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115 lines
4.6 KiB
115 lines
4.6 KiB
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local Plater = _G.Plater
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local GameCooltip = GameCooltip2
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local DF = DetailsFramework
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local _
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function Plater.UpdateCustomDesign(unitFrame)
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local settings = Plater.db.profile.customdesign
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local healthBar = unitFrame.healthBar
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local castBar = unitFrame.castBar
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local powerBar = unitFrame.powerBar
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--health bar modification
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if (settings.healthbar_enabled) then
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--healthBar texture
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if (settings.healthbar_file) then
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healthBar:SetTexture (settings.healthbar_file)
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unitFrame.HighlightFrame.HighlightTexture:SetTexture (settings.healthbar_file)
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healthBar.background:SetTexture (settings.healthbar_file)
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healthBar.background:SetTexture (Plater.db.profile.health_selection_overlay)
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healthBar.background:SetVertexColor (unpack (Plater.db.profile.health_statusbar_bgcolor))
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end
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--borderTexture
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if (settings.healthbar_border_file) then
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healthBar.customborder.texture:SetTexture (settings.healthbar_border_file)
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healthBar.customborder:Show()
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healthBar.border:Hide()
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end
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--border distance
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if (settings.healthbar_border_distance) then
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healthBar.customborder:SetPoint("topleft", healthBar, "topleft", -settings.healthbar_border_distance, settings.healthbar_border_distance)
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healthBar.customborder:SetPoint("bottomright", healthBar, "bottomright", settings.healthbar_border_distance, -settings.healthbar_border_distance)
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end
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--border color
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if (settings.healthbar_border_color) then
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healthBar.customborder.texture:SetVertexColor(DF:ParseColors(settings.healthbar_border_color))
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end
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end
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--cast bar modification
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if (settings.castbar_enabled) then
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--castbar texture
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if (settings.castbar_file) then
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castBar:SetStatusBarTexture (settings.castbar_file)
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castBar.background:SetTexture (settings.castbar_file)
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castBar.background:SetVertexColor (unpack (Plater.db.profile.cast_statusbar_bgcolor))
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end
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--borderTexture
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if (settings.castbar_border_file) then
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castBar.customborder.texture:SetTexture (settings.castbar_border_file)
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castBar.customborder:Show()
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castBar.FrameOverlay:SetBackdropBorderColor (0, 0, 0, 0)
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end
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--border distance
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if (settings.castbar_border_distance) then
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castBar.customborder:SetPoint("topleft", castBar, "topleft", -settings.castbar_border_distance, settings.castbar_border_distance)
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castBar.customborder:SetPoint("bottomright", castBar, "bottomright", settings.castbar_border_distance, -settings.castbar_border_distance)
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end
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--border color
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if (settings.castbar_border_color) then
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castBar.customborder.texture:SetVertexColor(DF:ParseColors(settings.castbar_border_color))
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end
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end
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--power bar modification
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if (settings.enabled_powerbar) then
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--castbar texture
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if (settings.healthbar_file) then
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unitFrame.powerBar:SetTexture (settings.healthbar_file)
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castBar.background:SetTexture (settings.healthbar_file)
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castBar.background:SetVertexColor (unpack (Plater.db.profile.cast_statusbar_bgcolor))
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end
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--borderTexture
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if (settings.healthbar_border_file) then
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healthBar.customborder.texture:SetTexture (settings.healthbar_border_file)
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healthBar.customborder:Show()
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healthBar.border:Hide()
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end
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--border distance
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if (settings.healthbar_border_distance) then
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healthBar.customborder:SetPoint("topleft", healthBar, "topleft", -settings.healthbar_border_distance, settings.healthbar_border_distance)
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healthBar.customborder:SetPoint("bottomright", healthBar, "bottomright", settings.healthbar_border_distance, -settings.healthbar_border_distance)
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end
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--border color
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if (settings.healthbar_border_color) then
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healthBar.customborder.texture:SetVertexColor(DF:ParseColors(settings.healthbar_border_color))
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end
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end
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end
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function Plater.CreateCustomDesignBorder(frame)
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local frameBorderCustom = CreateFrame ("frame", nil, frame)
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frameBorderCustom:SetPoint("topleft", frame, "topleft", -1, 1)
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frameBorderCustom:SetPoint("bottomright", frame, "bottomright", 1, -1)
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frame.customborder = frameBorderCustom
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frameBorderCustom.texture = frameBorderCustom:CreateTexture(nil, "overlay")
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frameBorderCustom.texture:SetAllPoints()
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frameBorderCustom:Hide()
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end
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