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122 lines
3.6 KiB
122 lines
3.6 KiB
local AS, L, S, R = unpack(AddOnSkins)
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local _G = _G
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local next = next
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local hooksecurefunc = hooksecurefunc
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local function HandleCheckBox(checkbox)
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checkbox:CreateBackdrop()
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checkbox.backdrop:SetInside(nil, 4, 4)
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for _, region in next, { checkbox:GetRegions() } do
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if region:IsObjectType('Texture') then
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if region:GetTexture() == 130751 then
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region:SetTexture(S.Media.StatusBar)
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local checkedTexture = checkbox:GetCheckedTexture()
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checkedTexture:SetVertexColor(1, .82, 0, 0.8)
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S:SetInside(checkedTexture, checkbox.backdrop)
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else
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region:SetTexture('')
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end
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end
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end
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end
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local function HandleDialogs()
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local dialog = _G.EditModeSystemSettingsDialog
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for _, button in next, { dialog.Buttons:GetChildren() } do
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if button.Controller and not button.isSkinned then
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S:HandleButton(button)
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end
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end
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for _, frame in next, { dialog.Settings:GetChildren() } do
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local dd = frame.Dropdown
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if dd and (dd.DropDownMenu and not dd.isSkinned) then
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S:HandleDropDownBox(dd.DropDownMenu, 250)
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dd.isSkinned = true
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end
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local checkbox = frame.Button
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if checkbox and not checkbox.backdrop then
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HandleCheckBox(checkbox)
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end
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end
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end
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function R:Blizzard_EditorManagerFrame()
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if not AS:IsSkinEnabled('Blizzard_EditorManagerFrame', 'editor') then return end
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-- Main Window
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local editMode = _G.EditModeManagerFrame
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S:HandleFrame(editMode, true)
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editMode.Tutorial:Kill()
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S:HandleButton(editMode.RevertAllChangesButton)
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S:HandleButton(editMode.SaveChangesButton)
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S:HandleDropDownBox(editMode.LayoutDropdown.DropDownMenu, 250)
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S:HandleCheckBox(editMode.ShowGridCheckButton.Button)
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S:HandleCheckBox(editMode.EnableSnapCheckButton.Button)
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for _, frame in next, { editMode.AccountSettings.Settings:GetChildren() } do
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if frame.Button then
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S:HandleCheckBox(frame.Button)
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end
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end
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-- Layout Creator
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local layout = _G.EditModeNewLayoutDialog
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S:HandleFrame(layout)
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S:HandleButton(layout.AcceptButton)
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S:HandleButton(layout.CancelButton)
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S:HandleEditBox(layout.LayoutNameEditBox)
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HandleCheckBox(layout.CharacterSpecificLayoutCheckButton.Button)
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-- Layout Unsaved
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local unsaved = _G.EditModeUnsavedChangesDialog
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S:HandleFrame(unsaved)
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S:HandleButton(unsaved.CancelButton)
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S:HandleButton(unsaved.ProceedButton)
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S:HandleButton(unsaved.SaveAndProceedButton)
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-- Layout Importer
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local import = _G.EditModeImportLayoutDialog
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S:HandleFrame(import)
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S:HandleButton(import.AcceptButton)
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S:HandleButton(import.CancelButton)
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HandleCheckBox(import.CharacterSpecificLayoutCheckButton.Button)
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local importBox = import.ImportBox
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S:HandleEditBox(importBox)
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local importBackdrop = importBox.backdrop
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importBackdrop:ClearAllPoints()
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S:Point(importBackdrop, 'TOPLEFT', importBox, -4, 4)
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S:Point(importBackdrop, 'BOTTOMRIGHT', importBox, 0, -4)
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local scrollbar = importBox.ScrollBar
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S:HandleScrollBar(scrollbar)
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scrollbar:ClearAllPoints()
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S:Point(scrollbar, 'TOPLEFT', importBox, 'TOPRIGHT', 4, 4)
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S:Point(scrollbar, 'BOTTOMLEFT', importBox, 'BOTTOMRIGHT', 0, -4)
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local editbox = import.LayoutNameEditBox
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S:HandleEditBox(editbox)
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local editbackdrop = editbox.backdrop
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editbackdrop:ClearAllPoints()
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S:Point(editbackdrop, 'TOPLEFT', editbox, -2, -4)
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S:Point(editbackdrop, 'BOTTOMRIGHT', editbox, 2, 4)
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-- Dialog (Mover Settings)
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local dialog = _G.EditModeSystemSettingsDialog
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S:HandleFrame(dialog)
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S:HandleCloseButton(dialog.CloseButton)
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hooksecurefunc(dialog.Buttons, 'AddLayoutChildren', HandleDialogs)
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HandleDialogs()
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end
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AS:RegisterSkin('Blizzard_EditorManagerFrame')
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