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local mod = DBM:NewMod(1487, "DBM-Party-Legion", 4, 721)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20240616044034")
mod:SetCreatureID(95674, 99868)--First engage, Second engage
mod:SetEncounterID(1807)
mod:DisableEEKillDetection()--ENCOUNTER_END fires a wipe when fenryr casts stealth and runs to new location (P2)
mod:SetHotfixNoticeRev(20230306000000)
--mod.sendMainBossGUID = true--Boss does lots of on fly timer adjustments, lets not overwhelm external handlers just yet
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 196838 196543 197558 196512",
"SPELL_CAST_SUCCESS 196567 196512 207707",
"SPELL_AURA_APPLIED 197556 196838",
"SPELL_AURA_REMOVED 197556 196838",
"UNIT_DIED"
)
--[[
(ability.id = 196838 or ability.id = 196543 or ability.id = 197558) and type = "begincast"
or (ability.id = 196567 or ability.id = 196512 or ability.id = 207707) and type = "cast"
or type = "dungeonencounterstart" or type = "dungeonencounterend"
--]]
local warnLeap = mod:NewTargetAnnounce(197556, 2)
local warnPhase2 = mod:NewPhaseAnnounce(2, 2, nil, nil, nil, nil, nil, 2)
local warnFixate = mod:NewTargetAnnounce(196838, 2)
local warnFixateEnded = mod:NewEndAnnounce(196838, 1)
local warnClawFrenzy = mod:NewCountAnnounce(196512, 3, nil, nil, 2)
local specWarnLeap = mod:NewSpecialWarningMoveAway(197556, nil, nil, nil, 1, 2)
local yellLeap = mod:NewYell(197556)
local specWarnHowl = mod:NewSpecialWarningCast(196543, "SpellCaster", nil, nil, 1, 2)
local specWarnFixate = mod:NewSpecialWarningRun(196838, nil, nil, nil, 4, 2)
local specWarnWolves = mod:NewSpecialWarningSwitch(-12600, "Tank", nil, nil, 1, 2)
local timerLeapCD = mod:NewCDTimer(31, 197556, nil, nil, nil, 3)--31-36
local timerClawFrenzyCD = mod:NewCDCountTimer(9.7, 196512, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)--it is 10 sec, but is spell queued half the time
local timerHowlCD = mod:NewCDTimer(31.5, 196543, nil, "SpellCaster", nil, 2)--32ish unless spell queued
local timerScentCD = mod:NewCDTimer(37.6, 196838, nil, nil, nil, 3)--seems 37 now, up from old 34
local timerWolvesCD = mod:NewCDTimer(33.8, -12600, nil, nil, nil, 1, 199184)--33.8-56
mod:AddRangeFrameOption(10, 197556)
mod.vb.clawCount = 0
function mod:FixateTarget(targetname, uId)
if not targetname then return end
if self:AntiSpam(5, targetname) then
if targetname == UnitName("player") then
specWarnFixate:Show()
specWarnFixate:Play("runaway")
specWarnFixate:ScheduleVoice(1, "keepmove")
else
warnFixate:Show(targetname)
end
end
end
--Even though wolves timer is all over the place, it's NOT affected by any of the spell queue ICDs, which makes me wonder if wolves just isn't a timer at all but health trigger?
local function updateAllTimers(self, ICD)
DBM:Debug("updateAllTimers running", 3)
--Abilities that exist in P1 and P2
if timerClawFrenzyCD:GetRemaining(self.vb.clawCount+1) < ICD then
local elapsed, total = timerClawFrenzyCD:GetTime(self.vb.clawCount+1)
local extend = ICD - (total-elapsed)
DBM:Debug("timerClawFrenzyCD extended by: "..extend, 2)
timerClawFrenzyCD:Update(elapsed, total+extend, self.vb.clawCount+1)
end
if timerLeapCD:GetRemaining() < ICD then
local elapsed, total = timerLeapCD:GetTime()
local extend = ICD - (total-elapsed)
DBM:Debug("timerLeapCD extended by: "..extend, 2)
timerLeapCD:Update(elapsed, total+extend)
end
if timerHowlCD:GetRemaining() < ICD then
local elapsed, total = timerHowlCD:GetTime()
local extend = ICD - (total-elapsed)
DBM:Debug("timerHowlCD extended by: "..extend, 2)
timerHowlCD:Update(elapsed, total+extend)
end
--Specific Phase ability timers
if self.vb.phase == 2 then--Abilities that only exist in phase 2
if timerScentCD:GetRemaining() < ICD then
local elapsed, total = timerScentCD:GetTime()
local extend = ICD - (total-elapsed)
DBM:Debug("timerScentCD extended by: "..extend, 2)
timerScentCD:Update(elapsed, total+extend)
end
end
end
function mod:OnCombatStart(delay)
self.vb.clawCount = 0
self:SetWipeTime(5)
--If howl isn't cast within that 1 second of cooldown window before leap comes off CD, leap takes higher priority and is cast instead and flips order rest of pull
--Claw frenzy can be 2nd or 3rd as well, depending on spell queue. for most part initial timers can't be fully trusted until first 2 of 3 casts happen and correct them
timerHowlCD:Start(5-delay)
timerLeapCD:Start(6-delay)
timerClawFrenzyCD:Start(17-delay, 1)
end
function mod:OnCombatEnd()
self:UnregisterShortTermEvents()
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 196838 then
timerScentCD:Start()
self:BossTargetScanner(99868, "FixateTarget", 0.2, 12, true, nil, nil, nil, true)--Target scanning used to grab target 2-3 seconds faster. Doesn't seem to anymore?
updateAllTimers(self, 18.1)--18.1-19.2 based on distance to return to tank
elseif spellId == 196543 then
specWarnHowl:Show()
specWarnHowl:Play("stopcast")
timerHowlCD:Start()
updateAllTimers(self, 4.8)
elseif spellId == 197558 then
timerLeapCD:Start()
updateAllTimers(self, 10.9)
elseif spellId == 196512 and self:AntiSpam(3, 1) then
self.vb.clawCount = self.vb.clawCount + 1
warnClawFrenzy:Show(self.vb.clawCount)
timerClawFrenzyCD:Start(self.vb.phase == 2 and 8.5 or 9.7, self.vb.clawCount+1)
updateAllTimers(self, 3.8)
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 196567 then--Stealth (boss retreat)
--Stop all timers but not combat
for _, v in ipairs(self.timers) do
v:Stop()
end
--Artificially set no wipe to 30 minutes
self:SetWipeTime(1800)
--Scan for Boss to be re-enraged
self:RegisterShortTermEvents(
"ENCOUNTER_START"
)
elseif spellId == 196512 and self:AntiSpam(3, 1) then
self.vb.clawCount = self.vb.clawCount + 1
warnClawFrenzy:Show(self.vb.clawCount)
timerClawFrenzyCD:Start(nil, self.vb.clawCount+1)
updateAllTimers(self, 3.8)
elseif spellId == 207707 and self:AntiSpam(2, 2) then--Wolves spawning out of stealth
specWarnWolves:Show()
specWarnWolves:Play("killmob")
-- timerWolvesCD:Start()--Too much variation that doesn't look as easily correctable as other timers, maybe it's health based outside of initial set?
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 197556 then
warnLeap:CombinedShow(0.3, args.destName)
if args:IsPlayer() then
specWarnLeap:Show()
specWarnLeap:Play("runout")
yellLeap:Yell()
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
elseif spellId == 196838 then
--Backup if target scan failed
if self:AntiSpam(5, args.destName) then
if args:IsPlayer() then
specWarnFixate:Show()
specWarnFixate:Play("runaway")
specWarnFixate:ScheduleVoice(1, "keepmove")
else
warnFixate:Show(args.destName)
end
end
end
end
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 197556 and args:IsPlayer() and self.Options.RangeFrame then
DBM.RangeCheck:Hide()
elseif spellId == 196838 and args:IsPlayer() then
warnFixateEnded:Show()
end
end
function mod:ENCOUNTER_START(encounterID)
--Re-engaged, kill scans and long wipe time
if encounterID == 1807 and self:IsInCombat() then
self.vb.clawCount = 0
-- self:SetWipeTime(5)
-- self:UnregisterShortTermEvents()
warnPhase2:Show()
warnPhase2:Play("ptwo")
timerHowlCD:Start(4.4)
timerWolvesCD:Start(6)
timerLeapCD:Start(9.3)--9.3-15
timerClawFrenzyCD:Start(12, 1)--12-45 (massive variation cause if it's not cast immediately it gets spell queued behind leap, howl and then casts at 22-25 unless scent also spell queues it then it's 42-45sec ater p2 start
timerScentCD:Start(20.2)--20-27.8
end
end
function mod:UNIT_DIED(args)
if self:GetCIDFromGUID(args.destGUID) == 99868 then
DBM:EndCombat(self)
end
end