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122 lines
3.3 KiB
122 lines
3.3 KiB
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4 years ago
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-- Module Declaration
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--
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local mod, CL = BigWigs:NewBoss("Priestess Alun'za", 1763, 2082)
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if not mod then return end
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mod:RegisterEnableMob(122967)
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mod.engageId = 2084
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mod.respawnTime = 30
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--------------------------------------------------------------------------------
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-- Initialization
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--
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function mod:GetOptions()
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return {
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255558, -- Tainted Blood
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255577, -- Transfusion
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{255579, "TANK"}, -- Gilded Claws
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255582, -- Molten Gold
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258709, -- Corrupted Gold
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}
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end
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function mod:OnBossEnable()
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self:Log("SPELL_AURA_APPLIED", "TaintedBloodApplied", 255558)
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self:Log("SPELL_AURA_REMOVED", "TaintedBloodRemoved", 255558)
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self:Log("SPELL_CAST_START", "Transfusion", 255577)
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self:Log("SPELL_CAST_SUCCESS", "TransfusionSuccess", 255577)
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self:Log("SPELL_CAST_START", "GildedClaws", 255579)
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self:Log("SPELL_AURA_APPLIED", "MoltenGold", 255582)
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self:Log("SPELL_DAMAGE", "CorruptedGold", 258709)
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self:Log("SPELL_ABSORBED", "CorruptedGold", 258709)
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end
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function mod:OnEngage()
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self:Bar(255579, 11) -- Gilded Claws
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self:Bar(255582, 19) -- Molten Gold
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self:Bar(255577, 25) -- Transfusion
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end
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--------------------------------------------------------------------------------
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-- Event Handlers
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--
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do
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local taintedBloodCheck, name, onMe = nil, mod:SpellName(255558), false
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local function checkForTaintedBlood(self)
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if not onMe then
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self:Message(255558, "blue", CL.no:format(name))
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self:PlaySound(255558, "warning", "runin")
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taintedBloodCheck = self:ScheduleTimer(checkForTaintedBlood, 1.5, self)
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else
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self:Message(255558, "green", CL.you:format(name))
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taintedBloodCheck = nil
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end
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end
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function mod:Transfusion(args)
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self:Message(args.spellId, "red", CL.casting:format(args.spellName))
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self:PlaySound(args.spellId, "warning") -- voice warning is in the Taunted Blood check if needed
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self:Bar(args.spellId, 34)
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self:Bar(args.spellId, 4, CL.cast:format(args.spellName))
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checkForTaintedBlood(self)
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end
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function mod:TaintedBloodApplied(args)
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if self:Me(args.destGUID) then
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onMe = true
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if taintedBloodCheck then -- immediately check and give the positive message
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self:CancelTimer(taintedBloodCheck)
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checkForTaintedBlood(self)
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end
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end
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end
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function mod:TaintedBloodRemoved(args)
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if self:Me(args.destGUID) then
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onMe = false
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end
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end
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function mod:TransfusionSuccess()
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if taintedBloodCheck then
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self:CancelTimer(taintedBloodCheck)
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taintedBloodCheck = nil
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end
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end
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end
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function mod:GildedClaws(args)
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self:Message(args.spellId, "yellow")
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self:PlaySound(args.spellId, "alert", "defensive")
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self:Bar(args.spellId, 34)
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end
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function mod:MoltenGold(args)
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self:TargetMessage(args.spellId, "orange", args.destName)
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if self:Dispeller("magic") then
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self:PlaySound(args.spellId, "info", "dispelnow", args.destName)
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elseif self:Me(args.destGUID) then
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self:PlaySound(args.spellId, "info")
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end
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self:Bar(args.spellId, 34)
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end
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do
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local prev = 0
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function mod:CorruptedGold(args)
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if self:Me(args.destGUID) then
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local t = args.time
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if t - prev > 2 then
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prev = t
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self:PersonalMessage(args.spellId, "underyou")
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self:PlaySound(args.spellId, "alarm", "gtfo")
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end
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end
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end
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end
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