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--- ============================ HEADER ============================
--- ======= LOCALIZE =======
-- Addon
local addonName, addonTable = ...
-- HeroDBC
local DBC = HeroDBC.DBC
-- HeroLib
local HL = HeroLib
local Cache = HeroCache
local Unit = HL.Unit
local Player = Unit.Player
local Target = Unit.Target
local Pet = Unit.Pet
local Spell = HL.Spell
local Item = HL.Item
-- HeroRotation
local HR = HeroRotation
local AoEON = HR.AoEON
local CDsON = HR.CDsON
local Cast = HR.Cast
local CastSuggested = HR.CastSuggested
-- Num/Bool Helper Functions
local num = HR.Commons.Everyone.num
local bool = HR.Commons.Everyone.bool
-- lua
local mathmin = math.min
local mathmax = math.max
--- ============================ CONTENT ===========================
--- ======= APL LOCALS =======
-- luacheck: max_line_length 9999
-- Define S/I for spell and item arrays
local S = Spell.DemonHunter.Havoc
local I = Item.DemonHunter.Havoc
-- Create table to exclude above trinkets from On Use function
local OnUseExcludes = {
I.AlgetharPuzzleBox:ID(),
I.DragonfireBombDispenser:ID(),
I.ElementiumPocketAnvil:ID(),
I.ManicGrieftorch:ID(),
I.StormEatersBoon:ID(),
}
-- Trinket Item Objects
local equip = Player:GetEquipment()
local trinket1 = equip[13] and Item(equip[13]) or Item(0)
local trinket2 = equip[14] and Item(equip[14]) or Item(0)
-- Rotation Var
local Enemies8y, Enemies20y
local EnemiesCount8, EnemiesCount20
-- GUI Settings
local Everyone = HR.Commons.Everyone
local Settings = {
General = HR.GUISettings.General,
Commons = HR.GUISettings.APL.DemonHunter.Commons,
Havoc = HR.GUISettings.APL.DemonHunter.Havoc
}
-- Interrupts List
local StunInterrupts = {
{S.FelEruption, "Cast Fel Eruption (Interrupt)", function () return true; end},
{S.ChaosNova, "Cast Chaos Nova (Interrupt)", function () return true; end},
}
-- Variables
local Var3MinTrinket = false
local VarBladeDance = false
local VarPoolingForBladeDance = false
local VarPoolingForEyeBeam = false
local VarWaitingForEssenceBreak = false
local VarWaitingForMomentum = false
local VarHoldingMeta = false
local GCDMax = Player:GCD() + 0.25
local CombatTime = 0
local VarTrinketSyncSlot = 0
local VarUseEyeBeamFuryCondition = false
local BossFightRemains = 11111
local FightRemains = 11111
HL:RegisterForEvent(function()
VarBladeDance = false
VarPoolingForBladeDance = false
VarPoolingForEyeBeam = false
VarWaitingForEssenceBreak = false
VarWaitingForMomentum = false
BossFightRemains = 11111
FightRemains = 11111
end, "PLAYER_REGEN_ENABLED")
HL:RegisterForEvent(function()
equip = Player:GetEquipment()
trinket1 = equip[13] and Item(equip[13]) or Item(0)
trinket2 = equip[14] and Item(equip[14]) or Item(0)
end, "PLAYER_EQUIPMENT_CHANGED")
-- Functions
local function IsInMeleeRange(range)
if S.Felblade:TimeSinceLastCast() <= Player:GCD() then
return true
elseif S.VengefulRetreat:TimeSinceLastCast() < 1.0 then
return false
end
return range and Target:IsInMeleeRange(range) or Target:IsInMeleeRange(5)
end
local function UseFelRush()
return (Settings.Havoc.ConserveFelRush and S.FelRush:Charges() == 2) or not Settings.Havoc.ConserveFelRush
end
local function EvalutateTargetIfFilterDemonsBite(TargetUnit)
-- target_if=min:debuff.burning_wound.remains
return TargetUnit:DebuffRemains(S.BurningWoundDebuff) or TargetUnit:DebuffRemains(S.BurningWoundLegDebuff)
end
local function EvaluateTargetIfDemonsBite(TargetUnit)
-- if=talent.burning_wound&debuff.burning_wound.remains<4&active_dot.burning_wound<(spell_targets>?3)
return S.BurningWound:IsAvailable() and TargetUnit:DebuffRemains(S.BurningWoundDebuff) < 4 and S.BurningWoundDebuff:AuraActiveCount() < mathmin(EnemiesCount8, 3)
end
local function Precombat()
-- flask
-- augmentation
-- food
-- snapshot_stats
-- variable,name=3min_trinket,value=trinket.1.cooldown.duration=180|trinket.2.cooldown.duration=180
Var3MinTrinket = (trinket1:Cooldown() == 180 or trinket2:Cooldown() == 180)
-- variable,name=trinket_sync_slot,value=1,if=trinket.1.has_stat.any_dps&(!trinket.2.has_stat.any_dps|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)
VarTrinketSyncSlot = 0
if (trinket1:HasStatAnyDps() and ((not trinket2:HasStatAnyDps()) or trinket1:Cooldown() >= trinket2:Cooldown())) then
VarTrinketSyncSlot = 1
end
-- variable,name=trinket_sync_slot,value=2,if=trinket.2.has_stat.any_dps&(!trinket.1.has_stat.any_dps|trinket.2.cooldown.duration>trinket.1.cooldown.duration)
if (trinket2:HasStatAnyDps() and ((not trinket1:HasStatAnyDps()) or trinket2:Cooldown() >= trinket1:Cooldown())) then
VarTrinketSyncSlot = 2
end
-- arcane_torrent
if S.ArcaneTorrent:IsCastable() and CDsON() then
if Cast(S.ArcaneTorrent, Settings.Commons.OffGCDasOffGCD.Racials, nil, not Target:IsInRange(8)) then return "arcane_torrent precombat 2"; end
end
-- use_item,name=algethar_puzzle_box
if Settings.Commons.Enabled.Trinkets and I.AlgetharPuzzleBox:IsEquippedAndReady() then
if Cast(I.AlgetharPuzzleBox, nil, Settings.Commons.DisplayStyle.Trinkets) then return "algethar_puzzle_box precombat 4"; end
end
-- sigil_of_flame,if=!equipped.algethar_puzzle_box
if S.SigilofFlame:IsCastable() and (not I.AlgetharPuzzleBox:IsEquipped()) then
if Cast(S.SigilofFlame, Settings.Havoc.GCDasOffGCD.SigilOfFlame, nil, not Target:IsInRange(30)) then return "sigil_of_flame precombat 6"; end
end
-- immolation_aura
if S.ImmolationAura:IsCastable() then
if Cast(S.ImmolationAura, Settings.Havoc.GCDasOffGCD.ImmolationAura, nil, not IsInMeleeRange(8)) then return "immolation_aura precombat 8"; end
end
-- Manually added: Fel Rush if out of range
if (not Target:IsInMeleeRange(5)) and S.FelRush:IsCastable() then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush, not Target:IsInRange(15)) then return "fel_rush precombat 10"; end
end
-- Manually added: Demon's Bite/Demon Blades if in melee range
if Target:IsInMeleeRange(5) and (S.DemonsBite:IsCastable() or S.DemonBlades:IsAvailable()) then
if Cast(S.DemonsBite, nil, nil, not Target:IsInMeleeRange(5)) then return "demons_bite or demon_blades precombat 12"; end
end
end
local function MetaEnd()
-- death_sweep
if S.DeathSweep:IsReady() then
if Cast(S.DeathSweep, nil, nil, not IsInMeleeRange(8)) then return "death_sweep meta_end 2"; end
end
-- annihilation
if S.Annihilation:IsReady() then
if Cast(S.Annihilation, nil, nil, not IsInMeleeRange(5)) then return "annihilation meta_end 4"; end
end
end
local function Cooldown()
if CDsON() then
-- metamorphosis,if=!talent.demonic&((!talent.chaotic_transformation|cooldown.eye_beam.remains>20)&active_enemies>desired_targets|raid_event.adds.in>60|fight_remains<25)
if S.Metamorphosis:IsCastable() and (not S.Demonic:IsAvailable()) then
if Cast(S.Metamorphosis, nil, Settings.Commons.DisplayStyle.Metamorphosis, not Target:IsInRange(40)) then return "metamorphosis cooldown 2"; end
end
-- metamorphosis,if=talent.demonic&(!talent.chaotic_transformation|cooldown.eye_beam.remains>20&(!variable.blade_dance|cooldown.blade_dance.remains>gcd.max)|fight_remains<25+talent.shattered_destiny*70&cooldown.eye_beam.remains&cooldown.blade_dance.remains)
if S.Metamorphosis:IsCastable() and (S.Demonic:IsAvailable() and ((not S.ChaoticTransformation:IsAvailable()) or S.EyeBeam:CooldownRemains() > 20 and ((not VarBladeDance) or S.BladeDance:CooldownRemains() > GCDMax) or FightRemains < 25 + num(S.ShatteredDestiny:IsAvailable()) * 70 and S.EyeBeam:CooldownDown() and S.BladeDance:CooldownDown())) then
if Cast(S.Metamorphosis, nil, Settings.Commons.DisplayStyle.Metamorphosis, not Target:IsInRange(40)) then return "metamorphosis cooldown 4"; end
end
end
-- potion,if=buff.metamorphosis.remains>25|buff.metamorphosis.up&cooldown.metamorphosis.ready|fight_remains<60|time>0.1&time<10
if Settings.Commons.Enabled.Potions and (Player:BuffRemains(S.MetamorphosisBuff) > 25 or Player:BuffUp(S.MetamorphosisBuff) and S.Metamorphosis:CooldownUp() or FightRemains < 60 or CombatTime > 0.1 and CombatTime < 10) then
local PotionSelected = Everyone.PotionSelected()
if PotionSelected and PotionSelected:IsReady() then
if Cast(PotionSelected, nil, Settings.Commons.DisplayStyle.Potions) then return "potion cooldown 6"; end
end
end
if Settings.Commons.Enabled.Trinkets then
-- use_item,name=manic_grieftorch,use_off_gcd=1,if=buff.vengeful_retreat_movement.down&((buff.initiative.remains>2&debuff.essence_break.down&cooldown.essence_break.remains>gcd.max&time>14|time_to_die<10|time<1&!equipped.algethar_puzzle_box|fight_remains%%120<5)&!prev_gcd.1.essence_break)
if I.ManicGrieftorch:IsEquippedAndReady() and ((Player:BuffRemains(S.InitiativeBuff) > 2 and Target:DebuffDown(S.EssenceBreakDebuff) and S.EssenceBreak:CooldownRemains() > GCDMax and CombatTime > 14 or Target:TimeToDie() < 10 or CombatTime < 1 and (not I.AlgetharPuzzleBox:IsEquipped()) or FightRemains % 120 < 5) and not Player:PrevGCDP(1, S.EssenceBreak)) then
if Cast(I.ManicGrieftorch, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(40)) then return "manic_grieftorch cooldown 8"; end
end
-- use_item,name=algethar_puzzle_box,use_off_gcd=1,if=cooldown.metamorphosis.remains<=gcd.max*5|fight_remains%%180>10&fight_remains%%180<22|fight_remains<25
if I.AlgetharPuzzleBox:IsEquippedAndReady() and (S.Metamorphosis:CooldownRemains() <= GCDMax * 5 or FightRemains % 180 > 10 and FightRemains % 180 < 22 or FightRemains < 25) then
if Cast(I.AlgetharPuzzleBox, nil, Settings.Commons.DisplayStyle.Trinkets) then return "algethar_puzzle_box cooldown 10"; end
end
-- use_item,name=dragonfire_bomb_dispenser,use_off_gcd=1,if=fight_remains<20|charges=3|cooldown.vengeful_retreat.remains<5
local DBDSpell = I.DragonfireBombDispenser:OnUseSpell()
local DBDCharges = DBDSpell and DBDSpell:Charges() or 0
if I.DragonfireBombDispenser:IsEquippedAndReady() and (FightRemains < 20 or DBDCharges == 3 or S.VengefulRetreat:CooldownRemains() < 5) then
if Cast(I.DragonfireBombDispenser, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(46)) then return "dragonfire_bomb_dispenser cooldown 12"; end
end
-- use_item,name=elementium_pocket_anvil,use_off_gcd=1
if I.ElementiumPocketAnvil:IsEquippedAndReady() then
if Cast(I.ElementiumPocketAnvil, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(100)) then return "elementium_pocket_anvil cooldown 14"; end
end
end
-- elysian_decree,if=(active_enemies>desired_targets|raid_event.adds.in>30)
if CDsON() and S.ElysianDecree:IsCastable() then
if Cast(S.ElysianDecree, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsInRange(30)) then return "elysian_decree cooldown 16"; end
end
if Settings.Commons.Enabled.Trinkets then
local Trinket1ToUse, _, Trinket1Range = Player:GetUseableItems(OnUseExcludes, 13)
local Trinket2ToUse, _, Trinket2Range = Player:GetUseableItems(OnUseExcludes, 14)
-- use_items,slots=trinket1,if=(variable.trinket_sync_slot=1&(buff.metamorphosis.up|(!talent.demonic.enabled&cooldown.metamorphosis.remains>(fight_remains>?trinket.1.cooldown.duration%2))|fight_remains<=20)|(variable.trinket_sync_slot=2&!trinket.2.cooldown.ready)|!variable.trinket_sync_slot)&(!talent.initiative|buff.initiative.up)
if Trinket1ToUse and ((VarTrinketSyncSlot == 1 and (Player:BuffUp(S.MetamorphosisBuff) or ((not S.Demonic:IsAvailable()) and S.Metamorphosis:CooldownRemains() > (mathmin(FightRemains, Trinket1ToUse:Cooldown()))) or FightRemains <= 20) or (VarTrinketSyncSlot == 2 and not Trinket2ToUse) or VarTrinketSyncSlot == 0) and ((not S.Initiative:IsAvailable()) or Player:BuffUp(S.InitiativeBuff))) then
if Cast(Trinket1ToUse, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(Trinket1Range)) then return "trinket1 cooldown 18"; end
end
-- use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(buff.metamorphosis.up|(!talent.demonic.enabled&cooldown.metamorphosis.remains>(fight_remains>?trinket.2.cooldown.duration%2))|fight_remains<=20)|(variable.trinket_sync_slot=1&!trinket.1.cooldown.ready)|!variable.trinket_sync_slot)&(!talent.initiative|buff.initiative.up)
if Trinket2ToUse and ((VarTrinketSyncSlot == 2 and (Player:BuffUp(S.MetamorphosisBuff) or ((not S.Demonic:IsAvailable()) and S.Metamorphosis:CooldownRemains() > (mathmin(FightRemains, Trinket2ToUse:Cooldown()))) or FightRemains <= 20) or (VarTrinketSyncSlot == 1 and not Trinket1ToUse) or VarTrinketSyncSlot == 0) and ((not S.Initiative:IsAvailable()) or Player:BuffUp(S.InitiativeBuff))) then
if Cast(Trinket2ToUse, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(Trinket2Range)) then return "trinket2 cooldown 20"; end
end
-- use_item,name=stormeaters_boon,use_off_gcd=1,if=cooldown.metamorphosis.remains&(!talent.momentum|buff.momentum.remains>5)&(active_enemies>1|raid_event.adds.in>140)
if I.StormEatersBoon:IsEquippedAndReady() and (S.Metamorphosis:CooldownDown() and ((not S.Momentum:IsAvailable()) or Player:BuffRemains(S.MomentumBuff) > 5)) then
if Cast(I.StormEatersBoon, nil, Settings.Commons.DisplayStyle.Trinkets) then return "stormeaters_boon cooldown 22"; end
end
end
end
--- ======= ACTION LISTS =======
local function APL()
if AoEON() then
Enemies8y = Player:GetEnemiesInMeleeRange(8) -- Multiple Abilities
Enemies20y = Player:GetEnemiesInMeleeRange(20) -- Eye Beam
EnemiesCount8 = #Enemies8y
EnemiesCount20 = #Enemies20y
else
EnemiesCount8 = 1
EnemiesCount20 = 1
end
if Everyone.TargetIsValid() or Player:AffectingCombat() then
-- Calculate fight_remains
BossFightRemains = HL.BossFightRemains(nil, true)
FightRemains = BossFightRemains
if FightRemains == 11111 then
FightRemains = HL.FightRemains(Enemies8y, false)
end
-- Calculate gcd.max
GCDMax = Player:GCD() + 0.25
-- Calculate CombatTime
CombatTime = HL.CombatTime()
end
if Everyone.TargetIsValid() then
-- Precombat
if not Player:AffectingCombat() then
local ShouldReturn = Precombat(); if ShouldReturn then return ShouldReturn; end
end
-- Manually added: Defensive Blur
if S.Blur:IsCastable() and Player:HealthPercentage() <= Settings.Havoc.BlurHealthThreshold then
if Cast(S.Blur, Settings.Havoc.OffGCDasOffGCD.Blur) then return "blur defensive"; end
end
-- auto_attack
-- retarget_auto_attack,line_cd=1,target_if=min:debuff.burning_wound.remains,if=talent.burning_wound&talent.demon_blades&active_dot.burning_wound<(spell_targets>?3)
-- retarget_auto_attack,line_cd=1,target_if=min:!target.is_boss,if=talent.burning_wound&talent.demon_blades&active_dot.burning_wound=(spell_targets>?3)
-- variable,name=blade_dance,value=talent.first_blood|talent.trail_of_ruin|talent.chaos_theory&buff.chaos_theory.down|spell_targets.blade_dance1>1
VarBladeDance = (S.FirstBlood:IsAvailable() or S.TrailofRuin:IsAvailable() or S.ChaosTheory:IsAvailable() and Player:BuffDown(S.ChaosTheoryBuff) or EnemiesCount8 > 1)
-- variable,name=pooling_for_blade_dance,value=variable.blade_dance&fury<(75-talent.demon_blades*20)&cooldown.blade_dance.remains<gcd.max
VarPoolingForBladeDance = (VarBladeDance and Player:Fury() < (75 - num(S.DemonBlades:IsAvailable()) * 20) and S.BladeDance:CooldownRemains() < GCDMax)
-- variable,name=pooling_for_eye_beam,value=talent.demonic&!talent.blind_fury&cooldown.eye_beam.remains<(gcd.max*2)&fury.deficit>20
VarPoolingForEyeBeam = S.Demonic:IsAvailable() and (not S.BlindFury:IsAvailable()) and S.EyeBeam:CooldownRemains() < (GCDMax * 2) and Player:FuryDeficit() > 20
-- variable,name=waiting_for_momentum,value=talent.momentum&!buff.momentum.up
VarWaitingForMomentum = S.Momentum:IsAvailable() and Player:BuffDown(S.MomentumBuff)
-- variable,name=holding_meta,value=(talent.demonic&talent.essence_break)&variable.3min_trinket&fight_remains>cooldown.metamorphosis.remains+30+talent.shattered_destiny*60&cooldown.metamorphosis.remains<20&cooldown.metamorphosis.remains>action.eye_beam.execute_time+gcd.max*(talent.inner_demon+2)
local EyeBeamExecuteTime = mathmax(S.EyeBeam:BaseDuration(), Player:GCD())
VarHoldingMeta = (S.Demonic:IsAvailable() and S.EssenceBreak:IsAvailable()) and Var3MinTrinket and FightRemains > S.Metamorphosis:CooldownRemains() + 30 + num(S.ShatteredDestiny:IsAvailable()) * 60 and S.Metamorphosis:CooldownRemains() < 20 and S.Metamorphosis:CooldownRemains() > EyeBeamExecuteTime + GCDMax * (num(S.InnerDemon:IsAvailable()) + 2)
-- invoke_external_buff,name=power_infusion,if=time>170&!variable.holding_meta
-- Note: Not handling external buffs
-- immolation_aura,if=talent.ragefire&active_enemies>=3&(cooldown.blade_dance.remains|debuff.essence_break.down)
if S.ImmolationAura:IsCastable() and (S.Ragefire:IsAvailable() and EnemiesCount8 >= 3 and (S.BladeDance:CooldownDown() or Target:DebuffDown(S.EssenceBreakDebuff))) then
if Cast(S.ImmolationAura, Settings.Havoc.GCDasOffGCD.ImmolationAura, nil, not IsInMeleeRange(8)) then return "immolation_aura main 2"; end
end
-- throw_glaive,if=talent.soulrend&talent.furious_throws&active_enemies>=3&time<1
-- Note: Moved time check to the front
if CombatTime < 1 and S.ThrowGlaive:IsCastable() and (S.Soulrend:IsAvailable() and S.FuriousThrows:IsAvailable() and EnemiesCount8 >= 3) then
if Cast(S.ThrowGlaive, Settings.Havoc.GCDasOffGCD.ThrowGlaive, nil, not Target:IsSpellInRange(S.ThrowGlaive)) then return "throw_glaive main 4"; end
end
-- disrupt (and stun interrupts)
local ShouldReturn = Everyone.Interrupt(10, S.Disrupt, Settings.Commons.OffGCDasOffGCD.Disrupt, StunInterrupts); if ShouldReturn then return ShouldReturn; end
-- fel_rush,if=buff.unbound_chaos.up&(buff.unbound_chaos.remains<gcd.max*2|target.time_to_die<gcd.max*2)
if S.FelRush:IsCastable() and UseFelRush() and (Player:BuffUp(S.UnboundChaosBuff) and (Player:BuffRemains(S.UnboundChaosBuff) < GCDMax * 2 or Target:TimeToDie() < GCDMax * 2)) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 6"; end
end
-- call_action_list,name=cooldown
-- Note: CDsON check is within Cooldown(), as the function also includes trinkets and potions
if (true) then
local ShouldReturn = Cooldown(); if ShouldReturn then return ShouldReturn; end
end
-- call_action_list,name=meta_end,if=buff.metamorphosis.up&buff.metamorphosis.remains<gcd.max&active_enemies<3
if Player:BuffUp(S.MetamorphosisBuff) and Player:BuffRemains(S.MetamorphosisBuff) < GCDMax and EnemiesCount8 < 3 then
local ShouldReturn = MetaEnd(); if ShouldReturn then return ShouldReturn; end
end
-- pick_up_fragment,type=demon,if=demon_soul_fragments>0&(cooldown.eye_beam.remains<6|buff.metamorphosis.remains>5)&buff.empowered_demon_soul.remains<3|fight_remains<17
-- pick_up_fragment,mode=nearest,if=talent.demonic_appetite&fury.deficit>=35&(!cooldown.eye_beam.ready|fury<30)
-- TODO: Can't detect when orbs actually spawn, we could possibly show a suggested icon when we DON'T want to pick up souls so people can avoid moving?
-- annihilation,if=buff.inner_demon.up&cooldown.metamorphosis.remains<=gcd*3
if S.Annihilation:IsReady() and (Player:BuffUp(S.InnerDemonBuff) and S.Metamorphosis:CooldownRemains() <= Player:GCD() * 3) then
if Cast(S.Annihilation, nil, nil, not IsInMeleeRange(5)) then return "annihilation main 8"; end
end
-- vengeful_retreat,use_off_gcd=1,if=talent.initiative&talent.essence_break&time>1&(cooldown.essence_break.remains>15|cooldown.essence_break.remains<gcd.max&(!talent.demonic|buff.metamorphosis.up|cooldown.eye_beam.remains>15+(10*talent.cycle_of_hatred)))&(time<30|gcd.remains-1<0)&!talent.any_means_necessary
if S.VengefulRetreat:IsCastable() and (S.Initiative:IsAvailable() and S.EssenceBreak:IsAvailable() and CombatTime > 1 and (S.EssenceBreak:CooldownRemains() > 15 or S.EssenceBreak:CooldownRemains() < Player:GCD() + 0.5 and ((not S.Demonic:IsAvailable()) or Player:BuffUp(S.MetamorphosisBuff) or S.EyeBeam:CooldownRemains() > 15 + (10 * num(S.CycleofHatred:IsAvailable())))) and (CombatTime < 30 or Player:GCDRemains() - 1 < 0) and not S.AnyMeansNecessary:IsAvailable()) then
if Cast(S.VengefulRetreat, Settings.Havoc.OffGCDasOffGCD.VengefulRetreat) then return "vengeful_retreat main 10"; end
end
-- vengeful_retreat,use_off_gcd=1,if=talent.initiative&talent.essence_break&time>1&(cooldown.essence_break.remains>15|cooldown.essence_break.remains<gcd.max*2&(buff.initiative.remains<gcd.max&!variable.holding_meta&cooldown.eye_beam.remains=gcd.remains&(raid_event.adds.in>(40-talent.cycle_of_hatred*15))&fury>30|!talent.demonic|buff.metamorphosis.up|cooldown.eye_beam.remains>15+(10*talent.cycle_of_hatred)))&talent.any_means_necessary
if S.VengefulRetreat:IsCastable() and (S.Initiative:IsAvailable() and S.EssenceBreak:IsAvailable() and CombatTime > 1 and (S.EssenceBreak:CooldownRemains() > 15 or S.EssenceBreak:CooldownRemains() < GCDMax * 2 and (Player:BuffRemains(S.InitiativeBuff) < GCDMax and (not VarHoldingMeta) and S.EyeBeam:CooldownRemains() <= Player:GCDRemains() and Player:Fury() > 30 or (not S.Demonic:IsAvailable()) or Player:BuffUp(S.MetamorphosisBuff) or S.EyeBeam:CooldownRemains() > 15 + (10 * num(S.CycleofHatred:IsAvailable())))) and S.AnyMeansNecessary:IsAvailable()) then
if Cast(S.VengefulRetreat, Settings.Havoc.OffGCDasOffGCD.VengefulRetreat) then return "vengeful_retreat main 12"; end
end
-- vengeful_retreat,use_off_gcd=1,if=talent.initiative&!talent.essence_break&time>1&!buff.momentum.up
if S.VengefulRetreat:IsCastable() and (S.Initiative:IsAvailable() and (not S.EssenceBreak:IsAvailable()) and CombatTime > 1 and Player:BuffDown(S.MomentumBuff)) then
if Cast(S.VengefulRetreat, Settings.Havoc.OffGCDasOffGCD.VengefulRetreat) then return "vengeful_retreat main 14"; end
end
-- wait,sec=buff.out_of_range.remains,if=buff.out_of_range.up&buff.out_of_range.remains<gcd.max
-- fel_rush,if=talent.momentum.enabled&buff.momentum.remains<gcd.max*2&(charges_fractional>1.8|cooldown.eye_beam.remains<3)&debuff.essence_break.down
if S.FelRush:IsCastable() and (S.Momentum:IsAvailable() and Player:BuffRemains(S.MomentumBuff) < GCDMax * 2 and (S.FelRush:ChargesFractional() > 1.8 or S.EyeBeam:CooldownRemains() < 3) and Target:DebuffDown(S.EssenceBreakDebuff)) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 16"; end
end
-- essence_break,if=(active_enemies>desired_targets|raid_event.adds.in>40)&!variable.waiting_for_momentum&(buff.metamorphosis.up)&(!talent.tactical_retreat|buff.tactical_retreat.up)|fight_remains<6
if S.EssenceBreak:IsCastable() and ((not VarWaitingForMomentum) and Player:BuffUp(S.MetamorphosisBuff) and ((not S.TacticalRetreat:IsAvailable()) or Player:BuffUp(S.TacticalRetreatBuff)) or FightRemains < 6) then
if Cast(S.EssenceBreak, nil, nil, not IsInMeleeRange(10)) then return "essence_break main 18"; end
end
-- death_sweep,if=variable.blade_dance&(!talent.essence_break|cooldown.essence_break.remains>(cooldown.death_sweep.duration-4))
if S.DeathSweep:IsReady() and (VarBladeDance and ((not S.EssenceBreak:IsAvailable()) or S.EssenceBreak:CooldownRemains() > ((9 * Player:SpellHaste()) - 4))) then
if Cast(S.DeathSweep, nil, nil, not IsInMeleeRange(8)) then return "death_sweep main 20"; end
end
-- fel_barrage,if=active_enemies>desired_targets|raid_event.adds.in>30
if S.FelBarrage:IsCastable() then
if Cast(S.FelBarrage, nil, nil, not IsInMeleeRange(8)) then return "fel_barrage main 22"; end
end
-- glaive_tempest,if=(active_enemies>desired_targets|raid_event.adds.in>10)&(debuff.essence_break.down|active_enemies>1)
if S.GlaiveTempest:IsReady() and (Target:DebuffDown(S.EssenceBreakDebuff) or EnemiesCount8 > 1) then
if Cast(S.GlaiveTempest, Settings.Havoc.GCDasOffGCD.GlaiveTempest) then return "glaive_tempest main 24"; end
end
-- annihilation,if=buff.inner_demon.up&cooldown.eye_beam.remains<=gcd
if S.Annihilation:IsReady() and (Player:BuffUp(S.InnerDemonBuff) and S.EyeBeam:CooldownRemains() <= Player:GCD()) then
if Cast(S.Annihilation, nil, nil, not IsInMeleeRange(5)) then return "annihilation main 26"; end
end
-- fel_rush,if=talent.momentum.enabled&cooldown.eye_beam.remains<gcd.max*3&buff.momentum.remains<5&buff.metamorphosis.down
if S.FelRush:IsCastable() and UseFelRush() and (S.Momentum:IsAvailable() and S.EyeBeam:CooldownRemains() < GCDMax * 3 and Player:BuffRemains(S.MomentumBuff) < 5 and Player:BuffDown(S.MetamorphosisBuff)) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 28"; end
end
-- the_hunt,if=debuff.essence_break.down&(time<10|cooldown.metamorphosis.remains>10|!equipped.algethar_puzzle_box)&(raid_event.adds.in>90|active_enemies>3|time_to_die<10)&(time>8&debuff.essence_break.down|!set_bonus.tier30_2pc)
if S.TheHunt:IsCastable() and (Target:DebuffDown(S.EssenceBreakDebuff) and (CombatTime < 10 or S.Metamorphosis:CooldownRemains() > 10 or not I.AlgetharPuzzleBox:IsEquipped()) and (EnemiesCount8 == 1 or EnemiesCount8 > 3 or FightRemains < 10) and (CombatTime > 8 and Target:DebuffDown(S.EssenceBreakDebuff) or not Player:HasTier(30, 2))) then
if Cast(S.TheHunt, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsSpellInRange(S.TheHunt)) then return "the_hunt main 30"; end
end
-- throw_glaive,if=talent.serrated_glaive&cooldown.eye_beam.remains<6&!debuff.serrated_glaive.up&!debuff.essence_break.up&cooldown.blade_dance.remains
if S.ThrowGlaive:IsCastable() and (S.SerratedGlaive:IsAvailable() and S.EyeBeam:CooldownRemains() < 6 and Target:DebuffDown(S.SerratedGlaiveDebuff) and Target:DebuffDown(S.EssenceBreakDebuff) and S.BladeDance:CooldownDown()) then
if Cast(S.ThrowGlaive, Settings.Havoc.GCDasOffGCD.ThrowGlaive, nil, not Target:IsSpellInRange(S.ThrowGlaive)) then return "throw_glaive main 32"; end
end
-- eye_beam,if=active_enemies>desired_targets|raid_event.adds.in>(40-talent.cycle_of_hatred*15)&!debuff.essence_break.up&(cooldown.metamorphosis.remains>40-talent.cycle_of_hatred*15|!variable.holding_meta)&(buff.metamorphosis.down|buff.metamorphosis.remains>gcd.max|!talent.restless_hunter)&(buff.metamorphosis.down|cooldown.blade_dance.remains>gcd.max)|fight_remains<15
if S.EyeBeam:IsReady() and (Target:DebuffDown(S.EssenceBreakDebuff) and (S.Metamorphosis:CooldownRemains() > 40 - num(S.CycleofHatred:IsAvailable()) * 15 or not VarHoldingMeta) and (Player:BuffDown(S.MetamorphosisBuff) or Player:BuffRemains(S.MetamorphosisBuff) > GCDMax or not S.RestlessHunter:IsAvailable()) and (Player:BuffDown(S.MetamorphosisBuff) or S.BladeDance:CooldownRemains() > GCDMax) or FightRemains < 15) then
if Cast(S.EyeBeam, Settings.Havoc.GCDasOffGCD.EyeBeam, nil, not IsInMeleeRange(20)) then return "eye_beam main 34"; end
end
-- blade_dance,if=variable.blade_dance&(cooldown.eye_beam.remains>5|equipped.algethar_puzzle_box&cooldown.metamorphosis.remains>(cooldown.blade_dance.duration)|!talent.demonic|(raid_event.adds.in>cooldown&raid_event.adds.in<25))
if S.BladeDance:IsReady() and (VarBladeDance and (S.EyeBeam:CooldownRemains() > 5 or I.AlgetharPuzzleBox:IsEquipped() and S.Metamorphosis:CooldownRemains() > 10 * Player:SpellHaste() or (not S.Demonic:IsAvailable()))) then
if Cast(S.BladeDance, nil, nil, not IsInMeleeRange(8)) then return "blade_dance main 36"; end
end
-- sigil_of_flame,if=talent.any_means_necessary&debuff.essence_break.down&active_enemies>=4
if S.SigilofFlame:IsCastable() and (S.AnyMeansNecessary:IsAvailable() and Target:DebuffDown(S.EssenceBreakDebuff) and EnemiesCount8 >= 4) then
if Cast(S.SigilofFlame, Settings.Havoc.GCDasOffGCD.SigilOfFlame, nil, not Target:IsInRange(30)) then return "sigil_of_flame main 38"; end
end
-- throw_glaive,if=talent.soulrend&(active_enemies>desired_targets|raid_event.adds.in>full_recharge_time+9)&spell_targets>=(2-talent.furious_throws)&!debuff.essence_break.up&(full_recharge_time<gcd.max*3|active_enemies>1)
if S.ThrowGlaive:IsCastable() and (S.Soulrend:IsAvailable() and EnemiesCount8 >= (2 - num(S.FuriousThrows:IsAvailable())) and Target:DebuffDown(S.EssenceBreakDebuff) and (S.ThrowGlaive:FullRechargeTime() < GCDMax * 3 or EnemiesCount8 > 1)) then
if Cast(S.ThrowGlaive, Settings.Havoc.GCDasOffGCD.ThrowGlaive, nil, not Target:IsSpellInRange(S.ThrowGlaive)) then return "throw_glaive main 40"; end
end
-- immolation_aura,if=fury<70&debuff.essence_break.down&time_to_die>3
if S.ImmolationAura:IsCastable() and (Player:Fury() < 70 and Target:DebuffDown(S.EssenceBreakDebuff) and FightRemains > 3) then
if Cast(S.ImmolationAura, Settings.Havoc.GCDasOffGCD.ImmolationAura, nil, not IsInMeleeRange(8)) then return "immolation_aura main 42"; end
end
-- sigil_of_flame,if=talent.any_means_necessary&debuff.essence_break.down
if S.SigilofFlame:IsCastable() and (S.AnyMeansNecessary:IsAvailable() and Target:DebuffDown(S.EssenceBreakDebuff)) then
if Cast(S.SigilofFlame, Settings.Havoc.GCDasOffGCD.SigilOfFlame, nil, not Target:IsInRange(30)) then return "sigil_of_flame main 44"; end
end
-- annihilation,if=!variable.pooling_for_blade_dance
if S.Annihilation:IsReady() and (not VarPoolingForBladeDance) then
if Cast(S.Annihilation, nil, nil, not IsInMeleeRange(5)) then return "annihilation main 46"; end
end
-- throw_glaive,if=talent.soulrend&(active_enemies>desired_targets|raid_event.adds.in>full_recharge_time+9)&spell_targets>=(2-talent.furious_throws)&!debuff.essence_break.up
if S.ThrowGlaive:IsReady() and (S.Soulrend:IsAvailable() and EnemiesCount8 >= (2 - num(S.FuriousThrows)) and Target:DebuffDown(S.EssenceBreakDebuff)) then
if Cast(S.ThrowGlaive, Settings.Havoc.GCDasOffGCD.ThrowGlaive, nil, not Target:IsSpellInRange(S.ThrowGlaive)) then return "throw_glaive main 48"; end
end
-- immolation_aura,if=!buff.immolation_aura.up&(!talent.ragefire|active_enemies>desired_targets|raid_event.adds.in>15)
if S.ImmolationAura:IsCastable() and (Player:BuffDown(S.ImmolationAuraBuff)) then
if Cast(S.ImmolationAura, Settings.Havoc.GCDasOffGCD.ImmolationAura, nil, not IsInMeleeRange(8)) then return "immolation_aura main 50"; end
end
-- fel_rush,if=talent.isolated_prey&active_enemies=1&fury.deficit>=35
if S.FelRush:IsCastable() and UseFelRush() and (S.IsolatedPrey:IsAvailable() and EnemiesCount8 == 1 and Player:FuryDeficit() >= 35) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 52"; end
end
-- chaos_strike,if=!variable.pooling_for_blade_dance&!variable.pooling_for_eye_beam
if S.ChaosStrike:IsReady() and ((not VarPoolingForBladeDance) and not VarPoolingForEyeBeam) then
if Cast(S.ChaosStrike, nil, nil, not Target:IsSpellInRange(S.ChaosStrike)) then return "chaos_strike main 54"; end
end
-- sigil_of_flame,if=raid_event.adds.in>15&fury.deficit>=30
if S.SigilofFlame:IsCastable() and (EnemiesCount8 == 1 and Player:FuryDeficit() >= 30) then
if Cast(S.SigilofFlame, Settings.Havoc.GCDasOffGCD.SigilOfFlame, nil, not Target:IsInRange(30)) then return "sigil_of_flame main 56"; end
end
-- felblade,if=fury.deficit>=40
if S.Felblade:IsCastable() and (Player:FuryDeficit() >= 40) then
if Cast(S.Felblade, nil, nil, not Target:IsSpellInRange(S.Felblade)) then return "felblade main 58"; end
end
-- fel_rush,if=!talent.momentum&talent.demon_blades&!cooldown.eye_beam.ready&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
if S.FelRush:IsCastable() and ((not S.Momentum:IsAvailable()) and S.DemonBlades:IsAvailable() and S.EyeBeam:CooldownDown() and UseFelRush()) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 60"; end
end
-- demons_bite,target_if=min:debuff.burning_wound.remains,if=talent.burning_wound&debuff.burning_wound.remains<4&active_dot.burning_wound<(spell_targets>?3)
if S.DemonsBite:IsCastable() then
if Everyone.CastTargetIf(S.DemonsBite, Enemies8y, "min", EvalutateTargetIfFilterDemonsBite, EvaluateTargetIfDemonsBite, not Target:IsSpellInRange(S.DemonsBite)) then return "demons_bite main 62"; end
end
-- fel_rush,if=!talent.momentum&!talent.demon_blades&spell_targets>1&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
if S.FelRush:IsCastable() and ((not S.Momentum:IsAvailable()) and (not S.DemonBlades:IsAvailable()) and EnemiesCount8 > 1 and UseFelRush()) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 64"; end
end
-- sigil_of_flame,if=raid_event.adds.in>15&fury.deficit>=30
if S.SigilofFlame:IsCastable() and (Player:FuryDeficit() >= 30) then
if Cast(S.SigilofFlame, Settings.Havoc.GCDasOffGCD.SigilOfFlame, nil, not Target:IsInRange(30)) then return "sigil_of_flame main 66"; end
end
-- demons_bite
if S.DemonsBite:IsCastable() then
if Cast(S.DemonsBite, nil, nil, not Target:IsSpellInRange(S.DemonsBite)) then return "demons_bite main 68"; end
end
-- fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum)
if S.FelRush:IsCastable() and ((not IsInMeleeRange()) and (not S.Momentum:IsAvailable()) and UseFelRush()) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 70"; end
end
-- vengeful_retreat,if=!talent.initiative&movement.distance>15
if S.VengefulRetreat:IsCastable() and ((not S.Initiative:IsAvailable()) and (not IsInMeleeRange())) then
if Cast(S.VengefulRetreat, Settings.Havoc.OffGCDasOffGCD.VengefulRetreat) then return "vengeful_retreat main 72"; end
end
-- throw_glaive,if=(talent.demon_blades.enabled|buff.out_of_range.up)&!debuff.essence_break.up
if S.ThrowGlaive:IsReady() and ((S.DemonBlades:IsAvailable() or not Target:IsInRange(12)) and Target:DebuffDown(S.EssenceBreakDebuff)) then
if Cast(S.ThrowGlaive, Settings.Havoc.GCDasOffGCD.ThrowGlaive, nil, not Target:IsSpellInRange(S.ThrowGlaive)) then return "throw_glaive main 74"; end
end
-- Show pool icon if nothing else to do (should only happen when Demon Blades is used)
if (S.DemonBlades:IsAvailable()) then
if Cast(S.Pool) then return "pool demon_blades"; end
end
end
end
local function Init()
S.BurningWoundDebuff:RegisterAuraTracking()
HR.Print("Havoc DH rotation is currently a work in progress, but has been updated for patch 10.1.0.")
end
HR.SetAPL(577, APL, Init)