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97 lines
3.8 KiB
97 lines
3.8 KiB
if GetLocale() ~= "esES" and GetLocale() ~= "esMX" then return end
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if not DBM_COMMON_L then DBM_COMMON_L = {} end
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local CL = DBM_COMMON_L
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--General
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CL.NONE = "Ninguno"
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CL.RANDOM = "Aleatorio"
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CL.UNKNOWN = "Desconocido"--UNKNOWN which is "Unknown" (does u vs U matter?)
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CL.NEXT = "Siguiente %s"
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CL.COOLDOWN = "%s TdR"
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CL.INCOMING = "%s en breve"
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CL.INTERMISSION = "Intermedio"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
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CL.NO_DEBUFF = "Sin %s"--For use in places like info frame where you put "Not Spellname"
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CL.ALLY = "un aliado"--Such as "Move to Ally"
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CL.ALLIES = "tus aliados"--Such as "Move to Allies"
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CL.TANK = "Tanque"--Such as "Move to Tank"
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CL.CLEAR = "Limpiar"
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CL.SAFE = "Zona segura"
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CL.NOTSAFE = "Zona no segura"
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CL.SEASONAL = "Temporal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
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CL.FULLENERGY = "Energía al máximo"
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--Movements/Places
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CL.UP = "Arriba"
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CL.DOWN = "Abajo"
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CL.LEFT = "Izquierda"
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CL.RIGHT = "Derecha"
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CL.CENTER = "Centro"
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CL.BOTH = "Ambos"
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CL.BEHIND = "Detrás"
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CL.BACK = "Atrás"--BACK
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CL.SIDE = "Lado"
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CL.TOP = "Arriba"
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CL.BOTTOM = "Abajo"
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CL.MIDDLE = "Medio"
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CL.FRONT = "Delante"
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CL.EAST = "Este"
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CL.WEST = "Oeste"
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CL.NORTH = "Norte"
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CL.SOUTH = "Sur"
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CL.NORTHEAST = "Noreste"
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CL.SOUTHEAST = "Sureste"
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CL.SOUTHWEST = "Suroeste"
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CL.NORTHWEST = "Noroeste"
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CL.SHIELD = "Escudo"
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CL.PILLAR = "Pilar"
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CL.SHELTER = "Refugiarse"
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CL.EDGE = "Bordes de la sala"
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CL.FAR_AWAY = "Lejos"
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CL.PIT = "Fosa"--Pit, as in hole in ground
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CL.TOTEM = "Tótem"
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CL.TOTEMS = "Tótems"
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CL.HORIZONTAL = "Horizontal"
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CL.VERTICAL = "Vertical"
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--Mechanics
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CL.BOMB = "Bomba"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.BOMBS = "Bombas"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.ORB = "Orbe"
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CL.ORBS = "Orbes"
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CL.RING = "Anillo"
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CL.RINGS = "Anillos"
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CL.CHEST = "Cofre"--As in Treasure 'Chest'. Not Chest as in body part.
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CL.ADD = "Esbirro"--A fight Add as in "boss spawned extra adds" - must check
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CL.ADDS = "Esbirros"
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CL.ADDCOUNT = "Esbirro %s"
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CL.BIG_ADD = "Esbirro grande"
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CL.BOSS = "Jefe"
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CL.ENEMIES = "Enemigos"
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CL.BREAK_LOS = "Romper la línea de mira"
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CL.RESTORE_LOS = "Línea de mira"
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CL.BOSSTOGETHER = "Jefes juntos"
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CL.BOSSAPART = "Jefes separados"
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CL.MINDCONTROL = "Control mental"
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CL.TANKCOMBO = "Combo de tanque"
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CL.AOEDAMAGE = "Daño AOE"
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CL.GROUPSOAK = "Absorción"
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CL.GROUPSOAKS = "Absorciones"
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CL.HEALABSORB = "Absorción de sanación"
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CL.HEALABSORBS = "Absorciones de sanación"
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CL.DODGES = "Esquivas"
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CL.POOL = "Charco"
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CL.POOLS = "Charcos"
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CL.DEBUFFS = "Perjuicios"
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CL.DISPELS = "Disipaciones"
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CL.PUSHBACK = "Empujón"
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CL.FRONTAL = "Frontal"
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CL.LASER = "Láser"
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CL.LASERS = "Láseres"
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CL.RIFT = "Falla"--Often has auto localized alternatives, but still translated for BW aura matching when needed
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CL.RIFTS = "Fallas"--Often has auto localized alternatives, but still translated for BW aura matching when needed
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CL.TRAPS = "Trampas"
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CL.ROOTS = "Raíces"
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CL.MARK = "Marca"--As in short text for all the encounter mechanics that start or end in "Mark"
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CL.MARKS = "Marcas"--Plural of above
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CL.CURSE = "Maldición"
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CL.CURSES = "Maldiciones"
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CL.SWIRLS = "Remolinos"--Plural of Swirl
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