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111 lines
3.3 KiB
111 lines
3.3 KiB
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4 years ago
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-- Module Declaration
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--
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local mod, CL = BigWigs:NewBoss("Liu Flameheart", 960, 658)
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if not mod then return end
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mod:RegisterEnableMob(56732)
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mod.engageId = 1416
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mod.respawnTime = 30
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--------------------------------------------------------------------------------
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-- Initialization
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--
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local stage = 1
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--------------------------------------------------------------------------------
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-- Initialization
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--
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function mod:GetOptions()
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return {
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"stages",
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106823, -- Serpent Strike
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106841, -- Jade Serpent Strike
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118540, -- Jade Serpent Wave
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107110, -- Jade Fire
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}, {
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["stages"] = "general",
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[106823] = CL.stage:format(1),
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[106841] = CL.stage:format(2),
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[107110] = CL.stage:format(3),
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}
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end
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function mod:OnBossEnable()
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self:RegisterUnitEvent("UNIT_HEALTH", nil, "boss1")
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self:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", nil, "boss1")
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self:Log("SPELL_AURA_APPLIED", "SerpentStrike", 106823)
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self:Log("SPELL_AURA_APPLIED", "JadeSerpentStrike", 106841)
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self:Log("SPELL_AURA_REMOVED", "SerpentStrikeRemoved", 106823, 106841)
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self:Log("SPELL_AURA_APPLIED", "GroundEffectDamage", 118540) -- Jade Serpent Wave
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self:Log("SPELL_PERIODIC_DAMAGE", "GroundEffectDamage", 118540)
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self:Log("SPELL_PERIODIC_MISSED", "GroundEffectDamage", 118540)
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self:Log("SPELL_DAMAGE", "GroundEffectDamage", 107110) -- Jade Fire
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self:Log("SPELL_MISSED", "GroundEffectDamage", 107110)
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end
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function mod:OnEngage()
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stage = 1
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self:MessageOld("stages", "yellow", "info", CL.stage:format(1), false)
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end
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--------------------------------------------------------------------------------
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-- Event Handlers
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--
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function mod:UNIT_HEALTH(event, unit)
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local hp = UnitHealth(unit) / UnitHealthMax(unit) * 100
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if hp < 35 then
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self:UnregisterUnitEvent(event, unit)
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self:MessageOld("stages", "green", "info", CL.soon:format(CL.stage:format(3)), false)
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elseif hp < 75 and stage == 1 then
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stage = 2
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self:MessageOld("stages", "green", "info", CL.soon:format(CL.stage:format(2)), false)
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end
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end
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function mod:UNIT_SPELLCAST_SUCCEEDED(event, unit, _, spellId)
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if spellId == 106895 then -- Summon Jade Serpent
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self:UnregisterUnitEvent(event, unit)
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self:MessageOld("stages", "yellow", "info", CL.stage:format(3), false)
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elseif spellId == 106797 then -- Jade Essence
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self:MessageOld("stages", "yellow", "info", CL.stage:format(2), false)
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end
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end
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function mod:SerpentStrike(args)
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if self:Me(args.destGUID) or self:Dispeller("magic") then
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self:TargetMessageOld(args.spellId, args.destName, "orange", "alarm", nil, nil, true)
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self:TargetBar(args.spellId, 8, args.destName)
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end
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end
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function mod:JadeSerpentStrike(args)
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if self:Me(args.destGUID) or self:Healer() then
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self:TargetMessageOld(args.spellId, args.destName, "orange", "alarm", nil, nil, true)
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self:TargetBar(args.spellId, 8, args.destName)
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end
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end
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function mod:SerpentStrikeRemoved(args)
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self:StopBar(args.spellName, args.destName)
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end
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do
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local prev = 0
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function mod:GroundEffectDamage(args)
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if self:Me(args.destGUID) then
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local t = GetTime()
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if t - prev > 1.5 then
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prev = t
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self:MessageOld(args.spellId, "blue", "alert", CL.underyou:format(args.spellName))
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end
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end
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end
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end
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