("SPELL_PERIODIC_DAMAGE", "GlassShardsDamage", 323001)
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self:Log("SPELL_PERIODIC_MISSED", "GlassShardsDamage", 323001)
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self:Log("SPELL_CAST_START", "CrumblingSlam", 322936)
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self:Log("SPELL_CAST_SUCCESS", "HeaveDebris", 322943)
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self:Log("SPELL_CAST_START", "RefractedSinlight", 322711)
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self:Log("SPELL_AURA_APPLIED", "SinlightVisionsApplied", 339237)
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self:RegisterMessage("BigWigs_BarCreated", "BarCreated")
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end
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function mod:OnEngage()
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slamCount = 1
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debrisCount = 1
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self:CDBar(322936, 5) -- Crumbling Slam
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self:CDBar(322943, 12) -- Heave Debris
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self:CDBar(322711, 50, CL.beams) -- Refracted Sinlight
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end
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--------------------------------------------------------------------------------
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-- Event Handlers
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--
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do
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local function stopAtZeroSec(bar)
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if bar.remaining < 0.15 then -- Pause at 0.0
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bar:SetDuration(0.01) -- Make the bar look full
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bar:Start()
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bar:Pause()
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bar:SetTimeVisibility(false)
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end
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end
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function mod:BarCreated(_, _, bar, _, key)
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if key == 322711 then -- Refracted Sinlight
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bar:AddUpdateFunction(stopAtZeroSec)
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end
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end
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end
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do
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local prev = 0
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function mod:GlassShardsDamage(args)
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if self:Me(args.destGUID) then
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local t = args.time
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if t-prev > 2 then
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prev = t
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self:PersonalMessage(args.spellId, "underyou")
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self:PlaySound(args.spellId, "underyou")
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end
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end
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end
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end
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function mod:CrumblingSlam(args)
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self:Message(args.spellId, "purple")
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self:PlaySound(args.spellId, "alert")
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slamCount = slamCount + 1
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self:CDBar(args.spellId, slamCount % 2 == 0 and 14 or 45)
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end
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function mod:HeaveDebris(args)
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self:Message(args.spellId, "yellow")
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self:PlaySound(args.spellId, "alarm")
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debrisCount = debrisCount + 1
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self:CDBar(args.spellId, debrisCount % 2 == 0 and 17 or 28)
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end
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function mod:RefractedSinlight(args)
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self:Message(args.spellId, "red", CL.beams)
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self:PlaySound(args.spellId, "warning")
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self:Bar(args.spellId, 45, CL.beams) -- XXX Estimated
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end
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function mod:SinlightVisionsApplied(args)
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self:TargetMessage(args.spellId, "orange", args.destName, CL.fear)
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self:PlaySound(args.spellId, "alert")
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end
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