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-- ShamanEnhancement.lua
-- August 2025
-- Patch 11.2
if UnitClassBase( "player" ) ~= "SHAMAN" then return end
local addon, ns = ...
local Hekili = _G[ addon ]
local class, state = Hekili.Class, Hekili.State
local PTR = ns.PTR
local spec = Hekili:NewSpecialization( 263 )
---- Local function declarations for increased performance
-- Strings
local strformat = string.format
-- Tables
local insert, remove, sort, wipe = table.insert, table.remove, table.sort, table.wipe
-- Math
local abs, ceil, floor, max, sqrt = math.abs, math.ceil, math.floor, math.max, math.sqrt
-- Common WoW APIs, comment out unneeded per-spec
local GetSpellCastCount = C_Spell.GetSpellCastCount
-- local GetSpellInfo = C_Spell.GetSpellInfo
-- local GetSpellInfo = ns.GetUnpackedSpellInfo
local GetPlayerAuraBySpellID = C_UnitAuras.GetPlayerAuraBySpellID
-- local FindUnitBuffByID, FindUnitDebuffByID = ns.FindUnitBuffByID, ns.FindUnitDebuffByID
-- local IsSpellOverlayed = C_SpellActivationOverlay.IsSpellOverlayed
-- local IsSpellKnownOrOverridesKnown = C_SpellBook.IsSpellInSpellBook
-- local IsActiveSpell = ns.IsActiveSpell
-- Specialization-specific local functions (if any)
local GetWeaponEnchantInfo = GetWeaponEnchantInfo
spec:RegisterResource( Enum.PowerType.Maelstrom )
spec:RegisterResource( Enum.PowerType.Mana )
-- Talents
spec:RegisterTalents( {
-- Shaman
ancestral_wolf_affinity = { 103610, 382197, 1 }, -- Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf
arctic_snowstorm = { 103619, 462764, 1 }, -- Enemies within $s1 yds of your Frost Shock are snared by $s2%
ascending_air = { 103607, 462791, 1 }, -- Wind Rush Totem's cooldown is reduced by $s1 sec and its movement speed effect lasts an additional $s2 sec
astral_bulwark = { 103611, 377933, 1 }, -- Astral Shift reduces damage taken by an additional $s1%
astral_shift = { 103616, 108271, 1 }, -- Shift partially into the elemental planes, taking $s1% less damage for $s2 sec
brimming_with_life = { 103582, 381689, 1 }, -- Maximum health increased by $s1%, and while you are at full health, Reincarnation cools down $s2% faster
call_of_the_elements = { 103592, 383011, 1 }, -- Reduces the cooldown of Totemic Recall by $s1 sec
capacitor_totem = { 103579, 192058, 1 }, -- Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s1 sec, stunning all enemies within $s2 yards for $s3 sec
chain_heal = { 103588, 1064, 1 }, -- Heals the friendly target for $s1, then jumps up to $s2 yards to heal the $s3 most injured nearby allies. Healing is reduced by $s4% with each jump
chain_lightning = { 103583, 188443, 1 }, -- Hurls a lightning bolt at the enemy, dealing $s$s2 Nature damage and then jumping to additional nearby enemies. Affects $s3 total targets. If Chain Lightning hits more than $s4 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $s5%. Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by $s6 sec. Consumes Maelstrom Weapon for increased cast speed and damage
cleanse_spirit = { 103608, 51886, 1 }, -- Removes all Curse effects from a friendly target
creation_core = { 103592, 383012, 1 }, -- Totemic Recall affects an additional totem
earth_elemental = { 103585, 198103, 1 }, -- Calls forth a Greater Earth Elemental to protect you and your allies for $s1 min. While this elemental is active, your maximum health is increased by $s2%
earth_shield = { 103596, 974, 1 }, -- Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for $s2 when they take damage. This heal can only occur once every $s3 sec. Maximum $s4 charges. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them
earthgrab_totem = { 103617, 51485, 1 }, -- Summons a totem at the target location for $s1 sec. The totem pulses every $s2 sec, rooting all enemies within $s3 yards for $s4 sec. Enemies previously rooted by the totem instead suffer $s5% movement speed reduction
elemental_orbit = { 103602, 383010, 1 }, -- Increases the number of Elemental Shields you can have active on yourself by $s1. You can have Earth Shield on yourself and one ally at the same time
elemental_resistance = { 103601, 462368, 1 }, -- Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by $s1% for $s2 sec
elemental_warding = { 103597, 381650, 1 }, -- Reduces all magic damage taken by $s1%
encasing_cold = { 103619, 462762, 1 }, -- Frost Shock snares its targets by an additional $s1% and its duration is increased by $s2 sec
enhanced_imbues = { 103606, 462796, 1 }, -- The effects of your weapon imbues are increased by $s1%
fire_and_ice = { 103605, 382886, 1 }, -- Increases all Fire and Frost damage you deal by $s1%
frost_shock = { 103604, 196840, 1 }, -- Chills the target with frost, causing $s$s2 Frost damage and reducing the target's movement speed by $s3% for $s4 sec
graceful_spirit = { 103626, 192088, 1 }, -- Reduces the cooldown of Spiritwalker's Grace by $s1 sec and increases your movement speed by $s2% while it is active
greater_purge = { 103624, 378773, 1 }, -- Purges the enemy target, removing $s1 beneficial Magic effects
guardians_cudgel = { 103618, 381819, 1 }, -- When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place
gust_of_wind = { 103591, 192063, 1 }, -- A gust of wind hurls you forward
healing_stream_totem = { 103590, 5394, 1 }, -- Summons a totem at your feet for $s1 sec that heals an injured party or raid member within $s2 yards for $s3 every $s4 sec. If you already know Healing Stream Totem, instead gain $s5 additional charge of Healing Stream Totem
hex = { 103623, 51514, 1 }, -- Transforms the enemy into a frog for $s1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit $s2. Only works on Humanoids and Beasts
jet_stream = { 103607, 462817, 1 }, -- Wind Rush Totem's movement speed bonus is increased by $s1% and now removes snares
lava_burst = { 103598, 51505, 1 }, -- Hurls molten lava at the target, dealing $s$s2 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock
lightning_lasso = { 103589, 305483, 1 }, -- Grips the target in lightning, stunning and dealing $s1 million Nature damage over $s2 sec while the target is lassoed. Can move while channeling
mana_spring = { 103587, 381930, 1 }, -- Your Stormstrike casts restore $s1 mana to you and $s2 allies nearest to you within $s3 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers
natures_fury = { 103622, 381655, 1 }, -- Increases the critical strike chance of your Nature spells and abilities by $s1%
natures_guardian = { 103613, 30884, 1 }, -- When your health is brought below $s1%, you instantly heal for $s2% of your maximum health. Cannot occur more than once every $s3 sec
natures_swiftness = { 103620, 378081, 1 }, -- Your next healing or damaging Nature spell is instant cast and costs no mana
planes_traveler = { 103611, 381647, 1 }, -- Reduces the cooldown of Astral Shift by $s1 sec
poison_cleansing_totem = { 103609, 383013, 1 }, -- Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within $s1 yards every $s2 sec for $s3 sec
primordial_bond = { 103612, 381764, 1 }, -- While you have an elemental active, your damage taken is reduced by $s1%
purge = { 103624, 370, 1 }, -- Purges the enemy target, removing $s1 beneficial Magic effect
refreshing_waters = { 103594, 378211, 1 }, -- Your Healing Surge is $s1% more effective on yourself
seasoned_winds = { 103628, 355630, 1 }, -- Interrupting a spell with Wind Shear decreases your damage taken from that spell school by $s1% for $s2 sec. Stacks up to $s3 times
spirit_walk = { 103591, 58875, 1 }, -- Removes all movement impairing effects and increases your movement speed by $s1% for $s2 sec
spirit_wolf = { 103581, 260878, 1 }, -- While transformed into a Ghost Wolf, you gain $s1% increased movement speed and $s2% damage reduction every $s3 sec, stacking up to $s4 times
spiritwalkers_aegis = { 103626, 378077, 1 }, -- When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for $s1 sec
spiritwalkers_grace = { 103584, 79206, 1 }, -- Calls upon the guidance of the spirits for $s1 sec, permitting movement while casting Shaman spells. Castable while casting
static_charge = { 103618, 265046, 1 }, -- Reduces the cooldown of Capacitor Totem by $s1 sec for each enemy it stuns, up to a maximum reduction of $s2 sec
stone_bulwark_totem = { 103629, 108270, 1 }, -- Summons a totem at your feet that grants you an absorb shield preventing $s$s2 million damage for $s3 sec, and an additional $s4 every $s5 sec for $s6 sec
thunderous_paws = { 103581, 378075, 1 }, -- Ghost Wolf removes snares and increases your movement speed by an additional $s1% for the first $s2 sec. May only occur once every $s3 sec
thundershock = { 103621, 378779, 1 }, -- Thunderstorm knocks enemies up instead of away and its cooldown is reduced by $s1 sec
thunderstorm = { 103603, 51490, 1 }, -- Calls down a bolt of lightning, dealing $s$s2 Nature damage to all enemies within $s3 yards, reducing their movement speed by $s4% for $s5 sec, and knocking them upward. Usable while stunned
totemic_focus = { 103625, 382201, 1 }, -- Increases the radius of your totem effects by $s1%. Increases the duration of your Earthbind and Earthgrab Totems by $s2 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by $s3 sec
totemic_projection = { 103586, 108287, 1 }, -- Relocates your active totems to the specified location
totemic_recall = { 103595, 108285, 1 }, -- Resets the cooldown of your most recently used totem with a base cooldown shorter than $s1 minutes
totemic_surge = { 103599, 381867, 1 }, -- Reduces the cooldown of your totems by $s1 sec
traveling_storms = { 103621, 204403, 1 }, -- Thunderstorm now can be cast on allies within $s1 yards, reduces enemies movement speed by $s2%, and knocks enemies $s3% further
tremor_totem = { 103593, 8143, 1 }, -- Summons a totem at your feet that shakes the ground around it for $s1 sec, removing Fear, Charm and Sleep effects from party and raid members within $s2 yards
voodoo_mastery = { 103600, 204268, 1 }, -- Your Hex target is slowed by $s1% during Hex and for $s2 sec after it ends. Reduces the cooldown of Hex by $s3 sec
wind_rush_totem = { 103627, 192077, 1 }, -- Summons a totem at the target location for $s1 sec, continually granting all allies who pass within $s2 yards $s3% increased movement speed for $s4 sec
wind_shear = { 103615, 57994, 1 }, -- Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $s1 sec
winds_of_alakir = { 103614, 382215, 1 }, -- Increases the movement speed bonus of Ghost Wolf by $s1%. When you have $s2 or more totems active, your movement speed is increased by $s3%
-- Enhancement
alpha_wolf = { 80970, 198434, 1 }, -- While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for $s$s2 Physical damage every $s3 sec for the next $s4 sec
ascendance = { 92219, 114051, 1 }, -- Transform into an Air Ascendant for $s2 sec, immediately dealing $s$s3 Nature damage to any enemy within $s4 yds, reducing the cooldown and cost of Stormstrike by $s5%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $s6 yd range
ashen_catalyst = { 80947, 390370, 1 }, -- Each time Flame Shock deals periodic damage, it increases the damage of your next Lava Lash by $s1% up to $s2%, and reduces the cooldown of your Lava Lash by $s3 sec
converging_storms = { 80973, 384363, 1 }, -- Each target hit by Crash Lightning increases the damage of your next Stormstrike by $s1%, up to a maximum of $s2 stacks
crash_lightning = { 80974, 187874, 1 }, -- Electrocutes all enemies in front of you, dealing $s$s3 Nature damage. Hitting $s4 or more targets enhances your weapons for $s5 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal $s$s6 Nature damage to all targets in front of you. Damage reduced beyond $s7 targets
crashing_storms = { 80953, 334308, 1 }, -- Crash Lightning damage increased by $s1%. Chain Lightning now jumps to $s2 extra targets
deeply_rooted_elements = { 92219, 378270, 1 }, -- Each stack of Maelstrom Weapon consumed has a $s2% chance to activate Ascendance for $s3 sec. Ascendance Transform into an Air Ascendant for $s6 sec, immediately dealing $s$s7 Nature damage to any enemy within $s8 yds, reducing the cooldown and cost of Stormstrike by $s9%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $s10 yd range
doom_winds = { 80959, 384352, 1 }, -- Unleash a devastating storm around yourself, dealing $s$s2 Stormstrike damage every $s3 sec to nearby enemies for $s4 sec. Increases your chance to activate Windfury Weapon by $s5%, and the damage of Windfury Weapon by $s6%
elemental_assault = { 80962, 210853, 2 }, -- Stormstrike damage is increased by $s1%, and Stormstrike, Lava Lash, and Ice Strike have a $s2% chance to generate $s3 stack of Maelstrom Weapon
elemental_blast = { 80966, 117014, 1 }, -- Harnesses the raw power of the elements, dealing $s$s2 Elemental damage and increasing your Critical Strike or Haste by $s3% or Mastery by $s4% for $s5 sec. If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $s6 additional charge
elemental_spirits = { 80970, 262624, 1 }, -- Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by $s1%, but now only increase your Physical damage dealt by $s2%
elemental_weapons = { 80961, 384355, 1 }, -- Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by $s1%
feral_spirit = { 80972, 51533, 1 }, -- Summons two Spirit Wolves that aid you in battle for $s1 sec. They are immune to movement-impairing effects, and each Feral Spirit summoned grants you $s2% increased Physical damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every $s3 sec for $s4 sec
fire_nova = { 80944, 333974, 1 }, -- Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing $s$s2 Flamestrike damage to up to $s3 targets within $s4 yds of your Flame Shock targets. Each eruption from Fire Nova generates $s5 stack of Maelstrom Weapon
flowing_spirits = { 80971, 469314, 1 }, -- Your damaging abilities have a $s1% chance to summon a Feral Spirit for $s2 sec
flurry = { 103642, 382888, 1 }, -- Increases your attack speed by $s1% for your next $s2 melee swings after dealing a critical strike with a spell or ability
forceful_winds = { 80969, 262647, 1 }, -- Windfury causes each successive Windfury attack within $s1 sec to increase the damage of Windfury by $s2%, stacking up to $s3 times
hailstorm = { 80944, 334195, 1 }, -- Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by $s1%, and causes your next Frost Shock to hit $s2 additional target per Maelstrom Weapon stack consumed, up to $s3. Consuming at least $s4 stacks of Hailstorm generates $s5 stack of Maelstrom Weapon
hot_hand = { 80945, 201900, 2 }, -- Melee auto-attacks with Flametongue Weapon active have a $s1% chance to reduce the cooldown of Lava Lash by $s2% and increase the damage of Lava Lash by $s3% for $s4 sec
ice_strike = { 80956, 470194, 1 }, -- Strike your target with an icy blade, dealing $s$s2 Frost damage and snaring them by $s3% for $s4 sec. Ice Strike increases the damage of your next Frost Shock by $s5% and generates $s6 stack of Maelstrom Weapon
improved_maelstrom_weapon = { 80957, 383303, 1 }, -- Maelstrom Weapon now increases the damage of spells it affects by $s1% per stack and the healing of spells it affects by $s2% per stack
lashing_flames = { 80948, 334046, 1 }, -- Lava Lash and Sundering increases the damage of Flame Shock on its target by $s1% for $s2 sec
lava_lash = { 80942, 60103, 1 }, -- Charges your off-hand weapon with lava and burns your target, dealing $s$s2 Fire damage. Damage is increased by $s3% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to $s4 nearby targets
legacy_of_the_frost_witch = { 80951, 384450, 2 }, -- Consuming $s1 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by $s2% for $s3 sec
maelstrom_weapon = { 80941, 187880, 1 }, -- When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to $s1 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by $s2% and increase its damage by $s3% or its healing by $s4%. A maximum of $s5 stacks of Maelstrom Weapon can be consumed at a time
molten_assault = { 80943, 334033, 1 }, -- Lava Lash cooldown reduced by $s1 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to $s2 nearby enemies
molten_thunder = { 103848, 469344, 1 }, -- The cooldown of Sundering is reduced by $s1 sec, but it can no longer Incapacitate. Sundering has a $s2% chance to reset its own cooldown, increased by $s3% for up to $s4 targets. Each consecutive reset reduces these chances by half
overflowing_maelstrom = { 80938, 384149, 1 }, -- Your damage or healing spells will now consume up to $s1 Maelstrom Weapon stacks
primordial_storm = { 80963, 1218047, 1 }, -- Primordial Wave transforms into a single use Primordial Storm for $s2 sec after it is cast. Primordial Storm Devastate nearby enemies with a Primordial Storm dealing $s5 Flamestrike, $s6 Froststrike, $s$s7 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at $s8% effectiveness. Deals reduced damage beyond $s9 targets. Consumes Maelstrom Weapon for increased damage
primordial_wave = { 80965, 375982, 1 }, -- Blast all targets affected by your Flame Shock within $s2 yards with a Primordial Wave, dealing $s$s3 Elemental damage. Primordial Wave generates $s4 stacks of Maelstrom Weapon
raging_maelstrom = { 80939, 384143, 1 }, -- Maelstrom Weapon can now stack $s1 additional times, and Maelstrom Weapon now increases the damage of spells it affects by an additional $s2% per stack and the healing of spells it affects by an additional $s3% per stack
splintered_elements = { 80964, 382042, 2 }, -- Primordial Wave grants you $s1% Haste plus $s2% for each additional targets blasted by Primordial Wave for $s3 sec
static_accumulation = { 80950, 384411, 2 }, -- $s1% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt, Tempest, or Chain Lightning. While Ascendance is active, generate $s2 Maelstrom Weapon stack every $s3 sec
stormblast = { 80960, 319930, 1 }, -- Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal $s1% additional damage as Nature damage, stacking up to $s2 times
stormflurry = { 80954, 344357, 1 }, -- Stormstrike has a $s1% chance to strike the target an additional time for $s2% of normal damage. This effect can chain off of itself
storms_wrath = { 80967, 392352, 1 }, -- Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by $s1%
sundering = { 80975, 197214, 1 }, -- Shatters a line of earth in front of you with your main hand weapon, causing $s$s2 Flamestrike damage and Incapacitating any enemy hit for $s3 sec
swirling_maelstrom = { 80955, 384359, 1 }, -- Consuming at least $s1 stacks of Hailstorm, and each explosion from Fire Nova now also grants you $s2 stack of Maelstrom Weapon
tempest_strikes = { 80966, 428071, 1 }, -- Stormstrike, Ice Strike, and Lava Lash have a $s2% chance to discharge electricity at your target, dealing $s$s3 Nature damage
thorims_invocation = { 80949, 384444, 1 }, -- Increases the damage of Lightning Bolt and Chain Lightning by $s1%, and reduces the cooldown of Ascendance by $s2 sec. During Ascendance, Windstrike consumes up to $s3 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at $s4% effectiveness at your enemy, whichever you most recently used. When available, it will instead discharge a Tempest at $s5% effectiveness, consuming up to $s6 Maelstrom Weapon
unrelenting_storms = { 80973, 470490, 1 }, -- When Crash Lightning hits only $s1 target, it activates Windfury Weapon and its cooldown is reduced by $s2%
unruly_winds = { 80968, 390288, 1 }, -- Windfury Weapon has a $s1% chance to trigger a third attack
voltaic_blaze = { 103871, 470053, 1 }, -- Tempest, Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and $s4 nearby enemies with blazing thunder, causing $s$s5 Nature damage and applying Flame Shock. Generates $s6 stack of Maelstrom Weapon
windfury_weapon = { 80958, 33757, 1 }, -- Imbue your main-hand weapon with the element of Wind for $s2 |$s3hour:hrs;. Each main-hand attack has a $s4% chance to trigger three extra attacks, dealing $s$s5 Physical damage each. Windfury causes each successive Windfury attack within $s6 sec to increase the damage of Windfury by $s7%, stacking up to $s8 times
witch_doctors_ancestry = { 80971, 384447, 1 }, -- Increases the chance to gain a stack of Maelstrom Weapon by $s1%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by $s2 sec
-- Stormbringer
arc_discharge = { 94885, 455096, 1 }, -- Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal $s1% increased damage, and cast an additional time. Can accumulate up to $s2 charges
awakening_storms = { 94867, 455129, 1 }, -- Stormstrike, Lightning Bolt, and Chain Lightning have a chance to strike your target for $s$s2 Nature damage. Every $s3 times this occurs, your next Lightning Bolt is replaced by Tempest
conductive_energy = { 94868, 455123, 1 }, -- Gain the effects of the Lightning Rod talent: Lightning Rod Tempest, Lightning Bolt, Elemental Blast, Primordial Wave and Chain Lightning make your target a Lightning Rod for $s3 sec. Lightning Rods take $s4% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning
electroshock = { 94863, 454022, 1 }, -- Tempest increases your movement speed by $s1% for $s2 sec
lightning_conduit = { 94863, 467778, 1 }, -- You have a chance to get struck by lightning, increasing your movement speed by $s1% for $s2 sec. The effectiveness is increased to $s3% in outdoor areas. You call down a Thunderstorm when you Reincarnate
natures_protection = { 94880, 454027, 1 }, -- Lightning Shield reduces the damage you take by $s1%
rolling_thunder = { 94889, 454026, 1 }, -- Tempest summons a Nature Feral Spirit for $s1 sec
storm_swell = { 94873, 455088, 1 }, -- Tempest grants $s1% Mastery for $s2 sec
stormcaller = { 94893, 454021, 1 }, -- Increases the critical strike chance of your Nature damage spells by $s1% and the critical strike damage of your Nature spells by $s2%
supercharge = { 94873, 455110, 1 }, -- Lightning Bolt, Tempest, and Chain Lightning have a $s1% chance to refund $s2 Maelstrom Weapon stacks
surging_currents = { 94880, 454372, 1 }, -- When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by $s1%, up to $s2%
tempest = { 94892, 454009, 1 }, -- Every $s1 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest
unlimited_power = { 94886, 454391, 1 }, -- Spending Maelstrom Weapon stacks grants you $s1% haste for $s2 sec. Multiple applications may overlap
voltaic_surge = { 94870, 454919, 1 }, -- Crash Lightning and Chain Lightning damage increased by $s1%
-- Totemic
amplification_core = { 94874, 445029, 1 }, -- While Surging Totem is active, your damage and healing done is increased by $s1%
earthsurge = { 94881, 455590, 1 }, -- Casting Sundering within $s1 yards of your Surging Totem causes it to create a Tremor at $s2% effectiveness at the target area
imbuement_mastery = { 94871, 445028, 1 }, -- Increases the chance for Windfury Weapon to trigger by $s1% and increases its damage by $s2%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing $s3% of its damage to all nearby enemies
lively_totems = { 94882, 445034, 1 }, -- Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal $s$s3 Fire damage to a nearby enemy. Lasts $s4 sec. Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to $s5 nearby enemies for $s$s6 Fire damage
oversized_totems = { 94859, 445026, 1 }, -- Increases the size and radius of your totems by $s1%, and the health of your totems by $s2%
oversurge = { 94874, 445030, 1 }, -- Surging Totem deals $s1% more damage during Ascendance
pulse_capacitor = { 94866, 445032, 1 }, -- Increases the damage of Surging Totem by $s1%
reactivity = { 94872, 445035, 1 }, -- While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at $s1% effectiveness. Sunderings from this effect do not Incapacitate
supportive_imbuements = { 94866, 445033, 1 }, -- Increases the critical strike chance of Flametongue Weapon by $s1%, and its critical strike damage by $s2%
surging_totem = { 94877, 444995, 1 }, -- Summons a totem at the target location that creates a Tremor immediately and every $s2 sec for $s$s3 Flamestrike damage. Damage reduced beyond $s4 targets. Lasts $s5 sec
swift_recall = { 94859, 445027, 1 }, -- Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by $s1 sec. Cannot occur more than once every $s2 sec per totem
totemic_coordination = { 94881, 445036, 1 }, -- Increases the critical strike chance of your Searing Totem's attacks by $s1%, and its critical strike damage by $s2%
totemic_rebound = { 94890, 445025, 1 }, -- Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by $s3%, and then redirecting the bolt to your target for $s$s4 Nature damage$s$s5 The damage bonus effect can stack
whirling_elements = { 94879, 445024, 1 }, -- Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes $s1 Surging Bolts at your Surging Totem. Earth: Direct damage of your next Flame Shock is increased by $s2% and it is applied to $s3 nearby enemies. Fire: Your next Lava Lash or Fire Nova grants you Hot Hand for $s4 sec
wind_barrier = { 94891, 445031, 1 }, -- If you have a totem active, your totem grants you a shield absorbing $s1 damage for $s2 sec every $s3 sec
} )
-- PvP Talents
spec:RegisterPvpTalents( {
burrow = 5575, -- (409293) Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by $s2% for $s3 sec. When the effect ends, enemies within $s4 yards are knocked in the air and take $s$s5 Physical damage
counterstrike_totem = 3489, -- (204331) Summons a totem at your feet for $s1 sec. Whenever enemies within $s2 yards of the totem deal direct damage, the totem will deal $s3% of the damage dealt back to attacker
electrocute = 5658, -- (206642) When you successfully Purge a beneficial effect, the enemy suffers $s$s2 Nature damage over $s3 sec
grounding_totem = 3622, -- (204336) Summons a totem at your feet that will redirect all harmful spells cast within $s1 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts $s2 sec
shamanism = 722, -- (193876) Your Bloodlust spell now has a $s1 sec. cooldown, but increases Haste by $s2%, and only affects you and your friendly target when cast for $s3 sec. In addition, Bloodlust is no longer affected by Sated
static_field_totem = 5438, -- (355580) Summons a totem with $s1% of your health at the target location for $s2 sec that forms a circuit of electricity that enemies cannot pass through
stormweaver = 5596, -- (410673) Maelstrom Weapon no longer benefits Healing Surge or Chain Heal. Instead, consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain $s1% of the benefits of Maelstrom Weapon based on the stacks consumed
totem_of_wrath = 3487, -- (460697) Primordial Wave summons a totem at your feet for $s1 sec that increases the critical effect of damage and healing spells of all nearby allies within $s2 yards by $s3% for $s4 sec
unleash_shield = 3492, -- (356736) Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for $s5 sec. Water Shield: Summons a whirlpool for $s8 sec, reducing damage and healing by $s9% while they stand within it
} )
-- Auras
spec:RegisterAuras( {
-- Damage and healing increased by $w1%.
amplification_core = {
id = 456369,
duration = 20.0,
max_stack = 1
},
-- Health increased by $s1%. If you die, the protection of the ancestors will allow you to return to life.
-- https://wowhead.com/ptr-2/spell=207498
ancestral_protection = {
id = 207498,
duration = 30,
max_stack = 1
},
-- Your next 1 Chain Lightning or Lightning Bolt spells are instant cast and will deal 40% increased damage.
arc_discharge = {
id = 470532,
duration = 15.0,
max_stack = 2
},
-- Movement speed reduced by $w1%.
arctic_snowstorm = {
id = 462765,
duration = 8.0,
max_stack = 1
},
-- Talent: Transformed into a powerful Air ascendant. Auto attacks have a $114089r yard range. Stormstrike is empowered and has a $114089r yard range.$?s384411[ Generating $384411s1 $lstack:stacks; of Maelstrom Weapon every $384437t1 sec.][]
-- https://wowhead.com/ptr-2/spell=114051
ascendance = {
id = 114051,
duration = 15,
max_stack = 1
},
-- Talent: Damage of your next Lava Lash increased by $s1%.
-- https://wowhead.com/ptr-2/spell=390371
ashen_catalyst = {
id = 390371,
duration = 15,
max_stack = 8
},
awakening_storms = {
id = 462131,
duration = 3600,
max_stack = 4
},
-- Haste increased by $w1%.
-- https://wowhead.com/ptr-2/spell=2825
bloodlust = {
id = 2825,
duration = 40,
max_stack = 1
},
-- When you deal damage, $w1% is dealt to your lowest health ally within $204331m2 yards.
counterstrike_totem = {
id = 208997,
duration = 15.0,
max_stack = 1
},
-- Increases nature damage dealt from your abilities by $s1%.
-- https://wowhead.com/ptr-2/spell=224127
crackling_surge = {
id = 224127,
duration = 15,
max_stack = 20,
meta = {
active = function( t ) return active_crackling_surges end,
},
},
crash_lightning = {
id = 187878,
duration = 12,
max_stack = 1
},
crashing_lightning = {
id = 242286,
duration = 16,
max_stack = 15
},
-- Talent: Damage of your next Crash Lightning increased by $s1%.
-- https://wowhead.com/ptr-2/spell=333964
cl_crash_lightning = {
id = 333964,
duration = 15,
max_stack = 6,
copy = "converging_storms"
},
-- Talent: Chance to activate Windfury Weapon increased to ${$319773h}.1%. Damage dealt by Windfury Weapon increased by $s2%.
-- https://wowhead.com/ptr-2/spell=384352
doom_winds_talent = {
id = 466772,
duration = 8,
max_stack = 1,
copy = 384352
},
doom_winds_buff = { -- legendary.
id = 335903,
duration = 8,
tick_time = 1,
max_stack = 1
},
doom_winds_debuff = {
id = 335904,
duration = 60,
tick_time = 1,
max_stack = 1,
copy = "doom_winds_cd"
},
doom_winds = {
alias = { "doom_winds_talent", "doom_winds_buff" },
aliasMode = "first",
aliasType = "buff",
duration = 8,
max_stack = 1
},
-- Maximum health increased by $w3%.
downpour = {
id = 207778,
duration = 6.0,
max_stack = 1
},
-- Talent:
-- https://wowhead.com/ptr-2/spell=198103
earth_elemental = {
id = 198103,
duration = 60,
type = "Magic",
max_stack = 1
},
-- Talent: Heals for ${$w2*(1+$w1/100)} upon taking damage.
-- https://wowhead.com/ptr-2/spell=974
earth_shield = {
id = 974,
duration = 600,
type = "Magic",
max_stack = 9
},
-- Movement speed reduced by $s1%.
-- https://wowhead.com/ptr-2/spell=3600
earthbind = {
id = 3600,
duration = 5,
mechanic = "snare",
type = "Magic",
max_stack = 1
},
-- Increases physical damage dealt from your abilities by $s1%.
-- https://wowhead.com/ptr-2/spell=392375
earthen_weapon = {
id = 392375,
duration = 15,
type = "Magic",
max_stack = 20,
meta = {
active = function( t ) return active_earthen_weapons end,
},
},
-- Rooted.
-- https://wowhead.com/ptr-2/spell=64695
earthgrab = {
id = 64695,
duration = 8,
mechanic = "root",
type = "Magic",
max_stack = 1
},
-- Heals $w1 every $t1 sec.
-- https://wowhead.com/ptr-2/spell=382024
earthliving_weapon = {
id = 382024,
duration = 12,
max_stack = 1
},
-- Your next damage or healing spell will be cast a second time ${$s2/1000}.1 sec later for free.
-- https://wowhead.com/ptr-2/spell=320125
echoing_shock = {
id = 320125,
duration = 8,
type = "Magic",
max_stack = 1
},
-- $w1 Nature damage every $t1 sec.
electrocute = {
id = 206647,
duration = 3.0,
tick_time = 1.0,
pandemic = true,
max_stack = 1
},
-- Movement speed increased by $w1%.
electroshock = {
id = 454025,
duration = 5.0,
max_stack = 1
},
-- Fire, Frost, and Nature damage taken reduced by $w1%.
elemental_resistance = {
id = 462568,
duration = 3.0,
pandemic = true,
max_stack = 1
},
-- Cannot move while using Far Sight.
-- https://wowhead.com/ptr-2/spell=6196
far_sight = {
id = 6196,
duration = 60,
type = "Magic",
max_stack = 1
},
-- Talent: Generating $s1 stack of Maelstrom Weapon every $t1 sec.
-- https://wowhead.com/ptr-2/spell=333957
feral_spirit = {
id = 333957,
duration = 15,
tick_time = 3,
max_stack = 20,
meta = {
active = function( t ) return active_feral_spirits end,
},
copy = 469328
},
-- Suffering $w2 Fire damage every $t2 sec.
-- https://wowhead.com/ptr-2/spell=188389
flame_shock = {
id = 188389,
duration = 18,
tick_time = 2.0,
pandemic = true,
type = "Magic",
max_stack = 1
},
-- Each of your weapon attacks causes up to ${$max(($<coeff>*$AP),1)} additional Fire damage.
-- https://wowhead.com/ptr-2/spell=319778
flametongue_weapon = {
duration = 3600,
max_stack = 1
},
-- Talent: Attack speed increased by $w1%.
-- https://wowhead.com/ptr-2/spell=382889
flurry = {
id = 382889,
duration = 15,
max_stack = 3
},
-- Talent: Movement speed reduced by $s2%.
-- https://wowhead.com/ptr-2/spell=196840
frost_shock = {
id = 196840,
duration = function() return 6 + 2 * talent.encasing_cold.rank end,
type = "Magic",
max_stack = 1
},
converging_storms = {
id = 198300,
duration = 12,
max_stack = 6
},
-- Increases movement speed by $?s382215[${$382216s1+$w2}][$w2]%.$?$w3!=0[ Less hindered by effects that reduce movement speed.][]
-- https://wowhead.com/ptr-2/spell=2645
ghost_wolf = {
id = 2645,
duration = 3600,
type = "Magic",
max_stack = 1
},
-- Talent: Your next Frost Shock will deal $s1% additional damage, and hit up to ${$334195s1/$s2} additional $Ltarget:targets;.
-- https://wowhead.com/ptr-2/spell=334196
hailstorm = {
id = 334196,
duration = 20,
max_stack = 5
},
-- Your Healing Rain is currently active. $?$w1!=0[Magic damage taken reduced by $w1%.][]
-- https://wowhead.com/ptr-2/spell=73920
healing_rain = {
id = 73920,
duration = 10,
max_stack = 1
},
-- Healing $?s147074[two injured party or raid members][an injured party or raid member] every $t1 sec.
-- https://wowhead.com/ptr-2/spell=5672
healing_stream = {
id = 5672,
duration = 15,
tick_time = 2,
type = "Magic",
max_stack = 1
},
-- Talent: Incapacitated.
-- https://wowhead.com/ptr-2/spell=51514
hex = {
id = 51514,
duration = 60,
mechanic = "polymorph",
type = "Magic",
max_stack = 1
},
-- Talent: Lava Lash damage increased by $s1% and cooldown reduced by ${$s2/4}%.
-- https://wowhead.com/ptr-2/spell=215785
hot_hand = {
id = 215785,
duration = 6,
max_stack = 1
},
-- Talent: Movement speed reduced by $s2%.
-- https://wowhead.com/ptr-2/spell=342240
ice_strike_snare = {
id = 342240,
duration = 6,
max_stack = 1
},
-- Talent: Damage of your next Frost Shock increased by $s1%.
-- https://wowhead.com/ptr-2/spell=384357
ice_strike_buff = {
id = 384357,
duration = 12,
max_stack = 1
},
ice_strike = {
id = 470194,
duration = 6,
max_stack = 1
},
-- Frost Shock damage increased by $w2%.
-- https://wowhead.com/ptr-2/spell=210714
icefury = {
id = 210714,
duration = 25,
type = "Magic",
max_stack = 4
},
-- Increases frost damage dealt from your abilities by $s1%.
-- https://wowhead.com/ptr-2/spell=224126
icy_edge = {
id = 224126,
duration = 15,
max_stack = 20,
meta = {
active = function( t ) return active_icy_edges end,
}
},
-- Fire damage inflicted every $t2 sec.
-- https://wowhead.com/ptr-2/spell=118297
immolate = {
id = 118297,
duration = 21,
type = "Magic",
max_stack = 1
},
-- Talent: Damage taken from the Shaman's Flame Shock increased by $s1%.
-- https://wowhead.com/ptr-2/spell=334168
lashing_flames = {
id = 334168,
duration = 20,
max_stack = 1
},
-- Talent: Damage dealt by your physical abilities increased by $w1%.
-- https://wowhead.com/ptr-2/spell=384451
legacy_of_the_frost_witch = {
id = 384451,
duration = 8,
max_stack = 1
},
-- Talent: Stunned. Suffering $w1 Nature damage every $t1 sec.
-- https://wowhead.com/ptr-2/spell=305485
lightning_lasso = {
id = 305485,
duration = 5,
tick_time = 1,
mechanic = "stun",
type = "Magic",
max_stack = 1
},
-- Casting Shaman's Lightning Bolt and Chain Lightning also deal $210689s2% of their damage to the Lightning Rod.
lightning_rod = {
id = 197209,
duration = 8.0,
max_stack = 1,
},
-- Chance to deal $192109s1 Nature damage when you take melee damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][].
-- https://wowhead.com/ptr-2/spell=192106
lightning_shield = {
id = 192106,
duration = 1800,
max_stack = 1
},
-- Searing Totem is hurling Searing Bolts at nearby enemies.
lively_totems = {
id = 461242,
duration = 8.0,
max_stack = 1,
},
-- Talent: Your next damage or healing spell has its cast time reduced by ${$max($187881s1, -100)*-1}%$?s383303[ and damage or healing increased by][]$?s383303&!s384149[ ${$min($187881w2, 5*$s~2)}%]?s383303&s384149[ $187881w2%][].
-- https://wowhead.com/ptr-2/spell=344179
maelstrom_weapon = {
id = 344179,
duration = 30,
type = "Magic",
max_stack = function() return talent.raging_maelstrom.enabled and 10 or 5 end
},
-- Increases fire damage dealt from your abilities by $s1%.
-- https://wowhead.com/ptr-2/spell=224125
molten_weapon = {
id = 224125,
duration = 15,
type = "Magic",
max_stack = 20,
meta = {
active = function( t ) return active_molten_weapons end,
},
},
-- Talent: Your next healing or damaging Nature spell is instant cast and costs no mana.
-- https://wowhead.com/ptr-2/spell=378081
natures_swiftness = {
id = 378081,
duration = 3600,
type = "Magic",
max_stack = 1,
onRemove = function( t )
-- 20221117: This function is triggered when the buff is removed.
setCooldown( "natures_swiftness", action.natures_swiftness.cooldown )
end
},
-- Heals $w1 damage every $t1 seconds.
-- https://wowhead.com/ptr-2/spell=280205
pack_spirit = {
id = 280205,
duration = 3600,
max_stack = 1
},
-- Cleansing $383015s1 poison effect from a nearby party or raid member every $t1 sec.
-- https://wowhead.com/ptr-2/spell=383014
poison_cleansing = {
id = 383014,
duration = function() return 6 + 3 * talent.tidecallers_guard.rank end,
tick_time = 1.5,
type = "Magic",
max_stack = 1
},
primal_lava_actuators = {
id = 335896,
duration = 15,
max_stack = 20,
},
-- https://www.wowhead.com/spell=1218125
-- Primordial Storm Primordial Wave has been replaced by Primordial Storm.
primordial_storm = {
id = 1218125,
duration = 15,
max_stack = 1,
},
primordial_wave = {
id = 375986,
duration = 10,
max_stack = 1,
copy = 327164
},
-- Heals $w2 every $t2 seconds.
-- https://wowhead.com/ptr-2/spell=61295
riptide = {
id = 61295,
duration = 18,
type = "Magic",
max_stack = 1
},
-- Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
skyfury = {
id = 462854,
duration = 3600.0,
max_stack = 1,
shared = "player",
dot = "buff"
},
-- Talent: Increases movement speed by $s1%.
-- https://wowhead.com/ptr-2/spell=58875
spirit_walk = {
id = 58875,
duration = 8,
max_stack = 1
},
-- Talent: Able to move while casting all Shaman spells.
-- https://wowhead.com/ptr-2/spell=79206
spiritwalkers_grace = {
id = 79206,
duration = 15,
type = "Magic",
max_stack = 1
},
-- Talent: Stunned.
-- https://wowhead.com/ptr-2/spell=118905
static_charge = {
id = 118905,
duration = 3,
mechanic = "stun",
type = "Magic",
max_stack = 1
},
-- Absorbing up to $w1 damage.
stone_bulwark = {
id = 114893,
duration = 15,
max_stack = 1,
},
-- Mastery increased by $w1%.
storm_swell = {
id = 455089,
duration = 6.0,
max_stack = 1
},
-- Your next Stormstrike deals $s1% additional damage as Nature damage.
stormblast = {
id = 470466,
duration = 12,
max_stack = 1
},
-- Your next Lightning Bolt or Chain Lightning will deal $s2% increased damage and be instant cast.
-- https://wowhead.com/ptr-2/spell=383009
stormkeeper = {
id = 383009,
duration = 15,
type = "Magic",
max_stack = 2,
copy = 320137
},
-- Stormstrike cooldown has been reset$?$?a319930[ and will deal $319930w1% additional damage as Nature][].
stormsurge = {
id = 201846,
duration = 12.0,
max_stack = 1,
},
-- PVP Talent
stormweaver = {
id = 410681,
duration = 30,
max_stack = 10
},
-- Talent: Incapacitated.
-- https://wowhead.com/ptr-2/spell=197214
sundering = {
id = 197214,
duration = 2,
max_stack = 1
},
-- Your next Chain Heal or Healing Surge will be instant and consume no mana.
surging_currents = {
id = 454376,
duration = 30.0,
max_stack = 1
},
-- Talent: Tempest
-- https://www.wowhead.com/spell=454015/tempest
tempest = {
id = 454015,
duration = 30.0,
max_stack = 2,
copy = { 454009, 452201 }
},
-- Talent: Movement speed increased by $378075s1%.
-- https://wowhead.com/ptr-2/spell=378076
thunderous_paws = {
id = 378076,
duration = 3,
max_stack = 1
},
-- Talent: Movement speed reduced by $s3%.
-- https://wowhead.com/ptr-2/spell=51490
thunderstorm = {
id = 51490,
duration = 5,
type = "Magic",
max_stack = 1
},
-- Your healing done is increased by $w2%.; $?a157153[Cloudburst][Healing Stream] Totem lasts an additional ${$w1/1000} sec.
tidecallers_guard = {
id = 457496,
duration = 3600.0,
max_stack = 1
},
-- Healing and spell critical effect increased by $w1%.
totem_of_wrath = {
id = 208963,
duration = 15.0,
max_stack = 1
},
totemic_rebound = {
id = 458269,
duration = 25,
max_stack = 20
},
-- Your next healing spell has increased effectiveness.
-- https://wowhead.com/ptr-2/spell=73685
unleash_life = {
id = 73685,
duration = 10,
type = "Magic",
max_stack = 1
},
-- Haste increased by $s1%.
unlimited_power = {
id = 454394,
duration = 15.0,
max_stack = 1
},
voltaic_blaze = {
id = 470058,
duration = 20,
max_stack = 1
},
-- Allows walking over water.
water_walking = {
id = 546,
duration = 600.0,
max_stack = 1
},
whirling_air = {
id = 453409,
duration = 24,
max_stack = 1
},
whirling_earth = {
id = 453406,
duration = 24,
max_stack = 1
},
whirling_fire = {
id = 453405,
duration = 24,
max_stack = 1
},
-- Absorbs $w1 damage.
wind_barrier = {
id = 457387,
duration = 30.0,
max_stack = 1
},
-- Movement speed increased by $w1%.
wind_rush = {
id = 192082,
duration = function() return 5.0 + 2 * talent.ascending_air.rank end,
max_stack = 1
},
windfury_weapon = {
duration = 3600,
max_stack = 1
},
chains_of_devastation_cl = {
id = 336736,
duration = 20,
max_stack = 1,
},
chains_of_devastation_ch = {
id = 336737,
duration = 20,
max_stack = 1
},
} )
spec:RegisterStateTable( "feral_spirit", setmetatable( {}, {
__index = function( t, k )
return buff.feral_spirit[ k ]
end
} ) )
spec:RegisterStateTable( "twisting_nether", setmetatable( { onReset = function( self ) end }, {
__index = function( t, k )
if k == "count" then
return ( buff.fire_of_the_twisting_nether.up and 1 or 0 ) + ( buff.chill_of_the_twisting_nether.up and 1 or 0 ) + ( buff.shock_of_the_twisting_nether.up and 1 or 0 )
end
return 0
end
} ) )
local death_events = {
UNIT_DIED = true,
UNIT_DESTROYED = true,
UNIT_DISSIPATES = true,
PARTY_KILL = true,
SPELL_INSTAKILL = true,
}
local vesper_heal = 0
local vesper_damage = 0
local vesper_used = 0
local vesper_expires = 0
local vesper_guid
local vesper_last_proc = 0
local last_totem_actual = 0
local recall_totems = {
capacitor_totem = 1,
earthbind_totem = 1,
earthgrab_totem = 1,
grounding_totem = 1,
healing_stream_totem = 1,
liquid_magma_totem = 1,
poison_cleansing_totem = 1,
skyfury_totem = 1,
stoneskin_totem = 1,
tranquil_air_totem = 1,
tremor_totem = 1,
wind_rush_totem = 1,
}
local recallTotem1
local recallTotem2
local tiWindow, tiSpell, tiTarget = 0, "lightning_bolt", nil
local recent_spell_hits = {}
local actual_spirits, virtual_spirits = {}, {}
local molten_weapons, virtual_molten_weapons = {}, {}
local icy_edges, virtual_icy_edges = {}, {}
local crackling_surges, virtual_crackling_surges = {}, {}
local earthen_weapons, virtual_earthen_weapons = {}, {}
-- Tempest Maelstrom tracking
local MSW_CLEU, TempestMaelstromSpent, TempestOneBuffRemoved, LastAscExpirationTime, ArcBugTime, NextTempestTime, TempestProcs, TempestCount, ArcCount = 0, 0, 0, 0, 0, 0, 0, 0, 0
-- TWW3 2pc Awakening Storms to Ascendance tracking
local TWW3ProcsToAsc = 8
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName )
-- Deaths/despawns.
if death_events[ subtype ] and destGUID == vesper_guid then
vesper_guid = nil
return
end
if sourceGUID == state.GUID then
-- Summons.
if subtype == "SPELL_SUMMON" then
if spellID == 262627 or spellID == 426516 then
actual_spirits[ destGUID ] = {
expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 ),
alpha_expires = 0
}
C_Timer.After( ( state.talent.flowing_spirits.enabled and 8 or 15 ), function()
actual_spirits[ destGUID ] = nil
end )
elseif spellID == 469328 then
actual_spirits[ destGUID ] = {
expires = GetTime() + 8,
alpha_expires = 0
}
C_Timer.After( 8, function()
actual_spirits[ destGUID ] = nil
end )
elseif spellID == 324386 then
vesper_guid = destGUID
vesper_expires = GetTime() + 30
vesper_heal = 3
vesper_damage = 3
vesper_used = 0
end
-- For any Maelstrom Weapon changes, force an immediate update for responsiveness.
elseif spellID == 344179 then
local msw_aura = GetPlayerAuraBySpellID( 344179 )
if subtype == "SPELL_AURA_REMOVED" then
-- All stacks were consumed
-- Hekili:Print( "stacks spent: " .. MSW_CLEU .. " | TempestMaelstromSpent: " .. TempestMaelstromSpent )
if InCombatLockdown() then TempestMaelstromSpent = ( TempestMaelstromSpent + MSW_CLEU ) % 40 end
MSW_CLEU = 0
elseif subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_APPLIED_DOSE" or subtype == "SPELL_AURA_REFRESH" then
local NewCount = msw_aura.applications
if NewCount < MSW_CLEU then
TempestMaelstromSpent = ( TempestMaelstromSpent + ( MSW_CLEU - NewCount ) ) % 40
end
MSW_CLEU = NewCount
end
Hekili:ForceUpdate( subtype, true )
-- TWW3 2pc Awakening Storms tracking for Ascendance procs
elseif spellID == 462131 and state.set_bonus.tww3 >= 2 then
if subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_APPLIED_DOSE" then
TWW3ProcsToAsc = TWW3ProcsToAsc - 1
if TWW3ProcsToAsc <= 0 then
TWW3ProcsToAsc = 8
-- Ascendance buff (114051) will be applied by the game, we just reset counter
Hekili:ForceUpdate( subtype, true )
end
end
elseif spellID == 454015 and subtype == "SPELL_CAST_SUCCESS" then
local now = GetTime()
-- Ascendance snapshot tier protection
if state.set_bonus.tww3 >= 2 then
local _, _, _, _, duration, expirationTime = GetPlayerAuraBySpellID( 114051)
if duration and LastAscExpirationTime ~= expirationTime and ( duration - ( expirationTime - now ) <= 0.15 ) then
LastAscExpirationTime = expirationTime
return
end
end
-- Arc bug suppression
if ArcBugTime ~= 0 and ( now - ArcBugTime ) <= 1 then
ArcBugTime = 0
return
end
-- Prevent duplicate Tempest procs
if TempestProcs == 0 and NextTempestTime ~= 0 and ( now - NextTempestTime ) <= 1 then
NextTempestTime = 0
return
end
-- Prevent overlapping refresh proc
if subtype == "SPELL_AURA_REFRESH" and TempestOneBuffRemoved ~= 0 and ( now - TempestOneBuffRemoved ) <= 0.2 then
TempestOneBuffRemoved = 0
return
end
-- Safe to reset
TempestMaelstromSpent = 0
MSW_CLEU = 0
elseif state.talent.alpha_wolf.enabled and ( spellID == 187874 or spellID == 188443 ) then
local expires = GetTime() + 8
for k, v in pairs( actual_spirits ) do
v.alpha_expires = expires
end
-- Vesper Totem heal
elseif spellID == 324522 then
local now = GetTime()
if vesper_last_proc + 0.75 < now then
vesper_last_proc = now
vesper_used = vesper_used + 1
vesper_heal = vesper_heal - 1
end
-- Vesper Totem damage; only fires on SPELL_DAMAGE...
elseif spellID == 324520 then
local now = GetTime()
if vesper_last_proc + 0.75 < now then
vesper_last_proc = now
vesper_used = vesper_used + 1
vesper_damage = vesper_damage - 1
end
end
if state.talent.thorims_invocation.enabled and subtype == "SPELL_DAMAGE" and ( spellID == 188196 or spellID == 452201 or spellID == 188443 ) then
-- Chain Lightning ALWAYS sets tiSpell to "chain_lightning"
if spellID == 188443 then
tiSpell = "chain_lightning"
if state.talent.tempest.enabled then
local arcAura = GetPlayerAuraBySpellID( 470532)
ArcCount = arcAura and arcAura.applications or 0
local TempestAura = GetPlayerAuraBySpellID( 454015 )
TempestCount = TempestAura and TempestAura.applications or 0
if ArcCount ~= 0 and TempestCount ~= 0 then
ArcBugTime = GetTime()
end
end
return
end
-- timestamp not needed if it's a chain lightning, declare after
local now = GetTime()
if now > tiWindow then -- "if this is a new window"
tiWindow = GetTime() + 0.5 -- Window closure time
tiSpell = "lightning_bolt" -- We can set to Lightning Bolt since we're at target count = 1 for now.
tiTarget = destGUID -- To count the next target, we just need to know it wasn't this guy.
return
end
-- If we're here, we're inside an active Thorim's log collection window of 0.5s.
-- If this is hit # 3 - 99999 of the same window it doesn't matter
if tiSpell == "chain_lightning" then return end
-- Otherwise, check if this is a new enemy
if destGUID ~= tiTarget then
tiSpell = "chain_lightning" -- If so, it must be an aoe CL or tempset, and so thorims is primed to CL
return
end
end
if subtype == "SPELL_CAST_SUCCESS" then
-- Reset in case we need to deal with an instant after a hardcast.
vesper_last_proc = 0
local ability = class.abilities[ spellID ]
local key = ability and ability.key
if key and recall_totems[ key ] then
recallTotem2 = recallTotem1
recallTotem1 = key
end
end
end
if destGUID == state.GUID and ( subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_REFRESH" ) then
if spellID == 224125 then
insert( molten_weapons, {
expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 )
} )
elseif spellID == 224126 then
insert( icy_edges, {
expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 )
} )
elseif spellID == 224127 then
insert( crackling_surges, {
expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 )
} )
elseif spellID == 392375 then
insert( earthen_weapons, {
expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 )
} )
end
end
end )
spec:RegisterEvent( "CHALLENGE_MODE_START", function()
TempestMaelstromSpent = 0
TWW3ProcsToAsc = 8
end)
spec:RegisterEvent( "ENCOUNTER_START", function()
TempestMaelstromSpent = 0
TWW3ProcsToAsc = 8
end)
spec:RegisterEvent( "PLAYER_DEAD", function()
TempestMaelstromSpent = 0
TWW3ProcsToAsc = 8
end)
spec:RegisterEvent( "TRAIT_CONFIG_UPDATED", function()
TempestMaelstromSpent = 0
TWW3ProcsToAsc = 8
end)
spec:RegisterStateExpr( "vesper_totem_heal_charges", function()
return vesper_heal
end )
spec:RegisterStateExpr( "vesper_totem_dmg_charges", function ()
return vesper_damage
end )
spec:RegisterStateExpr( "vesper_totem_used_charges", function ()
return vesper_used
end )
spec:RegisterStateFunction( "trigger_vesper_heal", function ()
if vesper_totem_heal_charges > 0 then
vesper_totem_heal_charges = vesper_totem_heal_charges - 1
vesper_totem_used_charges = vesper_totem_used_charges + 1
end
end )
spec:RegisterStateFunction( "trigger_vesper_damage", function ()
if vesper_totem_dmg_charges > 0 then
vesper_totem_dmg_charges = vesper_totem_dmg_charges - 1
vesper_totem_used_charges = vesper_totem_used_charges + 1
end
end )
spec:RegisterStateExpr( "active_feral_spirits", function()
local count = 0
for _, v in pairs( virtual_spirits ) do
if v.expires > query_time then count = count + 1 end
end
return count
end )
spec:RegisterStateExpr( "alpha_wolf_min_remains", function()
local minimum
for _, v in pairs( virtual_spirits ) do
if v.expires > query_time then
local remains = max( 0, v.alpha_expires - query_time )
if remains == 0 then return 0 end
if not minimum then minimum = remains
else minimum = min( minimum, remains ) end
end
end
return minimum or 0
end )
spec:RegisterStateExpr( "active_molten_weapons", function()
local count = 0
for _, v in pairs( virtual_molten_weapons ) do
if v > query_time then count = count + 1 end
end
return count
end )
spec:RegisterStateExpr( "active_icy_edges", function()
local count = 0
for _, v in pairs( virtual_icy_edges ) do
if v > query_time then count = count + 1 end
end
return count
end )
spec:RegisterStateExpr( "active_crackling_surges", function()
local count = 0
for _, v in pairs( virtual_crackling_surges ) do
if v > query_time then count = count + 1 end
end
return count
end )
spec:RegisterStateExpr( "active_earthen_weapons", function()
local count = 0
for _, v in pairs( virtual_earthen_weapons ) do
if v > query_time then count = count + 1 end
end
return count
end )
local TriggerFeralMaelstrom = setfenv( function()
gain_maelstrom( 1 )
end, state )
local TriggerTWW3Totemic2pc = setfenv( function()
if buff.whirling_air.down and buff.whirling_earth.down and buff.whirling_fire.down then
spec.abilities.primordial_storm.handler()
end
end, state )
local TriggerStaticAccumulation = setfenv( function()
gain_maelstrom( 2 )
end, state )
spec:RegisterStateExpr( "ti_mode", function ()
return tiSpell
end)
spec:RegisterStateExpr( "ti_lightning_bolt", function ()
return ti_mode == "lightning_bolt"
end)
spec:RegisterStateExpr( "ti_chain_lightning", function ()
return ti_mode == "chain_lightning"
end)
spec:RegisterStateExpr( "tempest_mael_count", function ()
return TempestMaelstromSpent
end )
spec:RegisterStateExpr( "time_since_tr", function ()
return max( action.stormstrike.time_since, action.windstrike.time_since )
end )
spec:RegisterStateExpr( "time_since_as", function ()
return max( action.stormstrike.time_since, action.windstrike.time_since, action.lightning_bolt.time_since, action.tempest.time_since, action.chain_lightning.time_since )
end )
spec:RegisterStateExpr( "tww3_procs_to_asc", function()
return TWW3ProcsToAsc
end )
spec:RegisterHook( "reset_precast", function ()
tempest_mael_count = nil
tww3_procs_to_asc = nil
local mh, _, _, mh_enchant, oh, _, _, oh_enchant = GetWeaponEnchantInfo()
if mh and mh_enchant == 5401 then applyBuff( "windfury_weapon" ) end
if oh and oh_enchant == 5400 then applyBuff( "flametongue_weapon" ) end
if buff.windfury_weapon.down and ( now - action.windfury_weapon.lastCast < 1 ) then applyBuff( "windfury_weapon" ) end
if buff.flametongue_weapon.down and ( now - action.flametongue_weapon.lastCast < 1 ) then applyBuff( "flametongue_weapon" ) end
if settings.pad_windstrike and cooldown.windstrike.remains > 0 and buff.ascendance.up then
reduceCooldown( "windstrike", latency * 2 )
end
if settings.pad_lava_lash and cooldown.lava_lash.remains > 0 and buff.hot_hand.up then
reduceCooldown( "lava_lash", latency * 2 )
end
local tick = dot.flame_shock.next_tick + 0.1
if talent.ashen_catalyst.enabled and dot.flame_shock.ticking and cooldown.lava_lash.remains > 0.25 then
local original = cooldown.lava_lash.remains
while( tick < cooldown.lava_lash.expires ) do
reduceCooldown( "lava_lash", min( cooldown.lava_lash.expires - tick, active_dot.flame_shock * 0.5 ) )
-- addStack( "ashen_catalyst", nil, active_dot.flame_shock )
tick = tick + dot.flame_shock.tick_time
end
if Hekili.ActiveDebug then Hekili:Debug( "[Ashen Catalyst] Lava Lash cooldown reduced from %.2f to %.2f.", original, cooldown.lava_lash.remains ) end
end
if talent.ascendance.enabled and buff.ascendance.up then
setCooldown( "ascendance", buff.ascendance.applied + ( talent.thorims_invocation.enabled and 120 or 180 ) - now )
end
if vesper_expires > 0 and now > vesper_expires then
vesper_expires = 0
vesper_heal = 0
vesper_damage = 0
vesper_used = 0
end
vesper_totem_heal_charges = 0
vesper_totem_dmg_charges = 0
vesper_totem_used_charges = 0
if totem.vesper_totem.up then
applyBuff( "vesper_totem", totem.vesper_totem.remains )
end
if buff.feral_spirit.up then
--[[ local next_mw = query_time + 3 - ( ( query_time - buff.feral_spirit.applied ) % 3 )
while ( next_mw <= buff.feral_spirit.expires ) do
state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, next_mw, "AURA_PERIODIC" )
next_mw = next_mw + 3
end ]]
if talent.alpha_wolf.enabled then
local last_trigger = max( action.chain_lightning.lastCast, action.crash_lightning.lastCast )
if last_trigger > buff.feral_spirit.applied then
applyBuff( "alpha_wolf", last_trigger + 8 - now )
end
end
end
wipe( virtual_spirits )
for k, v in pairs( actual_spirits ) do
if v.expires > now then
virtual_spirits[ k ] = {
expires = v.expires,
alpha_expires = v.alpha_expires
}
else
virtual_spirits[ k ] = nil
end
end
wipe( virtual_molten_weapons )
for k, v in pairs( molten_weapons ) do
if v.expires > now then
virtual_molten_weapons[ k ] = v.expires
else
molten_weapons[ k ] = nil
end
end
wipe( virtual_icy_edges )
for k, v in pairs( icy_edges ) do
if v.expires > now then
virtual_icy_edges[ k ] = v.expires
else
icy_edges[ k ] = nil
end
end
wipe( virtual_crackling_surges )
for k, v in pairs( crackling_surges ) do
if v.expires > now then
virtual_crackling_surges[ k ] = v.expires
else
crackling_surges[ k ] = nil
end
end
wipe( virtual_earthen_weapons )
for k, v in pairs( earthen_weapons ) do
if v.expires > now then
virtual_earthen_weapons[ k ] = v.expires
else
earthen_weapons[ k ] = nil
end
end
if Hekili.ActiveDebug then
if active_feral_spirits > 0 then Hekili:Debug( "Feral Spirits: " .. active_feral_spirits ) end
if active_molten_weapons > 0 then Hekili:Debug( "Molten Weapons: " .. active_molten_weapons ) end
if active_icy_edges > 0 then Hekili:Debug( "Icy Edges: " .. active_icy_edges ) end
if active_crackling_surges > 0 then Hekili:Debug( "Crackling Surges: " .. active_crackling_surges ) end
if active_earthen_weapons > 0 then Hekili:Debug( "Earthen Weapons: " .. active_earthen_weapons ) end
end
if buff.ascendance.up and talent.static_accumulation.enabled then
local next_mw = query_time + 1 - ( ( query_time - buff.ascendance.applied ) % 1 )
while ( next_mw <= buff.ascendance.expires ) do
state:QueueAuraEvent( "ascendance_maelstrom", TriggerStaticAccumulation, next_mw, "AURA_PERIODIC" )
next_mw = next_mw + 1
end
end
ti_mode = tiSpell -- Sync with CLEU every recommendation set
rawset( buff, "doom_winds_debuff", debuff.doom_winds_debuff )
rawset( buff, "doom_winds_cd", debuff.doom_winds_debuff )
if totem.surging_totem.remains > cooldown.surging_totem.remains then setCooldown( "surging_totem", totem.surging_totem.remains ) end
end )
local ancestral_wolf_affinity_spells = {
cleanse_spirit = 1,
wind_shear = 1,
purge = 1,
-- TODO: List totems?
}
spec:RegisterStateExpr( "recall_totem_1", function()
return recallTotem1
end )
spec:RegisterStateExpr( "recall_totem_2", function()
return recallTotem2
end )
spec:RegisterHook( "runHandler", function( action )
if buff.ghost_wolf.up then
if talent.ancestral_wolf_affinity.enabled then
local ability = class.abilities[ action ]
if not ancestral_wolf_affinity_spells[ action ] and not ability.gcd == "totem" then
removeBuff( "ghost_wolf" )
removeBuff( "spirit_wolf" )
end
else
removeBuff( "ghost_wolf" )
removeBuff( "spirit_wolf" )
end
end
if talent.totemic_recall.enabled and recall_totems[ action ] then
recall_totem_2 = recall_totem_1
recall_totem_1 = action
end
end )
spec:RegisterGear({
-- The War Within
tww3 = {
items = { 237640, 237536, 237637, 237636, 237638 },
auras = {
-- Totemic both specs
elemental_overflow = {
id = 1239170,
duration = 20,
max_stack = 2
},
-- Stormbringer
-- Enhance
storms_eye = {
id = 466469,
duration = 30,
max_stack = 2
},
-- Farseer both specs
ancestral_wisdom = {
id = 1238279,
duration = 8,
max_stack = 1
},
}
},
tww2 = {
items = { 229260, 229261, 229262, 229263, 229265 },
auras = {
-- https://www.wowhead.com/spell=1218616
-- Winning Streak! Stormstrike, Lava Lash and Doom Winds damage increased by 5.0%.
winning_streak = {
id = 1218616,
duration = 30,
max_stack = 5
},
-- https://www.wowhead.com/spell=1223410
-- Electrostatic Wager Crash Lightning damage increased by 120%.
electrostatic_wager = {
id = 1223410,
duration = 30,
max_stack = 10,
},
}
},
tww1 = {
items = { 212014, 212012, 212011, 212010, 212009 },
},
-- Dragonflight
tier31 = {
items = { 207207, 207208, 207209, 207210, 207212, 217238, 217240, 217236, 217237, 217239 },
},
tier30 = {
items = { 202473, 202471, 202470, 202469, 202468 },
auras = {
earthen_might = {
id = 409689,
duration = 15,
max_stack = 1,
copy = "t30_2pc_enh"
},
volcanic_strength = {
id = 409833,
duration = 15,
max_stack = 1,
copy = "t30_4pc_enh_damage"
},
crackling_thunder = {
id = 409834,
duration = 15,
max_stack = 2,
copy = "t30_4pc_enh_cl"
}
}
},
tier29 = {
items = { 200396, 200398, 200400, 200401, 200399 },
auras = {
maelstrom_of_elements = {
id = 394677,
duration = 15,
max_stack = 1
},
fury_of_the_storm = {
id = 396006,
duration = 3,
max_stack = 10
}
}
},
-- Legacy
waycrest_legacy = {
items = { 158362, 159631 },
},
electric_mail = {
items = { 161031, 161034, 161032, 161033, 161035 },
}
} )
spec:RegisterStateFunction( "consume_maelstrom", function( cap, stormweaver )
if stormweaver then
removeBuff( "stormweaver" )
-- Break out early if stormweaver effect
return
end
local stacks = min( buff.maelstrom_weapon.stack, cap or ( talent.overflowing_maelstrom.enabled and 10 or 5 ) )
if talent.hailstorm.enabled and stacks > buff.hailstorm.stack then
applyBuff( "hailstorm", nil, stacks )
end
removeStack( "maelstrom_weapon", stacks )
if pvptalent.stormweaver.enabled then addStack( "stormweaver", nil, stacks ) end
if set_bonus.tier29_4pc > 0 then addStack( "fury_of_the_storm", nil, stacks ) end
if hero_tree.stormbringer then
-- Track tempest stacks
tempest_mael_count = tempest_mael_count + stacks
if tempest_mael_count >= 40 then
tempest_mael_count = 0
addStack( "tempest" )
end
end
if talent.witch_doctors_ancestry.enabled and not action.feral_spirit.disabled then
reduceCooldown( "feral_spirit", stacks * talent.witch_doctors_ancestry.rank )
end
if legendary.legacy_of_the_frost_witch.enabled and stacks > 4 or talent.legacy_of_the_frost_witch.enabled and stacks > 9 then
if talent.stormblast.enabled then
gainCharges( "stormstrike", 1 )
gainCharges( "windstrike", 1 )
else
setCooldown( "stormstrike", 0 )
setCooldown( "windstrike", 0 )
end
applyBuff( "legacy_of_the_frost_witch" )
end
end )
spec:RegisterStateFunction( "gain_maelstrom", function( stacks )
if talent.witch_doctors_ancestry.enabled and not action.feral_spirit.disabled then
reduceCooldown( "feral_spirit", stacks * talent.witch_doctors_ancestry.rank )
end
addStack( "maelstrom_weapon", nil, stacks )
end )
spec:RegisterStateFunction( "maelstrom_mod", function( amount, stormweaver )
local mod = stormweaver and buff.stormweaver.stack or buff.maelstrom_weapon.stack
return amount * max( 0, 1 - ( 0.2 * mod ) )
end )
spec:RegisterTotems( {
skyfury_totem = {
id = 135829
},
counterstrike_totem = {
id = 511726
},
poison_cleansing_totem = {
id = 136070
},
stoneskin_totem = {
id = 4667425
},
} )
-- Abilities
spec:RegisterAbilities( {
-- Talent: Transform into an Air Ascendant for $114051d, immediately dealing $344548s1 Nature damage to any enemy within $344548A1 yds, reducing the cooldown and cost of Stormstrike by $s4%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $114089r yd range.$?s384411[ While Ascendance is active, generate $s1 Maelstrom Weapon $lstack:stacks; every $384437t1 sec.][]
ascendance = {
id = 114051,
cast = 0,
cooldown = function() return talent.thorims_invocation.enabled and 120 or 180 end,
gcd = "spell",
school = "nature",
talent = "ascendance",
startsCombat = false,
toggle = "cooldowns",
handler = function ()
if set_bonus.tww3_stormbringer >= 2 then
addStack( "tempest" )
if set_bonus.tww3 >= 4 then
applyBuff( "storms_eye", nil, 2 )
end
end
applyBuff( "ascendance" )
if talent.static_accumulation.enabled then
for i = 1, 15 do
state:QueueAuraEvent( "ascendance_maelstrom", TriggerStaticAccumulation, query_time + i, "AURA_PERIODIC" )
end
end
end,
},
-- Talent: Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s2 sec, stunning all enemies within $118905A1 yards for $118905d.
capacitor_totem = {
id = 192058,
cast = 0,
cooldown = function () return 60 - 6 * talent.totemic_surge.rank + conduit.totemic_surge.mod * 0.001 end,
gcd = "totem",
school = "nature",
spend = 0.1,
spendType = "mana",
talent = "capacitor_totem",
startsCombat = false,
toggle = "interrupts",
handler = function ()
summonTotem( "capacitor_totem" )
if not target.is_boss and debuff.casting.remains > totem.capacitor_totem.remains then
debuff.casting.expires = query_time + totem.capacitor_totem.remains
end
end,
},
-- Talent: Heals the friendly target for $s1, then jumps to heal the $<jumps> most injured nearby allies. Healing is reduced by $s2% with each jump.
chain_heal = {
id = 1064,
cast = function ()
if buff.chains_of_devastation_ch.up then return 0 end
if buff.natures_swiftness.up then return 0 end
if buff.surging_currents.up then return 0 end
return maelstrom_mod( 2.5, pvptalent.stormweaver.enabled ) * haste
end,
cooldown = 0,
gcd = "spell",
school = "nature",
spend = function () return buff.natures_swiftness.up or buff.surging_currents.up and 0 or 0.15 end,
spendType = "mana",
talent = "chain_heal",
startsCombat = false,
handler = function ()
consume_maelstrom( nil, pvptalent.stormweaver.enabled )
removeBuff( "chains_of_devastation_ch" )
if buff.natures_swiftness.up then removeBuff( "natures_swiftness" )
elseif buff.surging_currents.up then removeBuff( "surging_currents" ) end
if legendary.chains_of_devastation.enabled then
applyBuff( "chains_of_devastation_cl" )
end
if buff.vesper_totem.up and vesper_totem_heal_charges > 0 then trigger_vesper_heal() end
end,
},
-- Talent: Hurls a lightning bolt at the enemy, dealing $s1 Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets.$?s187874[ If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $333964s1%.][]$?s187874[ Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by ${$s3/1000}.1 sec.][]$?a343725[ |cFFFFFFFFGenerates $343725s5 Maelstrom per target hit.|r][]
chain_lightning = {
id = 188443,
cast = function ()
if buff.chains_of_devastation_cl.up then return 0 end
if buff.natures_swiftness.up then return 0 end
if buff.arc_discharge.up then return 0 end
if buff.stormkeeper.up then return 0 end
return ( talent.unrelenting_calamity.enabled and 1.75 or 2 ) * ( 1 - 0.2 * min( 5, buff.maelstrom_weapon.stack ) )
end,
cooldown = 0,
gcd = "spell",
school = "nature",
spend = function () return buff.natures_swiftness.up and 0 or 0.01 end,
spendType = "mana",
talent = "chain_lightning",
startsCombat = true,
cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end,
handler = function ( WindstrikeTrigger )
local refund = ceil( buff.maelstrom_weapon.stack * 0.5 )
if WindstrikeTrigger then
consume_maelstrom( 5 )
else
consume_maelstrom()
end
if set_bonus.tier30_2pc > 1 then applyBuff( "maelstrom_weapon", nil, refund ) end
if talent.totemic_rebound.enabled and buff.whirling_air.up then
removeBuff( "whirling_air" )
addStack( "totemic_rebound", nil, 3 )
if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end
end
removeStack( "arc_discharge" )
removeBuff( "chains_of_devastation_cl" )
if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) end -- TODO: Determine order of instant cast effect consumption.
removeBuff( "master_of_the_elements" )
if legendary.chains_of_devastation.enabled then
applyBuff( "chains_of_devastation_ch" )
end
if talent.crash_lightning.enabled then
if true_active_enemies > 1 then applyBuff( "cl_crash_lightning", nil, min( talent.crashing_storms.enabled and 5 or 3, true_active_enemies ) ) end
reduceCooldown( "crash_lightning", min( talent.crashing_storms.enabled and 5 or 3, true_active_enemies ) )
end
if talent.alpha_wolf.enabled then
for _, v in pairs( virtual_spirits ) do
if v.expires > query_time then
v.alpha_expires = min( v.expires, query_time + 8 )
end
end
end
removeStack( "stormkeeper" )
if pet.storm_elemental.up then
addStack( "wind_gust" )
end
if buff.feral_spirit.up and talent.alpha_wolf.enabled then
applyBuff( "alpha_wolf" )
end
if talent.conductive_energy.enabled then
if debuff.lightning_rod.down then
applyDebuff( "target", "lightning_rod" )
else
active_dot.lightning_rod = min( active_enemies, active_dot.lightning_rod + 1 )
end
end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
ti_mode = "chain_lightning"
end,
},
-- Summons a totem at your feet for $d.; Whenever enemies within $<radius> yards of the totem deal direct damage, the totem will deal $208997s1% of the damage dealt back to attacker.
counterstrike_totem = {
id = 204331,
cast = 0,
cooldown = function () return 45 - 6 * talent.totemic_surge.rank end,
gcd = "totem",
spend = 0.03,
spendType = "mana",
pvptalent = "counterstrike_totem",
startsCombat = false,
texture = 511726,
handler = function ()
summonPet( "counterstrike_totem" )
end,
},
-- Talent: Electrocutes all enemies in front of you, dealing ${$s1*$<CAP>/$AP} Nature damage. Hitting 2 or more targets enhances your weapons for $187878d, causing Stormstrike, Ice Strike, and Lava Lash to also deal ${$195592s1*$<CAP>/$AP} Nature damage to all targets in front of you. Damage reduced beyond $s2 targets.$?s384363[ Each target hit by Crash Lightning increases the damage of your next Stormstrike by $198300s1%, up to a maximum of $198300u stacks.][]
crash_lightning = {
id = 187874,
cast = 0,
cooldown = 12,
gcd = "spell",
school = "nature",
spend = 0.01,
spendType = "mana",
talent = "crash_lightning",
startsCombat = true,
handler = function ()
if active_enemies > 1 then
applyBuff( "crash_lightning" )
end
removeBuff( "crashing_lightning" )
removeBuff( "cl_crash_lightning" )
if buff.feral_spirit.up and talent.alpha_wolf.enabled then
applyBuff( "alpha_wolf" )
end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
if talent.converging_storms.enabled then
applyBuff( "converging_storms", nil, min( 6, active_enemies ) )
end
if talent.alpha_wolf.enabled then
for _, v in pairs( virtual_spirits ) do
if v.expires > query_time then
v.alpha_expires = min( v.expires, query_time + 8 )
end
end
end
removeBuff( "electrostatic_wager" )
end,
},
-- Unleash a devastating storm around yourself, dealing $469270s1 Stormstrike damage every $466772s5 sec to nearby enemies for $466772d.; Increases your chance to activate Windfury Weapon by $466772s1%, and the damage of Windfury Weapon by $466772s2%.;
doom_winds = {
id = 384352,
cast = 0,
cooldown = 60,
gcd = "spell",
school = "physical",
talent = "doom_winds",
startsCombat = true,
toggle = "essences",
handler = function ()
applyBuff( "doom_winds" )
end,
},
-- Talent: Calls forth a Greater Earth Elemental to protect you and your allies for $188616d. While this elemental is active, your maximum health is increased by $381755s1%.
earth_elemental = {
id = 198103,
cast = 0,
cooldown = 300,
gcd = "spell",
school = "nature",
talent = "earth_elemental",
startsCombat = false,
toggle = "defensives",
handler = function ()
summonPet( "greater_earth_elemental", 60 )
if conduit.vital_accretion.enabled then
applyBuff( "vital_accretion" )
health.max = health.max * ( 1 + ( conduit.vital_accretion.mod * 0.01 ) )
end
end,
},
-- Talent: Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for ${$379s1*(1+$s1/100)} when they take damage. This heal can only occur once every few seconds. Maximum $n charges. $?s383010[Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.][Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.]
earth_shield = {
id = 974,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "nature",
spend = function() return state.spec.enhancement and 0.02 or 0.05 end,
spendType = "mana",
talent = "earth_shield",
startsCombat = false,
timeToReady = function () return buff.earth_shield.remains - 120 end,
handler = function ()
applyBuff( "earth_shield" )
if talent.elemental_orbit.rank == 0 then removeBuff( "lightning_shield" ) end
if buff.vesper_totem.up and vesper_totem_heal_charges > 0 then trigger_vesper_heal() end
end,
},
-- Summons a totem at the target location for 20 sec that slows the movement speed of enemies within 10 yards by 50%.
earthbind_totem = {
id = 2484,
cast = 0,
cooldown = function() return 24 - 6 * talent.totemic_surge.rank end,
gcd = "totem",
school = "nature",
spend = 0.005,
spendType = "mana",
startsCombat = false,
texture = 136102,
handler = function()
summonTotem( "earthbind_totem" )
end,
},
-- Talent: Summons a totem at the target location for $d. The totem pulses every $116943t1 sec, rooting all enemies within $64695A1 yards for $64695d. Enemies previously rooted by the totem instead suffer $116947s1% movement speed reduction.
earthgrab_totem = {
id = 51485,
cast = 0,
cooldown = function () return 30 - 6 * talent.totemic_surge.rank end,
gcd = "totem",
school = "nature",
spend = 0.025,
spendType = "mana",
talent = "earthgrab_totem",
startsCombat = true,
toggle = "interrupts",
handler = function ()
summonTotem( "earthgrab_totem" )
end,
},
-- Talent: Harnesses the raw power of the elements, dealing $s1 Elemental damage and increasing your Critical Strike or Haste by $118522s1% or Mastery by ${$173184s1*$168534bc1}% for $118522d.$?s137041[ If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $394152s2 additional $Lcharge:charges;.][]
elemental_blast = {
id = 117014,
cast = function ()
if buff.natures_swiftness.up then return 0 end
return maelstrom_mod( 2 ) * haste
end,
flash = { 51505, 117014, 394150 },
charges = function() if talent.lava_burst.enabled then return 2 end end,
cooldown = 12,
recharge = function() if talent.lava_burst.enabled then return 12 end end,
gcd = "spell",
school = "elemental",
spend = function()
if state.spec.elemental then return 90 end
return 0.006
end,
spendType = function()
if state.spec.elemental then return "maelstrom" end
return "mana"
end,
talent = "elemental_blast",
startsCombat = false,
cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end,
handler = function ()
consume_maelstrom()
if talent.totemic_rebound.enabled and buff.whirling_air.up then
removeBuff( "whirling_air" )
addStack( "totemic_rebound", nil, 3 )
if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end
end
if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) end
applyBuff( "elemental_blast" )
if talent.lightning_rod.enabled then applyDebuff( "target", "lightning_rod" ) end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
bind = "lava_burst"
},
-- Changes your viewpoint to the targeted location for $d.
far_sight = {
id = 6196,
cast = 2,
cooldown = 0,
gcd = "spell",
school = "nature",
startsCombat = false,
handler = function ()
applyBuff( "far_sight" )
end,
},
-- Talent: Lunge at your enemy as a ghostly wolf, biting them to deal $215802s1 Physical damage.
feral_lunge = {
id = 196884,
cast = 0,
cooldown = 30,
gcd = "off",
school = "physical",
startsCombat = true,
min_range = 8,
max_range = 25,
handler = function ()
setDistance( 5 )
end,
},
-- Talent: Summons two $?s262624[Elemental ][]Spirit $?s147783[Raptors][Wolves] that aid you in battle for $228562d. They are immune to movement-impairing effects, and each $?s262624[Elemental ][]Feral Spirit summoned grants you $?s262624[$224125s1%][$392375s1%] increased $?s262624[Fire, Frost, or Nature][Physical] damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every $333957t1 sec for $333957d.
feral_spirit = {
id = 51533,
cast = 0,
cooldown = function () return ( essence.vision_of_perfection.enabled and 0.87 or 1 ) * ( 90 - ( talent.elemental_spirits.enabled and 30 or 0 ) ) end,
gcd = "spell",
school = "nature",
talent = "feral_spirit",
startsCombat = false,
notalent = "flowing_spirits",
toggle = "cooldowns",
handler = function ()
-- instant MW stack?
applyBuff( "feral_spirit" )
insert( virtual_spirits, {
expires = query_time + 15,
alpha_expires = 0
} )
insert( virtual_spirits, {
expires = query_time + 15,
alpha_expires = 0
} )
if not talent.elemental_spirits.enabled then
insert( virtual_earthen_weapons, query_time + 15 )
insert( virtual_earthen_weapons, query_time + 15 )
end
if set_bonus.tww1_4pc > 0 then
insert( virtual_spirits, {
expires = query_time + 15,
alpha_expires = 0
} )
if not talent.elemental_spirits.enabled then
insert( virtual_earthen_weapons, query_time + 15 )
end
end
if set_bonus.tier31_4pc > 0 then
reduceCooldown( "primordial_wave", 14 )
end
gain_maelstrom( 1 )
state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 3, "AURA_PERIODIC" )
state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 6, "AURA_PERIODIC" )
state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 9, "AURA_PERIODIC" )
state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 12, "AURA_PERIODIC" )
state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 15, "AURA_PERIODIC" )
end
},
-- Talent: Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing $333977s1 Fire damage to up to $333977I targets within $333977A1 yds of your Flame Shock targets.$?s384359[ Each eruption from Fire Nova generates $384359s1 $Lstack:stacks; of Maelstrom Weapon.][]
fire_nova = {
id = 333974,
cast = 0,
cooldown = 15,
gcd = "spell",
school = "fire",
spend = 0.01,
spendType = "mana",
talent = "fire_nova",
startsCombat = true,
usable = function() return active_dot.flame_shock > 0, "requires active flame_shock" end,
handler = function ()
if buff.whirling_fire.up then
removeBuff( "whirling_fire" )
applyBuff( "hot_hand", 8 )
if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end
end
if talent.swirling_maelstrom.enabled then
gain_maelstrom( min( 6, active_dot.flame_shock ) + ( buff.maelstrom_of_elements.up and 1 or 0 ) )
end
if buff.maelstrom_of_elements.up then removeBuff( "maelstrom_of_elements" ) end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
},
-- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets.
flame_shock = {
id = 470411,
cast = 0,
cooldown = 6,
hasteCD = true,
gcd = "spell",
school = "fire",
spend = 0.003,
spendType = "mana",
startsCombat = true,
nobuff = "voltaic_blaze",
handler = function ()
applyDebuff( "target", "flame_shock" )
if buff.whirling_earth.up then
removeBuff( "whirling_earth" )
active_dot.flame_shock = min( 6, true_active_enemies, active_dot.flame_shock + 5 )
if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end
end
if talent.focused_insight.enabled then applyBuff( "focused_insight" ) end
if talent.primal_lava_actuators.enabled then addStack( "primal_lava_actuators_df" ) end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
copy = { 188389, 470411 },
bind = "voltaic_blaze"
},
-- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets.
voltaic_blaze = {
id = 470057,
known = 470411,
cast = 0,
cooldown = 6,
hasteCD = true,
gcd = "spell",
school = "fire",
spend = 0.003,
spendType = "mana",
startsCombat = true,
buff = "voltaic_blaze",
handler = function ()
removeBuff( "voltaic_blaze" )
spec.abilities.flame_shock.handler()
active_dot.flame_shock = min( 6, true_active_enemies, active_dot.flame_shock + 5 )
if buff.whirling_earth.up then
removeBuff( "whirling_earth" )
active_dot.flame_shock = min( true_active_enemies, active_dot.flame_shock + 5 )
if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end
end
if talent.focused_insight.enabled then applyBuff( "focused_insight" ) end
if talent.primal_lava_actuators.enabled then addStack( "primal_lava_actuators_df" ) end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
bind = "voltaic_blaze"
},
-- Imbue your $?s33757[off-hand ][]weapon with the element of Fire for $319778d, causing each of your attacks to deal ${$max(($<coeff>*$AP),1)} additional Fire damage$?s382027[ and increasing the damage of your Fire spells by $382028s1%][].
flametongue_weapon = {
id = 318038,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "fire",
startsCombat = false,
nobuff = "flametongue_weapon",
essential = true,
usable = function () return off_hand.size > 0, "requires an offhand weapon" end,
handler = function ()
applyBuff( "flametongue_weapon" )
end,
},
-- Talent: Chills the target with frost, causing $s1 Frost damage and reducing the target's movement speed by $s2% for $d.
frost_shock = {
id = 196840,
known = 196840,
cast = 0,
cooldown = 6,
hasteCD = true,
gcd = "spell",
school = "frost",
spend = 0.01,
spendType = "mana",
talent = "frost_shock",
startsCombat = false,
handler = function ()
applyDebuff( "target", "frost_shock" )
if buff.hailstorm.up then
if talent.swirling_maelstrom.enabled and buff.hailstorm.stack > 1 then gain_maelstrom( 1 + ( buff.maelstrom_of_elements.up and 1 or 0 ) ) end
removeBuff( "hailstorm" )
end
removeBuff( "ice_strike_buff" )
removeBuff( "maelstrom_of_elements" )
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
bind = function()
if talent.ice_strike_passive.enabled then return "ice_strike" end
end
},
-- Turn into a Ghost Wolf, increasing movement speed by $?s382215[${$s2+$382216s1}][$s2]% and preventing movement speed from being reduced below $s3%.
ghost_wolf = {
id = 2645,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "nature",
startsCombat = false,
handler = function ()
applyBuff( "ghost_wolf" )
if conduit.thunderous_paws.enabled then applyBuff( "thunderous_paws_sl" ) end
if talent.thunderous_paws.enabled and query_time - buff.thunderous_paws_df.lastApplied > 20 then
applyBuff( "thunderous_paws_df" )
if debuff.snared.up then removeDebuff( "player", "snared" ) end
end
end,
},
-- Talent: Purges the enemy target, removing $m1 beneficial Magic effects.
greater_purge = {
id = 378773,
cast = 0,
cooldown = 12,
gcd = "spell",
school = "nature",
spend = function() return state.spec.enhancement and 0.024 or 0.021 end,
spendType = "mana",
talent = "greater_purge",
startsCombat = true,
toggle = "interrupts",
debuff = "dispellable_magic",
handler = function ()
removeDebuff( "target", "dispellable_magic" )
end,
},
-- Talent: A gust of wind hurls you forward.
gust_of_wind = {
id = 192063,
cast = 0,
cooldown = 30,
gcd = "spell",
school = "nature",
talent = "gust_of_wind",
startsCombat = false,
toggle = "interrupts",
debuff = "dispellable_magic",
handler = function ()
removeDebuff( "target", "dispellable_magic" )
end,
},
-- Talent: Summons a totem at your feet for $d that heals $?s147074[two injured party or raid members][an injured party or raid member] within $52042A1 yards for $52042s1 every $5672t1 sec. If you already know $?s157153[$@spellname157153][$@spellname5394], instead gain $392915s1 additional $Lcharge:charges; of $?s157153[$@spellname157153][$@spellname5394].
healing_stream_totem = {
id = 5394,
cast = 0,
cooldown = function () return 30 - 6 * talent.totemic_surge.rank end,
gcd = "totem",
school = "nature",
spend = 0.05,
spendType = "mana",
talent = "healing_stream_totem",
startsCombat = false,
handler = function ()
summonTotem( "healing_stream_totem" )
if buff.vesper_totem.up and vesper_totem_heal_charges > 0 then trigger_vesper_heal() end
end,
},
-- A quick surge of healing energy that restores $s1 of a friendly target's health.
healing_surge = {
id = 8004,
cast = function ()
if buff.natures_swiftness.up then return 0 end
if buff.surging_currents.up then return 0 end
return maelstrom_mod( 1.5, pvptalent.stormweaver.enabled ) * haste
end,
cooldown = 0,
gcd = "spell",
school = "nature",
spend = function () return ( buff.natures_swiftness.up or buff.surging_currents.up ) and 0 or maelstrom_mod( 0.08 ) end,
spendType = "mana",
startsCombat = false,
handler = function ()
consume_maelstrom( nil, pvptalent.stormweaver.enabled )
if buff.natures_swiftness.up then removeBuff( "natures_swiftness" )
elseif buff.surging_currents.up then removeBuff( "surging_currents" ) end
if buff.vesper_totem.up and vesper_totem_heal_charges > 0 then trigger_vesper_heal() end
end
},
-- Strike your target with an icy blade, dealing $s1 Frost damage and snaring them by $s2% for $d.; Ice Strike increases the damage of your next Frost Shock by $384357s1%$?s384359[ and generates $384359s1 $Lstack:stacks; of Maelstrom Weapon][].
ice_strike = {
id = 470194,
cast = 0,
cooldown = 15,
gcd = "spell",
school = "frost",
spend = 0.033,
spendType = "mana",
talent = "ice_strike",
notalent = "ice_strike_passive",
startsCombat = true,
handler = function ()
applyDebuff( "target", "ice_strike" )
applyBuff( "ice_strike_buff" )
if talent.swirling_maelstrom.enabled then
if state.spec.elemental then
gain_maelstrom( 1 + ( buff.maelstrom_of_elements.up and 1 or 0 ) )
removeBuff( "maelstrom_of_elements" )
else
gain_maelstrom( 2 )
end
else
gain_maelstrom( 1 )
end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
copy = 342240
},
-- Talent: Hurls molten lava at the target, dealing $285452s1 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.$?a343725[ |cFFFFFFFFGenerates $343725s3 Maelstrom.|r][]
lava_burst = {
id = 51505,
cast = function ()
if buff.natures_swiftness.up or buff.lava_surge.up then return 0 end
return maelstrom_mod( 2 ) * haste
end,
cooldown = 8,
gcd = "spell",
school = "fire",
spend = 0.025,
spendType = "mana",
talent = "lava_burst",
notalent = "elemental_blast",
startsCombat = false,
velocity = 30,
indicator = function()
return active_enemies > 1 and settings.cycle and dot.flame_shock.down and active_dot.flame_shock > 0 and "cycle" or nil
end,
handler = function ()
if buff.windspeakers_lava_resurgence.up then removeBuff( "windspeakers_lava_resurgence" ) end
if buff.lava_surge.up then removeBuff( "lava_surge" ) end
if buff.echoing_shock.up then removeBuff( "echoing_shock" ) end
consume_maelstrom()
if talent.master_of_the_elements.enabled then applyBuff( "master_of_the_elements" ) end
if talent.surge_of_power.enabled then
gainChargeTime( "fire_elemental", 6 )
removeBuff( "surge_of_power" )
end
if buff.primordial_wave.up and state.spec.elemental and ( talent.splintered_elements.enabled or legendary.splintered_elements.enabled ) then
if buff.splintered_elements.down then stat.haste = stat.haste + 0.1 * active_dot.flame_shock end
applyBuff( "splintered_elements", nil, active_dot.flame_shock )
end
removeBuff( "primordial_wave" )
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
impact = function () end, -- This + velocity makes action.lava_burst.in_flight work in APL logic.
-- bind = "elemental_blast",
},
-- Talent: Charges your off-hand weapon with lava and burns your target, dealing $s1 Fire damage. Damage is increased by $s2% if your offhand weapon is imbued with Flametongue Weapon. $?s334033[Lava Lash will spread Flame Shock from your target to $s3 nearby targets.][]$?s334046[ Lava Lash increases the damage of Flame Shock on its target by $334168s1% for $334168d.][]
lava_lash = {
id = 60103,
cast = 0,
cooldown = function () return ( 18 - 6 * talent.molten_assault.rank ) * ( buff.hot_hand.up and ( 1 - 0.375 * talent.hot_hand.rank ) or 1 ) * haste - ( settings.pad_lava_lash and buff.hot_hand.up and ( latency * 2 ) or 0 ) end,
gcd = "spell",
school = "fire",
spend = 0.008,
spendType = "mana",
talent = "lava_lash",
startsCombat = true,
cycle = function()
return talent.lashing_flames.enabled and "lashing_flames" or nil
end,
indicator = function()
if debuff.flame_shock.down and active_dot.flame_shock > 0 and active_enemies > 1 then return "cycle" end
end,
handler = function ()
removeDebuff( "target", "primal_primer" )
if buff.whirling_fire.up then
removeBuff( "whirling_fire" )
applyBuff( "hot_hand", 8 )
if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end
end
if set_bonus.tww3_totemic >= 2 then
removeStack( "elemental_overflow" )
end
if talent.lashing_flames.enabled then applyDebuff( "target", "lashing_flames" ) end
removeBuff( "primal_lava_actuators" )
removeBuff( "ashen_catalyst" )
if azerite.natural_harmony.enabled and buff.frostbrand.up then applyBuff( "natural_harmony_frost" ) end
if azerite.natural_harmony.enabled then applyBuff( "natural_harmony_fire" ) end
if azerite.natural_harmony.enabled and buff.crash_lightning.up then applyBuff( "natural_harmony_nature" ) end
-- This is dumb, but technically you don't know if FS will go to a new target or refresh an old one. Even your current target.
if talent.molten_assault.enabled and debuff.flame_shock.up then
active_dot.flame_shock = min( active_enemies, active_dot.flame_shock + 5 )
removeBuff( "whirling_earth" )
if set_bonus.tww3_totemic >= 2 then TriggerTWW3Totemic2pc() end
end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
},
-- Hurls a bolt of lightning at the target, dealing $s1 Nature damage.$?a343725[ |cFFFFFFFFGenerates $343725s1 Maelstrom.|r][]
lightning_bolt = {
id = 188196,
cast = function ()
if buff.natures_swiftness.up or buff.arc_discharge.up then return 0 end
return maelstrom_mod( 2 ) * haste
end,
cooldown = 0,
gcd = "spell",
school = "nature",
spend = function () return buff.natures_swiftness.up and 0 or 0.01 end,
spendType = "mana",
startsCombat = true,
nobuff = "tempest",
cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end,
handler = function ( WindstrikeTrigger )
if WindstrikeTrigger then
consume_maelstrom( 5 )
else
consume_maelstrom()
end
if talent.totemic_rebound.enabled and buff.whirling_air.up then
removeBuff( "whirling_air" )
addStack( "totemic_rebound", nil, 3 )
if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end
end
if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) end
if buff.arc_discharge.up then removeStack( "arc_discharge" ) end
if buff.primordial_wave.up and state.spec.enhancement and ( talent.splintered_elements.enabled or legendary.splintered_elements.enabled ) then
if buff.splintered_elements.down then stat.haste = stat.haste + 0.1 * active_dot.flame_shock end
applyBuff( "splintered_elements", nil, active_dot.flame_shock )
end
removeBuff( "primordial_wave" )
if talent.lightning_rod.enabled then applyDebuff( "target", "lightning_rod" ) end
if azerite.natural_harmony.enabled then applyBuff( "natural_harmony_nature" ) end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
ti_mode = buff.primordial_wave.up and active_dot.flame_shock > 1 and "chain_lightning" or "lightning_bolt"
end,
bind = "tempest"
},
-- Hurls a bolt of lightning at the target, dealing $s1 Nature damage.$?a343725[ |cFFFFFFFFGenerates $343725s1 Maelstrom.|r][]
tempest = {
id = 452201,
cast = function ()
if buff.natures_swiftness.up then return 0 end
return maelstrom_mod( 2 ) * haste
end,
cooldown = 0,
gcd = "spell",
school = "nature",
known = function() if talent.tempest.enabled then return true end end,
spend = function () return buff.natures_swiftness.up and 0 or 0.01 end,
spendType = "mana",
startsCombat = true,
buff = "tempest",
talent = "tempest",
cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end,
handler = function ()
consume_maelstrom()
if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) end
removeStack( "tempest" )
if talent.arc_discharge.enabled then addStack( "arc_discharge" ) end
if buff.primordial_wave.up and state.spec.enhancement and ( talent.splintered_elements.enabled or legendary.splintered_elements.enabled ) then
if buff.splintered_elements.down then stat.haste = stat.haste + 0.1 * active_dot.flame_shock end
applyBuff( "splintered_elements", nil, active_dot.flame_shock )
end
removeBuff( "primordial_wave" )
if talent.lightning_rod.enabled then applyDebuff( "target", "lightning_rod" ) end
if set_bonus.tww3 >= 4 then removeStack( "storms_eye" ) end
if azerite.natural_harmony.enabled then applyBuff( "natural_harmony_nature" ) end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
ti_mode = true_active_enemies > 1 and "chain_lightning" or "lightning_bolt"
end,
bind = "lightning_bolt",
copy = { 454009, 454015 },
flash = 188196
},
-- Talent: Grips the target in lightning, stunning and dealing $305485o1 Nature damage over $305485d while the target is lassoed. Can move while channeling.
lightning_lasso = {
id = 305483,
cast = 0,
cooldown = 45,
gcd = "spell",
school = "nature",
talent = "lightning_lasso",
startsCombat = false,
toggle = "interrupts",
start = function ()
removeBuff( "echoing_shock" )
applyDebuff( "target", "lightning_lasso" )
if not target.is_boss then interrupt() end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
copy = 305485
},
-- Surround yourself with a shield of lightning for $d. Melee attackers have a $h% chance to suffer $192109s1 Nature damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][]. $?s383010[The Shaman can have up to two Elemental Shields active on them.][Only one Elemental Shield can be active on the Shaman at a time.]
lightning_shield = {
id = 192106,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "nature",
spend = 0.015,
spendType = "mana",
startsCombat = false,
essential = true,
nobuff = function() if not talent.elemental_orbit.enabled then return "earth_shield" end end,
timeToReady = function () return buff.lightning_shield.remains - 120 end,
handler = function ()
applyBuff( "lightning_shield" )
if talent.elemental_orbit.rank == 0 then removeBuff( "earth_shield" ) end
end,
},
-- Talent: Your next healing or damaging Nature spell is instant cast and costs no mana.
natures_swiftness = {
id = 378081,
cast = 0,
cooldown = 60,
gcd = "off",
school = "nature",
talent = "natures_swiftness",
startsCombat = false,
toggle = "cooldowns",
nobuff = "natures_swiftness",
handler = function ()
applyBuff( "natures_swiftness" )
end,
},
-- Talent: Summons a totem at your feet that removes $383015s1 poison effect from a nearby party or raid member within $383015a yards every $383014t1 sec for $d.
poison_cleansing_totem = {
id = 383013,
cast = 0,
cooldown = function() return 120 - 6 * talent.totemic_surge.rank end,
gcd = "totem",
school = "nature",
spend = 0.025,
spendType = "mana",
toggle = "interrupts",
talent = "poison_cleansing_totem",
startsCombat = false,
handler = function ()
summonTotem( "poison_cleaning_totem" )
removeBuff( "dispellable_poison" )
end,
},
-- An instant weapon strike that causes $sw2 Physical damage.
primal_strike = {
id = 73899,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "physical",
spend = 0.094,
spendType = "mana",
notalent = "stormstrike",
startsCombat = true,
handler = function ()
end,
},
-- Talent / Covenant (Necrolord): Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][]
primordial_storm = {
id = 1218090,
known = 375982,
cast = 0,
cooldown = 30,
gcd = "spell",
school = "flamestrike",
flash = 375982,
spend = 0.08,
spendType = "mana",
startsCombat = true,
talent = "primordial_storm",
buff = "primordial_storm",
handler = function ()
removeBuff( "primordial_storm" )
consume_maelstrom()
if set_bonus.tww3 >= 4 then addStack( "elemental_overflow" ) end
end,
bind = "primordial_wave"
},
-- Talent / Covenant (Necrolord): Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][]
primordial_wave = {
id = function() return talent.primordial_wave.enabled and 375982 or 326059 end,
cast = 0,
cooldown = 30,
gcd = "spell",
school = "shadow",
spend = 0.06,
spendType = "mana",
startsCombat = true,
-- velocity = 25,
toggle = "essences",
usable = function()
if active_dot.flame_shock < 1 then return false, "requires active flame_shock" end
if buff.maelstrom_weapon.stack < 5 then return true end
return not ( talent.primal_maelstrom.enabled and settings.burn_before_wave ), "setting requires spending maelstrom_weapon before using with primal_maelstrom"
end,
cycle = "flame_shock",
handler = function ()
if talent.primal_maelstrom.enabled then gain_maelstrom( 5 ) end
applyBuff( "primordial_storm" )
if talent.conductive_energy.enabled then active_dot.lightning_rod = min( active_enemies, max( active_dot.lightning_rod, active_dot.flame_shock ) ) end
if set_bonus.tier31_2pc > 0 then
insert( virtual_spirits, {
expires = query_time + 15,
alpha_expires = 0
} )
if not talent.elemental_spirits.enabled then
insert( virtual_earthen_weapons, query_time + 15 )
end
end
end,
copy = { 326059, 375982 }
},
-- Talent: Purges the enemy target, removing $m1 beneficial Magic $leffect:effects;.$?(s147762&s51530) [ Successfully purging a target grants a stack of Maelstrom Weapon.][]
purge = {
id = 370,
cast = 0,
cooldown = 0,
gcd = "spell",
icd = function() if settings.purge_icd > 0 then return settings.purge_icd end end,
school = "nature",
spend = function() return state.spec.enhancement and 0.016 or 0.14 end,
spendType = "mana",
talent = "purge",
startsCombat = true,
toggle = "interrupts",
buff = "dispellable_magic",
handler = function ()
removeBuff( "dispellable_magic" )
if time > 0 and talent.inundate.enabled then gain( 8, "maelstrom" ) end
end,
},
-- Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d.; If the target is in your party or raid, all party and raid members will be affected.
skyfury = {
id = 462854,
cast = 0.0,
cooldown = 0.0,
gcd = "spell",
spend = 0.040,
spendType = 'mana',
startsCombat = false,
nobuff = "skyfury",
essential = true,
handler = function()
applyBuff( "skyfury" )
end,
},
-- Removes all movement impairing effects and increases your movement speed by $58875s1% for $58875d.
spirit_walk = {
id = 58875,
cast = 0.0,
cooldown = 60.0,
gcd = "off",
talent = "spirit_walk",
startsCombat = false,
handler = function()
applyBuff( "spirit_walk" )
end,
},
-- Talent: Calls upon the guidance of the spirits for $d, permitting movement while casting Shaman spells. Castable while casting.$?a192088[ Increases movement speed by $192088s2%.][]
spiritwalkers_grace = {
id = 79206,
cast = 0,
cooldown = function () return 120 - 30 * talent.graceful_spirit.rank end,
gcd = "off",
school = "nature",
spend = 0.141,
spendType = "mana",
talent = "spiritwalkers_grace",
startsCombat = false,
toggle = "interrupts",
handler = function ()
applyBuff( "spiritwalkers_grace" )
end,
},
-- Summons a totem with $s2% of your health at the target location for $d that forms a circuit of electricity that enemies cannot pass through.
static_field_totem = {
id = 355580,
cast = 0.0,
cooldown = function() return 90.0 - 6 * talent.totemic_surge.rank end,
gcd = "spell",
spend = 0.01,
spendType = "mana",
startsCombat = false,
pvptalent = "static_field_totem",
handler = function()
end,
},
-- Summons a totem with ${$m1*$MHP/100} health at the feet of the caster for $d, granting the caster a shield absorbing $114893s1 damage for $114893d, and up to an additional $462844s1 every $114889t1 sec.
stone_bulwark_totem = {
id = 108270,
cast = 0,
cooldown = function () return 180 - 6 * talent.totemic_surge.rank end,
gcd = "totem",
school = "nature",
spend = 0.02,
spendType = "mana",
talent = "stone_bulwark_totem",
startsCombat = false,
handler = function ()
summonTotem( "stone_bulwark_totem" )
applyBuff( "stone_bulwark" )
end,
},
-- Talent: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of ${$32175sw1+$32176sw1} Physical damage.$?s210853[ Stormstrike has a $s4% chance to generate $210853m2 $Lstack:stacks; of Maelstrom Weapon.][]
stormstrike = {
id = 17364,
cast = 0,
charges = function() if talent.stormblast.enabled then return 2 end end,
cooldown = function() return gcd.execute * 5 end,
recharge = function() if talent.stormblast.enabled then return gcd.execute * 5 end end,
gcd = "spell",
school = "physical",
rangeSpell = 73899,
spend = 0.02,
spendType = "mana",
-- talent = "stormstrike",
startsCombat = true,
bind = "windstrike",
cycle = function () return azerite.lightning_conduit.enabled and "lightning_conduit" or nil end,
nobuff = "ascendance",
handler = function ()
setCooldown( "windstrike", action.stormstrike.cooldown )
if buff.stormbringer.up then
removeBuff( "stormbringer" )
end
if buff.stormsurge.up then
removeStack( "stormsurge" )
end
removeBuff( "converging_storms" )
removeBuff( "strength_of_earth" )
if talent.elemental_assault.rank > 1 then
gain_maelstrom( 1 )
end
if set_bonus.tier29_2pc > 0 then applyBuff( "maelstrom_of_elements" ) end
if azerite.lightning_conduit.enabled then
applyDebuff( "target", "lightning_conduit" )
end
if azerite.natural_harmony.enabled and buff.frostbrand.up then applyBuff( "natural_harmony_frost" ) end
if azerite.natural_harmony.enabled and buff.flametongue.up then applyBuff( "natural_harmony_fire" ) end
if azerite.natural_harmony.enabled and buff.crash_lightning.up then applyBuff( "natural_harmony_nature" ) end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
},
-- Talent: Shatters a line of earth in front of you with your main hand weapon, causing $s1 Flamestrike damage and Incapacitating any enemy hit for $d.
sundering = {
id = 197214,
cast = 0,
cooldown = function() return talent.molten_thunder.enabled and 30 or 40 end,
gcd = "spell",
school = "flamestrike",
spend = 0.06,
spendType = "mana",
talent = "sundering",
startsCombat = true,
handler = function ()
if not talent.molten_thunder.enabled then applyDebuff( "target", "sundering" ) end
-- Todo: Track 11.1 molten thunder reset and whether or not it can be 100%. Currently a serverside script so *shrug*
if talent.lashing_flames.enabled then
applyDebuff( "target", "lashing_flames" )
active_dot.lashing_flames = active_enemies
end
if azerite.natural_harmony.enabled and buff.flametongue.up then applyBuff( "natural_harmony_fire" ) end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
},
-- [Summons a totem at the target location that creates a Tremor immediately and every $455593t1 sec for $455622s1 Physical damage. Damage reduced beyond $455622s2 targets. Lasts $d.]
surging_totem = {
id = 444995,
cast = 0.0,
cooldown = function() return 30.0 - 6 * talent.totemic_surge.rank end,
gcd = "spell",
spend = 0.086,
spendType = 'mana',
talent = "surging_totem",
startsCombat = false,
readyTime = function() return totem.surging_totem.remains end,
texture = 5927655,
handler = function()
summonTotem( "surging_totem" )
if talent.whirling_elements.enabled then
applyBuff( "whirling_air" )
applyBuff( "whirling_earth" )
applyBuff( "whirling_fire" )
end
end,
bind = "surging_totem_projection"
},
-- Summons your Surging Totem nearby
surging_totem_projection = {
id = 1221348,
cast = 0,
cooldown = 6,
gcd = "off",
school = "nature",
talent = "surging_totem",
startsCombat = false,
usable = function() return totem.surging_totem.up end,
texture = 310733,
essential = false,
handler = function ()
end,
bind = "surging_totem"
},
-- Talent: Calls down a bolt of lightning, dealing $s1 Nature damage to all enemies within $A1 yards, reducing their movement speed by $s3% for $d, and knocking them $?s378779[upward][away from the Shaman]. Usable while stunned.
-- TODO: Track Thunderstorm for CDR.
thunderstorm = {
id = 51490,
cast = 0,
cooldown = 30,
gcd = "spell",
school = "nature",
talent = "thunderstorm",
startsCombat = false,
toggle = "interrupts",
handler = function ()
applyDebuff( "target", "thunderstorm" )
if not target.is_boss then interrupt() end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
},
-- Talent: Relocates your active totems to the specified location.
totemic_projection = {
id = 108287,
cast = 0,
cooldown = 10,
gcd = "off",
school = "nature",
talent = "totemic_projection",
startsCombat = false,
essential = false,
handler = function ()
end,
},
-- Talent: Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes.
totemic_recall = {
id = 108285,
cast = 0,
cooldown = function() return talent.call_of_the_elements.enabled and 120 or 180 end,
gcd = "spell",
school = "nature",
talent = "totemic_recall",
startsCombat = false,
toggle = "defensives",
handler = function ()
if recall_totem_1 then setCooldown( recall_totem_1, 0 ) end
if talent.creation_core.enabled and recall_totem_2 then setCooldown( recall_totem_2, 0 ) end
end,
copy = "call_of_the_elements"
},
-- Talent: Summons a totem at your feet that shakes the ground around it for $d, removing Fear, Charm and Sleep effects from party and raid members within $8146a1 yards.
tremor_totem = {
id = 8143,
cast = 0,
cooldown = function () return 60 + ( conduit.totemic_surge.mod * 0.001 ) - 6 * talent.totemic_surge.rank end,
gcd = "totem",
school = "nature",
spend = 0.023,
spendType = "mana",
talent = "tremor_totem",
startsCombat = false,
toggle = "interrupts",
handler = function ()
summonTotem( "tremor_totem" )
end,
},
-- Unleash your Elemental Shield's energy on an enemy target:; $@spellicon192106$@spellname192106: Knocks them away.; $@spellicon974$@spellname974: Roots them in place for $356738d.; $@spellicon52127$@spellname52127: Summons a whirlpool for $356739d, reducing damage and healing by $356824s1% while they stand within it.
unleash_shield = {
id = 356736,
cast = 0.0,
cooldown = 30.0,
gcd = "spell",
startsCombat = true,
pvptalent = "unleash_shield",
buff = function()
return buff.lightning_shield.up or buff.earth_shield.up or buff.water_shield.up, "requires an elemental shield"
end,
handler = function()
end,
},
water_walking = {
id = 546,
cast = 0,
cooldown = 0,
gcd = "spell",
startsCombat = false,
texture = 135863,
handler = function ()
applyBuff( "water_walking" )
end,
},
-- Talent: Summons a totem at the target location for $d, continually granting all allies who pass within $192078s1 yards $192082s% increased movement speed for $192082d.
wind_rush_totem = {
id = 192077,
cast = 0,
cooldown = function () return 120 - 3 * talent.totemic_surge.rank end,
gcd = "totem",
spend = 0.010,
spendType = 'mana',
talent = "wind_rush_totem",
startsCombat = false,
texture = 538576,
toggle = "cooldowns",
handler = function ()
summonTotem( "wind_rush_totem" )
applyBuff( "wind_rush" )
end,
},
-- Talent: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $d.
wind_shear = {
id = 57994,
cast = 0,
cooldown = 12,
gcd = "off",
school = "nature",
talent = "wind_shear",
startsCombat = false,
toggle = "interrupts",
debuff = "casting",
readyTime = state.timeToInterrupt,
handler = function ()
interrupt()
end,
},
-- Talent: Imbue your main-hand weapon with the element of Wind for $319773d. Each main-hand attack has a $319773h% chance to trigger $?s390288[three][two] extra attacks, dealing $25504sw1 Physical damage each.$?s262647[ Windfury causes each successive Windfury attack within $262652d to increase the damage of Windfury by $262652s1%, stacking up to $262652u times.][]
windfury_weapon = {
id = 33757,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "nature",
talent = "windfury_weapon",
startsCombat = false,
essential = true,
nobuff = "windfury_weapon",
usable = function() return main_hand.size > 0, "requires a mainhand weapon" end,
handler = function ()
applyBuff( "windfury_weapon" )
end,
},
windstrike = {
id = 115356,
cast = 0,
charges = function() if talent.stormblast.enabled then return 2 end end,
cooldown = function() return gcd.execute * 2 - ( settings.pad_windstrike and latency * 2 or 0 ) end,
recharge = function() if talent.stormblast.enabled then return gcd.execute * 2 - ( settings.pad_windstrike and latency * 2 or 0 ) end end,
gcd = "spell",
texture = 1029585,
known = 17364,
buff = "ascendance",
cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end,
bind = "stormstrike",
handler = function ()
setCooldown( "stormstrike", action.stormstrike.cooldown )
setCooldown( "strike", action.stormstrike.cooldown )
if buff.stormbringer.up then
removeBuff( "stormbringer" )
end
removeBuff( "converging_storms" )
removeBuff( "strength_of_earth" )
removeBuff( "legacy_of_the_frost_witch" )
if talent.elemental_assault.enabled then
gain_maelstrom( 1 )
end
if talent.thorims_invocation.enabled and buff.maelstrom_weapon.up then
if buff.tempest.up then
spec.abilities.tempest.handler()
elseif ti_chain_lightning then
spec.abilities.chain_lightning.handler( true )
else
spec.abilities.lightning_bolt.handler( true )
end
end
if azerite.natural_harmony.enabled then
if buff.frostbrand.up then applyBuff( "natural_harmony_frost" ) end
if buff.flametongue.up then applyBuff( "natural_harmony_fire" ) end
if buff.crash_lightning.up then applyBuff( "natural_harmony_nature" ) end
end
if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end
end,
},
} )
spec:RegisterRanges( "primal_strike", "lightning_bolt", "flame_shock", "wind_shear" )
spec:RegisterOptions( {
enabled = true,
aoe = 2,
cycle = false,
nameplates = true,
nameplateRange = 10,
rangeFilter = false,
damage = true,
damageExpiration = 8,
potion = "tempered_potion",
package = "Enhancement",
} )
spec:RegisterSetting( "funnel_priority", false, {
name = "Enhancement Shaman is able to do funnel damage. Head over to |cFFFFD100Toggles|r to learn how to turn the feature on and off. " ..
"If funnel is enabled, the default priority will recommend spending resources on single target spenders in AoE to deal high priority damage to an important mob.\n\n",
desc = "",
type = "description",
fontSize = "medium",
width = "full"
})
spec:RegisterStateExpr( "funnel", function()
return toggle.funnel
end )
spec:RegisterStateTable( "rotation", setmetatable( {}, {
__index = setfenv( function( t, k )
if ( k == "simple" or k == "standard" ) and not settings.funnel_priority then return true end
if k == "funnel" and settings.funnel_priority then return true end
return false
end, state )
} ) )
spec:RegisterSetting( "pad_windstrike", true, {
name = strformat( "Pad %s Cooldown", Hekili:GetSpellLinkWithTexture( spec.abilities.windstrike.id ) ),
desc = strformat( "If checked, the cooldown of %s will be shortened to help ensure it is recommended as frequently as possible during %s.",
Hekili:GetSpellLinkWithTexture( spec.abilities.windstrike.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.ascendance.id ) ),
type = "toggle",
width = 1.5
} )
spec:RegisterSetting( "pad_lava_lash", true, {
name = strformat( "Pad %s Cooldown", Hekili:GetSpellLinkWithTexture( spec.abilities.lava_lash.id ) ),
desc = strformat( "If checked, the cooldown of %s will be shortened to help ensure that it is recommended as frequently as possible during %s.",
Hekili:GetSpellLinkWithTexture( spec.abilities.lava_lash.id ), Hekili:GetSpellLinkWithTexture( spec.auras.hot_hand.id ) ),
type = "toggle",
width = 1.5
} )
local elemental = Hekili:GetSpec( 262 )
spec:RegisterSetting( "pwave_targets", 0, {
name = strformat( "%s: Required Targets", Hekili:GetSpellLinkWithTexture( spec.abilities.primordial_wave.id ) ),
desc = strformat( "If set above 1, %s will not be recommended unless multiple targets are detected. This option can be quickly accessed via the icon or addon compartment "
.. "on your minimap, to quickly change it for different boss encounters.\n\nThis setting is also found in the |cFFFFD100Abilities |cFFFFFFFF>|r "
.. "Enhancement |cFFFFFFFF>|r |W%s|w|r section.", Hekili:GetSpellLinkWithTexture( spec.abilities.primordial_wave.id ), spec.abilities.primordial_wave.name ),
type = "range",
min = 0,
max = 15,
step = 1,
set = function( info, val )
Hekili.DB.profile.specs[ 263 ].abilities.primordial_wave.targetMin = val
end,
get = function()
return Hekili.DB.profile.specs[ 263 ].abilities.primordial_wave.targetMin or 0
end,
width = "full"
} )
spec:RegisterSetting( "pwave_gcds", 4, {
name = strformat( "%s: GCD Threshold", Hekili:GetSpellLinkWithTexture( spec.abilities.primordial_wave.id ) ),
desc = strformat( "By default, in a multi-target scenario, %s may be recommended with %s active while waiting for you to spread %s to additional targets.\n\n"
.. "If set above 0, when %s is active and has fewer than this number of GCDs remaining, filler %s casts will be prevented and %s will be recommended despite "
.. "having enemies without %s active.\n\n"
.. "Setting this |cffffd100higher|r reduces your risk of having %s fall off during a lucky string of %s procs.",
Hekili:GetSpellLinkWithTexture( spec.abilities.chain_lightning.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.primordial_wave.id ),
Hekili:GetSpellLinkWithTexture( spec.abilities.flame_shock.id ), spec.abilities.primordial_wave.name, spec.abilities.chain_lightning.name, spec.abilities.lightning_bolt.name,
spec.abilities.flame_shock.name, spec.abilities.primordial_wave.name, Hekili:GetSpellLinkWithTexture( spec.talents.hot_hand[2] ) ),
type = "range",
min = 0,
max = 6,
step = 0.1,
width = "full",
} )
spec:RegisterSetting( "hostile_dispel", false, {
name = strformat( "Use %s or %s", Hekili:GetSpellLinkWithTexture( 370 ), Hekili:GetSpellLinkWithTexture( 378773 ) ),
desc = strformat( "If checked, %s or %s can be recommended when your target has a dispellable magic effect.\n\n"
.. "These abilities are also on the Interrupts toggle by default.", Hekili:GetSpellLinkWithTexture( 370 ), Hekili:GetSpellLinkWithTexture( 378773 ) ),
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "purge_icd", 12, {
name = strformat( "%s Internal Cooldown", Hekili:GetSpellLinkWithTexture( 370 ) ),
desc = strformat( "If set above zero, %s cannot be recommended again until time has passed since it was last used, even if there are more "
.. "dispellable magic effects on your target.\n\nThis feature can prevent you from being encouraged to spam your dispel endlessly against enemies "
.. "with rapidly stacking magic buffs.", Hekili:GetSpellLinkWithTexture( 370 ) ),
type = "range",
min = 0,
max = 20,
step = 1,
width = "full"
} )
spec:RegisterSetting( "filler_shock", true, {
name = strformat( "Filler %s", Hekili:GetSpellLinkWithTexture( spec.abilities.flame_shock.id ) ),
desc = strformat( "If checked, a filler %s may be recommended when nothing else is currently ready, even if something better will be off cooldown very soon.\n\n"
.. "This feature matches simulation profile behavior and is a small DPS increase, but has been confusing to some users.",
Hekili:GetSpellLinkWithTexture( spec.abilities.flame_shock.id ) ),
type = "toggle",
width = 1.5
} )
spec:RegisterPack( "Enhancement", 20250823, 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