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local mod = DBM:NewMod(2036, "DBM-Party-BfA", 1, 968)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20231024091944")
mod:SetCreatureID(122965)
mod:SetEncounterID(2085)
--mod:SetHotfixNoticeRev(20231023000000)
--mod:SetMinSyncRevision(20231021000000)
mod.respawnTime = 29
mod.sendMainBossGUID = true
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_AURA_APPLIED 250585",
"SPELL_CAST_START 250258",
"SPELL_CAST_SUCCESS 259572 250241",
"SPELL_PERIODIC_DAMAGE 250585",
"SPELL_PERIODIC_MISSED 250585",
"UNIT_DIED"
)
--[[
ability.id = 250258 and type = "begincast"
or (ability.id = 259572 or ability.id = 250241) and type = "cast"
or target.id = 125977 and type = "death"
or type = "dungeonencounterstart" or type = "dungeonencounterend"
--]]
--TODO, stench says it's interruptable but cannot verify this. When I determine what to do with it, improve warning
local warnPhase2 = mod:NewPhaseAnnounce(2, 2, nil, nil, nil, nil, nil, 2)
local warnTotemsLeft = mod:NewAddsLeftAnnounce(250190, 2, 250192)
--local warnNoxiousStench = mod:NewSpellAnnounce(250368, 3)
local specWarnLeap = mod:NewSpecialWarningDodge(250258, nil, nil, nil, 2, 2)
local specWarnNoxiousStench = mod:NewSpecialWarningInterrupt(259572, "HasInterrupt", nil, nil, 1, 2)
local specWarnGTFO = mod:NewSpecialWarningGTFO(250585, nil, nil, nil, 1, 8)
local timerLeapCD = mod:NewCDTimer(5.7, 250258, nil, nil, nil, 3)--6 uness delayed by stentch, then 8
local timerNoxiousStenchCD = mod:NewCDCountTimer(18.2, 259572, nil, nil, nil, 4, nil, DBM_COMMON_L.INTERRUPT_ICON..DBM_COMMON_L.DISEASE_ICON)
mod.vb.totemRemaining = 3
mod.vb.stenchCount = 0
function mod:OnCombatStart(delay)
self.vb.totemRemaining = 3
self.vb.stenchCount = 0
self:SetStage(1)
timerLeapCD:Start(2-delay)
timerNoxiousStenchCD:Start(5.7-delay, 1)
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 250585 and args:IsPlayer() and self:AntiSpam(3, 1) then
specWarnGTFO:Show(args.spellName)
specWarnGTFO:Play("watchfeet")
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 250258 then
specWarnLeap:Show()
specWarnLeap:Play("watchstep")
timerLeapCD:Start()
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 259572 then
self.vb.stenchCount = self.vb.stenchCount + 1
if self:CheckInterruptFilter(args.sourceGUID, false, true) then
specWarnNoxiousStench:Show(args.sourceName)
specWarnNoxiousStench:Play("kickcast")
end
if self:GetStage(2) then
timerNoxiousStenchCD:Start(18.2, self.vb.stenchCount+1)
else
timerNoxiousStenchCD:Start(20.6, self.vb.stenchCount+1)
timerLeapCD:AddTime(2)--Consistent with early alpha, might use more complex code if this becomes inconsistent
end
elseif spellId == 250241 then
self:SetStage(2)
timerNoxiousStenchCD:Stop()
timerLeapCD:Stop()
warnPhase2:Show()
warnPhase2:Play("ptwo")
end
end
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
if spellId == 250585 and destGUID == UnitGUID("player") and self:AntiSpam(3, 1) then
specWarnGTFO:Show(spellName)
specWarnGTFO:Play("watchfeet")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 125977 then--Reanimation Totem
self.vb.totemRemaining = self.vb.totemRemaining - 1
if self.vb.totemRemaining > 0 then
warnTotemsLeft:Show(self.vb.totemRemaining)
end
end
end