You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

686 lines
20 KiB

local MAJOR_VERSION = 'LibCustomGlow-1.0'
local MINOR_VERSION = 8
if not LibStub then error(MAJOR_VERSION .. ' requires LibStub.') end
local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
local Masque = LibStub('Masque', true)
local textureList = {
['empty'] = [[Interface\AdventureMap\BrokenIsles\AM_29]],
['white'] = [[Interface\BUTTONS\WHITE8X8]],
['shine'] = [[Interface\Artifacts\Artifacts]]
}
function lib.RegisterTextures(texture,id)
textureList[id] = texture
end
lib.glowList = {}
lib.startList = {}
lib.stopList = {}
local GlowParent = UIParent
local GlowMaskPool = CreateFromMixins(ObjectPoolMixin)
lib.GlowMaskPool = GlowMaskPool
local function MaskPoolFactory(maskPool)
return maskPool.parent:CreateMaskTexture()
end
local MaskPoolResetter = function(maskPool, mask)
mask:Hide()
mask:ClearAllPoints()
end
ObjectPoolMixin.OnLoad(GlowMaskPool,MaskPoolFactory,MaskPoolResetter)
GlowMaskPool.parent = GlowParent
local TexPoolResetter = function(pool, tex)
local maskNum = tex:GetNumMaskTextures()
for i = maskNum, 1 do
tex:RemoveMaskTexture(tex:GetMaskTexture(i))
end
tex:Hide()
tex:ClearAllPoints()
end
local GlowTexPool = CreateTexturePool(GlowParent, 'ARTWORK', 7, nil, TexPoolResetter)
lib.GlowTexPool = GlowTexPool
local FramePoolResetter = function(framePool, frame)
frame:SetScript('OnUpdate', nil)
local parent = frame:GetParent()
if parent[frame.name] then
parent[frame.name] = nil
end
if frame.textures then
for _, texture in pairs(frame.textures) do
GlowTexPool:Release(texture)
end
end
if frame.bg then
GlowTexPool:Release(frame.bg)
frame.bg = nil
end
if frame.masks then
for _,mask in pairs(frame.masks) do
GlowMaskPool:Release(mask)
end
frame.masks = nil
end
frame.textures = {}
frame.info = {}
frame.name = nil
frame.timer = nil
frame:Hide()
frame:ClearAllPoints()
end
local GlowFramePool = CreateFramePool('Frame', GlowParent, nil, FramePoolResetter)
lib.GlowFramePool = GlowFramePool
local function addFrameAndTex(r, color, name, key, N, xOffset, yOffset, texture, texCoord, desaturated)
key = key or ''
if not r[name..key] then
r[name..key] = GlowFramePool:Acquire()
r[name..key]:SetParent(r)
r[name..key]:SetFrameLevel(r:GetFrameLevel()+8)
r[name..key].name = name..key
end
local f = r[name..key]
f:SetPoint('TOPLEFT', r, 'TOPLEFT', -xOffset, yOffset)
f:SetPoint('BOTTOMRIGHT', r, 'BOTTOMRIGHT', xOffset, -yOffset)
f:Show()
if not f.textures then
f.textures = {}
end
for i=1, N do
if not f.textures[i] then
f.textures[i] = GlowTexPool:Acquire()
f.textures[i]: SetTexture(texture)
f.textures[i]: SetTexCoord(texCoord[1],texCoord[2],texCoord[3],texCoord[4])
f.textures[i]: SetDesaturated(desaturated)
f.textures[i]: SetParent(f)
f.textures[i]: SetDrawLayer('ARTWORK',7)
end
f.textures[i]:SetVertexColor(color[1], color[2], color[3], color[4])
f.textures[i]:Show()
end
while #f.textures>N do
GlowTexPool:Release(f.textures[#f.textures])
table.remove(f.textures)
end
end
--Pixel Glow Functions--
local pCalc1 = function(progress,s,th,p)
local c
if progress>p[3] or progress<p[0] then
c = 0
elseif progress>p[2] then
c =s-th-(progress-p[2])/(p[3]-p[2])*(s-th)
elseif progress>p[1] then
c =s-th
else
c = (progress-p[0])/(p[1]-p[0])*(s-th)
end
return math.floor(c+0.5)
end
local pCalc2 = function(progress, s, th, p)
local c
if progress>p[3] then
c = s-th-(progress-p[3])/(p[0]+1-p[3])*(s-th)
elseif progress>p[2] then
c = s-th
elseif progress>p[1] then
c = (progress-p[1])/(p[2]-p[1])*(s-th)
elseif progress>p[0] then
c = 0
else
c = s-th-(progress+1-p[3])/(p[0]+1-p[3])*(s-th)
end
return math.floor(c+0.5)
end
local pUpdate = function(self, elapsed)
self.timer = self.timer+elapsed/self.info.period
if self.timer>1 or self.timer <-1 then
self.timer = self.timer%1
end
local progress = self.timer
local width,height = self:GetSize()
if width ~= self.info.width or height ~= self.info.height then
self.info.width = width
self.info.height = height
local perimeter = 2*(width+height)
self.info.pTLx = {
[0] = (height+self.info.length/2)/perimeter,
[1] = (height+width+self.info.length/2)/perimeter,
[2] = (2*height+width-self.info.length/2)/perimeter,
[3] = 1-self.info.length/2/perimeter
}
self.info.pTLy ={
[0] = (height-self.info.length/2)/perimeter,
[1] = (height+width+self.info.length/2)/perimeter,
[2] = (height*2+width+self.info.length/2)/perimeter,
[3] = 1-self.info.length/2/perimeter
}
self.info.pBRx ={
[0] = self.info.length/2/perimeter,
[1] = (height-self.info.length/2)/perimeter,
[2] = (height+width-self.info.length/2)/perimeter,
[3] = (height*2+width+self.info.length/2)/perimeter
}
self.info.pBRy ={
[0] = self.info.length/2/perimeter,
[1] = (height+self.info.length/2)/perimeter,
[2] = (height+width-self.info.length/2)/perimeter,
[3] = (height*2+width-self.info.length/2)/perimeter
}
end
if self:IsShown() then
if not (self.masks[1]:IsShown()) then
self.masks[1]:Show()
self.masks[1]:SetPoint('TOPLEFT', self, 'TOPLEFT', self.info.th, -self.info.th)
self.masks[1]:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', -self.info.th, self.info.th)
end
if self.masks[2] and not(self.masks[2]:IsShown()) then
self.masks[2]:Show()
self.masks[2]:SetPoint('TOPLEFT', self, 'TOPLEFT', self.info.th + 1, -self.info.th-1)
self.masks[2]:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', -self.info.th-1, self.info.th+1)
end
if self.bg and not(self.bg:IsShown()) then
self.bg:Show()
end
for k,line in pairs(self.textures) do
line:SetPoint('TOPLEFT', self, 'TOPLEFT', pCalc1((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pTLx),-pCalc2((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pTLy))
line:SetPoint('BOTTOMRIGHT', self, 'TOPLEFT', self.info.th+pCalc2((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pBRx),-height+pCalc1((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pBRy))
end
end
end
function lib.PixelGlow_Start(r, color, N, frequency, length, th, xOffset, yOffset, border, key)
if not r then
return
end
if not color then
color = {0.95, 0.95, 0.32, 1}
end
N = N or 8
local period
if frequency then
if not(frequency>0 or frequency<0) then
period = 4
else
period = 1/frequency
end
else
period = 4
end
local width,height = r:GetSize()
length = length or math.floor((width+height)*(2/N-0.1))
length = min(length,min(width,height))
th = th or 1
xOffset = xOffset or 0
yOffset = yOffset or 0
key = key or ""
addFrameAndTex(r, color, '_PixelGlow', key, N, xOffset, yOffset, textureList.white, {0, 1, 0, 1}, nil)
local f = r['_PixelGlow'..key]
if not f.masks then
f.masks = {}
end
if not f.masks[1] then
f.masks[1] = GlowMaskPool:Acquire()
f.masks[1]:SetTexture(textureList.empty, 'CLAMPTOWHITE', 'CLAMPTOWHITE')
f.masks[1]:Show()
end
f.masks[1]:SetPoint('TOPLEFT', f, 'TOPLEFT', th, -th)
f.masks[1]:SetPoint('BOTTOMRIGHT', f, 'BOTTOMRIGHT', -th, th)
if not(border==false) then
if not f.masks[2] then
f.masks[2] = GlowMaskPool:Acquire()
f.masks[2]:SetTexture(textureList.empty, 'CLAMPTOWHITE', 'CLAMPTOWHITE')
end
f.masks[2]:SetPoint('TOPLEFT', f, 'TOPLEFT', th+1, -th-1)
f.masks[2]:SetPoint('BOTTOMRIGHT', f, 'BOTTOMRIGHT', -th-1, th+1)
if not f.bg then
f.bg = GlowTexPool:Acquire()
f.bg:SetColorTexture(0.1, 0.1, 0.1, 0.8)
f.bg:SetParent(f)
f.bg:SetAllPoints(f)
f.bg:SetDrawLayer('ARTWORK', 6)
f.bg:AddMaskTexture(f.masks[2])
end
else
if f.bg then
GlowTexPool:Release(f.bg)
f.bg = nil
end
if f.masks[2] then
GlowMaskPool:Release(f.masks[2])
f.masks[2] = nil
end
end
for _,tex in pairs(f.textures) do
if tex:GetNumMaskTextures() < 1 then
tex:AddMaskTexture(f.masks[1])
end
end
f.timer = f.timer or 0
f.info = f.info or {}
f.info.step = 1/N
f.info.period = period
f.info.th = th
if f.info.length ~= length then
f.info.width = nil
f.info.length = length
end
f:SetScript('OnUpdate', pUpdate)
end
function lib.PixelGlow_Stop(r,key)
if not r then
return
end
key = key or ''
if not r['_PixelGlow'..key] then
return false
else
GlowFramePool:Release(r['_PixelGlow'..key])
end
end
table.insert(lib.glowList, 'Pixel Glow')
lib.startList['Pixel Glow'] = lib.PixelGlow_Start
lib.stopList['Pixel Glow'] = lib.PixelGlow_Stop
--Autocast Glow Funcitons--
local function acUpdate(self,elapsed)
local width, height = self:GetSize()
if width ~= self.info.width or height ~= self.info.height then
self.info.width = width
self.info.height = height
self.info.perimeter = 2*(width+height)
self.info.bottomlim = height*2+width
self.info.rightlim = height+width
self.info.space = self.info.perimeter/self.info.N
end
local texIndex = 0
for k=1, 4 do
self.timer[k] = self.timer[k]+elapsed/(self.info.period*k)
if self.timer[k] > 1 or self.timer[k] <-1 then
self.timer[k] = self.timer[k]%1
end
for i = 1, self.info.N do
texIndex = texIndex+1
local position = (self.info.space*i+self.info.perimeter*self.timer[k])%self.info.perimeter
if position>self.info.bottomlim then
self.textures[texIndex]:SetPoint('CENTER', self, 'BOTTOMRIGHT', -position+self.info.bottomlim, 0)
elseif position>self.info.rightlim then
self.textures[texIndex]:SetPoint('CENTER', self, 'TOPRIGHT', 0, -position+self.info.rightlim)
elseif position>self.info.height then
self.textures[texIndex]:SetPoint('CENTER', self, 'TOPLEFT', position-self.info.height, 0)
else
self.textures[texIndex]:SetPoint('CENTER', self, 'BOTTOMLEFT', 0, position)
end
end
end
end
function lib.AutoCastGlow_Start(r, color, N, frequency, scale, xOffset, yOffset, key)
if not r then
return
end
if not color then
color = {0.95, 0.95, 0.32, 1}
end
N = N or 4
local period
if frequency then
if not(frequency>0 or frequency<0) then
period = 8
else
period = 1/frequency
end
else
period = 8
end
scale = scale or 1
xOffset = xOffset or 0
yOffset = yOffset or 0
key = key or ''
addFrameAndTex(r, color, '_AutoCastGlow', key, N*4, xOffset, yOffset, textureList.shine, {0.8115234375, 0.9169921875, 0.8798828125, 0.9853515625}, true)
local f = r['_AutoCastGlow'..key]
local sizes = {7, 6, 5, 4}
for k, size in pairs(sizes) do
for i = 1, N do
f.textures[i+N*(k-1)]:SetSize(size*scale, size*scale)
end
end
f.timer = f.timer or {0, 0, 0, 0}
f.info = f.info or {}
f.info.N = N
f.info.period = period
f:SetScript('OnUpdate', acUpdate)
end
function lib.AutoCastGlow_Stop(r, key)
if not r then
return
end
key = key or ''
if not r['_AutoCastGlow'..key] then
return false
else
GlowFramePool:Release(r['_AutoCastGlow'..key])
end
end
table.insert(lib.glowList, 'Autocast Shine')
lib.startList['Autocast Shine'] = lib.AutoCastGlow_Start
lib.stopList['Autocast Shine'] = lib.AutoCastGlow_Stop
--Action Button Glow--
local function ButtonGlowResetter(framePool, frame)
frame:SetScript('OnUpdate', nil)
local parent = frame:GetParent()
if parent._ButtonGlow then
parent._ButtonGlow = nil
end
frame:Hide()
frame:ClearAllPoints()
end
local ButtonGlowPool = CreateFramePool('Frame', GlowParent, nil, ButtonGlowResetter)
lib.ButtonGlowPool = ButtonGlowPool
local function CreateScaleAnim(group, target, order, duration, x, y, delay)
local scale = group:CreateAnimation('Scale')
scale:SetChildKey(target)
scale:SetOrder(order)
scale:SetDuration(duration)
scale:SetScale(x, y)
if delay then
scale:SetStartDelay(delay)
end
end
local function CreateAlphaAnim(group, target, order, duration, fromAlpha, toAlpha, delay, appear)
local alpha = group:CreateAnimation('Alpha')
alpha:SetChildKey(target)
alpha:SetOrder(order)
alpha:SetDuration(duration)
alpha:SetFromAlpha(fromAlpha)
alpha:SetToAlpha(toAlpha)
if delay then
alpha:SetStartDelay(delay)
end
if appear then
table.insert(group.appear, alpha)
else
table.insert(group.fade, alpha)
end
end
local function AnimIn_OnPlay(group)
local frame = group:GetParent()
local frameWidth, frameHeight = frame:GetSize()
frame.spark:SetSize(frameWidth, frameHeight)
frame.spark:SetAlpha(not(frame.color) and 1.0 or 0.3*frame.color[4])
frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2)
frame.innerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
frame.innerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2)
frame.outerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
frame.outerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85)
frame.ants:SetAlpha(0)
frame:Show()
end
local function AnimIn_OnFinished(group)
local frame = group:GetParent()
local frameWidth, frameHeight = frame:GetSize()
frame.spark:SetAlpha(0)
frame.innerGlow:SetAlpha(0)
frame.innerGlow:SetSize(frameWidth, frameHeight)
frame.innerGlowOver:SetAlpha(0.0)
frame.outerGlow:SetSize(frameWidth, frameHeight)
frame.outerGlowOver:SetAlpha(0.0)
frame.outerGlowOver:SetSize(frameWidth, frameHeight)
frame.ants:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
end
local function AnimIn_OnStop(group)
local frame = group:GetParent()
local frameWidth, frameHeight = frame:GetSize()
frame.spark:SetAlpha(0)
frame.innerGlow:SetAlpha(0)
frame.innerGlowOver:SetAlpha(0.0)
frame.outerGlowOver:SetAlpha(0.0)
end
local function bgHide(self)
if self.animOut:IsPlaying() then
self.animOut:Stop()
ButtonGlowPool:Release(self)
end
end
local function bgUpdate(self, elapsed)
AnimateTexCoords(self.ants, 256, 256, 48, 48, 22, elapsed, self.throttle)
local cooldown = self:GetParent().cooldown
if (cooldown and cooldown:IsShown() and cooldown:GetCooldownDuration() > 3000) then
self:SetAlpha(0.5)
else
self:SetAlpha(1.0)
end
end
local function configureButtonGlow(f,alpha)
f.spark = f:CreateTexture(nil, 'BACKGROUND')
f.spark:SetPoint('CENTER')
f.spark:SetAlpha(0)
f.spark:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
f.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125)
-- inner glow
f.innerGlow = f:CreateTexture(nil, 'ARTWORK')
f.innerGlow:SetPoint('CENTER')
f.innerGlow:SetAlpha(0)
f.innerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
f.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
-- inner glow over
f.innerGlowOver = f:CreateTexture(nil, 'ARTWORK')
f.innerGlowOver:SetPoint('TOPLEFT', f.innerGlow, 'TOPLEFT')
f.innerGlowOver:SetPoint('BOTTOMRIGHT', f.innerGlow, 'BOTTOMRIGHT')
f.innerGlowOver:SetAlpha(0)
f.innerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
f.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
-- outer glow
f.outerGlow = f:CreateTexture(nil, 'ARTWORK')
f.outerGlow:SetPoint('CENTER')
f.outerGlow:SetAlpha(0)
f.outerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
f.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
-- outer glow over
f.outerGlowOver = f:CreateTexture(nil, 'ARTWORK')
f.outerGlowOver:SetPoint('TOPLEFT', f.outerGlow, 'TOPLEFT')
f.outerGlowOver:SetPoint('BOTTOMRIGHT', f.outerGlow, 'BOTTOMRIGHT')
f.outerGlowOver:SetAlpha(0)
f.outerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
f.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
-- ants
f.ants = f:CreateTexture(nil, 'OVERLAY')
f.ants:SetPoint('CENTER')
f.ants:SetAlpha(0)
f.ants:SetTexture([[Interface\SpellActivationOverlay\IconAlertAnts]])
f.animIn = f:CreateAnimationGroup()
f.animIn.appear = {}
f.animIn.fade = {}
CreateScaleAnim(f.animIn, 'spark', 1, 0.2, 1.5, 1.5)
CreateAlphaAnim(f.animIn, 'spark', 1, 0.2, 0, alpha, nil, true)
CreateScaleAnim(f.animIn, 'innerGlow', 1, 0.3, 2, 2)
CreateScaleAnim(f.animIn, 'innerGlowOver', 1, 0.3, 2, 2)
CreateAlphaAnim(f.animIn, 'innerGlowOver', 1, 0.3, alpha, 0, nil, false)
CreateScaleAnim(f.animIn, 'outerGlow', 1, 0.3, 0.5, 0.5)
CreateScaleAnim(f.animIn, 'outerGlowOver', 1, 0.3, 0.5, 0.5)
CreateAlphaAnim(f.animIn, 'outerGlowOver', 1, 0.3, alpha, 0, nil, false)
CreateScaleAnim(f.animIn, 'spark', 1, 0.2, 2/3, 2/3, 0.2)
CreateAlphaAnim(f.animIn, 'spark', 1, 0.2, alpha, 0, 0.2, false)
CreateAlphaAnim(f.animIn, 'innerGlow', 1, 0.2, alpha, 0, 0.3, false)
CreateAlphaAnim(f.animIn, 'ants', 1, 0.2, 0, alpha, 0.3, true)
f.animIn:SetScript('OnPlay', AnimIn_OnPlay)
f.animIn:SetScript('OnStop', AnimIn_OnStop)
f.animIn:SetScript('OnFinished', AnimIn_OnFinished)
f.animOut = f:CreateAnimationGroup()
f.animOut.appear = {}
f.animOut.fade = {}
CreateAlphaAnim(f.animOut, 'outerGlowOver', 1, 0.2, 0, alpha, nil, true)
CreateAlphaAnim(f.animOut, 'ants', 1, 0.2, alpha, 0, nil, false)
CreateAlphaAnim(f.animOut, 'outerGlowOver', 2, 0.2, alpha, 0, nil, false)
CreateAlphaAnim(f.animOut, 'outerGlow', 2, 0.2, alpha, 0, nil, false)
f.animOut:SetScript('OnFinished', function(self) ButtonGlowPool:Release(self:GetParent()) end)
f:SetScript('OnHide', bgHide)
end
local function updateAlphaAnim(f, alpha)
for _, anim in pairs(f.animIn.appear) do
anim:SetToAlpha(alpha)
end
for _, anim in pairs(f.animIn.fade) do
anim:SetFromAlpha(alpha)
end
for _, anim in pairs(f.animOut.appear) do
anim:SetToAlpha(alpha)
end
for _, anim in pairs(f.animOut.fade) do
anim:SetFromAlpha(alpha)
end
end
local ButtonGlowTextures = {['spark'] = true,['innerGlow'] = true,['innerGlowOver'] = true,['outerGlow'] = true,['outerGlowOver'] = true,['ants'] = true}
function lib.ButtonGlow_Start(r, color, frequency)
if not r then
return
end
local throttle
if frequency and frequency > 0 then
throttle = 0.25/frequency*0.01
else
throttle = 0.01
end
if r._ButtonGlow then
local f = r._ButtonGlow
if f.animOut:IsPlaying() then
f.animOut:Stop()
f.animIn:Play()
end
if not(color) then
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetDesaturated(nil)
f[texture]:SetVertexColor(1, 1, 1)
f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1))
updateAlphaAnim(f, 1)
end
f.color = false
else
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetDesaturated(1)
f[texture]:SetVertexColor(color[1],color[2],color[3])
f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1)*color[4])
updateAlphaAnim(f, color and color[4] or 1)
end
f.color = color
end
f.throttle = throttle
else
local f, new = ButtonGlowPool:Acquire()
if new then
configureButtonGlow(f,color and color[4] or 1)
else
updateAlphaAnim(f,color and color[4] or 1)
end
r._ButtonGlow = f
local width, height = r:GetSize()
f:SetParent(r)
f:SetFrameLevel(r:GetFrameLevel()+8)
f:SetSize(width * 1.4, height * 1.4)
f:SetPoint('TOPLEFT', r, 'TOPLEFT', -width * 0.2, height * 0.2)
f:SetPoint('BOTTOMRIGHT', r, 'BOTTOMRIGHT', width * 0.2, -height * 0.2)
if not(color) then
f.color = false
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetDesaturated(nil)
f[texture]:SetVertexColor(1, 1, 1)
end
else
f.color = color
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetDesaturated(1)
f[texture]:SetVertexColor(color[1], color[2], color[3])
end
end
f.throttle = throttle
f:SetScript('OnUpdate', bgUpdate)
f.animIn:Play()
if Masque and Masque.UpdateSpellAlert and (not r.overlay or not issecurevariable(r, 'overlay')) then
local old_overlay = r.overlay
r.overlay = f
Masque:UpdateSpellAlert(r)
r.overlay = old_overlay
end
end
end
function lib.ButtonGlow_Stop(r)
if r._ButtonGlow then
if r._ButtonGlow.animIn:IsPlaying() then
r._ButtonGlow.animIn:Stop()
ButtonGlowPool:Release(r._ButtonGlow)
elseif r:IsVisible() then
r._ButtonGlow.animOut:Play()
else
ButtonGlowPool:Release(r._ButtonGlow)
end
end
end
table.insert(lib.glowList, 'Action Button Glow')
lib.startList['Action Button Glow'] = lib.ButtonGlow_Start
lib.stopList['Action Button Glow'] = lib.ButtonGlow_Stop